//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements) Copyright (C) 2004, 2007 - EDuke32 developers This file is part of EDuke32 EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- // Maybe this should be called "hacks.c" instead of "namesdyn.c"... #include "build.h" #include "duke3d.h" #include "compat.h" unsigned short SECTOREFFECTOR = 1; unsigned short ACTIVATOR = 2; unsigned short TOUCHPLATE = 3; unsigned short ACTIVATORLOCKED = 4; unsigned short MUSICANDSFX = 5; unsigned short LOCATORS = 6; unsigned short CYCLER = 7; unsigned short MASTERSWITCH = 8; unsigned short RESPAWN = 9; unsigned short GPSPEED = 10; unsigned short FOF = 13; unsigned short ARROW = 20; unsigned short FIRSTGUNSPRITE = 21; unsigned short CHAINGUNSPRITE = 22; unsigned short RPGSPRITE = 23; unsigned short FREEZESPRITE = 24; unsigned short SHRINKERSPRITE = 25; unsigned short HEAVYHBOMB = 26; unsigned short TRIPBOMBSPRITE = 27; unsigned short SHOTGUNSPRITE = 28; unsigned short DEVISTATORSPRITE = 29; unsigned short HEALTHBOX = 30; unsigned short AMMOBOX = 31; unsigned short GROWSPRITEICON = 32; unsigned short INVENTORYBOX = 33; unsigned short FREEZEAMMO = 37; unsigned short AMMO = 40; unsigned short BATTERYAMMO = 41; unsigned short DEVISTATORAMMO = 42; unsigned short RPGAMMO = 44; unsigned short GROWAMMO = 45; unsigned short CRYSTALAMMO = 46; unsigned short HBOMBAMMO = 47; unsigned short AMMOLOTS = 48; unsigned short SHOTGUNAMMO = 49; unsigned short COLA = 51; unsigned short SIXPAK = 52; unsigned short FIRSTAID = 53; unsigned short SHIELD = 54; unsigned short STEROIDS = 55; unsigned short AIRTANK = 56; unsigned short JETPACK = 57; unsigned short HEATSENSOR = 59; unsigned short ACCESSCARD = 60; unsigned short BOOTS = 61; unsigned short MIRRORBROKE = 70; unsigned short CLOUDYOCEAN = 78; unsigned short CLOUDYSKIES = 79; unsigned short MOONSKY1 = 80; unsigned short MOONSKY2 = 81; unsigned short MOONSKY3 = 82; unsigned short MOONSKY4 = 83; unsigned short BIGORBIT1 = 84; unsigned short BIGORBIT2 = 85; unsigned short BIGORBIT3 = 86; unsigned short BIGORBIT4 = 87; unsigned short BIGORBIT5 = 88; unsigned short LA = 89; unsigned short REDSKY1 = 98; unsigned short REDSKY2 = 99; unsigned short ATOMICHEALTH = 100; unsigned short TECHLIGHT2 = 120; unsigned short TECHLIGHTBUST2 = 121; unsigned short TECHLIGHT4 = 122; unsigned short TECHLIGHTBUST4 = 123; unsigned short WALLLIGHT4 = 124; unsigned short WALLLIGHTBUST4 = 125; unsigned short ACCESSSWITCH = 130; unsigned short SLOTDOOR = 132; unsigned short LIGHTSWITCH = 134; unsigned short SPACEDOORSWITCH = 136; unsigned short SPACELIGHTSWITCH = 138; unsigned short FRANKENSTINESWITCH = 140; unsigned short NUKEBUTTON = 142; unsigned short MULTISWITCH = 146; unsigned short DOORTILE5 = 150; unsigned short DOORTILE6 = 151; unsigned short DOORTILE1 = 152; unsigned short DOORTILE2 = 153; unsigned short DOORTILE3 = 154; unsigned short DOORTILE4 = 155; unsigned short DOORTILE7 = 156; unsigned short DOORTILE8 = 157; unsigned short DOORTILE9 = 158; unsigned short DOORTILE10 = 159; unsigned short DOORSHOCK = 160; unsigned short DIPSWITCH = 162; unsigned short DIPSWITCH2 = 164; unsigned short TECHSWITCH = 166; unsigned short DIPSWITCH3 = 168; unsigned short ACCESSSWITCH2 = 170; unsigned short REFLECTWATERTILE = 180; unsigned short FLOORSLIME = 200; unsigned short BIGFORCE = 230; unsigned short EPISODE = 247; unsigned short MASKWALL9 = 255; unsigned short W_LIGHT = 260; unsigned short SCREENBREAK1 = 263; unsigned short SCREENBREAK2 = 264; unsigned short SCREENBREAK3 = 265; unsigned short SCREENBREAK4 = 266; unsigned short SCREENBREAK5 = 267; unsigned short SCREENBREAK6 = 268; unsigned short SCREENBREAK7 = 269; unsigned short SCREENBREAK8 = 270; unsigned short SCREENBREAK9 = 271; unsigned short SCREENBREAK10 = 272; unsigned short SCREENBREAK11 = 273; unsigned short SCREENBREAK12 = 274; unsigned short SCREENBREAK13 = 275; unsigned short MASKWALL1 = 285; unsigned short W_TECHWALL1 = 293; unsigned short W_TECHWALL2 = 297; unsigned short W_TECHWALL15 = 299; unsigned short W_TECHWALL3 = 301; unsigned short W_TECHWALL4 = 305; unsigned short W_TECHWALL10 = 306; unsigned short W_TECHWALL16 = 307; unsigned short WATERTILE2 = 336; unsigned short BPANNEL1 = 341; unsigned short PANNEL1 = 342; unsigned short PANNEL2 = 343; unsigned short WATERTILE = 344; unsigned short STATIC = 351; unsigned short W_SCREENBREAK = 357; unsigned short W_HITTECHWALL3 = 360; unsigned short W_HITTECHWALL4 = 361; unsigned short W_HITTECHWALL2 = 362; unsigned short W_HITTECHWALL1 = 363; unsigned short MASKWALL10 = 387; unsigned short MASKWALL11 = 391; unsigned short DOORTILE22 = 395; unsigned short FANSPRITE = 407; unsigned short FANSPRITEBROKE = 411; unsigned short FANSHADOW = 412; unsigned short FANSHADOWBROKE = 416; unsigned short DOORTILE18 = 447; unsigned short DOORTILE19 = 448; unsigned short DOORTILE20 = 449; unsigned short SATELLITE = 489; unsigned short VIEWSCREEN2 = 499; unsigned short VIEWSCREENBROKE = 501; unsigned short VIEWSCREEN = 502; unsigned short GLASS = 503; unsigned short GLASS2 = 504; unsigned short STAINGLASS1 = 510; unsigned short MASKWALL5 = 514; unsigned short SATELITE = 516; unsigned short FUELPOD = 517; unsigned short SLIMEPIPE = 538; unsigned short CRACK1 = 546; unsigned short CRACK2 = 547; unsigned short CRACK3 = 548; unsigned short CRACK4 = 549; unsigned short FOOTPRINTS = 550; unsigned short DOMELITE = 551; unsigned short CAMERAPOLE = 554; unsigned short CHAIR1 = 556; unsigned short CHAIR2 = 557; unsigned short BROKENCHAIR = 559; unsigned short MIRROR = 560; unsigned short WATERFOUNTAIN = 563; unsigned short WATERFOUNTAINBROKE = 567; unsigned short FEMMAG1 = 568; unsigned short TOILET = 569; unsigned short STALL = 571; unsigned short STALLBROKE = 573; unsigned short FEMMAG2 = 577; unsigned short REACTOR2 = 578; unsigned short REACTOR2BURNT = 579; unsigned short REACTOR2SPARK = 580; unsigned short GRATE1 = 595; unsigned short BGRATE1 = 596; unsigned short SOLARPANNEL = 602; unsigned short NAKED1 = 603; unsigned short ANTENNA = 607; unsigned short MASKWALL12 = 609; unsigned short TOILETBROKE = 615; unsigned short PIPE2 = 616; unsigned short PIPE1B = 617; unsigned short PIPE3 = 618; unsigned short PIPE1 = 619; unsigned short CAMERA1 = 621; unsigned short BRICK = 626; unsigned short SPLINTERWOOD = 630; unsigned short PIPE2B = 633; unsigned short BOLT1 = 634; unsigned short W_NUMBERS = 640; unsigned short WATERDRIP = 660; unsigned short WATERBUBBLE = 661; unsigned short WATERBUBBLEMAKER = 662; unsigned short W_FORCEFIELD = 663; unsigned short VACUUM = 669; unsigned short FOOTPRINTS2 = 672; unsigned short FOOTPRINTS3 = 673; unsigned short FOOTPRINTS4 = 674; unsigned short EGG = 675; unsigned short SCALE = 678; unsigned short CHAIR3 = 680; unsigned short CAMERALIGHT = 685; unsigned short MOVIECAMERA = 686; unsigned short IVUNIT = 689; unsigned short POT1 = 694; unsigned short POT2 = 695; unsigned short POT3 = 697; unsigned short PIPE3B = 700; unsigned short WALLLIGHT3 = 701; unsigned short WALLLIGHTBUST3 = 702; unsigned short WALLLIGHT1 = 703; unsigned short WALLLIGHTBUST1 = 704; unsigned short WALLLIGHT2 = 705; unsigned short WALLLIGHTBUST2 = 706; unsigned short LIGHTSWITCH2 = 712; unsigned short WAITTOBESEATED = 716; unsigned short DOORTILE14 = 717; unsigned short STATUE = 753; unsigned short MIKE = 762; unsigned short VASE = 765; unsigned short SUSHIPLATE1 = 768; unsigned short SUSHIPLATE2 = 769; unsigned short SUSHIPLATE3 = 774; unsigned short SUSHIPLATE4 = 779; unsigned short DOORTILE16 = 781; unsigned short SUSHIPLATE5 = 792; unsigned short OJ = 806; unsigned short MASKWALL13 = 830; unsigned short HURTRAIL = 859; unsigned short POWERSWITCH1 = 860; unsigned short LOCKSWITCH1 = 862; unsigned short POWERSWITCH2 = 864; unsigned short ATM = 867; unsigned short STATUEFLASH = 869; unsigned short ATMBROKE = 888; unsigned short BIGHOLE2 = 893; unsigned short STRIPEBALL = 901; unsigned short QUEBALL = 902; unsigned short POCKET = 903; unsigned short WOODENHORSE = 904; unsigned short TREE1 = 908; unsigned short TREE2 = 910; unsigned short CACTUS = 911; unsigned short MASKWALL2 = 913; unsigned short MASKWALL3 = 914; unsigned short MASKWALL4 = 915; unsigned short FIREEXT = 916; unsigned short TOILETWATER = 921; unsigned short NEON1 = 925; unsigned short NEON2 = 926; unsigned short CACTUSBROKE = 939; unsigned short BOUNCEMINE = 940; unsigned short BROKEFIREHYDRENT = 950; unsigned short BOX = 951; unsigned short BULLETHOLE = 952; unsigned short BOTTLE1 = 954; unsigned short BOTTLE2 = 955; unsigned short BOTTLE3 = 956; unsigned short BOTTLE4 = 957; unsigned short FEMPIC5 = 963; unsigned short FEMPIC6 = 964; unsigned short FEMPIC7 = 965; unsigned short HYDROPLANT = 969; unsigned short OCEANSPRITE1 = 971; unsigned short OCEANSPRITE2 = 972; unsigned short OCEANSPRITE3 = 973; unsigned short OCEANSPRITE4 = 974; unsigned short OCEANSPRITE5 = 975; unsigned short GENERICPOLE = 977; unsigned short CONE = 978; unsigned short HANGLIGHT = 979; unsigned short HYDRENT = 981; unsigned short MASKWALL14 = 988; unsigned short TIRE = 990; unsigned short PIPE5 = 994; unsigned short PIPE6 = 995; unsigned short PIPE4 = 996; unsigned short PIPE4B = 997; unsigned short BROKEHYDROPLANT = 1003; unsigned short PIPE5B = 1005; unsigned short NEON3 = 1007; unsigned short NEON4 = 1008; unsigned short NEON5 = 1009; unsigned short BOTTLE5 = 1012; unsigned short BOTTLE6 = 1013; unsigned short BOTTLE8 = 1014; unsigned short SPOTLITE = 1020; unsigned short HANGOOZ = 1022; unsigned short MASKWALL15 = 1024; unsigned short BOTTLE7 = 1025; unsigned short HORSEONSIDE = 1026; unsigned short GLASSPIECES = 1031; unsigned short HORSELITE = 1034; unsigned short DONUTS = 1045; unsigned short NEON6 = 1046; unsigned short MASKWALL6 = 1059; unsigned short CLOCK = 1060; unsigned short RUBBERCAN = 1062; unsigned short BROKENCLOCK = 1067; unsigned short PLUG = 1069; unsigned short OOZFILTER = 1079; unsigned short FLOORPLASMA = 1082; unsigned short REACTOR = 1088; unsigned short REACTORSPARK = 1092; unsigned short REACTORBURNT = 1096; unsigned short DOORTILE15 = 1102; unsigned short HANDSWITCH = 1111; unsigned short CIRCLEPANNEL = 1113; unsigned short CIRCLEPANNELBROKE = 1114; unsigned short PULLSWITCH = 1122; unsigned short MASKWALL8 = 1124; unsigned short BIGHOLE = 1141; unsigned short ALIENSWITCH = 1142; unsigned short DOORTILE21 = 1144; unsigned short HANDPRINTSWITCH = 1155; unsigned short BOTTLE10 = 1157; unsigned short BOTTLE11 = 1158; unsigned short BOTTLE12 = 1159; unsigned short BOTTLE13 = 1160; unsigned short BOTTLE14 = 1161; unsigned short BOTTLE15 = 1162; unsigned short BOTTLE16 = 1163; unsigned short BOTTLE17 = 1164; unsigned short BOTTLE18 = 1165; unsigned short BOTTLE19 = 1166; unsigned short DOORTILE17 = 1169; unsigned short MASKWALL7 = 1174; unsigned short JAILBARBREAK = 1175; unsigned short DOORTILE11 = 1178; unsigned short DOORTILE12 = 1179; unsigned short VENDMACHINE = 1212; unsigned short VENDMACHINEBROKE = 1214; unsigned short COLAMACHINE = 1215; unsigned short COLAMACHINEBROKE = 1217; unsigned short CRANEPOLE = 1221; unsigned short CRANE = 1222; unsigned short BARBROKE = 1225; unsigned short BLOODPOOL = 1226; unsigned short NUKEBARREL = 1227; unsigned short NUKEBARRELDENTED = 1228; unsigned short NUKEBARRELLEAKED = 1229; unsigned short CANWITHSOMETHING = 1232; unsigned short MONEY = 1233; unsigned short BANNER = 1236; unsigned short EXPLODINGBARREL = 1238; unsigned short EXPLODINGBARREL2 = 1239; unsigned short FIREBARREL = 1240; unsigned short SEENINE = 1247; unsigned short SEENINEDEAD = 1248; unsigned short STEAM = 1250; unsigned short CEILINGSTEAM = 1255; unsigned short PIPE6B = 1260; unsigned short TRANSPORTERBEAM = 1261; unsigned short RAT = 1267; unsigned short TRASH = 1272; unsigned short FEMPIC1 = 1280; unsigned short FEMPIC2 = 1289; unsigned short BLANKSCREEN = 1293; unsigned short PODFEM1 = 1294; unsigned short FEMPIC3 = 1298; unsigned short FEMPIC4 = 1306; unsigned short FEM1 = 1312; unsigned short FEM2 = 1317; unsigned short FEM3 = 1321; unsigned short FEM5 = 1323; unsigned short BLOODYPOLE = 1324; unsigned short FEM4 = 1325; unsigned short FEM6 = 1334; unsigned short FEM6PAD = 1335; unsigned short FEM8 = 1336; unsigned short HELECOPT = 1346; unsigned short FETUSJIB = 1347; unsigned short HOLODUKE = 1348; unsigned short SPACEMARINE = 1353; unsigned short INDY = 1355; unsigned short FETUS = 1358; unsigned short FETUSBROKE = 1359; unsigned short MONK = 1352; unsigned short LUKE = 1354; unsigned short COOLEXPLOSION1 = 1360; unsigned short WATERSPLASH2 = 1380; unsigned short FIREVASE = 1390; unsigned short SCRATCH = 1393; unsigned short FEM7 = 1395; unsigned short APLAYERTOP = 1400; unsigned short APLAYER = 1405; unsigned short PLAYERONWATER = 1420; unsigned short DUKELYINGDEAD = 1518; unsigned short DUKETORSO = 1520; unsigned short DUKEGUN = 1528; unsigned short DUKELEG = 1536; unsigned short SHARK = 1550; unsigned short BLOOD = 1620; unsigned short FIRELASER = 1625; unsigned short TRANSPORTERSTAR = 1630; unsigned short SPIT = 1636; unsigned short LOOGIE = 1637; unsigned short FIST = 1640; unsigned short FREEZEBLAST = 1641; unsigned short DEVISTATORBLAST = 1642; unsigned short SHRINKSPARK = 1646; unsigned short TONGUE = 1647; unsigned short MORTER = 1650; unsigned short SHRINKEREXPLOSION = 1656; unsigned short RADIUSEXPLOSION = 1670; unsigned short FORCERIPPLE = 1671; unsigned short LIZTROOP = 1680; unsigned short