//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef premap_h_ #define premap_h_ BEGIN_DUKE_NS extern int32_t g_levelTextTime; extern int32_t voting,vote_map,vote_episode; int G_EnterLevel(int gameMode); int G_FindLevelByFile(const char *fileName); void G_CacheMapData(void); void G_FreeMapState(int levelNum); void G_NewGame(int volumeNum, int levelNum, int skillNum); void G_ResetTimers(bool saveMoveCnt); void G_UpdateScreenArea(void); void P_MoveToRandomSpawnPoint(int playerNum); void P_ResetInventory(int playerNum); void P_ResetMultiPlayer(int playerNum); void P_ResetPlayer(int playerNum); void P_ResetWeapons(int playerNum); void G_ClearFIFO(void); void G_ResetInterpolations(void); int fragbarheight(void); END_DUKE_NS #endif