gamevar tmp 0 0 gamevar cs 0 0 state setup_animatesprites getactor[THISACTOR].mdflags tmp orvar tmp 16 setactor[THISACTOR].mdflags tmp ends onevent EVENT_EGS state setup_animatesprites endevent onevent EVENT_LOADACTOR state setup_animatesprites endevent // Assuming a PALETTE.DAT with e.g.: // blend 0: 50/50 alpha // blend 1: factor 1.0 additive // // See discussion starting from // http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__213408 onevent EVENT_ANIMATESPRITES getactor[THISACTOR].cstat cs ifvarand cs 2 ifvarand cs 512 setactor[THISACTOR].blend 1 else setactor[THISACTOR].blend 0 endevent