LIZTROOPRUNNING = 1681; unsigned short LIZTROOPSTAYPUT = 1682; unsigned short LIZTOP = 1705; unsigned short LIZTROOPSHOOT = 1715; unsigned short LIZTROOPJETPACK = 1725; unsigned short LIZTROOPDSPRITE = 1734; unsigned short LIZTROOPONTOILET = 1741; unsigned short LIZTROOPJUSTSIT = 1742; unsigned short LIZTROOPDUCKING = 1744; unsigned short HEADJIB1 = 1768; unsigned short ARMJIB1 = 1772; unsigned short LEGJIB1 = 1776; unsigned short CANNONBALL = 1817; unsigned short OCTABRAIN = 1820; unsigned short OCTABRAINSTAYPUT = 1821; unsigned short OCTATOP = 1845; unsigned short OCTADEADSPRITE = 1855; unsigned short INNERJAW = 1860; unsigned short DRONE = 1880; unsigned short EXPLOSION2 = 1890; unsigned short COMMANDER = 1920; unsigned short COMMANDERSTAYPUT = 1921; unsigned short RECON = 1960; unsigned short TANK = 1975; unsigned short PIGCOP = 2000; unsigned short PIGCOPSTAYPUT = 2001; unsigned short PIGCOPDIVE = 2045; unsigned short PIGCOPDEADSPRITE = 2060; unsigned short PIGTOP = 2061; unsigned short LIZMAN = 2120; unsigned short LIZMANSTAYPUT = 2121; unsigned short LIZMANSPITTING = 2150; unsigned short LIZMANFEEDING = 2160; unsigned short LIZMANJUMP = 2165; unsigned short LIZMANDEADSPRITE = 2185; unsigned short FECES = 2200; unsigned short LIZMANHEAD1 = 2201; unsigned short LIZMANARM1 = 2205; unsigned short LIZMANLEG1 = 2209; unsigned short EXPLOSION2BOT = 2219; unsigned short USERWEAPON = 2235; unsigned short HEADERBAR = 2242; unsigned short JIBS1 = 2245; unsigned short JIBS2 = 2250; unsigned short JIBS3 = 2255; unsigned short JIBS4 = 2260; unsigned short JIBS5 = 2265; unsigned short BURNING = 2270; unsigned short FIRE = 2271; unsigned short JIBS6 = 2286; unsigned short BLOODSPLAT1 = 2296; unsigned short BLOODSPLAT3 = 2297; unsigned short BLOODSPLAT2 = 2298; unsigned short BLOODSPLAT4 = 2299; unsigned short OOZ = 2300; unsigned short OOZ2 = 2309; unsigned short WALLBLOOD1 = 2301; unsigned short WALLBLOOD2 = 2302; unsigned short WALLBLOOD3 = 2303; unsigned short WALLBLOOD4 = 2304; unsigned short WALLBLOOD5 = 2305; unsigned short WALLBLOOD6 = 2306; unsigned short WALLBLOOD7 = 2307; unsigned short WALLBLOOD8 = 2308; unsigned short BURNING2 = 2310; unsigned short FIRE2 = 2311; unsigned short CRACKKNUCKLES = 2324; unsigned short SMALLSMOKE = 2329; unsigned short SMALLSMOKEMAKER = 2330; unsigned short FLOORFLAME = 2333; unsigned short ROTATEGUN = 2360; unsigned short GREENSLIME = 2370; unsigned short WATERDRIPSPLASH = 2380; unsigned short SCRAP6 = 2390; unsigned short SCRAP1 = 2400; unsigned short SCRAP2 = 2404; unsigned short SCRAP3 = 2408; unsigned short SCRAP4 = 2412; unsigned short SCRAP5 = 2416; unsigned short ORGANTIC = 2420; unsigned short BETAVERSION = 2440; unsigned short PLAYERISHERE = 2442; unsigned short PLAYERWASHERE = 2443; unsigned short SELECTDIR = 2444; unsigned short F1HELP = 2445; unsigned short NOTCHON = 2446; unsigned short NOTCHOFF = 2447; unsigned short GROWSPARK = 2448; unsigned short DUKEICON = 2452; unsigned short BADGUYICON = 2453; unsigned short FOODICON = 2454; unsigned short GETICON = 2455; unsigned short MENUSCREEN = 2456; unsigned short MENUBAR = 2457; unsigned short KILLSICON = 2458; unsigned short FIRSTAID_ICON = 2460; unsigned short HEAT_ICON = 2461; unsigned short BOTTOMSTATUSBAR = 2462; unsigned short BOOT_ICON = 2463; unsigned short FRAGBAR = 2465; unsigned short JETPACK_ICON = 2467; unsigned short AIRTANK_ICON = 2468; unsigned short STEROIDS_ICON = 2469; unsigned short HOLODUKE_ICON = 2470; unsigned short ACCESS_ICON = 2471; unsigned short DIGITALNUM = 2472; unsigned short DUKECAR = 2491; unsigned short CAMCORNER = 2482; unsigned short CAMLIGHT = 2484; unsigned short LOGO = 2485; unsigned short TITLE = 2486; unsigned short NUKEWARNINGICON = 2487; unsigned short MOUSECURSOR = 2488; unsigned short SLIDEBAR = 2489; unsigned short DREALMS = 2492; unsigned short BETASCREEN = 2493; unsigned short WINDOWBORDER1 = 2494; unsigned short TEXTBOX = 2495; unsigned short WINDOWBORDER2 = 2496; unsigned short DUKENUKEM = 2497; unsigned short THREEDEE = 2498; unsigned short INGAMEDUKETHREEDEE = 2499; unsigned short TENSCREEN = 2500; unsigned short PLUTOPAKSPRITE = 2501; unsigned short DEVISTATOR = 2510; unsigned short KNEE = 2521; unsigned short CROSSHAIR = 2523; unsigned short FIRSTGUN = 2524; unsigned short FIRSTGUNRELOAD = 2528; unsigned short FALLINGCLIP = 2530; unsigned short CLIPINHAND = 2531; unsigned short HAND = 2532; unsigned short SHELL = 2533; unsigned short SHOTGUNSHELL = 2535; unsigned short CHAINGUN = 2536; unsigned short RPGGUN = 2544; unsigned short RPGMUZZLEFLASH = 2545; unsigned short FREEZE = 2548; unsigned short CATLITE = 2552; unsigned short SHRINKER = 2556; unsigned short HANDHOLDINGLASER = 2563; unsigned short TRIPBOMB = 2566; unsigned short LASERLINE = 2567; unsigned short HANDHOLDINGACCESS = 2568; unsigned short HANDREMOTE = 2570; unsigned short HANDTHROW = 2573; unsigned short TIP = 2576; unsigned short GLAIR = 2578; unsigned short SCUBAMASK = 2581; unsigned short SPACEMASK = 2584; unsigned short FORCESPHERE = 2590; unsigned short SHOTSPARK1 = 2595; unsigned short RPG = 2605; unsigned short LASERSITE = 2612; unsigned short SHOTGUN = 2613; unsigned short BOSS1 = 2630; unsigned short BOSS1STAYPUT = 2631; unsigned short BOSS1SHOOT = 2660; unsigned short BOSS1LOB = 2670; unsigned short BOSSTOP = 2696; unsigned short BOSS2 = 2710; unsigned short BOSS3 = 2760; unsigned short SPINNINGNUKEICON = 2813; unsigned short BIGFNTCURSOR = 2820; unsigned short SMALLFNTCURSOR = 2821; unsigned short STARTALPHANUM = 2822; unsigned short ENDALPHANUM = 2915; unsigned short BIGALPHANUM = 2940; unsigned short BIGPERIOD = 3002; unsigned short BIGCOMMA = 3003; unsigned short BIGX = 3004; unsigned short BIGQ = 3005; unsigned short BIGSEMI = 3006; unsigned short BIGCOLIN = 3007; unsigned short THREEBYFIVE = 3010; unsigned short BIGAPPOS = 3022; unsigned short BLANK = 3026; unsigned short MINIFONT = 3072; unsigned short BUTTON1 = 3164; unsigned short GLASS3 = 3187; unsigned short RESPAWNMARKERRED = 3190; unsigned short RESPAWNMARKERYELLOW = 3200; unsigned short RESPAWNMARKERGREEN = 3210; unsigned short BONUSSCREEN = 3240; unsigned short VIEWBORDER = 3250; unsigned short VICTORY1 = 3260; unsigned short ORDERING = 3270; unsigned short TEXTSTORY = 3280; unsigned short LOADSCREEN = 3281; unsigned short BORNTOBEWILDSCREEN = 3370; unsigned short BLIMP = 3400; unsigned short FEM9 = 3450; unsigned short FOOTPRINT = 3701; unsigned short FRAMEEFFECT1_13 = 3999; unsigned short POOP = 4094; unsigned short FRAMEEFFECT1 = 4095; unsigned short PANNEL3 = 4099; unsigned short SCREENBREAK14 = 4120; unsigned short SCREENBREAK15 = 4123; unsigned short SCREENBREAK19 = 4125; unsigned short SCREENBREAK16 = 4127; unsigned short SCREENBREAK17 = 4128; unsigned short SCREENBREAK18 = 4129; unsigned short W_TECHWALL11 = 4130; unsigned short W_TECHWALL12 = 4131; unsigned short W_TECHWALL13 = 4132; unsigned short W_TECHWALL14 = 4133; unsigned short W_TECHWALL5 = 4134; unsigned short W_TECHWALL6 = 4136; unsigned short W_TECHWALL7 = 4138; unsigned short W_TECHWALL8 = 4140; unsigned short W_TECHWALL9 = 4142; unsigned short BPANNEL3 = 4100; unsigned short W_HITTECHWALL16 = 4144; unsigned short W_HITTECHWALL10 = 4145; unsigned short W_HITTECHWALL15 = 4147; unsigned short W_MILKSHELF = 4181; unsigned short W_MILKSHELFBROKE = 4203; unsigned short PURPLELAVA = 4240; unsigned short LAVABUBBLE = 4340; unsigned short DUKECUTOUT = 4352; unsigned short TARGET = 4359; unsigned short GUNPOWDERBARREL = 4360; unsigned short DUCK = 4361; unsigned short HATRACK = 4367; unsigned short DESKLAMP = 4370; unsigned short COFFEEMACHINE = 4372; unsigned short CUPS = 4373; unsigned short GAVALS = 4374; unsigned short GAVALS2 = 4375; unsigned short POLICELIGHTPOLE = 4377; unsigned short FLOORBASKET = 4388; unsigned short PUKE = 4389; unsigned short DOORTILE23 = 4391; unsigned short TOPSECRET = 4396; unsigned short SPEAKER = 4397; unsigned short TEDDYBEAR = 4400; unsigned short ROBOTDOG = 4402; unsigned short ROBOTPIRATE = 4404; unsigned short ROBOTMOUSE = 4407; unsigned short MAIL = 4410; unsigned short MAILBAG = 4413; unsigned short HOTMEAT = 4427; unsigned short COFFEEMUG = 4438; unsigned short DONUTS2 = 4440; unsigned short TRIPODCAMERA = 4444; unsigned short METER = 4453; unsigned short DESKPHONE = 4454; unsigned short GUMBALLMACHINE = 4458; unsigned short GUMBALLMACHINEBROKE = 4459; unsigned short PAPER = 4460; unsigned short MACE = 4464; unsigned short GENERICPOLE2 = 4465; unsigned short XXXSTACY = 4470; unsigned short WETFLOOR = 4495; unsigned short BROOM = 4496; unsigned short MOP = 4497; unsigned short LETTER = 4502; unsigned short PIRATE1A = 4510; unsigned short PIRATE4A = 4511; unsigned short PIRATE2A = 4512; unsigned short PIRATE5A = 4513; unsigned short PIRATE3A = 4514; unsigned short PIRATE6A = 4515; unsigned short PIRATEHALF = 4516; unsigned short CHESTOFGOLD = 4520; unsigned short SIDEBOLT1 = 4525; unsigned short FOODOBJECT1 = 4530; unsigned short FOODOBJECT2 = 4531; unsigned short FOODOBJECT3 = 4532; unsigned short FOODOBJECT4 = 4533; unsigned short FOODOBJECT5 = 4534; unsigned short FOODOBJECT6 = 4535; unsigned short FOODOBJECT7 = 4536; unsigned short FOODOBJECT8 = 4537; unsigned short FOODOBJECT9 = 4538; unsigned short FOODOBJECT10 = 4539; unsigned short FOODOBJECT11 = 4540; unsigned short FOODOBJECT12 = 4541; unsigned short FOODOBJECT13 = 4542; unsigned short FOODOBJECT14 = 4543; unsigned short FOODOBJECT15 = 4544; unsigned short FOODOBJECT16 = 4545; unsigned short FOODOBJECT17 = 4546; unsigned short FOODOBJECT18 = 4547; unsigned short FOODOBJECT19 = 4548; unsigned short FOODOBJECT20 = 4549; unsigned short HEADLAMP = 4550; unsigned short TAMPON = 4557; unsigned short SKINNEDCHICKEN = 4554; unsigned short FEATHEREDCHICKEN = 4555; unsigned short ROBOTDOG2 = 4560; unsigned short JOLLYMEAL = 4569; unsigned short DUKEBURGER = 4570; unsigned short SHOPPINGCART = 4576; unsigned short CANWITHSOMETHING2 = 4580; unsigned short CANWITHSOMETHING3 = 4581; unsigned short CANWITHSOMETHING4 = 4582; unsigned short SNAKEP = 4590; unsigned short DOLPHIN1 = 4591; unsigned short DOLPHIN2 = 4592; unsigned short NEWBEAST = 4610; unsigned short NEWBEASTSTAYPUT = 4611; unsigned short NEWBEASTJUMP = 4690; unsigned short NEWBEASTHANG = 4670; unsigned short NEWBEASTHANGDEAD = 4671; unsigned short BOSS4 = 4740; unsigned short BOSS4STAYPUT = 4741; unsigned short FEM10 = 4864; unsigned short TOUGHGAL = 4866; unsigned short MAN = 4871; unsigned short MAN2 = 4872; unsigned short WOMAN = 4874; unsigned short PLEASEWAIT = 4887; unsigned short NATURALLIGHTNING = 4890; unsigned short WEATHERWARN = 4893; unsigned short DUKETAG = 4900; unsigned short SIGN1 = 4909; unsigned short SIGN2 = 4912; unsigned short JURYGUY = 4943; unsigned short RESERVEDSLOT1 = 6132; unsigned short RESERVEDSLOT2 = 6133; unsigned short RESERVEDSLOT3 = 6134; unsigned short RESERVEDSLOT4 = 6135; unsigned short RESERVEDSLOT5 = 6136; unsigned short RESERVEDSLOT6 = 6137; unsigned short RESERVEDSLOT7 = 6138; unsigned short RESERVEDSLOT8 = 6139; unsigned short RESERVEDSLOT9 = 6140; unsigned short RESERVEDSLOT10 = 6141; unsigned short RESERVEDSLOT11 = 6142; unsigned short RESERVEDSLOT12 = 6143; unsigned short dynamictostatic[MAXTILES]; void processnames(const char *szLabel, int lValue) { switch (szLabel[0]) { case 'A': if (!Bstrcmp(szLabel,"ACTIVATOR")) ACTIVATOR = lValue; else if (!Bstrcmp(szLabel,"ACTIVATORLOCKED")) ACTIVATORLOCKED = lValue; else if (!Bstrcmp(szLabel,"ARROW")) ARROW = lValue; else if (!Bstrcmp(szLabel,"AMMOBOX")) AMMOBOX = lValue; else if (!Bstrcmp(szLabel,"AMMO")) AMMO = lValue; else if (!Bstrcmp(szLabel,"AMMOLOTS")) AMMOLOTS = lValue; else if (!Bstrcmp(szLabel,"AIRTANK")) AIRTANK = lValue; else if (!Bstrcmp(szLabel,"ACCESSCARD")) ACCESSCARD = lValue; else if (!Bstrcmp(szLabel,"ATOMICHEALTH")) ATOMICHEALTH = lValue; else if (!Bstrcmp(szLabel,"ACCESSSWITCH")) ACCESSSWITCH = lValue; else if (!Bstrcmp(szLabel,"ACCESSSWITCH2")) ACCESSSWITCH2 = lValue; else if (!Bstrcmp(szLabel,"ANTENNA")) ANTENNA = lValue; else if (!Bstrcmp(szLabel,"ATM")) ATM = lValue; else if (!Bstrcmp(szLabel,"ATMBROKE")) ATMBROKE = lValue; else if (!Bstrcmp(szLabel,"ALIENSWITCH")) ALIENSWITCH = lValue; else if (!Bstrcmp(szLabel,"APLAYERTOP")) APLAYERTOP = lValue; else if (!Bstrcmp(szLabel,"APLAYER")) APLAYER = lValue; else if (!Bstrcmp(szLabel,"ARMJIB1")) ARMJIB1 = lValue; else if (!Bstrcmp(szLabel,"AIRTANK_ICON")) AIRTANK_ICON = lValue; else if (!Bstrcmp(szLabel,"ACCESS_ICON")) ACCESS_ICON = lValue; break; case 'B': if (!Bstrcmp(szLabel,"BATTERYAMMO")) BATTERYAMMO = lValue; else if (!Bstrcmp(szLabel,"BOOTS")) BOOTS = lValue; else if (!Bstrcmp(szLabel,"BIGORBIT1")) BIGORBIT1 = lValue; else if (!Bstrcmp(szLabel,"BIGORBIT2")) BIGORBIT2 = lValue; else if (!Bstrcmp(szLabel,"BIGORBIT3")) BIGORBIT3 = lValue; else if (!Bstrcmp(szLabel,"BIGORBIT4")) BIGORBIT4 = lValue; else if (!Bstrcmp(szLabel,"BIGORBIT5")) BIGORBIT5 = lValue; else if (!Bstrcmp(szLabel,"BIGFORCE")) BIGFORCE = lValue; else if (!Bstrcmp(szLabel,"BPANNEL1")) BPANNEL1 = lValue; else if (!Bstrcmp(szLabel,"BROKENCHAIR")) BROKENCHAIR = lValue; else if (!Bstrcmp(szLabel,"BGRATE1")) BGRATE1 = lValue; else if (!Bstrcmp(szLabel,"BRICK")) BRICK = lValue; else if (!Bstrcmp(szLabel,"BOLT1")) BOLT1 = lValue; else if (!Bstrcmp(szLabel,"BIGHOLE2")) BIGHOLE2 = lValue; else if (!Bstrcmp(szLabel,"BOUNCEMINE")) BOUNCEMINE = lValue; else if (!Bstrcmp(szLabel,"BROKEFIREHYDRENT")) BROKEFIREHYDRENT = lValue; else if (!Bstrcmp(szLabel,"BOX")) BOX = lValue; else if (!Bstrcmp(szLabel,"BULLETHOLE")) BULLETHOLE = lValue; else if (!Bstrcmp(szLabel,"BOTTLE1")) BOTTLE1 = lValue; else if (!Bstrcmp(szLabel,"BOTTLE2")) BOTTLE2 = lValue; else if (!Bstrcmp(szLabel,"BOTTLE3")) BOTTLE3 = lValue; else if (!Bstrcmp(szLabel,"BOTTLE4")) BOTTLE4 = lValue; else if (!Bstrcmp(szLabel,"BROKEHYDROPLANT")) BROKEHYDROPLANT = lValue; else if (!Bstrcmp(szLabel,"BOTTLE5")) BOTTLE5 = lValue; else if (!Bstrcmp(szLabel,"BOTTLE6")) BOTTLE6 = lValue; else if (!Bstrcmp(szLabel,"BOTTLE8")) BOTTLE8 = lValue; else if (!Bstrcmp(szLabel,"BOTTLE7")) BOTTLE7 = lValue; else if (!Bstrcmp(szLabel,"BROKENCLOCK")) BROKENCLOCK = lValue; else if (!Bstrcmp(szLabel,"BIGHOLE")) BIGHOLE = lValue; else if (!Bstrcmp(szLabel,"BOTTLE10")) BOTTLE10 = lValue; else if (!Bstrcmp(szLabel,"BOTTLE11")) BOTTLE11 = lValue; else if (!Bstrcmp(szLabel,"BOTTLE12")) BOTTLE12 = lValue; else if (!Bstrcmp(szLabel,"BOTTLE13")) BOTTLE13 = lValue; else if (!Bstrcmp(szLabel,"BOTTLE14")) BOTTLE14 = lValue; else if (!Bstrcmp(szLabel,"BOTTLE15")) BOTTLE15 = lValue; else if (!Bstrcmp(szLabel,"BOTTLE16")) BOTTLE16 = lValue; else if (!Bstrcmp(szLabel,"BOTTLE17")) BOTTLE17 = lValue; else if (!Bstrcmp(szLabel,"BOTTLE18")) BOTTLE18 = lValue; else if (!Bstrcmp(szLabel,"BOTTLE19")) BOTTLE19 = lValue; else if (!Bstrcmp(szLabel,"BARBROKE")) BARBROKE = lValue; else if (!Bstrcmp(szLabel,"BLOODPOOL")) BLOODPOOL = lValue; else if (!Bstrcmp(szLabel,"BANNER")) BANNER = lValue; else if (!Bstrcmp(szLabel,"BLANKSCREEN")) BLANKSCREEN = lValue; else if (!Bstrcmp(szLabel,"BLOODYPOLE")) BLOODYPOLE = lValue; else if (!Bstrcmp(szLabel,"BLOOD")) BLOOD = lValue; else if (!Bstrcmp(szLabel,"BURNING")) BURNING = lValue; else if (!Bstrcmp(szLabel,"BLOODSPLAT1")) BLOODSPLAT1 = lValue; else if (!Bstrcmp(szLabel,"BLOODSPLAT3")) BLOODSPLAT3 = lValue; else if (!Bstrcmp(szLabel,"BLOODSPLAT2")) BLOODSPLAT2 = lValue; else if (!Bstrcmp(szLabel,"BLOODSPLAT4")) BLOODSPLAT4 = lValue; else if (!Bstrcmp(szLabel,"BURNING2")) BURNING2 = lValue; else if (!Bstrcmp(szLabel,"BETAVERSION")) BETAVERSION = lValue; else if (!Bstrcmp(szLabel,"BADGUYICON")) BADGUYICON = lValue; else if (!Bstrcmp(szLabel,"BOTTOMSTATUSBAR")) BOTTOMSTATUSBAR = lValue; else if (!Bstrcmp(szLabel,"BOOT_ICON")) BOOT_ICON = lValue; else if (!Bstrcmp(szLabel,"BETASCREEN")) BETASCREEN = lValue; else if (!Bstrcmp(szLabel,"BOSS1")) BOSS1 = lValue; else if (!Bstrcmp(szLabel,"BOSS1STAYPUT")) BOSS1STAYPUT = lValue; else if (!Bstrcmp(szLabel,"BOSS1SHOOT")) BOSS1SHOOT = lValue; else if (!Bstrcmp(szLabel,"BOSS1LOB")) BOSS1LOB = lValue; else if (!Bstrcmp(szLabel,"BOSSTOP")) BOSSTOP = lValue; else if (!Bstrcmp(szLabel,"BOSS2")) BOSS2 = lValue; else if (!Bstrcmp(szLabel,"BOSS3")) BOSS3 = lValue; else if (!Bstrcmp(szLabel,"BIGFNTCURSOR")) BIGFNTCURSOR = lValue; else if (!Bstrcmp(szLabel,"BIGALPHANUM")) BIGALPHANUM = lValue; else if (!Bstrcmp(szLabel,"BIGPERIOD")) BIGPERIOD = lValue; else if (!Bstrcmp(szLabel,"BIGCOMMA")) BIGCOMMA = lValue; else if (!Bstrcmp(szLabel,"BIGX")) BIGX = lValue; else if (!Bstrcmp(szLabel,"BIGQ")) BIGQ = lValue; else if (!Bstrcmp(szLabel,"BIGSEMI")) BIGSEMI = lValue; else if (!Bstrcmp(szLabel,"BIGCOLIN")) BIGCOLIN = lValue; else if (!Bstrcmp(szLabel,"BIGAPPOS")) BIGAPPOS = lValue; else if (!Bstrcmp(szLabel,"BLANK")) BLANK = lValue; else if (!Bstrcmp(szLabel,"BUTTON1")) BUTTON1 = lValue; else if (!Bstrcmp(szLabel,"BONUSSCREEN")) BONUSSCREEN = lValue; else if (!Bstrcmp(szLabel,"BORNTOBEWILDSCREEN")) BORNTOBEWILDSCREEN = lValue; else if (!Bstrcmp(szLabel,"BLIMP")) BLIMP = lValue; else if (!Bstrcmp(szLabel,"BPANNEL3")) BPANNEL3 = lValue; else if (!Bstrcmp(szLabel,"BROOM")) BROOM = lValue; else if (!Bstrcmp(szLabel,"BOSS4")) BOSS4 = lValue; else if (!Bstrcmp(szLabel,"BOSS4STAYPUT")) BOSS4STAYPUT = lValue; break; case 'C': if (!Bstrcmp(szLabel,"CYCLER")) CYCLER = lValue; else if (!Bstrcmp(szLabel,"CHAINGUNSPRITE")) CHAINGUNSPRITE = lValue; else if (!Bstrcmp(szLabel,"CRYSTALAMMO")) CRYSTALAMMO = lValue; else if (!Bstrcmp(szLabel,"COLA")) COLA = lValue; else if (!Bstrcmp(szLabel,"CLOUDYOCEAN")) CLOUDYOCEAN = lValue; else if (!Bstrcmp(szLabel,"CLOUDYSKIES")) CLOUDYSKIES = lValue; else if (!Bstrcmp(szLabel,"CRACK1")) CRACK1 = lValue; else if (!Bstrcmp(szLabel,"CRACK2")) CRACK2 = lValue; else if (!Bstrcmp(szLabel,"CRACK3")) CRACK3 = lValue; else if (!Bstrcmp(szLabel,"CRACK4")) CRACK4 = lValue; else if (!Bstrcmp(szLabel,"CAMERAPOLE")) CAMERAPOLE = lValue; else if (!Bstrcmp(szLabel,"CHAIR1")) CHAIR1 = lValue; else if (!Bstrcmp(szLabel,"CHAIR2")) CHAIR2 = lValue; else if (!Bstrcmp(szLabel,"CAMERA1")) CAMERA1 = lValue; else if (!Bstrcmp(szLabel,"CHAIR3")) CHAIR3 = lValue; else if (!Bstrcmp(szLabel,"CAMERALIGHT")) CAMERALIGHT = lValue; else if (!Bstrcmp(szLabel,"CACTUS")) CACTUS = lValue; else if (!Bstrcmp(szLabel,"CACTUSBROKE")) CACTUSBROKE = lValue; else if (!Bstrcmp(szLabel,"CONE")) CONE = lValue; else if (!Bstrcmp(szLabel,"CLOCK")) CLOCK = lValue; else if (!Bstrcmp(szLabel,"CIRCLEPANNEL")) CIRCLEPANNEL = lValue; else if (!Bstrcmp(szLabel,"CIRCLEPANNELBROKE")) CIRCLEPANNELBROKE = lValue; else if (!Bstrcmp(szLabel,"COLAMACHINE")) COLAMACHINE = lValue; else if (!Bstrcmp(szLabel,"COLAMACHINEBROKE")) COLAMACHINEBROKE = lValue; else if (!Bstrcmp(szLabel,"CRANEPOLE")) CRANEPOLE = lValue; else if (!Bstrcmp(szLabel,"CRANE")) CRANE = lValue; else if (!Bstrcmp(szLabel,"CANWITHSOMETHING")) CANWITHSOMETHING = lValue; else if (!Bstrcmp(szLabel,"CEILINGSTEAM")) CEILINGSTEAM = lValue; else if (!Bstrcmp(szLabel,"COOLEXPLOSION1")) COOLEXPLOSION1 = lValue; else if (!Bstrcmp(szLabel,"CANNONBALL")) CANNONBALL = lValue; else if (!Bstrcmp(szLabel,"COMMANDER")) COMMANDER = lValue; else if (!Bstrcmp(szLabel,"COMMANDERSTAYPUT")) COMMANDERSTAYPUT = lValue; else if (!Bstrcmp(szLabel,"CRACKKNUCKLES")) CRACKKNUCKLES = lValue; else if (!Bstrcmp(szLabel,"CAMCORNER")) CAMCORNER = lValue; else if (!Bstrcmp(szLabel,"CAMLIGHT")) CAMLIGHT = lValue; else if (!Bstrcmp(szLabel,"CROSSHAIR")) CROSSHAIR = lValue; else if (!Bstrcmp(szLabel,"CLIPINHAND")) CLIPINHAND = lValue; else if (!Bstrcmp(szLabel,"CHAINGUN")) CHAINGUN = lValue; else if (!Bstrcmp(szLabel,"CATLITE")) CATLITE = lValue; else if (!Bstrcmp(szLabel,"COFFEEMACHINE")) COFFEEMACHINE = lValue; else if (!Bstrcmp(szLabel,"CUPS")) CUPS = lValue; else if (!Bstrcmp(szLabel,"COFFEEMUG")) COFFEEMUG = lValue; else if (!Bstrcmp(szLabel,"CHESTOFGOLD")) CHESTOFGOLD = lValue; else if (!Bstrcmp(szLabel,"CANWITHSOMETHING2")) CANWITHSOMETHING2 = lValue; else if (!Bstrcmp(szLabel,"CANWITHSOMETHING3")) CANWITHSOMETHING3 = lValue; else if (!Bstrcmp(szLabel,"CANWITHSOMETHING4")) CANWITHSOMETHING4 = lValue; break; case 'D': if (!Bstrcmp(szLabel,"DEVISTATORSPRITE")) DEVISTATORSPRITE = lValue; else if (!Bstrcmp(szLabel,"DEVISTATORAMMO")) DEVISTATORAMMO = lValue; else if (!Bstrcmp(szLabel,"DOORTILE5")) DOORTILE5 = lValue; else if (!Bstrcmp(szLabel,"DOORTILE6")) DOORTILE6 = lValue; else if (!Bstrcmp(szLabel,"DOORTILE1")) DOORTILE1 = lValue; else if (!Bstrcmp(szLabel,"DOORTILE2")) DOORTILE2 = lValue; else if (!Bstrcmp(szLabel,"DOORTILE3")) DOORTILE3 = lValue; else if (!Bstrcmp(szLabel,"DOORTILE4")) DOORTILE4 = lValue; else if (!Bstrcmp(szLabel,"DOORTILE7")) DOORTILE7 = lValue; else if (!Bstrcmp(szLabel,"DOORTILE8")) DOORTILE8 = lValue; else if (!Bstrcmp(szLabel,"DOORTILE9")) DOORTILE9 = lValue; else if (!Bstrcmp(szLabel,"DOORTILE10")) DOORTILE10 = lValue; else if (!Bstrcmp(szLabel,"DOORSHOCK")) DOORSHOCK = lValue; else if (!Bstrcmp(szLabel,"DIPSWITCH")) DIPSWITCH = lValue; else if (!Bstrcmp(szLabel,"DIPSWITCH2")) DIPSWITCH2 = lValue; else if (!Bstrcmp(szLabel,"DIPSWITCH3")) DIPSWITCH3 = lValue; else if (!Bstrcmp(szLabel,"DOORTILE22")) DOORTILE22 = lValue; else if (!Bstrcmp(szLabel,"DOORTILE18")) DOORTILE18 = lValue; else if (!Bstrcmp(szLabel,"DOORTILE19")) DOORTILE19 = lValue; else if (!Bstrcmp(szLabel,"DOORTILE20")) DOORTILE20 = lValue; else if (!Bstrcmp(szLabel,"DOMELITE")) DOMELITE = lValue; else if (!Bstrcmp(szLabel,"DOORTILE14")) DOORTILE14 = lValue; else if (!Bstrcmp(szLabel,"DOORTILE16")) DOORTILE16 = lValue; else if (!Bstrcmp(szLabel,"DONUTS")) DONUTS = lValue; else if (!Bstrcmp(szLabel,"DOORTILE15")) DOORTILE15 = lValue; else if (!Bstrcmp(szLabel,"DOORTILE21")) DOORTILE21 = lValue; else if (!Bstrcmp(szLabel,"DOORTILE17")) DOORTILE17 = lValue; else if (!Bstrcmp(szLabel,"DOORTILE11")) DOORTILE11 = lValue; else if (!Bstrcmp(szLabel,"DOORTILE12")) DOORTILE12 = lValue; else if (!Bstrcmp(szLabel,"DUKELYINGDEAD")) DUKELYINGDEAD = lValue; else if (!Bstrcmp(szLabel,"DUKETORSO")) DUKETORSO = lValue; else if (!Bstrcmp(szLabel,"DUKEGUN")) DUKEGUN = lValue; else if (!Bstrcmp(szLabel,"DUKELEG")) DUKELEG = lValue; else if (!Bstrcmp(szLabel,"DEVISTATORBLAST")) DEVISTATORBLAST = lValue; else if (!Bstrcmp(szLabel,"DRONE")) DRONE = lValue; else if (!Bstrcmp(szLabel,"DUKEICON")) DUKEICON = lValue; else if (!Bstrcmp(szLabel,"DIGITALNUM")) DIGITALNUM = lValue; else if (!Bstrcmp(szLabel,"DUKECAR")) DUKECAR = lValue; else if (!Bstrcmp(szLabel,"DREALMS")) DREALMS = lValue; else if (!Bstrcmp(szLabel,"DUKENUKEM")) DUKENUKEM = lValue; else if (!Bstrcmp(szLabel,"DEVISTATOR")) DEVISTATOR = lValue; else if (!Bstrcmp(szLabel,"DUKECUTOUT")) DUKECUTOUT = lValue; else if (!Bstrcmp(szLabel,"DUCK")) DUCK = lValue; else if (!Bstrcmp(szLabel,"DESKLAMP")) DESKLAMP = lValue; else if (!Bstrcmp(szLabel,"DOORTILE23")) DOORTILE23 = lValue; else if (!Bstrcmp(szLabel,"DONUTS2")) DONUTS2 = lValue; else if (!Bstrcmp(szLabel,"DESKPHONE")) DESKPHONE = lValue; else if (!Bstrcmp(szLabel,"DUKEBURGER")) DUKEBURGER = lValue; else if (!Bstrcmp(szLabel,"DOLPHIN1")) DOLPHIN1 = lValue; else if (!Bstrcmp(szLabel,"DOLPHIN2")) DOLPHIN2 = lValue; else if (!Bstrcmp(szLabel,"DUKETAG")) DUKETAG = lValue; break; case 'E': if (!Bstrcmp(szLabel,"EPISODE")) EPISODE = lValue; else if (!Bstrcmp(szLabel,"EGG")) EGG = lValue; else if (!Bstrcmp(szLabel,"EXPLODINGBARREL")) EXPLODINGBARREL = lValue; else if (!Bstrcmp(szLabel,"EXPLODINGBARREL2")) EXPLODINGBARREL2 = lValue; else if (!Bstrcmp(szLabel,"EXPLOSION2")) EXPLOSION2 = lValue; else if (!Bstrcmp(szLabel,"EXPLOSION2BOT")) EXPLOSION2BOT = lValue; else if (!Bstrcmp(szLabel,"ENDALPHANUM")) ENDALPHANUM = lValue; break; case 'F': if (!Bstrcmp(szLabel,"FOF")) FOF = lValue; else if (!Bstrcmp(szLabel,"FIRSTGUNSPRITE")) FIRSTGUNSPRITE = lValue; else if (!Bstrcmp(szLabel,"FREEZESPRITE")) FREEZESPRITE = lValue; else if (!Bstrcmp(szLabel,"FREEZEAMMO")) FREEZEAMMO = lValue; else if (!Bstrcmp(szLabel,"FIRSTAID")) FIRSTAID = lValue; else if (!Bstrcmp(szLabel,"FRANKENSTINESWITCH")) FRANKENSTINESWITCH = lValue; else if (!Bstrcmp(szLabel,"FLOORSLIME")) FLOORSLIME = lValue; else if (!Bstrcmp(szLabel,"FANSPRITE")) FANSPRITE = lValue; else if (!Bstrcmp(szLabel,"FANSPRITEBROKE")) FANSPRITEBROKE = lValue; else if (!Bstrcmp(szLabel,"FANSHADOW")) FANSHADOW = lValue; else if (!Bstrcmp(szLabel,"FANSHADOWBROKE")) FANSHADOWBROKE = lValue; else if (!Bstrcmp(szLabel,"FUELPOD")) FUELPOD = lValue; else if (!Bstrcmp(szLabel,"FOOTPRINTS")) FOOTPRINTS = lValue; else if (!Bstrcmp(szLabel,"FEMMAG1")) FEMMAG1 = lValue; else if (!Bstrcmp(szLabel,"FEMMAG2")) FEMMAG2 = lValue; else if (!Bstrcmp(szLabel,"FOOTPRINTS2")) FOOTPRINTS2 = lValue; else if (!Bstrcmp(szLabel,"FOOTPRINTS3")) FOOTPRINTS3 = lValue; else if (!Bstrcmp(szLabel,"FOOTPRINTS4")) FOOTPRINTS4 = lValue; else if (!Bstrcmp(szLabel,"FIREEXT")) FIREEXT = lValue; else if (!Bstrcmp(szLabel,"FEMPIC5")) FEMPIC5 = lValue; else if (!Bstrcmp(szLabel,"FEMPIC6")) FEMPIC6 = lValue; else if (!Bstrcmp(szLabel,"FEMPIC7")) FEMPIC7 = lValue; else if (!Bstrcmp(szLabel,"FLOORPLASMA")) FLOORPLASMA = lValue; else if (!Bstrcmp(szLabel,"FIREBARREL")) FIREBARREL = lValue; else if (!Bstrcmp(szLabel,"FEMPIC1")) FEMPIC1 = lValue; else if (!Bstrcmp(szLabel,"FEMPIC2")) FEMPIC2 = lValue; else if (!Bstrcmp(szLabel,"FEMPIC3")) FEMPIC3 = lValue; else if (!Bstrcmp(szLabel,"FEMPIC4")) FEMPIC4 = lValue; else if (!Bstrcmp(szLabel,"FEM1")) FEM1 = lValue; else if (!Bstrcmp(szLabel,"FEM2")) FEM2 = lValue; else if (!Bstrcmp(szLabel,"FEM3")) FEM3 = lValue; else if (!Bstrcmp(szLabel,"FEM5")) FEM5 = lValue; else if (!Bstrcmp(szLabel,"FEM4")) FEM4 = lValue; else if (!Bstrcmp(szLabel,"FEM6")) FEM6 = lValue; else if (!Bstrcmp(szLabel,"FEM6PAD")) FEM6PAD = lValue; else if (!Bstrcmp(szLabel,"FEM8")) FEM8 = lValue; else if (!Bstrcmp(szLabel,"FETUSJIB")) FETUSJIB = lValue; else if (!Bstrcmp(szLabel,"FETUS")) FETUS = lValue; else if (!Bstrcmp(szLabel,"FETUSBROKE")) FETUSBROKE = lValue; else if (!Bstrcmp(szLabel,"FIREVASE")) FIREVASE = lValue; else if (!Bstrcmp(szLabel,"FEM7")) FEM7 = lValue; else if (!Bstrcmp(szLabel,"FIRELASER")) FIRELASER = lValue; else if (!Bstrcmp(szLabel,"FIST")) FIST = lValue; else if (!Bstrcmp(szLabel,"FREEZEBLAST")) FREEZEBLAST = lValue; else if (!Bstrcmp(szLabel,"FORCERIPPLE")) FORCERIPPLE = lValue; else if (!Bstrcmp(szLabel,"FECES")) FECES = lValue; else if (!Bstrcmp(szLabel,"FIRE")) FIRE = lValue; else if (!Bstrcmp(szLabel,"FIRE2")) FIRE2 = lValue; else if (!Bstrcmp(szLabel,"FLOORFLAME")) FLOORFLAME = lValue; else if (!Bstrcmp(szLabel,"F1HELP")) F1HELP = lValue; else if (!Bstrcmp(szLabel,"FOODICON")) FOODICON = lValue; else if (!Bstrcmp(szLabel,"FIRSTAID_ICON")) FIRSTAID_ICON = lValue; else if (!Bstrcmp(szLabel,"FRAGBAR")) FRAGBAR = lValue; else if (!Bstrcmp(szLabel,"FIRSTGUN")) FIRSTGUN = lValue; else if (!Bstrcmp(szLabel,"FIRSTGUNRELOAD")) FIRSTGUNRELOAD = lValue; else if (!Bstrcmp(szLabel,"FALLINGCLIP")) FALLINGCLIP = lValue; else if (!Bstrcmp(szLabel,"FREEZE")) FREEZE = lValue; else if (!Bstrcmp(szLabel,"FORCESPHERE")) FORCESPHERE = lValue; else if (!Bstrcmp(szLabel,"FEM9")) FEM9 = lValue; else if (!Bstrcmp(szLabel,"FOOTPRINT")) FOOTPRINT = lValue; else if (!Bstrcmp(szLabel,"FRAMEEFFECT1")) FRAMEEFFECT1 = lValue; else if (!Bstrcmp(szLabel,"FRAMEEFFECT1_13")) FRAMEEFFECT1_13 = lValue; else if (!Bstrcmp(szLabel,"FLOORBASKET")) FLOORBASKET = lValue; else if (!Bstrcmp(szLabel,"FOODOBJECT1")) FOODOBJECT1 = lValue; else if (!Bstrcmp(szLabel,"FOODOBJECT2")) FOODOBJECT2 = lValue; else if (!Bstrcmp(szLabel,"FOODOBJECT3")) FOODOBJECT3 = lValue; else if (!Bstrcmp(szLabel,"FOODOBJECT4")) FOODOBJECT4 = lValue; else if (!Bstrcmp(szLabel,"FOODOBJECT5")) FOODOBJECT5 = lValue; else if (!Bstrcmp(szLabel,"FOODOBJECT6")) FOODOBJECT6 = lValue; else if (!Bstrcmp(szLabel,"FOODOBJECT7")) FOODOBJECT7 = lValue; else if (!Bstrcmp(szLabel,"FOODOBJECT8")) FOODOBJECT8 = lValue; else if (!Bstrcmp(szLabel,"FOODOBJECT9")) FOODOBJECT9 = lValue; else if (!Bstrcmp(szLabel,"FOODOBJECT10")) FOODOBJECT10 = lValue; else if (!Bstrcmp(szLabel,"FOODOBJECT11")) FOODOBJECT11 = lValue; else if (!Bstrcmp(szLabel,"FOODOBJECT12")) FOODOBJECT12 = lValue; else if (!Bstrcmp(szLabel,"FOODOBJECT13")) FOODOBJECT13 = lValue; else if (!Bstrcmp(szLabel,"FOODOBJECT14")) FOODOBJECT14 = lValue; else if (!Bstrcmp(szLabel,"FOODOBJECT15")) FOODOBJECT15 = lValue; else if (!Bstrcmp(szLabel,"FOODOBJECT16")) FOODOBJECT16 = lValue; else if (!Bstrcmp(szLabel,"FOODOBJECT17")) FOODOBJECT17 = lValue; else if (!Bstrcmp(szLabel,"FOODOBJECT18")) FOODOBJECT18 = lValue; else if (!Bstrcmp(szLabel,"FOODOBJECT19")) FOODOBJECT19 = lValue; else if (!Bstrcmp(szLabel,"FOODOBJECT20")) FOODOBJECT20 = lValue; else if (!Bstrcmp(szLabel,"FEATHEREDCHICKEN")) FEATHEREDCHICKEN = lValue; else if (!Bstrcmp(szLabel,"FEM10")) FEM10 = lValue; break; case 'G': if (!Bstrcmp(szLabel,"GPSPEED")) GPSPEED = lValue; else if (!Bstrcmp(szLabel,"GROWSPRITEICON")) GROWSPRITEICON = lValue; else if (!Bstrcmp(szLabel,"GROWAMMO")) GROWAMMO = lValue; else if (!Bstrcmp(szLabel,"GLASS")) GLASS = lValue; else if (!Bstrcmp(szLabel,"GLASS2")) GLASS2 = lValue; else if (!Bstrcmp(szLabel,"GRATE1")) GRATE1 = lValue; else if (!Bstrcmp(szLabel,"GENERICPOLE")) GENERICPOLE = lValue; else if (!Bstrcmp(szLabel,"GLASSPIECES")) GLASSPIECES = lValue; else if (!Bstrcmp(szLabel,"GREENSLIME")) GREENSLIME = lValue; else if (!Bstrcmp(szLabel,"GROWSPARK")) GROWSPARK = lValue; else if (!Bstrcmp(szLabel,"GETICON")) GETICON = lValue; else if (!Bstrcmp(szLabel,"GLAIR")) GLAIR = lValue; else if (!Bstrcmp(szLabel,"GLASS3")) GLASS3 = lValue; else if (!Bstrcmp(szLabel,"GUNPOWDERBARREL")) GUNPOWDERBARREL = lValue; else if (!Bstrcmp(szLabel,"GAVALS")) GAVALS = lValue; else if (!Bstrcmp(szLabel,"GAVALS2")) GAVALS2 = lValue; else if (!Bstrcmp(szLabel,"GUMBALLMACHINE")) GUMBALLMACHINE = lValue; else if (!Bstrcmp(szLabel,"GUMBALLMACHINEBROKE")) GUMBALLMACHINEBROKE = lValue; else if (!Bstrcmp(szLabel,"GENERICPOLE2")) GENERICPOLE2 = lValue; break; case 'H': if (!Bstrcmp(szLabel,"HEAVYHBOMB")) HEAVYHBOMB = lValue; else if (!Bstrcmp(szLabel,"HEALTHBOX")) HEALTHBOX = lValue; else if (!Bstrcmp(szLabel,"HBOMBAMMO")) HBOMBAMMO = lValue; else if (!Bstrcmp(szLabel,"HEATSENSOR")) HEATSENSOR = lValue; else if (!Bstrcmp(szLabel,"HURTRAIL")) HURTRAIL = lValue; else if (!Bstrcmp(szLabel,"HYDROPLANT")) HYDROPLANT = lValue; else if (!Bstrcmp(szLabel,"HANGLIGHT")) HANGLIGHT = lValue; else if (!Bstrcmp(szLabel,"HYDRENT")) HYDRENT = lValue; else if (!Bstrcmp(szLabel,"HANGOOZ")) HANGOOZ = lValue; else if (!Bstrcmp(szLabel,"HORSEONSIDE")) HORSEONSIDE = lValue; else if (!Bstrcmp(szLabel,"HORSELITE")) HORSELITE = lValue; else if (!Bstrcmp(szLabel,"HANDSWITCH")) HANDSWITCH = lValue; else if (!Bstrcmp(szLabel,"HANDPRINTSWITCH")) HANDPRINTSWITCH = lValue; else if (!Bstrcmp(szLabel,"HELECOPT")) HELECOPT = lValue; else if (!Bstrcmp(szLabel,"HOLODUKE")) HOLODUKE = lValue; else if (!Bstrcmp(szLabel,"HEADJIB1")) HEADJIB1 = lValue; else if (!Bstrcmp(szLabel,"HEADERBAR")) HEADERBAR = lValue; else if (!Bstrcmp(szLabel,"HEAT_ICON")) HEAT_ICON = lValue; else if (!Bstrcmp(szLabel,"HOLODUKE_ICON")) HOLODUKE_ICON = lValue; else if (!Bstrcmp(szLabel,"HAND")) HAND = lValue; else if (!Bstrcmp(szLabel,"HANDHOLDINGLASER")) HANDHOLDINGLASER = lValue; else if (!Bstrcmp(szLabel,"HANDHOLDINGACCESS")) HANDHOLDINGACCESS = lValue; else if (!Bstrcmp(szLabel,"HANDREMOTE")) HANDREMOTE = lValue; else if (!Bstrcmp(szLabel,"HANDTHROW")) HANDTHROW = lValue; else if (!Bstrcmp(szLabel,"HATRACK")) HATRACK = lValue; else if (!Bstrcmp(szLabel,"HOTMEAT")) HOTMEAT = lValue; else if (!Bstrcmp(szLabel,"HEADLAMP")) HEADLAMP = lValue; break; case 'I': if (!Bstrcmp(szLabel,"INVENTORYBOX")) INVENTORYBOX = lValue; else if (!Bstrcmp(szLabel,"IVUNIT")) IVUNIT = lValue; else if (!Bstrcmp(szLabel,"INDY")) INDY = lValue; else if (!Bstrcmp(szLabel,"INNERJAW")) INNERJAW = lValue; else if (!Bstrcmp(szLabel,"INGAMEDUKETHREEDEE")) INGAMEDUKETHREEDEE = lValue; break; case 'J': if (!Bstrcmp(szLabel,"JETPACK")) JETPACK = lValue; else if (!Bstrcmp(szLabel,"JAILBARBREAK")) JAILBARBREAK = lValue; else if (!Bstrcmp(szLabel,"JIBS1")) JIBS1 = lValue; else if (!Bstrcmp(szLabel,"JIBS2")) JIBS2 = lValue; else if (!Bstrcmp(szLabel,"JIBS3")) JIBS3 = lValue; else if (!Bstrcmp(szLabel,"JIBS4")) JIBS4 = lValue; else if (!Bstrcmp(szLabel,"JIBS5")) JIBS5 = lValue; else if (!Bstrcmp(szLabel,"JIBS6")) JIBS6 = lValue; else if (!Bstrcmp(szLabel,"JETPACK_ICON")) JETPACK_ICON = lValue; else if (!Bstrcmp(szLabel,"JOLLYMEAL")) JOLLYMEAL = lValue; else if (!Bstrcmp(szLabel,"JURYGUY")) JURYGUY = lValue; break; case 'K': if (!Bstrcmp(szLabel,"KILLSICON")) KILLSICON = lValue; else if (!Bstrcmp(szLabel,"KNEE")) KNEE = lValue; break; case 'L': if (!Bstrcmp(szLabel,"LOCATORS")) LOCATORS = lValue; else if (!Bstrcmp(szLabel,"LA")) LA = lValue; else if (!Bstrcmp(szLabel,"LIGHTSWITCH")) LIGHTSWITCH = lValue; else if (!Bstrcmp(szLabel,"LIGHTSWITCH2")) LIGHTSWITCH2 = lValue; else if (!Bstrcmp(szLabel,"LOCKSWITCH1")) LOCKSWITCH1 = lValue; else if (!Bstrcmp(szLabel,"LUKE")) LUKE = lValue; else if (!Bstrcmp(szLabel,"LOOGIE")) LOOGIE = lValue; else if (!Bstrcmp(szLabel,"LIZTROOP")) LIZTROOP = lValue; else if (!Bstrcmp(szLabel,"LIZTROOPRUNNING")) LIZTROOPRUNNING = lValue; else if (!Bstrcmp(szLabel,"LIZTROOPSTAYPUT")) LIZTROOPSTAYPUT = lValue; else if (!Bstrcmp(szLabel,"LIZTOP")) LIZTOP = lValue; else if (!Bstrcmp(szLabel,"LIZTROOPSHOOT")) LIZTROOPSHOOT = lValue; else if (!Bstrcmp(szLabel,"LIZTROOPJETPACK")) LIZTROOPJETPACK = lValue; else if (!Bstrcmp(szLabel,"LIZTROOPDSPRITE")) LIZTROOPDSPRITE = lValue; else if (!Bstrcmp(szLabel,"LIZTROOPONTOILET")) LIZTROOPONTOILET = lValue; else if (!Bstrcmp(szLabel,"LIZTROOPJUSTSIT")) LIZTROOPJUSTSIT = lValue; else if (!Bstrcmp(szLabel,"LIZTROOPDUCKING")) LIZTROOPDUCKING = lValue; else if (!Bstrcmp(szLabel,"LEGJIB1")) LEGJIB1 = lValue; else if (!Bstrcmp(szLabel,"LIZMAN")) LIZMAN = lValue; else if (!Bstrcmp(szLabel,"LIZMANSTAYPUT")) LIZMANSTAYPUT = lValue; else if (!Bstrcmp(szLabel,"LIZMANSPITTING")) LIZMANSPITTING = lValue; else if (!Bstrcmp(szLabel,"LIZMANFEEDING")) LIZMANFEEDING = lValue; else if (!Bstrcmp(szLabel,"LIZMANJUMP")) LIZMANJUMP = lValue; else if (!Bstrcmp(szLabel,"LIZMANDEADSPRITE")) LIZMANDEADSPRITE = lValue; else if (!Bstrcmp(szLabel,"LIZMANHEAD1")) LIZMANHEAD1 = lValue; else if (!Bstrcmp(szLabel,"LIZMANARM1")) LIZMANARM1 = lValue; else if (!Bstrcmp(szLabel,"LIZMANLEG1")) LIZMANLEG1 = lValue; else if (!Bstrcmp(szLabel,"LOGO")) LOGO = lValue; else if (!Bstrcmp(szLabel,"LASERLINE")) LASERLINE = lValue; else if (!Bstrcmp(szLabel,"LASERSITE")) LASERSITE = lValue; else if (!Bstrcmp(szLabel,"LOADSCREEN")) LOADSCREEN = lValue; else if (!Bstrcmp(szLabel,"LAVABUBBLE")) LAVABUBBLE = lValue; else if (!Bstrcmp(szLabel,"LETTER")) LETTER = lValue; break; case 'M': if (!Bstrcmp(szLabel,"MUSICANDSFX")) MUSICANDSFX = lValue; else if (!Bstrcmp(szLabel,"MASTERSWITCH")) MASTERSWITCH = lValue; else if (!Bstrcmp(szLabel,"MIRRORBROKE")) MIRRORBROKE = lValue; else if (!Bstrcmp(szLabel,"MOONSKY1")) MOONSKY1 = lValue; else if (!Bstrcmp(szLabel,"MOONSKY2")) MOONSKY2 = lValue; else if (!Bstrcmp(szLabel,"MOONSKY3")) MOONSKY3 = lValue; else if (!Bstrcmp(szLabel,"MOONSKY4")) MOONSKY4 = lValue; else if (!Bstrcmp(szLabel,"MULTISWITCH")) MULTISWITCH = lValue; else if (!Bstrcmp(szLabel,"MASKWALL9")) MASKWALL9 = lValue; else if (!Bstrcmp(szLabel,"MASKWALL1")) MASKWALL1 = lValue; else if (!Bstrcmp(szLabel,"MASKWALL10")) MASKWALL10 = lValue; else if (!Bstrcmp(szLabel,"MASKWALL11")) MASKWALL11 = lValue; else if (!Bstrcmp(szLabel,"MASKWALL5")) MASKWALL5 = lValue; else if (!Bstrcmp(szLabel,"MIRROR")) MIRROR = lValue; else if (!Bstrcmp(szLabel,"MASKWALL12")) MASKWALL12 = lValue; else if (!Bstrcmp(szLabel,"MOVIECAMERA")) MOVIECAMERA = lValue; else if (!Bstrcmp(szLabel,"MIKE")) MIKE = lValue; else if (!Bstrcmp(szLabel,"MASKWALL13")) MASKWALL13 = lValue; else if (!Bstrcmp(szLabel,"MASKWALL2")) MASKWALL2 = lValue; else if (!Bstrcmp(szLabel,"MASKWALL3")) MASKWALL3 = lValue; else if (!Bstrcmp(szLabel,"MASKWALL4")) MASKWALL4 = lValue; else if (!Bstrcmp(szLabel,"MASKWALL14")) MASKWALL14 = lValue; else if (!Bstrcmp(szLabel,"MASKWALL15")) MASKWALL15 = lValue; else if (!Bstrcmp(szLabel,"MASKWALL6")) MASKWALL6 = lValue; else if (!Bstrcmp(szLabel,"MASKWALL8")) MASKWALL8 = lValue; else if (!Bstrcmp(szLabel,"MASKWALL7")) MASKWALL7 = lValue; else if (!Bstrcmp(szLabel,"MONEY")) MONEY = lValue; else if (!Bstrcmp(szLabel,"MONK")) MONK = lValue; else if (!Bstrcmp(szLabel,"MORTER")) MORTER = lValue; else if (!Bstrcmp(szLabel,"MENUSCREEN")) MENUSCREEN = lValue; else if (!Bstrcmp(szLabel,"MENUBAR")) MENUBAR = lValue; else if (!Bstrcmp(szLabel,"MOUSECURSOR")) MOUSECURSOR = lValue; else if (!Bstrcmp(szLabel,"MINIFONT")) MINIFONT = lValue; else if (!Bstrcmp(szLabel,"MAIL")) MAIL = lValue; else if (!Bstrcmp(szLabel,"MAILBAG")) MAILBAG = lValue; else if (!Bstrcmp(szLabel,"METER")) METER = lValue; else if (!Bstrcmp(szLabel,"MACE")) MACE = lValue; else if (!Bstrcmp(szLabel,"MOP")) MOP = lValue; else if (!Bstrcmp(szLabel,"MAN")) MAN = lValue; else if (!Bstrcmp(szLabel,"MAN2")) MAN2 = lValue; break; case 'N': if (!Bstrcmp(szLabel,"NUKEBUTTON")) NUKEBUTTON = lValue; else if (!Bstrcmp(szLabel,"NAKED1")) NAKED1 = lValue; else if (!Bstrcmp(szLabel,"NEON1")) NEON1 = lValue; else if (!Bstrcmp(szLabel,"NEON2")) NEON2 = lValue; else if (!Bstrcmp(szLabel,"NEON3")) NEON3 = lValue; else if (!Bstrcmp(szLabel,"NEON4")) NEON4 = lValue; else if (!Bstrcmp(szLabel,"NEON5")) NEON5 = lValue; else if (!Bstrcmp(szLabel,"NEON6")) NEON6 = lValue; else if (!Bstrcmp(szLabel,"NUKEBARREL")) NUKEBARREL = lValue; else if (!Bstrcmp(szLabel,"NUKEBARRELDENTED")) NUKEBARRELDENTED = lValue; else if (!Bstrcmp(szLabel,"NUKEBARRELLEAKED")) NUKEBARRELLEAKED = lValue; else if (!Bstrcmp(szLabel,"NOTCHON")) NOTCHON = lValue; else if (!Bstrcmp(szLabel,"NOTCHOFF")) NOTCHOFF = lValue; else if (!Bstrcmp(szLabel,"NUKEWARNINGICON")) NUKEWARNINGICON = lValue; else if (!Bstrcmp(szLabel,"NEWBEAST")) NEWBEAST = lValue; else if (!Bstrcmp(szLabel,"NEWBEASTSTAYPUT")) NEWBEASTSTAYPUT = lValue; else if (!Bstrcmp(szLabel,"NEWBEASTJUMP")) NEWBEASTJUMP = lValue; else if (!Bstrcmp(szLabel,"NEWBEASTHANG")) NEWBEASTHANG = lValue; else if (!Bstrcmp(szLabel,"NEWBEASTHANGDEAD")) NEWBEASTHANGDEAD = lValue; else if (!Bstrcmp(szLabel,"NATURALLIGHTNING")) NATURALLIGHTNING = lValue; break; case 'O': if (!Bstrcmp(szLabel,"OJ")) OJ = lValue; else if (!Bstrcmp(szLabel,"OCEANSPRITE1")) OCEANSPRITE1 = lValue; else if (!Bstrcmp(szLabel,"OCEANSPRITE2")) OCEANSPRITE2 = lValue; else if (!Bstrcmp(szLabel,"OCEANSPRITE3")) OCEANSPRITE3 = lValue; else if (!Bstrcmp(szLabel,"OCEANSPRITE4")) OCEANSPRITE4 = lValue; else if (!Bstrcmp(szLabel,"OCEANSPRITE5")) OCEANSPRITE5 = lValue; else if (!Bstrcmp(szLabel,"OOZFILTER")) OOZFILTER = lValue; else if (!Bstrcmp(szLabel,"OCTABRAIN")) OCTABRAIN = lValue; else if (!Bstrcmp(szLabel,"OCTABRAINSTAYPUT")) OCTABRAINSTAYPUT = lValue; else if (!Bstrcmp(szLabel,"OCTATOP")) OCTATOP = lValue; else if (!Bstrcmp(szLabel,"OCTADEADSPRITE")) OCTADEADSPRITE = lValue; else if (!Bstrcmp(szLabel,"OOZ")) OOZ = lValue; else if (!Bstrcmp(szLabel,"OOZ2")) OOZ2 = lValue; else if (!Bstrcmp(szLabel,"ORGANTIC")) ORGANTIC = lValue; else if (!Bstrcmp(szLabel,"ORDERING")) ORDERING = lValue; break; case 'P': if (!Bstrcmp(szLabel,"PANNEL1")) PANNEL1 = lValue; else if (!Bstrcmp(szLabel,"PANNEL2")) PANNEL2 = lValue; else if (!Bstrcmp(szLabel,"PIPE2")) PIPE2 = lValue; else if (!Bstrcmp(szLabel,"PIPE1B")) PIPE1B = lValue; else if (!Bstrcmp(szLabel,"PIPE3")) PIPE3 = lValue; else if (!Bstrcmp(szLabel,"PIPE1")) PIPE1 = lValue; else if (!Bstrcmp(szLabel,"PIPE2B")) PIPE2B = lValue; else if (!Bstrcmp(szLabel,"POT1")) POT1 = lValue; else if (!Bstrcmp(szLabel,"POT2")) POT2 = lValue; else if (!Bstrcmp(szLabel,"POT3")) POT3 = lValue; else if (!Bstrcmp(szLabel,"PIPE3B")) PIPE3B = lValue; else if (!Bstrcmp(szLabel,"POWERSWITCH1")) POWERSWITCH1 = lValue; else if (!Bstrcmp(szLabel,"POWERSWITCH2")) POWERSWITCH2 = lValue; else if (!Bstrcmp(szLabel,"POCKET")) POCKET = lValue; else if (!Bstrcmp(szLabel,"PIPE5")) PIPE5 = lValue; else if (!Bstrcmp(szLabel,"PIPE6")) PIPE6 = lValue; else if (!Bstrcmp(szLabel,"PIPE4")) PIPE4 = lValue; else if (!Bstrcmp(szLabel,"PIPE4B")) PIPE4B = lValue; else if (!Bstrcmp(szLabel,"PIPE5B")) PIPE5B = lValue; else if (!Bstrcmp(szLabel,"PLUG")) PLUG = lValue; else if (!Bstrcmp(szLabel,"PULLSWITCH")) PULLSWITCH = lValue; else if (!Bstrcmp(szLabel,"PIPE6B")) PIPE6B = lValue; else if (!Bstrcmp(szLabel,"PODFEM1")) PODFEM1 = lValue; else if (!Bstrcmp(szLabel,"PLAYERONWATER")) PLAYERONWATER = lValue; else if (!Bstrcmp(szLabel,"PIGCOP")) PIGCOP = lValue; else if (!Bstrcmp(szLabel,"PIGCOPSTAYPUT")) PIGCOPSTAYPUT = lValue; else if (!Bstrcmp(szLabel,"PIGCOPDIVE")) PIGCOPDIVE = lValue; else if (!Bstrcmp(szLabel,"PIGCOPDEADSPRITE")) PIGCOPDEADSPRITE = lValue; else if (!Bstrcmp(szLabel,"PIGTOP")) PIGTOP = lValue; else if (!Bstrcmp(szLabel,"PLAYERISHERE")) PLAYERISHERE = lValue; else if (!Bstrcmp(szLabel,"PLAYERWASHERE")) PLAYERWASHERE = lValue; else if (!Bstrcmp(szLabel,"PLUTOPAKSPRITE")) PLUTOPAKSPRITE = lValue; else if (!Bstrcmp(szLabel,"POOP")) POOP = lValue; else if (!Bstrcmp(szLabel,"PANNEL3")) PANNEL3 = lValue; else if (!Bstrcmp(szLabel,"PURPLELAVA")) PURPLELAVA = lValue; else if (!Bstrcmp(szLabel,"POLICELIGHTPOLE")) POLICELIGHTPOLE = lValue; else if (!Bstrcmp(szLabel,"PUKE")) PUKE = lValue; else if (!Bstrcmp(szLabel,"PAPER")) PAPER = lValue; else if (!Bstrcmp(szLabel,"PIRATE1A")) PIRATE1A = lValue; else if (!Bstrcmp(szLabel,"PIRATE4A")) PIRATE4A = lValue; else if (!Bstrcmp(szLabel,"PIRATE2A")) PIRATE2A = lValue; else if (!Bstrcmp(szLabel,"PIRATE5A")) PIRATE5A = lValue; else if (!Bstrcmp(szLabel,"PIRATE3A")) PIRATE3A = lValue; else if (!Bstrcmp(szLabel,"PIRATE6A")) PIRATE6A = lValue; else if (!Bstrcmp(szLabel,"PIRATEHALF")) PIRATEHALF = lValue; else if (!Bstrcmp(szLabel,"PLEASEWAIT")) PLEASEWAIT = lValue; break; case 'Q': if (!Bstrcmp(szLabel,"QUEBALL")) QUEBALL = lValue; break; case 'R': if (!Bstrcmp(szLabel,"RESPAWN")) RESPAWN = lValue; else if (!Bstrcmp(szLabel,"RPGSPRITE")) RPGSPRITE = lValue; else if (!Bstrcmp(szLabel,"RPGAMMO")) RPGAMMO = lValue; else if (!Bstrcmp(szLabel,"REDSKY1")) REDSKY1 = lValue; else if (!Bstrcmp(szLabel,"REDSKY2")) REDSKY2 = lValue; else if (!Bstrcmp(szLabel,"REFLECTWATERTILE")) REFLECTWATERTILE = lValue; else if (!Bstrcmp(szLabel,"REACTOR2")) REACTOR2 = lValue; else if (!Bstrcmp(szLabel,"REACTOR2BURNT")) REACTOR2BURNT = lValue; else if (!Bstrcmp(szLabel,"REACTOR2SPARK")) REACTOR2SPARK = lValue; else if (!Bstrcmp(szLabel,"RUBBERCAN")) RUBBERCAN = lValue; else if (!Bstrcmp(szLabel,"REACTOR")) REACTOR = lValue; else if (!Bstrcmp(szLabel,"REACTORSPARK")) REACTORSPARK = lValue; else if (!Bstrcmp(szLabel,"REACTORBURNT")) REACTORBURNT = lValue; else if (!Bstrcmp(szLabel,"RAT")) RAT = lValue; else if (!Bstrcmp(szLabel,"RADIUSEXPLOSION")) RADIUSEXPLOSION = lValue; else if (!Bstrcmp(szLabel,"RECON")) RECON = lValue; else if (!Bstrcmp(szLabel,"ROTATEGUN")) ROTATEGUN = lValue; else if (!Bstrcmp(szLabel,"RPGGUN")) RPGGUN = lValue; else if (!Bstrcmp(szLabel,"RPGMUZZLEFLASH")) RPGMUZZLEFLASH = lValue; else if (!Bstrcmp(szLabel,"RPG")) RPG = lValue; else if (!Bstrcmp(szLabel,"RESPAWNMARKERRED")) RESPAWNMARKERRED = lValue; else if (!Bstrcmp(szLabel,"RESPAWNMARKERYELLOW")) RESPAWNMARKERYELLOW = lValue; else if (!Bstrcmp(szLabel,"RESPAWNMARKERGREEN")) RESPAWNMARKERGREEN = lValue; else if (!Bstrcmp(szLabel,"ROBOTDOG")) ROBOTDOG = lValue; else if (!Bstrcmp(szLabel,"ROBOTPIRATE")) ROBOTPIRATE = lValue; else if (!Bstrcmp(szLabel,"ROBOTMOUSE")) ROBOTMOUSE = lValue; else if (!Bstrcmp(szLabel,"ROBOTDOG2")) ROBOTDOG2 = lValue; else if (!Bstrcmp(szLabel,"RESERVEDSLOT1")) RESERVEDSLOT1 = lValue; else if (!Bstrcmp(szLabel,"RESERVEDSLOT2")) RESERVEDSLOT2 = lValue; else if (!Bstrcmp(szLabel,"RESERVEDSLOT3")) RESERVEDSLOT3 = lValue; else if (!Bstrcmp(szLabel,"RESERVEDSLOT4")) RESERVEDSLOT4 = lValue; else if (!Bstrcmp(szLabel,"RESERVEDSLOT5")) RESERVEDSLOT5 = lValue; else if (!Bstrcmp(szLabel,"RESERVEDSLOT6")) RESERVEDSLOT6 = lValue; else if (!Bstrcmp(szLabel,"RESERVEDSLOT7")) RESERVEDSLOT7 = lValue; else if (!Bstrcmp(szLabel,"RESERVEDSLOT8")) RESERVEDSLOT8 = lValue; else if (!Bstrcmp(szLabel,"RESERVEDSLOT9")) RESERVEDSLOT9 = lValue; else if (!Bstrcmp(szLabel,"RESERVEDSLOT10")) RESERVEDSLOT10 = lValue; else if (!Bstrcmp(szLabel,"RESERVEDSLOT11")) RESERVEDSLOT11 = lValue; else if (!Bstrcmp(szLabel,"RESERVEDSLOT12")) RESERVEDSLOT12 = lValue; break; case 'S': if (!Bstrcmp(szLabel,"SECTOREFFECTOR")) SECTOREFFECTOR = lValue; else if (!Bstrcmp(szLabel,"SHRINKERSPRITE")) SHRINKERSPRITE = lValue; else if (!Bstrcmp(szLabel,"SHOTGUNSPRITE")) SHOTGUNSPRITE = lValue; else if (!Bstrcmp(szLabel,"SHOTGUNAMMO")) SHOTGUNAMMO = lValue; else if (!Bstrcmp(szLabel,"SIXPAK")) SIXPAK = lValue; else if (!Bstrcmp(szLabel,"SHIELD")) SHIELD = lValue; else if (!Bstrcmp(szLabel,"STEROIDS")) STEROIDS = lValue; else if (!Bstrcmp(szLabel,"SLOTDOOR")) SLOTDOOR = lValue; else if (!Bstrcmp(szLabel,"SPACEDOORSWITCH")) SPACEDOORSWITCH = lValue; else if (!Bstrcmp(szLabel,"SPACELIGHTSWITCH")) SPACELIGHTSWITCH = lValue; else if (!Bstrcmp(szLabel,"SCREENBREAK1")) SCREENBREAK1 = lValue; else if (!Bstrcmp(szLabel,"SCREENBREAK2")) SCREENBREAK2 = lValue; else if (!Bstrcmp(szLabel,"SCREENBREAK3")) SCREENBREAK3 = lValue; else if (!Bstrcmp(szLabel,"SCREENBREAK4")) SCREENBREAK4 = lValue; else if (!Bstrcmp(szLabel,"SCREENBREAK5")) SCREENBREAK5 = lValue; else if (!Bstrcmp(szLabel,"SCREENBREAK6")) SCREENBREAK6 = lValue; else if (!Bstrcmp(szLabel,"SCREENBREAK7")) SCREENBREAK7 = lValue; else if (!Bstrcmp(szLabel,"SCREENBREAK8")) SCREENBREAK8 = lValue; else if (!Bstrcmp(szLabel,"SCREENBREAK9")) SCREENBREAK9 = lValue; else if (!Bstrcmp(szLabel,"SCREENBREAK10")) SCREENBREAK10 = lValue; else if (!Bstrcmp(szLabel,"SCREENBREAK11")) SCREENBREAK11 = lValue; else if (!Bstrcmp(szLabel,"SCREENBREAK12")) SCREENBREAK12 = lValue; else if (!Bstrcmp(szLabel,"SCREENBREAK13")) SCREENBREAK13 = lValue; else if (!Bstrcmp(szLabel,"STATIC")) STATIC = lValue; else if (!Bstrcmp(szLabel,"SATELLITE")) SATELLITE = lValue; else if (!Bstrcmp(szLabel,"STAINGLASS1")) STAINGLASS1 = lValue; else if (!Bstrcmp(szLabel,"SATELITE")) SATELITE = lValue; else if (!Bstrcmp(szLabel,"SLIMEPIPE")) SLIMEPIPE = lValue; else if (!Bstrcmp(szLabel,"STALL")) STALL = lValue; else if (!Bstrcmp(szLabel,"STALLBROKE")) STALLBROKE = lValue; else if (!Bstrcmp(szLabel,"SOLARPANNEL")) SOLARPANNEL = lValue; else if (!Bstrcmp(szLabel,"SPLINTERWOOD")) SPLINTERWOOD = lValue; else if (!Bstrcmp(szLabel,"SCALE")) SCALE = lValue; else if (!Bstrcmp(szLabel,"STATUE")) STATUE = lValue; else if (!Bstrcmp(szLabel,"SUSHIPLATE1")) SUSHIPLATE1 = lValue; else if (!Bstrcmp(szLabel,"SUSHIPLATE2")) SUSHIPLATE2 = lValue; else if (!Bstrcmp(szLabel,"SUSHIPLATE3")) SUSHIPLATE3 = lValue; else if (!Bstrcmp(szLabel,"SUSHIPLATE4")) SUSHIPLATE4 = lValue; else if (!Bstrcmp(szLabel,"SUSHIPLATE5")) SUSHIPLATE5 = lValue; else if (!Bstrcmp(szLabel,"STATUEFLASH")) STATUEFLASH = lValue; else if (!Bstrcmp(szLabel,"STRIPEBALL")) STRIPEBALL = lValue; else if (!Bstrcmp(szLabel,"SPOTLITE")) SPOTLITE = lValue; else if (!Bstrcmp(szLabel,"SEENINE")) SEENINE = lValue; else if (!Bstrcmp(szLabel,"SEENINEDEAD")) SEENINEDEAD = lValue; else if (!Bstrcmp(szLabel,"STEAM")) STEAM = lValue; else if (!Bstrcmp(szLabel,"SPACEMARINE")) SPACEMARINE = lValue; else if (!Bstrcmp(szLabel,"SCRATCH")) SCRATCH = lValue; else if (!Bstrcmp(szLabel,"SHARK")) SHARK = lValue; else if (!Bstrcmp(szLabel,"SPIT")) SPIT = lValue; else if (!Bstrcmp(szLabel,"SHRINKSPARK")) SHRINKSPARK = lValue; else if (!Bstrcmp(szLabel,"SHRINKEREXPLOSION")) SHRINKEREXPLOSION = lValue; else if (!Bstrcmp(szLabel,"SMALLSMOKE")) SMALLSMOKE = lValue; else if (!Bstrcmp(szLabel,"SMALLSMOKEMAKER")) SMALLSMOKEMAKER = lValue; else if (!Bstrcmp(szLabel,"SCRAP6")) SCRAP6 = lValue; else if (!Bstrcmp(szLabel,"SCRAP1")) SCRAP1 = lValue; else if (!Bstrcmp(szLabel,"SCRAP2")) SCRAP2 = lValue; else if (!Bstrcmp(szLabel,"SCRAP3")) SCRAP3 = lValue; else if (!Bstrcmp(szLabel,"SCRAP4")) SCRAP4 = lValue; else if (!Bstrcmp(szLabel,"SCRAP5")) SCRAP5 = lValue; else if (!Bstrcmp(szLabel,"SELECTDIR")) SELECTDIR = lValue; else if (!Bstrcmp(szLabel,"STEROIDS_ICON")) STEROIDS_ICON = lValue; else if (!Bstrcmp(szLabel,"SLIDEBAR")) SLIDEBAR = lValue; else if (!Bstrcmp(szLabel,"SHELL")) SHELL = lValue; else if (!Bstrcmp(szLabel,"SHOTGUNSHELL")) SHOTGUNSHELL = lValue; else if (!Bstrcmp(szLabel,"SHRINKER")) SHRINKER = lValue; else if (!Bstrcmp(szLabel,"SCUBAMASK")) SCUBAMASK = lValue; else if (!Bstrcmp(szLabel,"SPACEMASK")) SPACEMASK = lValue; else if (!Bstrcmp(szLabel,"SHOTSPARK1")) SHOTSPARK1 = lValue; else if (!Bstrcmp(szLabel,"SHOTGUN")) SHOTGUN = lValue; else if (!Bstrcmp(szLabel,"SPINNINGNUKEICON")) SPINNINGNUKEICON = lValue; else if (!Bstrcmp(szLabel,"SMALLFNTCURSOR")) SMALLFNTCURSOR = lValue; else if (!Bstrcmp(szLabel,"STARTALPHANUM")) STARTALPHANUM = lValue; else if (!Bstrcmp(szLabel,"SCREENBREAK14")) SCREENBREAK14 = lValue; else if (!Bstrcmp(szLabel,"SCREENBREAK15")) SCREENBREAK15 = lValue; else if (!Bstrcmp(szLabel,"SCREENBREAK19")) SCREENBREAK19 = lValue; else if (!Bstrcmp(szLabel,"SCREENBREAK16")) SCREENBREAK16 = lValue; else if (!Bstrcmp(szLabel,"SCREENBREAK17")) SCREENBREAK17 = lValue; else if (!Bstrcmp(szLabel,"SCREENBREAK18")) SCREENBREAK18 = lValue; else if (!Bstrcmp(szLabel,"SPEAKER")) SPEAKER = lValue; else if (!Bstrcmp(szLabel,"SIDEBOLT1")) SIDEBOLT1 = lValue; else if (!Bstrcmp(szLabel,"SKINNEDCHICKEN")) SKINNEDCHICKEN = lValue; else if (!Bstrcmp(szLabel,"SHOPPINGCART")) SHOPPINGCART = lValue; else if (!Bstrcmp(szLabel,"SNAKEP")) SNAKEP = lValue; else if (!Bstrcmp(szLabel,"SIGN1")) SIGN1 = lValue; else if (!Bstrcmp(szLabel,"SIGN2")) SIGN2 = lValue; break; case 'T': if (!Bstrcmp(szLabel,"TOUCHPLATE")) TOUCHPLATE = lValue; else if (!Bstrcmp(szLabel,"TRIPBOMBSPRITE")) TRIPBOMBSPRITE = lValue; else if (!Bstrcmp(szLabel,"TECHLIGHT2")) TECHLIGHT2 = lValue; else if (!Bstrcmp(szLabel,"TECHLIGHTBUST2")) TECHLIGHTBUST2 = lValue; else if (!Bstrcmp(szLabel,"TECHLIGHT4")) TECHLIGHT4 = lValue; else if (!Bstrcmp(szLabel,"TECHLIGHTBUST4")) TECHLIGHTBUST4 = lValue; else if (!Bstrcmp(szLabel,"TECHSWITCH")) TECHSWITCH = lValue; else if (!Bstrcmp(szLabel,"TOILET")) TOILET = lValue; else if (!Bstrcmp(szLabel,"TOILETBROKE")) TOILETBROKE = lValue; else if (!Bstrcmp(szLabel,"TREE1")) TREE1 = lValue; else if (!Bstrcmp(szLabel,"TREE2")) TREE2 = lValue; else if (!Bstrcmp(szLabel,"TOILETWATER")) TOILETWATER = lValue; else if (!Bstrcmp(szLabel,"TIRE")) TIRE = lValue; else if (!Bstrcmp(szLabel,"TRANSPORTERBEAM")) TRANSPORTERBEAM = lValue; else if (!Bstrcmp(szLabel,"TRASH")) TRASH = lValue; else if (!Bstrcmp(szLabel,"TRANSPORTERSTAR")) TRANSPORTERSTAR = lValue; else if (!Bstrcmp(szLabel,"TONGUE")) TONGUE = lValue; else if (!Bstrcmp(szLabel,"TANK")) TANK = lValue; else if (!Bstrcmp(szLabel,"TITLE")) TITLE = lValue; else if (!Bstrcmp(szLabel,"TEXTBOX")) TEXTBOX = lValue; else if (!Bstrcmp(szLabel,"THREEDEE")) THREEDEE = lValue; else if (!Bstrcmp(szLabel,"TENSCREEN")) TENSCREEN = lValue; else if (!Bstrcmp(szLabel,"TRIPBOMB")) TRIPBOMB = lValue; else if (!Bstrcmp(szLabel,"TIP")) TIP = lValue; else if (!Bstrcmp(szLabel,"THREEBYFIVE")) THREEBYFIVE = lValue; else if (!Bstrcmp(szLabel,"TEXTSTORY")) TEXTSTORY = lValue; else if (!Bstrcmp(szLabel,"TARGET")) TARGET = lValue; else if (!Bstrcmp(szLabel,"TOPSECRET")) TOPSECRET = lValue; else if (!Bstrcmp(szLabel,"TEDDYBEAR")) TEDDYBEAR = lValue; else if (!Bstrcmp(szLabel,"TRIPODCAMERA")) TRIPODCAMERA = lValue; else if (!Bstrcmp(szLabel,"TAMPON")) TAMPON = lValue; else if (!Bstrcmp(szLabel,"TOUGHGAL")) TOUGHGAL = lValue; break; case 'U': if (!Bstrcmp(szLabel,"USERWEAPON")) USERWEAPON = lValue; break; case 'V': if (!Bstrcmp(szLabel,"VIEWSCREEN2")) VIEWSCREEN2 = lValue; else if (!Bstrcmp(szLabel,"VIEWSCREENBROKE")) VIEWSCREENBROKE = lValue; else if (!Bstrcmp(szLabel,"VIEWSCREEN")) VIEWSCREEN = lValue; else if (!Bstrcmp(szLabel,"VACUUM")) VACUUM = lValue; else if (!Bstrcmp(szLabel,"VASE")) VASE = lValue; else if (!Bstrcmp(szLabel,"VENDMACHINE")) VENDMACHINE = lValue; else if (!Bstrcmp(szLabel,"VENDMACHINEBROKE")) VENDMACHINEBROKE = lValue; else if (!Bstrcmp(szLabel,"VIEWBORDER")) VIEWBORDER = lValue; else if (!Bstrcmp(szLabel,"VICTORY1")) VICTORY1 = lValue; break; case 'W': if (!Bstrcmp(szLabel,"WALLLIGHT4")) WALLLIGHT4 = lValue; else if (!Bstrcmp(szLabel,"WALLLIGHTBUST4")) WALLLIGHTBUST4 = lValue; else if (!Bstrcmp(szLabel,"W_LIGHT")) W_LIGHT = lValue; else if (!Bstrcmp(szLabel,"W_TECHWALL1")) W_TECHWALL1 = lValue; else if (!Bstrcmp(szLabel,"W_TECHWALL2")) W_TECHWALL2 = lValue; else if (!Bstrcmp(szLabel,"W_TECHWALL15")) W_TECHWALL15 = lValue; else if (!Bstrcmp(szLabel,"W_TECHWALL3")) W_TECHWALL3 = lValue; else if (!Bstrcmp(szLabel,"W_TECHWALL4")) W_TECHWALL4 = lValue; else if (!Bstrcmp(szLabel,"W_TECHWALL10")) W_TECHWALL10 = lValue; else if (!Bstrcmp(szLabel,"W_TECHWALL16")) W_TECHWALL16 = lValue; else if (!Bstrcmp(szLabel,"WATERTILE2")) WATERTILE2 = lValue; else if (!Bstrcmp(szLabel,"WATERTILE")) WATERTILE = lValue; else if (!Bstrcmp(szLabel,"W_SCREENBREAK")) W_SCREENBREAK = lValue; else if (!Bstrcmp(szLabel,"W_HITTECHWALL3")) W_HITTECHWALL3 = lValue; else if (!Bstrcmp(szLabel,"W_HITTECHWALL4")) W_HITTECHWALL4 = lValue; else if (!Bstrcmp(szLabel,"W_HITTECHWALL2")) W_HITTECHWALL2 = lValue; else if (!Bstrcmp(szLabel,"W_HITTECHWALL1")) W_HITTECHWALL1 = lValue; else if (!Bstrcmp(szLabel,"WATERFOUNTAIN")) WATERFOUNTAIN = lValue; else if (!Bstrcmp(szLabel,"WATERFOUNTAINBROKE")) WATERFOUNTAINBROKE = lValue; else if (!Bstrcmp(szLabel,"W_NUMBERS")) W_NUMBERS = lValue; else if (!Bstrcmp(szLabel,"WATERDRIP")) WATERDRIP = lValue; else if (!Bstrcmp(szLabel,"WATERBUBBLE")) WATERBUBBLE = lValue; else if (!Bstrcmp(szLabel,"WATERBUBBLEMAKER")) WATERBUBBLEMAKER = lValue; else if (!Bstrcmp(szLabel,"W_FORCEFIELD")) W_FORCEFIELD = lValue; else if (!Bstrcmp(szLabel,"WALLLIGHT3")) WALLLIGHT3 = lValue; else if (!Bstrcmp(szLabel,"WALLLIGHTBUST3")) WALLLIGHTBUST3 = lValue; else if (!Bstrcmp(szLabel,"WALLLIGHT1")) WALLLIGHT1 = lValue; else if (!Bstrcmp(szLabel,"WALLLIGHTBUST1")) WALLLIGHTBUST1 = lValue; else if (!Bstrcmp(szLabel,"WALLLIGHT2")) WALLLIGHT2 = lValue; else if (!Bstrcmp(szLabel,"WALLLIGHTBUST2")) WALLLIGHTBUST2 = lValue; else if (!Bstrcmp(szLabel,"WAITTOBESEATED")) WAITTOBESEATED = lValue; else if (!Bstrcmp(szLabel,"WOODENHORSE")) WOODENHORSE = lValue; else if (!Bstrcmp(szLabel,"WATERSPLASH2")) WATERSPLASH2 = lValue; else if (!Bstrcmp(szLabel,"WALLBLOOD1")) WALLBLOOD1 = lValue; else if (!Bstrcmp(szLabel,"WALLBLOOD2")) WALLBLOOD2 = lValue; else if (!Bstrcmp(szLabel,"WALLBLOOD3")) WALLBLOOD3 = lValue; else if (!Bstrcmp(szLabel,"WALLBLOOD4")) WALLBLOOD4 = lValue; else if (!Bstrcmp(szLabel,"WALLBLOOD5")) WALLBLOOD5 = lValue; else if (!Bstrcmp(szLabel,"WALLBLOOD6")) WALLBLOOD6 = lValue; else if (!Bstrcmp(szLabel,"WALLBLOOD7")) WALLBLOOD7 = lValue; else if (!Bstrcmp(szLabel,"WALLBLOOD8")) WALLBLOOD8 = lValue; else if (!Bstrcmp(szLabel,"WATERDRIPSPLASH")) WATERDRIPSPLASH = lValue; else if (!Bstrcmp(szLabel,"WINDOWBORDER1")) WINDOWBORDER1 = lValue; else if (!Bstrcmp(szLabel,"WINDOWBORDER2")) WINDOWBORDER2 = lValue; else if (!Bstrcmp(szLabel,"W_TECHWALL11")) W_TECHWALL11 = lValue; else if (!Bstrcmp(szLabel,"W_TECHWALL12")) W_TECHWALL12 = lValue; else if (!Bstrcmp(szLabel,"W_TECHWALL13")) W_TECHWALL13 = lValue; else if (!Bstrcmp(szLabel,"W_TECHWALL14")) W_TECHWALL14 = lValue; else if (!Bstrcmp(szLabel,"W_TECHWALL5")) W_TECHWALL5 = lValue; else if (!Bstrcmp(szLabel,"W_TECHWALL6")) W_TECHWALL6 = lValue; else if (!Bstrcmp(szLabel,"W_TECHWALL7")) W_TECHWALL7 = lValue; else if (!Bstrcmp(szLabel,"W_TECHWALL8")) W_TECHWALL8 = lValue; else if (!Bstrcmp(szLabel,"W_TECHWALL9")) W_TECHWALL9 = lValue; else if (!Bstrcmp(szLabel,"W_HITTECHWALL16")) W_HITTECHWALL16 = lValue; else if (!Bstrcmp(szLabel,"W_HITTECHWALL10")) W_HITTECHWALL10 = lValue; else if (!Bstrcmp(szLabel,"W_HITTECHWALL15")) W_HITTECHWALL15 = lValue; else if (!Bstrcmp(szLabel,"W_MILKSHELF")) W_MILKSHELF = lValue; else if (!Bstrcmp(szLabel,"W_MILKSHELFBROKE")) W_MILKSHELFBROKE = lValue; else if (!Bstrcmp(szLabel,"WETFLOOR")) WETFLOOR = lValue; else if (!Bstrcmp(szLabel,"WOMAN")) WOMAN = lValue; else if (!Bstrcmp(szLabel,"WEATHERWARN")) WEATHERWARN = lValue; break; case 'X': if (!Bstrcmp(szLabel,"XXXSTACY")) XXXSTACY = lValue; break; } } void setupdynamictostatic(void) { clearbufbyte(dynamictostatic,MAXTILES,0); dynamictostatic[SECTOREFFECTOR] = SECTOREFFECTOR__STATIC; dynamictostatic[ACTIVATOR] = ACTIVATOR__STATIC; dynamictostatic[TOUCHPLATE] = TOUCHPLATE__STATIC; dynamictostatic[ACTIVATORLOCKED] = ACTIVATORLOCKED__STATIC; dynamictostatic[MUSICANDSFX] = MUSICANDSFX__STATIC; dynamictostatic[LOCATORS] = LOCATORS__STATIC; dynamictostatic[CYCLER] = CYCLER__STATIC; dynamictostatic[MASTERSWITCH] = MASTERSWITCH__STATIC; dynamictostatic[RESPAWN] = RESPAWN__STATIC; dynamictostatic[GPSPEED] = GPSPEED__STATIC; dynamictostatic[FOF] = FOF__STATIC; dynamictostatic[ARROW] = ARROW__STATIC; dynamictostatic[FIRSTGUNSPRITE] = FIRSTGUNSPRITE__STATIC; dynamictostatic[CHAINGUNSPRITE] = CHAINGUNSPRITE__STATIC; dynamictostatic[RPGSPRITE] = RPGSPRITE__STATIC; dynamictostatic[FREEZESPRITE] = FREEZESPRITE__STATIC; dynamictostatic[SHRINKERSPRITE] = SHRINKERSPRITE__STATIC; dynamictostatic[HEAVYHBOMB] = HEAVYHBOMB__STATIC; dynamictostatic[TRIPBOMBSPRITE] = TRIPBOMBSPRITE__STATIC; dynamictostatic[SHOTGUNSPRITE] = SHOTGUNSPRITE__STATIC; dynamictostatic[DEVISTATORSPRITE] = DEVISTATORSPRITE__STATIC; dynamictostatic[HEALTHBOX] = HEALTHBOX__STATIC; dynamictostatic[AMMOBOX] = AMMOBOX__STATIC; dynamictostatic[GROWSPRITEICON] = GROWSPRITEICON__STATIC; dynamictostatic[INVENTORYBOX] = INVENTORYBOX__STATIC; dynamictostatic[FREEZEAMMO] = FREEZEAMMO__STATIC; dynamictostatic[AMMO] = AMMO__STATIC; dynamictostatic[BATTERYAMMO] = BATTERYAMMO__STATIC; dynamictostatic[DEVISTATORAMMO] = DEVISTATORAMMO__STATIC; dynamictostatic[RPGAMMO] = RPGAMMO__STATIC; dynamictostatic[GROWAMMO] = GROWAMMO__STATIC; dynamictostatic[CRYSTALAMMO] = CRYSTALAMMO__STATIC; dynamictostatic[HBOMBAMMO] = HBOMBAMMO__STATIC; dynamictostatic[AMMOLOTS] = AMMOLOTS__STATIC; dynamictostatic[SHOTGUNAMMO] = SHOTGUNAMMO__STATIC; dynamictostatic[COLA] = COLA__STATIC; dynamictostatic[SIXPAK] = SIXPAK__STATIC; dynamictostatic[FIRSTAID] = FIRSTAID__STATIC; dynamictostatic[SHIELD] = SHIELD__STATIC; dynamictostatic[STEROIDS] = STEROIDS__STATIC; dynamictostatic[AIRTANK] = AIRTANK__STATIC; dynamictostatic[JETPACK] = JETPACK__STATIC; dynamictostatic[HEATSENSOR] = HEATSENSOR__STATIC; dynamictostatic[ACCESSCARD] = ACCESSCARD__STATIC; dynamictostatic[BOOTS] = BOOTS__STATIC; dynamictostatic[MIRRORBROKE] = MIRRORBROKE__STATIC; dynamictostatic[CLOUDYOCEAN] = CLOUDYOCEAN__STATIC; dynamictostatic[CLOUDYSKIES] = CLOUDYSKIES__STATIC; dynamictostatic[MOONSKY1] = MOONSKY1__STATIC; dynamictostatic[MOONSKY2] = MOONSKY2__STATIC; dynamictostatic[MOONSKY3] = MOONSKY3__STATIC; dynamictostatic[MOONSKY4] = MOONSKY4__STATIC; dynamictostatic[BIGORBIT1] = BIGORBIT1__STATIC; dynamictostatic[BIGORBIT2] = BIGORBIT2__STATIC; dynamictostatic[BIGORBIT3] = BIGORBIT3__STATIC; dynamictostatic[BIGORBIT4] = BIGORBIT4__STATIC; dynamictostatic[BIGORBIT5] = BIGORBIT5__STATIC; dynamictostatic[LA] = LA__STATIC; dynamictostatic[REDSKY1] = REDSKY1__STATIC; dynamictostatic[REDSKY2] = REDSKY2__STATIC; dynamictostatic[ATOMICHEALTH] = ATOMICHEALTH__STATIC; dynamictostatic[TECHLIGHT2] = TECHLIGHT2__STATIC; dynamictostatic[TECHLIGHTBUST2] = TECHLIGHTBUST2__STATIC; dynamictostatic[TECHLIGHT4] = TECHLIGHT4__STATIC; dynamictostatic[TECHLIGHTBUST4] = TECHLIGHTBUST4__STATIC; dynamictostatic[WALLLIGHT4] = WALLLIGHT4__STATIC; dynamictostatic[WALLLIGHTBUST4] = WALLLIGHTBUST4__STATIC; dynamictostatic[ACCESSSWITCH] = ACCESSSWITCH__STATIC; dynamictostatic[SLOTDOOR] = SLOTDOOR__STATIC; dynamictostatic[LIGHTSWITCH] = LIGHTSWITCH__STATIC; dynamictostatic[SPACEDOORSWITCH] = SPACEDOORSWITCH__STATIC; dynamictostatic[SPACELIGHTSWITCH] = SPACELIGHTSWITCH__STATIC; dynamictostatic[FRANKENSTINESWITCH] = FRANKENSTINESWITCH__STATIC; dynamictostatic[NUKEBUTTON] = NUKEBUTTON__STATIC; dynamictostatic[MULTISWITCH] = MULTISWITCH__STATIC; dynamictostatic[DOORTILE5] = DOORTILE5__STATIC; dynamictostatic[DOORTILE6] = DOORTILE6__STATIC; dynamictostatic[DOORTILE1] = DOORTILE1__STATIC; dynamictostatic[DOORTILE2] = DOORTILE2__STATIC; dynamictostatic[DOORTILE3] = DOORTILE3__STATIC; dynamictostatic[DOORTILE4] = DOORTILE4__STATIC; dynamictostatic[DOORTILE7] = DOORTILE7__STATIC; dynamictostatic[DOORTILE8] = DOORTILE8__STATIC; dynamictostatic[DOORTILE9] = DOORTILE9__STATIC; dynamictostatic[DOORTILE10] = DOORTILE10__STATIC; dynamictostatic[DOORSHOCK] = DOORSHOCK__STATIC; dynamictostatic[DIPSWITCH] = DIPSWITCH__STATIC; dynamictostatic[DIPSWITCH2] = DIPSWITCH2__STATIC; dynamictostatic[TECHSWITCH] = TECHSWITCH__STATIC; dynamictostatic[DIPSWITCH3] = DIPSWITCH3__STATIC; dynamictostatic[ACCESSSWITCH2] = ACCESSSWITCH2__STATIC; dynamictostatic[REFLECTWATERTILE] = REFLECTWATERTILE__STATIC; dynamictostatic[FLOORSLIME] = FLOORSLIME__STATIC; dynamictostatic[BIGFORCE] = BIGFORCE__STATIC; dynamictostatic[EPISODE] = EPISODE__STATIC; dynamictostatic[MASKWALL9] = MASKWALL9__STATIC; dynamictostatic[W_LIGHT] = W_LIGHT__STATIC; dynamictostatic[SCREENBREAK1] = SCREENBREAK1__STATIC; dynamictostatic[SCREENBREAK2] = SCREENBREAK2__STATIC; dynamictostatic[SCREENBREAK3] = SCREENBREAK3__STATIC; dynamictostatic[SCREENBREAK4] = SCREENBREAK4__STATIC; dynamictostatic[SCREENBREAK5] = SCREENBREAK5__STATIC; dynamictostatic[SCREENBREAK6] = SCREENBREAK6__STATIC; dynamictostatic[SCREENBREAK7] = SCREENBREAK7__STATIC; dynamictostatic[SCREENBREAK8] = SCREENBREAK8__STATIC; dynamictostatic[SCREENBREAK9] = SCREENBREAK9__STATIC; dynamictostatic[SCREENBREAK10] = SCREENBREAK10__STATIC; dynamictostatic[SCREENBREAK11] = SCREENBREAK11__STATIC; dynamictostatic[SCREENBREAK12] = SCREENBREAK12__STATIC; dynamictostatic[SCREENBREAK13] = SCREENBREAK13__STATIC; dynamictostatic[MASKWALL1] = MASKWALL1__STATIC; dynamictostatic[W_TECHWALL1] = W_TECHWALL1__STATIC; dynamictostatic[W_TECHWALL2] = W_TECHWALL2__STATIC; dynamictostatic[W_TECHWALL15] = W_TECHWALL15__STATIC; dynamictostatic[W_TECHWALL3] = W_TECHWALL3__STATIC; dynamictostatic[W_TECHWALL4] = W_TECHWALL4__STATIC; dynamictostatic[W_TECHWALL10] = W_TECHWALL10__STATIC; dynamictostatic[W_TECHWALL16] = W_TECHWALL16__STATIC; dynamictostatic[WATERTILE2] = WATERTILE2__STATIC; dynamictostatic[BPANNEL1] = BPANNEL1__STATIC; dynamictostatic[PANNEL1] = PANNEL1__STATIC; dynamictostatic[PANNEL2] = PANNEL2__STATIC; dynamictostatic[WATERTILE] = WATERTILE__STATIC; dynamictostatic[STATIC] = STATIC__STATIC; dynamictostatic[W_SCREENBREAK] = W_SCREENBREAK__STATIC; dynamictostatic[W_HITTECHWALL3] = W_HITTECHWALL3__STATIC; dynamictostatic[W_HITTECHWALL4] = W_HITTECHWALL4__STATIC; dynamictostatic[W_HITTECHWALL2] = W_HITTECHWALL2__STATIC; dynamictostatic[W_HITTECHWALL1] = W_HITTECHWALL1__STATIC; dynamictostatic[MASKWALL10] = MASKWALL10__STATIC; dynamictostatic[MASKWALL11] = MASKWALL11__STATIC; dynamictostatic[DOORTILE22] = DOORTILE22__STATIC; dynamictostatic[FANSPRITE] = FANSPRITE__STATIC; dynamictostatic[FANSPRITEBROKE] = FANSPRITEBROKE__STATIC; dynamictostatic[FANSHADOW] = FANSHADOW__STATIC; dynamictostatic[FANSHADOWBROKE] = FANSHADOWBROKE__STATIC; dynamictostatic[DOORTILE18] = DOORTILE18__STATIC; dynamictostatic[DOORTILE19] = DOORTILE19__STATIC; dynamictostatic[DOORTILE20] = DOORTILE20__STATIC; dynamictostatic[SATELLITE] = SATELLITE__STATIC; dynamictostatic[VIEWSCREEN2] = VIEWSCREEN2__STATIC; dynamictostatic[VIEWSCREENBROKE] = VIEWSCREENBROKE__STATIC; dynamictostatic[VIEWSCREEN] = VIEWSCREEN__STATIC; dynamictostatic[GLASS] = GLASS__STATIC; dynamictostatic[GLASS2] = GLASS2__STATIC; dynamictostatic[STAINGLASS1] = STAINGLASS1__STATIC; dynamictostatic[MASKWALL5] = MASKWALL5__STATIC; dynamictostatic[SATELITE] = SATELITE__STATIC; dynamictostatic[FUELPOD] = FUELPOD__STATIC; dynamictostatic[SLIMEPIPE] = SLIMEPIPE__STATIC; dynamictostatic[CRACK1] = CRACK1__STATIC; dynamictostatic[CRACK2] = CRACK2__STATIC; dynamictostatic[CRACK3] = CRACK3__STATIC; dynamictostatic[CRACK4] = CRACK4__STATIC; dynamictostatic[FOOTPRINTS] = FOOTPRINTS__STATIC; dynamictostatic[DOMELITE] = DOMELITE__STATIC; dynamictostatic[CAMERAPOLE] = CAMERAPOLE__STATIC; dynamictostatic[CHAIR1] = CHAIR1__STATIC; dynamictostatic[CHAIR2] = CHAIR2__STATIC; dynamictostatic[BROKENCHAIR] = BROKENCHAIR__STATIC; dynamictostatic[MIRROR] = MIRROR__STATIC; dynamictostatic[WATERFOUNTAIN] = WATERFOUNTAIN__STATIC; dynamictostatic[WATERFOUNTAINBROKE] = WATERFOUNTAINBROKE__STATIC; dynamictostatic[FEMMAG1] = FEMMAG1__STATIC; dynamictostatic[TOILET] = TOILET__STATIC; dynamictostatic[STALL] = STALL__STATIC; dynamictostatic[STALLBROKE] = STALLBROKE__STATIC; dynamictostatic[FEMMAG2] = FEMMAG2__STATIC; dynamictostatic[REACTOR2] = REACTOR2__STATIC; dynamictostatic[REACTOR2BURNT] = REACTOR2BURNT__STATIC; dynamictostatic[REACTOR2SPARK] = REACTOR2SPARK__STATIC; dynamictostatic[GRATE1] = GRATE1__STATIC; dynamictostatic[BGRATE1] = BGRATE1__STATIC; dynamictostatic[SOLARPANNEL] = SOLARPANNEL__STATIC; dynamictostatic[NAKED1] = NAKED1__STATIC; dynamictostatic[ANTENNA] = ANTENNA__STATIC; dynamictostatic[MASKWALL12] = MASKWALL12__STATIC; dynamictostatic[TOILETBROKE] = TOILETBROKE__STATIC; dynamictostatic[PIPE2] = PIPE2__STATIC; dynamictostatic[PIPE1B] = PIPE1B__STATIC; dynamictostatic[PIPE3] = PIPE3__STATIC; dynamictostatic[PIPE1] = PIPE1__STATIC; dynamictostatic[CAMERA1] = CAMERA1__STATIC; dynamictostatic[BRICK] = BRICK__STATIC; dynamictostatic[SPLINTERWOOD] = SPLINTERWOOD__STATIC; dynamictostatic[PIPE2B] = PIPE2B__STATIC; dynamictostatic[BOLT1] = BOLT1__STATIC; dynamictostatic[W_NUMBERS] = W_NUMBERS__STATIC; dynamictostatic[WATERDRIP] = WATERDRIP__STATIC; dynamictostatic[WATERBUBBLE] = WATERBUBBLE__STATIC; dynamictostatic[WATERBUBBLEMAKER] = WATERBUBBLEMAKER__STATIC; dynamictostatic[W_FORCEFIELD] = W_FORCEFIELD__STATIC; dynamictostatic[VACUUM] = VACUUM__STATIC; dynamictostatic[FOOTPRINTS2] = FOOTPRINTS2__STATIC; dynamictostatic[FOOTPRINTS3] = FOOTPRINTS3__STATIC; dynamictostatic[FOOTPRINTS4] = FOOTPRINTS4__STATIC; dynamictostatic[EGG] = EGG__STATIC; dynamictostatic[SCALE] = SCALE__STATIC; dynamictostatic[CHAIR3] = CHAIR3__STATIC; dynamictostatic[CAMERALIGHT] = CAMERALIGHT__STATIC; dynamictostatic[MOVIECAMERA] = MOVIECAMERA__STATIC; dynamictostatic[IVUNIT] = IVUNIT__STATIC; dynamictostatic[POT1] = POT1__STATIC; dynamictostatic[POT2] = POT2__STATIC; dynamictostatic[POT3] = POT3__STATIC; dynamictostatic[PIPE3B] = PIPE3B__STATIC; dynamictostatic[WALLLIGHT3] = WALLLIGHT3__STATIC; dynamictostatic[WALLLIGHTBUST3] = WALLLIGHTBUST3__STATIC; dynamictostatic[WALLLIGHT1] = WALLLIGHT1__STATIC; dynamictostatic[WALLLIGHTBUST1] = WALLLIGHTBUST1__STATIC; dynamictostatic[WALLLIGHT2] = WALLLIGHT2__STATIC; dynamictostatic[WALLLIGHTBUST2] = WALLLIGHTBUST2__STATIC; dynamictostatic[LIGHTSWITCH2] = LIGHTSWITCH2__STATIC; dynamictostatic[WAITTOBESEATED] = WAITTOBESEATED__STATIC; dynamictostatic[DOORTILE14] = DOORTILE14__STATIC; dynamictostatic[STATUE] = STATUE__STATIC; dynamictostatic[MIKE] = MIKE__STATIC; dynamictostatic[VASE] = VASE__STATIC; dynamictostatic[SUSHIPLATE1] = SUSHIPLATE1__STATIC; dynamictostatic[SUSHIPLATE2] = SUSHIPLATE2__STATIC; dynamictostatic[SUSHIPLATE3] = SUSHIPLATE3__STATIC; dynamictostatic[SUSHIPLATE4] = SUSHIPLATE4__STATIC; dynamictostatic[DOORTILE16] = DOORTILE16__STATIC; dynamictostatic[SUSHIPLATE5] = SUSHIPLATE5__STATIC; dynamictostatic[OJ] = OJ__STATIC; dynamictostatic[MASKWALL13] = MASKWALL13__STATIC; dynamictostatic[HURTRAIL] = HURTRAIL__STATIC; dynamictostatic[POWERSWITCH1] = POWERSWITCH1__STATIC; dynamictostatic[LOCKSWITCH1] = LOCKSWITCH1__STATIC; dynamictostatic[POWERSWITCH2] = POWERSWITCH2__STATIC; dynamictostatic[ATM] = ATM__STATIC; dynamictostatic[STATUEFLASH] = STATUEFLASH__STATIC; dynamictostatic[ATMBROKE] = ATMBROKE__STATIC; dynamictostatic[BIGHOLE2] = BIGHOLE2__STATIC; dynamictostatic[STRIPEBALL] = STRIPEBALL__STATIC; dynamictostatic[QUEBALL] = QUEBALL__STATIC; dynamictostatic[POCKET] = POCKET__STATIC; dynamictostatic[WOODENHORSE] = WOODENHORSE__STATIC; dynamictostatic[TREE1] = TREE1__STATIC; dynamictostatic[TREE2] = TREE2__STATIC; dynamictostatic[CACTUS] = CACTUS__STATIC; dynamictostatic[MASKWALL2] = MASKWALL2__STATIC; dynamictostatic[MASKWALL3] = MASKWALL3__STATIC; dynamictostatic[MASKWALL4] = MASKWALL4__STATIC; dynamictostatic[FIREEXT] = FIREEXT__STATIC; dynamictostatic[TOILETWATER] = TOILETWATER__STATIC; dynamictostatic[NEON1] = NEON1__STATIC; dynamictostatic[NEON2] = NEON2__STATIC; dynamictostatic[CACTUSBROKE] = CACTUSBROKE__STATIC; dynamictostatic[BOUNCEMINE] = BOUNCEMINE__STATIC; dynamictostatic[BROKEFIREHYDRENT] = BROKEFIREHYDRENT__STATIC; dynamictostatic[BOX] = BOX__STATIC; dynamictostatic[BULLETHOLE] = BULLETHOLE__STATIC; dynamictostatic[BOTTLE1] = BOTTLE1__STATIC; dynamictostatic[BOTTLE2] = BOTTLE2__STATIC; dynamictostatic[BOTTLE3] = BOTTLE3__STATIC; dynamictostatic[BOTTLE4] = BOTTLE4__STATIC; dynamictostatic[FEMPIC5] = FEMPIC5__STATIC; dynamictostatic[FEMPIC6] = FEMPIC6__STATIC; dynamictostatic[FEMPIC7] = FEMPIC7__STATIC; dynamictostatic[HYDROPLANT] = HYDROPLANT__STATIC; dynamictostatic[OCEANSPRITE1] = OCEANSPRITE1__STATIC; dynamictostatic[OCEANSPRITE2] = OCEANSPRITE2__STATIC; dynamictostatic[OCEANSPRITE3] = OCEANSPRITE3__STATIC; dynamictostatic[OCEANSPRITE4] = OCEANSPRITE4__STATIC; dynamictostatic[OCEANSPRITE5] = OCEANSPRITE5__STATIC; dynamictostatic[GENERICPOLE] = GENERICPOLE__STATIC; dynamictostatic[CONE] = CONE__STATIC; dynamictostatic[HANGLIGHT] = HANGLIGHT__STATIC; dynamictostatic[HYDRENT] = HYDRENT__STATIC; dynamictostatic[MASKWALL14] = MASKWALL14__STATIC; dynamictostatic[TIRE] = TIRE__STATIC; dynamictostatic[PIPE5] = PIPE5__STATIC; dynamictostatic[PIPE6] = PIPE6__STATIC; dynamictostatic[PIPE4] = PIPE4__STATIC; dynamictostatic[PIPE4B] = PIPE4B__STATIC; dynamictostatic[BROKEHYDROPLANT] = BROKEHYDROPLANT__STATIC; dynamictostatic[PIPE5B] = PIPE5B__STATIC; dynamictostatic[NEON3] = NEON3__STATIC; dynamictostatic[NEON4] = NEON4__STATIC; dynamictostatic[NEON5] = NEON5__STATIC; dynamictostatic[BOTTLE5] = BOTTLE5__STATIC; dynamictostatic[BOTTLE6] = BOTTLE6__STATIC; dynamictostatic[BOTTLE8] = BOTTLE8__STATIC; dynamictostatic[SPOTLITE] = SPOTLITE__STATIC; dynamictostatic[HANGOOZ] = HANGOOZ__STATIC; dynamictostatic[MASKWALL15] = MASKWALL15__STATIC; dynamictostatic[BOTTLE7] = BOTTLE7__STATIC; dynamictostatic[HORSEONSIDE] = HORSEONSIDE__STATIC; dynamictostatic[GLASSPIECES] = GLASSPIECES__STATIC; dynamictostatic[HORSELITE] = HORSELITE__STATIC; dynamictostatic[DONUTS] = DONUTS__STATIC; dynamictostatic[NEON6] = NEON6__STATIC; dynamictostatic[MASKWALL6] = MASKWALL6__STATIC; dynamictostatic[CLOCK] = CLOCK__STATIC; dynamictostatic[RUBBERCAN] = RUBBERCAN__STATIC; dynamictostatic[BROKENCLOCK] = BROKENCLOCK__STATIC; dynamictostatic[PLUG] = PLUG__STATIC; dynamictostatic[OOZFILTER] = OOZFILTER__STATIC; dynamictostatic[FLOORPLASMA] = FLOORPLASMA__STATIC; dynamictostatic[REACTOR] = REACTOR__STATIC; dynamictostatic[REACTORSPARK] = REACTORSPARK__STATIC; dynamictostatic[REACTORBURNT] = REACTORBURNT__STATIC; dynamictostatic[DOORTILE15] = DOORTILE15__STATIC; dynamictostatic[HANDSWITCH] = HANDSWITCH__STATIC; dynamictostatic[CIRCLEPANNEL] = CIRCLEPANNEL__STATIC; dynamictostatic[CIRCLEPANNELBROKE] = CIRCLEPANNELBROKE__STATIC; dynamictostatic[PULLSWITCH] = PULLSWITCH__STATIC; dynamictostatic[MASKWALL8] = MASKWALL8__STATIC; dynamictostatic[BIGHOLE] = BIGHOLE__STATIC; dynamictostatic[ALIENSWITCH] = ALIENSWITCH__STATIC; dynamictostatic[DOORTILE21] = DOORTILE21__STATIC; dynamictostatic[HANDPRINTSWITCH] = HANDPRINTSWITCH__STATIC; dynamictostatic[BOTTLE10] = BOTTLE10__STATIC; dynamictostatic[BOTTLE11] = BOTTLE11__STATIC; dynamictostatic[BOTTLE12] = BOTTLE12__STATIC; dynamictostatic[BOTTLE13] = BOTTLE13__STATIC; dynamictostatic[BOTTLE14] = BOTTLE14__STATIC; dynamictostatic[BOTTLE15] = BOTTLE15__STATIC; dynamictostatic[BOTTLE16] = BOTTLE16__STATIC; dynamictostatic[BOTTLE17] = BOTTLE17__STATIC; dynamictostatic[BOTTLE18] = BOTTLE18__STATIC; dynamictostatic[BOTTLE19] = BOTTLE19__STATIC; dynamictostatic[DOORTILE17] = DOORTILE17__STATIC; dynamictostatic[MASKWALL7] = MASKWALL7__STATIC; dynamictostatic[JAILBARBREAK] = JAILBARBREAK__STATIC; dynamictostatic[DOORTILE11] = DOORTILE11__STATIC; dynamictostatic[DOORTILE12] = DOORTILE12__STATIC; dynamictostatic[VENDMACHINE] = VENDMACHINE__STATIC; dynamictostatic[VENDMACHINEBROKE] = VENDMACHINEBROKE__STATIC; dynamictostatic[COLAMACHINE] = COLAMACHINE__STATIC; dynamictostatic[COLAMACHINEBROKE] = COLAMACHINEBROKE__STATIC; dynamictostatic[CRANEPOLE] = CRANEPOLE__STATIC; dynamictostatic[CRANE] = CRANE__STATIC; dynamictostatic[BARBROKE] = BARBROKE__STATIC; dynamictostatic[BLOODPOOL] = BLOODPOOL__STATIC; dynamictostatic[NUKEBARREL] = NUKEBARREL__STATIC; dynamictostatic[NUKEBARRELDENTED] = NUKEBARRELDENTED__STATIC; dynamictostatic[NUKEBARRELLEAKED] = NUKEBARRELLEAKED__STATIC; dynamictostatic[CANWITHSOMETHING] = CANWITHSOMETHING__STATIC; dynamictostatic[MONEY] = MONEY__STATIC; dynamictostatic[BANNER] = BANNER__STATIC; dynamictostatic[EXPLODINGBARREL] = EXPLODINGBARREL__STATIC; dynamictostatic[EXPLODINGBARREL2] = EXPLODINGBARREL2__STATIC; dynamictostatic[FIREBARREL] = FIREBARREL__STATIC; dynamictostatic[SEENINE] = SEENINE__STATIC; dynamictostatic[SEENINEDEAD] = SEENINEDEAD__STATIC; dynamictostatic[STEAM] = STEAM__STATIC; dynamictostatic[CEILINGSTEAM] = CEILINGSTEAM__STATIC; dynamictostatic[PIPE6B] = PIPE6B__STATIC; dynamictostatic[TRANSPORTERBEAM] = TRANSPORTERBEAM__STATIC; dynamictostatic[RAT] = RAT__STATIC; dynamictostatic[TRASH] = TRASH__STATIC; dynamictostatic[FEMPIC1] = FEMPIC1__STATIC; dynamictostatic[FEMPIC2] = FEMPIC2__STATIC; dynamictostatic[BLANKSCREEN] = BLANKSCREEN__STATIC; dynamictostatic[PODFEM1] = PODFEM1__STATIC; dynamictostatic[FEMPIC3] = FEMPIC3__STATIC; dynamictostatic[FEMPIC4] = FEMPIC4__STATIC; dynamictostatic[FEM1] = FEM1__STATIC; dynamictostatic[FEM2] = FEM2__STATIC; dynamictostatic[FEM3] = FEM3__STATIC; dynamictostatic[FEM5] = FEM5__STATIC; dynamictostatic[BLOODYPOLE] = BLOODYPOLE__STATIC; dynamictostatic[FEM4] = FEM4__STATIC; dynamictostatic[FEM6] = FEM6__STATIC; dynamictostatic[FEM6PAD] = FEM6PAD__STATIC; dynamictostatic[FEM8] = FEM8__STATIC; dynamictostatic[HELECOPT] = HELECOPT__STATIC; dynamictostatic[FETUSJIB] = FETUSJIB__STATIC; dynamictostatic[HOLODUKE] = HOLODUKE__STATIC; dynamictostatic[SPACEMARINE] = SPACEMARINE__STATIC; dynamictostatic[INDY] = INDY__STATIC; dynamictostatic[FETUS] = FETUS__STATIC; dynamictostatic[FETUSBROKE] = FETUSBROKE__STATIC; dynamictostatic[MONK] = MONK__STATIC; dynamictostatic[LUKE] = LUKE__STATIC; dynamictostatic[COOLEXPLOSION1] = COOLEXPLOSION1__STATIC; dynamictostatic[WATERSPLASH2] = WATERSPLASH2__STATIC; dynamictostatic[FIREVASE] = FIREVASE__STATIC; dynamictostatic[SCRATCH] = SCRATCH__STATIC; dynamictostatic[FEM7] = FEM7__STATIC; dynamictostatic[APLAYERTOP] = APLAYERTOP__STATIC; dynamictostatic[APLAYER] = APLAYER__STATIC; dynamictostatic[PLAYERONWATER] = PLAYERONWATER__STATIC; dynamictostatic[DUKELYINGDEAD] = DUKELYINGDEAD__STATIC; dynamictostatic[DUKETORSO] = DUKETORSO__STATIC; dynamictostatic[DUKEGUN] = DUKEGUN__STATIC; dynamictostatic[DUKELEG] = DUKELEG__STATIC; dynamictostatic[SHARK] = SHARK__STATIC; dynamictostatic[BLOOD] = BLOOD__STATIC; dynamictostatic[FIRELASER] = FIRELASER__STATIC; dynamictostatic[TRANSPORTERSTAR] = TRANSPORTERSTAR__STATIC; dynamictostatic[SPIT] = SPIT__STATIC; dynamictostatic[LOOGIE] = LOOGIE__STATIC; dynamictostatic[FIST] = FIST__STATIC; dynamictostatic[FREEZEBLAST] = FREEZEBLAST__STATIC; dynamictostatic[DEVISTATORBLAST] = DEVISTATORBLAST__STATIC; dynamictostatic[SHRINKSPARK] = SHRINKSPARK__STATIC; dynamictostatic[TONGUE] = TONGUE__STATIC; dynamictostatic[MORTER] = MORTER__STATIC; dynamictostatic[SHRINKEREXPLOSION] = SHRINKEREXPLOSION__STATIC; dynamictostatic[RADIUSEXPLOSION] = RADIUSEXPLOSION__STATIC; dynamictostatic[FORCERIPPLE] = FORCERIPPLE__STATIC; dynamictostatic[LIZTROOP] = LIZTROOP__STATIC; dynamictostatic[LIZTROOPRUNNING] = LIZTROOPRUNNING__STATIC; dynamictostatic[LIZTROOPSTAYPUT] = LIZTROOPSTAYPUT__STATIC; dynamictostatic[LIZTOP] = LIZTOP__STATIC; dynamictostatic[LIZTROOPSHOOT] = LIZTROOPSHOOT__STATIC; dynamictostatic[LIZTROOPJETPACK] = LIZTROOPJETPACK__STATIC; dynamictostatic[LIZTROOPDSPRITE] = LIZTROOPDSPRITE__STATIC; dynamictostatic[LIZTROOPONTOILET] = LIZTROOPONTOILET__STATIC; dynamictostatic[LIZTROOPJUSTSIT] = LIZTROOPJUSTSIT__STATIC; dynamictostatic[LIZTROOPDUCKING] = LIZTROOPDUCKING__STATIC; dynamictostatic[HEADJIB1] = HEADJIB1__STATIC; dynamictostatic[ARMJIB1] = ARMJIB1__STATIC; dynamictostatic[LEGJIB1] = LEGJIB1__STATIC; dynamictostatic[CANNONBALL] = CANNONBALL__STATIC; dynamictostatic[OCTABRAIN] = OCTABRAIN__STATIC; dynamictostatic[OCTABRAINSTAYPUT] = OCTABRAINSTAYPUT__STATIC; dynamictostatic[OCTATOP] = OCTATOP__STATIC; dynamictostatic[OCTADEADSPRITE] = OCTADEADSPRITE__STATIC; dynamictostatic[INNERJAW] = INNERJAW__STATIC; dynamictostatic[DRONE] = DRONE__STATIC; dynamictostatic[EXPLOSION2] = EXPLOSION2__STATIC; dynamictostatic[COMMANDER] = COMMANDER__STATIC; dynamictostatic[COMMANDERSTAYPUT] = COMMANDERSTAYPUT__STATIC; dynamictostatic[RECON] = RECON__STATIC; dynamictostatic[TANK] = TANK__STATIC; dynamictostatic[PIGCOP] = PIGCOP__STATIC; dynamictostatic[PIGCOPSTAYPUT] = PIGCOPSTAYPUT__STATIC; dynamictostatic[PIGCOPDIVE] = PIGCOPDIVE__STATIC; dynamictostatic[PIGCOPDEADSPRITE] = PIGCOPDEADSPRITE__STATIC; dynamictostatic[PIGTOP] = PIGTOP__STATIC; dynamictostatic[LIZMAN] = LIZMAN__STATIC; dynamictostatic[LIZMANSTAYPUT] = LIZMANSTAYPUT__STATIC; dynamictostatic[LIZMANSPITTING] = LIZMANSPITTING__STATIC; dynamictostatic[LIZMANFEEDING] = LIZMANFEEDING__STATIC; dynamictostatic[LIZMANJUMP] = LIZMANJUMP__STATIC; dynamictostatic[LIZMANDEADSPRITE] = LIZMANDEADSPRITE__STATIC; dynamictostatic[FECES] = FECES__STATIC; dynamictostatic[LIZMANHEAD1] = LIZMANHEAD1__STATIC; dynamictostatic[LIZMANARM1] = LIZMANARM1__STATIC; dynamictostatic[LIZMANLEG1] = LIZMANLEG1__STATIC; dynamictostatic[EXPLOSION2BOT] = EXPLOSION2BOT__STATIC; dynamictostatic[USERWEAPON] = USERWEAPON__STATIC; dynamictostatic[HEADERBAR] = HEADERBAR__STATIC; dynamictostatic[JIBS1] = JIBS1__STATIC; dynamictostatic[JIBS2] = JIBS2__STATIC; dynamictostatic[JIBS3] = JIBS3__STATIC; dynamictostatic[JIBS4] = JIBS4__STATIC; dynamictostatic[JIBS5] = JIBS5__STATIC; dynamictostatic[BURNING] = BURNING__STATIC; dynamictostatic[FIRE] = FIRE__STATIC; dynamictostatic[JIBS6] = JIBS6__STATIC; dynamictostatic[BLOODSPLAT1] = BLOODSPLAT1__STATIC; dynamictostatic[BLOODSPLAT3] = BLOODSPLAT3__STATIC; dynamictostatic[BLOODSPLAT2] = BLOODSPLAT2__STATIC; dynamictostatic[BLOODSPLAT4] = BLOODSPLAT4__STATIC; dynamictostatic[OOZ] = OOZ__STATIC; dynamictostatic[OOZ2] = OOZ2__STATIC; dynamictostatic[WALLBLOOD1] = WALLBLOOD1__STATIC; dynamictostatic[WALLBLOOD2] = WALLBLOOD2__STATIC; dynamictostatic[WALLBLOOD3] = WALLBLOOD3__STATIC; dynamictostatic[WALLBLOOD4] = WALLBLOOD4__STATIC; dynamictostatic[WALLBLOOD5] = WALLBLOOD5__STATIC; dynamictostatic[WALLBLOOD6] = WALLBLOOD6__STATIC; dynamictostatic[WALLBLOOD7] = WALLBLOOD7__STATIC; dynamictostatic[WALLBLOOD8] = WALLBLOOD8__STATIC; dynamictostatic[BURNING2] = BURNING2__STATIC; dynamictostatic[FIRE2] = FIRE2__STATIC; dynamictostatic[CRACKKNUCKLES] = CRACKKNUCKLES__STATIC; dynamictostatic[SMALLSMOKE] = SMALLSMOKE__STATIC; dynamictostatic[SMALLSMOKEMAKER] = SMALLSMOKEMAKER__STATIC; dynamictostatic[FLOORFLAME] = FLOORFLAME__STATIC; dynamictostatic[ROTATEGUN] = ROTATEGUN__STATIC; dynamictostatic[GREENSLIME] = GREENSLIME__STATIC; dynamictostatic[WATERDRIPSPLASH] = WATERDRIPSPLASH__STATIC; dynamictostatic[SCRAP6] = SCRAP6__STATIC; dynamictostatic[SCRAP1] = SCRAP1__STATIC; dynamictostatic[SCRAP2] = SCRAP2__STATIC; dynamictostatic[SCRAP3] = SCRAP3__STATIC; dynamictostatic[SCRAP4] = SCRAP4__STATIC; dynamictostatic[SCRAP5] = SCRAP5__STATIC; dynamictostatic[ORGANTIC] = ORGANTIC__STATIC; dynamictostatic[BETAVERSION] = BETAVERSION__STATIC; dynamictostatic[PLAYERISHERE] = PLAYERISHERE__STATIC; dynamictostatic[PLAYERWASHERE] = PLAYERWASHERE__STATIC; dynamictostatic[SELECTDIR] = SELECTDIR__STATIC; dynamictostatic[F1HELP] = F1HELP__STATIC; dynamictostatic[NOTCHON] = NOTCHON__STATIC; dynamictostatic[NOTCHOFF] = NOTCHOFF__STATIC; dynamictostatic[GROWSPARK] = GROWSPARK__STATIC; dynamictostatic[DUKEICON] = DUKEICON__STATIC; dynamictostatic[BADGUYICON] = BADGUYICON__STATIC; dynamictostatic[FOODICON] = FOODICON__STATIC; dynamictostatic[GETICON] = GETICON__STATIC; dynamictostatic[MENUSCREEN] = MENUSCREEN__STATIC; dynamictostatic[MENUBAR] = MENUBAR__STATIC; dynamictostatic[KILLSICON] = KILLSICON__STATIC; dynamictostatic[FIRSTAID_ICON] = FIRSTAID_ICON__STATIC; dynamictostatic[HEAT_ICON] = HEAT_ICON__STATIC; dynamictostatic[BOTTOMSTATUSBAR] = BOTTOMSTATUSBAR__STATIC; dynamictostatic[BOOT_ICON] = BOOT_ICON__STATIC; dynamictostatic[FRAGBAR] = FRAGBAR__STATIC; dynamictostatic[JETPACK_ICON] = JETPACK_ICON__STATIC; dynamictostatic[AIRTANK_ICON] = AIRTANK_ICON__STATIC; dynamictostatic[STEROIDS_ICON] = STEROIDS_ICON__STATIC; dynamictostatic[HOLODUKE_ICON] = HOLODUKE_ICON__STATIC; dynamictostatic[ACCESS_ICON] = ACCESS_ICON__STATIC; dynamictostatic[DIGITALNUM] = DIGITALNUM__STATIC; dynamictostatic[DUKECAR] = DUKECAR__STATIC; dynamictostatic[CAMCORNER] = CAMCORNER__STATIC; dynamictostatic[CAMLIGHT] = CAMLIGHT__STATIC; dynamictostatic[LOGO] = LOGO__STATIC; dynamictostatic[TITLE] = TITLE__STATIC; dynamictostatic[NUKEWARNINGICON] = NUKEWARNINGICON__STATIC; dynamictostatic[MOUSECURSOR] = MOUSECURSOR__STATIC; dynamictostatic[SLIDEBAR] = SLIDEBAR__STATIC; dynamictostatic[DREALMS] = DREALMS__STATIC; dynamictostatic[BETASCREEN] = BETASCREEN__STATIC; dynamictostatic[WINDOWBORDER1] = WINDOWBORDER1__STATIC; dynamictostatic[TEXTBOX] = TEXTBOX__STATIC; dynamictostatic[WINDOWBORDER2] = WINDOWBORDER2__STATIC; dynamictostatic[DUKENUKEM] = DUKENUKEM__STATIC; dynamictostatic[THREEDEE] = THREEDEE__STATIC; dynamictostatic[INGAMEDUKETHREEDEE] = INGAMEDUKETHREEDEE__STATIC; dynamictostatic[TENSCREEN] = TENSCREEN__STATIC; dynamictostatic[PLUTOPAKSPRITE] = PLUTOPAKSPRITE__STATIC; dynamictostatic[DEVISTATOR] = DEVISTATOR__STATIC; dynamictostatic[KNEE] = KNEE__STATIC; dynamictostatic[CROSSHAIR] = CROSSHAIR__STATIC; dynamictostatic[FIRSTGUN] = FIRSTGUN__STATIC; dynamictostatic[FIRSTGUNRELOAD] = FIRSTGUNRELOAD__STATIC; dynamictostatic[FALLINGCLIP] = FALLINGCLIP__STATIC; dynamictostatic[CLIPINHAND] = CLIPINHAND__STATIC; dynamictostatic[HAND] = HAND__STATIC; dynamictostatic[SHELL] = SHELL__STATIC; dynamictostatic[SHOTGUNSHELL] = SHOTGUNSHELL__STATIC; dynamictostatic[CHAINGUN] = CHAINGUN__STATIC; dynamictostatic[RPGGUN] = RPGGUN__STATIC; dynamictostatic[RPGMUZZLEFLASH] = RPGMUZZLEFLASH__STATIC; dynamictostatic[FREEZE] = FREEZE__STATIC; dynamictostatic[CATLITE] = CATLITE__STATIC; dynamictostatic[SHRINKER] = SHRINKER__STATIC; dynamictostatic[HANDHOLDINGLASER] = HANDHOLDINGLASER__STATIC; dynamictostatic[TRIPBOMB] = TRIPBOMB__STATIC; dynamictostatic[LASERLINE] = LASERLINE__STATIC; dynamictostatic[HANDHOLDINGACCESS] = HANDHOLDINGACCESS__STATIC; dynamictostatic[HANDREMOTE] = HANDREMOTE__STATIC; dynamictostatic[HANDTHROW] = HANDTHROW__STATIC; dynamictostatic[TIP] = TIP__STATIC; dynamictostatic[GLAIR] = GLAIR__STATIC; dynamictostatic[SCUBAMASK] = SCUBAMASK__STATIC; dynamictostatic[SPACEMASK] = SPACEMASK__STATIC; dynamictostatic[FORCESPHERE] = FORCESPHERE__STATIC; dynamictostatic[SHOTSPARK1] = SHOTSPARK1__STATIC; dynamictostatic[RPG] = RPG__STATIC; dynamictostatic[LASERSITE] = LASERSITE__STATIC; dynamictostatic[SHOTGUN] = SHOTGUN__STATIC; dynamictostatic[BOSS1] = BOSS1__STATIC; dynamictostatic[BOSS1STAYPUT] = BOSS1STAYPUT__STATIC; dynamictostatic[BOSS1SHOOT] = BOSS1SHOOT__STATIC; dynamictostatic[BOSS1LOB] = BOSS1LOB__STATIC; dynamictostatic[BOSSTOP] = BOSSTOP__STATIC; dynamictostatic[BOSS2] = BOSS2__STATIC; dynamictostatic[BOSS3] = BOSS3__STATIC; dynamictostatic[SPINNINGNUKEICON] = SPINNINGNUKEICON__STATIC; dynamictostatic[BIGFNTCURSOR] = BIGFNTCURSOR__STATIC; dynamictostatic[SMALLFNTCURSOR] = SMALLFNTCURSOR__STATIC; dynamictostatic[STARTALPHANUM] = STARTALPHANUM__STATIC; dynamictostatic[ENDALPHANUM] = ENDALPHANUM__STATIC; dynamictostatic[BIGALPHANUM] = BIGALPHANUM__STATIC; dynamictostatic[BIGPERIOD] = BIGPERIOD__STATIC; dynamictostatic[BIGCOMMA] = BIGCOMMA__STATIC; dynamictostatic[BIGX] = BIGX__STATIC; dynamictostatic[BIGQ] = BIGQ__STATIC; dynamictostatic[BIGSEMI] = BIGSEMI__STATIC; dynamictostatic[BIGCOLIN] = BIGCOLIN__STATIC; dynamictostatic[THREEBYFIVE] = THREEBYFIVE__STATIC; dynamictostatic[BIGAPPOS] = BIGAPPOS__STATIC; dynamictostatic[BLANK] = BLANK__STATIC; dynamictostatic[MINIFONT] = MINIFONT__STATIC; dynamictostatic[BUTTON1] = BUTTON1__STATIC; dynamictostatic[GLASS3] = GLASS3__STATIC; dynamictostatic[RESPAWNMARKERRED] = RESPAWNMARKERRED__STATIC; dynamictostatic[RESPAWNMARKERYELLOW] = RESPAWNMARKERYELLOW__STATIC; dynamictostatic[RESPAWNMARKERGREEN] = RESPAWNMARKERGREEN__STATIC; dynamictostatic[BONUSSCREEN] = BONUSSCREEN__STATIC; dynamictostatic[VIEWBORDER] = VIEWBORDER__STATIC; dynamictostatic[VICTORY1] = VICTORY1__STATIC; dynamictostatic[ORDERING] = ORDERING__STATIC; dynamictostatic[TEXTSTORY] = TEXTSTORY__STATIC; dynamictostatic[LOADSCREEN] = LOADSCREEN__STATIC; dynamictostatic[BORNTOBEWILDSCREEN] = BORNTOBEWILDSCREEN__STATIC; dynamictostatic[BLIMP] = BLIMP__STATIC; dynamictostatic[FEM9] = FEM9__STATIC; dynamictostatic[FOOTPRINT] = FOOTPRINT__STATIC; dynamictostatic[POOP] = POOP__STATIC; dynamictostatic[FRAMEEFFECT1] = FRAMEEFFECT1__STATIC; dynamictostatic[FRAMEEFFECT1_13] = FRAMEEFFECT1_13__STATIC; dynamictostatic[PANNEL3] = PANNEL3__STATIC; dynamictostatic[SCREENBREAK14] = SCREENBREAK14__STATIC; dynamictostatic[SCREENBREAK15] = SCREENBREAK15__STATIC; dynamictostatic[SCREENBREAK19] = SCREENBREAK19__STATIC; dynamictostatic[SCREENBREAK16] = SCREENBREAK16__STATIC; dynamictostatic[SCREENBREAK17] = SCREENBREAK17__STATIC; dynamictostatic[SCREENBREAK18] = SCREENBREAK18__STATIC; dynamictostatic[W_TECHWALL11] = W_TECHWALL11__STATIC; dynamictostatic[W_TECHWALL12] = W_TECHWALL12__STATIC; dynamictostatic[W_TECHWALL13] = W_TECHWALL13__STATIC; dynamictostatic[W_TECHWALL14] = W_TECHWALL14__STATIC; dynamictostatic[W_TECHWALL5] = W_TECHWALL5__STATIC; dynamictostatic[W_TECHWALL6] = W_TECHWALL6__STATIC; dynamictostatic[W_TECHWALL7] = W_TECHWALL7__STATIC; dynamictostatic[W_TECHWALL8] = W_TECHWALL8__STATIC; dynamictostatic[W_TECHWALL9] = W_TECHWALL9__STATIC; dynamictostatic[BPANNEL3] = BPANNEL3__STATIC; dynamictostatic[W_HITTECHWALL16] = W_HITTECHWALL16__STATIC; dynamictostatic[W_HITTECHWALL10] = W_HITTECHWALL10__STATIC; dynamictostatic[W_HITTECHWALL15] = W_HITTECHWALL15__STATIC; dynamictostatic[W_MILKSHELF] = W_MILKSHELF__STATIC; dynamictostatic[W_MILKSHELFBROKE] = W_MILKSHELFBROKE__STATIC; dynamictostatic[PURPLELAVA] = PURPLELAVA__STATIC; dynamictostatic[LAVABUBBLE] = LAVABUBBLE__STATIC; dynamictostatic[DUKECUTOUT] = DUKECUTOUT__STATIC; dynamictostatic[TARGET] = TARGET__STATIC; dynamictostatic[GUNPOWDERBARREL] = GUNPOWDERBARREL__STATIC; dynamictostatic[DUCK] = DUCK__STATIC; dynamictostatic[HATRACK] = HATRACK__STATIC; dynamictostatic[DESKLAMP] = DESKLAMP__STATIC; dynamictostatic[COFFEEMACHINE] = COFFEEMACHINE__STATIC; dynamictostatic[CUPS] = CUPS__STATIC; dynamictostatic[GAVALS] = GAVALS__STATIC; dynamictostatic[GAVALS2] = GAVALS2__STATIC; dynamictostatic[POLICELIGHTPOLE] = POLICELIGHTPOLE__STATIC; dynamictostatic[FLOORBASKET] = FLOORBASKET__STATIC; dynamictostatic[PUKE] = PUKE__STATIC; dynamictostatic[DOORTILE23] = DOORTILE23__STATIC; dynamictostatic[TOPSECRET] = TOPSECRET__STATIC; dynamictostatic[SPEAKER] = SPEAKER__STATIC; dynamictostatic[TEDDYBEAR] = TEDDYBEAR__STATIC; dynamictostatic[ROBOTDOG] = ROBOTDOG__STATIC; dynamictostatic[ROBOTPIRATE] = ROBOTPIRATE__STATIC; dynamictostatic[ROBOTMOUSE] = ROBOTMOUSE__STATIC; dynamictostatic[MAIL] = MAIL__STATIC; dynamictostatic[MAILBAG] = MAILBAG__STATIC; dynamictostatic[HOTMEAT] = HOTMEAT__STATIC; dynamictostatic[COFFEEMUG] = COFFEEMUG__STATIC; dynamictostatic[DONUTS2] = DONUTS2__STATIC; dynamictostatic[TRIPODCAMERA] = TRIPODCAMERA__STATIC; dynamictostatic[METER] = METER__STATIC; dynamictostatic[DESKPHONE] = DESKPHONE__STATIC; dynamictostatic[GUMBALLMACHINE] = GUMBALLMACHINE__STATIC; dynamictostatic[GUMBALLMACHINEBROKE] = GUMBALLMACHINEBROKE__STATIC; dynamictostatic[PAPER] = PAPER__STATIC; dynamictostatic[MACE] = MACE__STATIC; dynamictostatic[GENERICPOLE2] = GENERICPOLE2__STATIC; dynamictostatic[XXXSTACY] = XXXSTACY__STATIC; dynamictostatic[WETFLOOR] = WETFLOOR__STATIC; dynamictostatic[BROOM] = BROOM__STATIC; dynamictostatic[MOP] = MOP__STATIC; dynamictostatic[LETTER] = LETTER__STATIC; dynamictostatic[PIRATE1A] = PIRATE1A__STATIC; dynamictostatic[PIRATE4A] = PIRATE4A__STATIC; dynamictostatic[PIRATE2A] = PIRATE2A__STATIC; dynamictostatic[PIRATE5A] = PIRATE5A__STATIC; dynamictostatic[PIRATE3A] = PIRATE3A__STATIC; dynamictostatic[PIRATE6A] = PIRATE6A__STATIC; dynamictostatic[PIRATEHALF] = PIRATEHALF__STATIC; dynamictostatic[CHESTOFGOLD] = CHESTOFGOLD__STATIC; dynamictostatic[SIDEBOLT1] = SIDEBOLT1__STATIC; dynamictostatic[FOODOBJECT1] = FOODOBJECT1__STATIC; dynamictostatic[FOODOBJECT2] = FOODOBJECT2__STATIC; dynamictostatic[FOODOBJECT3] = FOODOBJECT3__STATIC; dynamictostatic[FOODOBJECT4] = FOODOBJECT4__STATIC; dynamictostatic[FOODOBJECT5] = FOODOBJECT5__STATIC; dynamictostatic[FOODOBJECT6] = FOODOBJECT6__STATIC; dynamictostatic[FOODOBJECT7] = FOODOBJECT7__STATIC; dynamictostatic[FOODOBJECT8] = FOODOBJECT8__STATIC; dynamictostatic[FOODOBJECT9] = FOODOBJECT9__STATIC; dynamictostatic[FOODOBJECT10] = FOODOBJECT10__STATIC; dynamictostatic[FOODOBJECT11] = FOODOBJECT11__STATIC; dynamictostatic[FOODOBJECT12] = FOODOBJECT12__STATIC; dynamictostatic[FOODOBJECT13] = FOODOBJECT13__STATIC; dynamictostatic[FOODOBJECT14] = FOODOBJECT14__STATIC; dynamictostatic[FOODOBJECT15] = FOODOBJECT15__STATIC; dynamictostatic[FOODOBJECT16] = FOODOBJECT16__STATIC; dynamictostatic[FOODOBJECT17] = FOODOBJECT17__STATIC; dynamictostatic[FOODOBJECT18] = FOODOBJECT18__STATIC; dynamictostatic[FOODOBJECT19] = FOODOBJECT19__STATIC; dynamictostatic[FOODOBJECT20] = FOODOBJECT20__STATIC; dynamictostatic[HEADLAMP] = HEADLAMP__STATIC; dynamictostatic[TAMPON] = TAMPON__STATIC; dynamictostatic[SKINNEDCHICKEN] = SKINNEDCHICKEN__STATIC; dynamictostatic[FEATHEREDCHICKEN] = FEATHEREDCHICKEN__STATIC; dynamictostatic[ROBOTDOG2] = ROBOTDOG2__STATIC; dynamictostatic[JOLLYMEAL] = JOLLYMEAL__STATIC; dynamictostatic[DUKEBURGER] = DUKEBURGER__STATIC; dynamictostatic[SHOPPINGCART] = SHOPPINGCART__STATIC; dynamictostatic[CANWITHSOMETHING2] = CANWITHSOMETHING2__STATIC; dynamictostatic[CANWITHSOMETHING3] = CANWITHSOMETHING3__STATIC; dynamictostatic[CANWITHSOMETHING4] = CANWITHSOMETHING4__STATIC; dynamictostatic[SNAKEP] = SNAKEP__STATIC; dynamictostatic[DOLPHIN1] = DOLPHIN1__STATIC; dynamictostatic[DOLPHIN2] = DOLPHIN2__STATIC; dynamictostatic[NEWBEAST] = NEWBEAST__STATIC; dynamictostatic[NEWBEASTSTAYPUT] = NEWBEASTSTAYPUT__STATIC; dynamictostatic[NEWBEASTJUMP] = NEWBEASTJUMP__STATIC; dynamictostatic[NEWBEASTHANG] = NEWBEASTHANG__STATIC; dynamictostatic[NEWBEASTHANGDEAD] = NEWBEASTHANGDEAD__STATIC; dynamictostatic[BOSS4] = BOSS4__STATIC; dynamictostatic[BOSS4STAYPUT] = BOSS4STAYPUT__STATIC; dynamictostatic[FEM10] = FEM10__STATIC; dynamictostatic[TOUGHGAL] = TOUGHGAL__STATIC; dynamictostatic[MAN] = MAN__STATIC; dynamictostatic[MAN2] = MAN2__STATIC; dynamictostatic[WOMAN] = WOMAN__STATIC; dynamictostatic[PLEASEWAIT] = PLEASEWAIT__STATIC; dynamictostatic[NATURALLIGHTNING] = NATURALLIGHTNING__STATIC; dynamictostatic[WEATHERWARN] = WEATHERWARN__STATIC; dynamictostatic[DUKETAG] = DUKETAG__STATIC; dynamictostatic[SIGN1] = SIGN1__STATIC; dynamictostatic[SIGN2] = SIGN2__STATIC; dynamictostatic[JURYGUY] = JURYGUY__STATIC; dynamictostatic[RESERVEDSLOT1] = RESERVEDSLOT1__STATIC; dynamictostatic[RESERVEDSLOT2] = RESERVEDSLOT2__STATIC; dynamictostatic[RESERVEDSLOT3] = RESERVEDSLOT3__STATIC; dynamictostatic[RESERVEDSLOT4] = RESERVEDSLOT4__STATIC; dynamictostatic[RESERVEDSLOT5] = RESERVEDSLOT5__STATIC; dynamictostatic[RESERVEDSLOT6] = RESERVEDSLOT6__STATIC; dynamictostatic[RESERVEDSLOT7] = RESERVEDSLOT7__STATIC; dynamictostatic[RESERVEDSLOT8] = RESERVEDSLOT8__STATIC; dynamictostatic[RESERVEDSLOT9] = RESERVEDSLOT9__STATIC; dynamictostatic[RESERVEDSLOT10] = RESERVEDSLOT10__STATIC; dynamictostatic[RESERVEDSLOT11] = RESERVEDSLOT11__STATIC; dynamictostatic[RESERVEDSLOT12] = RESERVEDSLOT12__STATIC; weaponsandammosprites[0] = RPGSPRITE; weaponsandammosprites[1] = CHAINGUNSPRITE; weaponsandammosprites[2] = DEVISTATORAMMO; weaponsandammosprites[3] = RPGAMMO; weaponsandammosprites[4] = RPGAMMO; weaponsandammosprites[5] = JETPACK; weaponsandammosprites[6] = SHIELD; weaponsandammosprites[7] = FIRSTAID; weaponsandammosprites[8] = STEROIDS; weaponsandammosprites[9] = RPGAMMO; weaponsandammosprites[10] = RPGAMMO; weaponsandammosprites[11] = RPGSPRITE; weaponsandammosprites[12] = RPGAMMO; weaponsandammosprites[13] = FREEZESPRITE; weaponsandammosprites[14] = FREEZEAMMO; weapon_sprites[0] = KNEE; weapon_sprites[1] = FIRSTGUNSPRITE; weapon_sprites[2] = SHOTGUNSPRITE; weapon_sprites[3] = CHAINGUNSPRITE; weapon_sprites[4] = RPGSPRITE; weapon_sprites[5] = HEAVYHBOMB; weapon_sprites[6] = SHRINKERSPRITE; weapon_sprites[7] = DEVISTATORSPRITE; weapon_sprites[8] = TRIPBOMBSPRITE; weapon_sprites[9] = FREEZESPRITE; weapon_sprites[10] = HEAVYHBOMB; weapon_sprites[11] = SHRINKERSPRITE; } /* void readnames() { char buffer[1024], *p, *name, *number, *endptr; int num, syms=0, line=0, a; BFILE *fp; fp = fopenfrompath("NAMES.H","r"); if (!fp) { if ((fp = fopenfrompath("names.h","r")) == NULL) { initprintf("Failed to open NAMES.H\n"); return; } } //clearbufbyte(names, sizeof(names), 0); //memset(names,0,sizeof(names)); initprintf("Loading NAMES.H\n"); while (Bfgets(buffer, 1024, fp)) { a = Bstrlen(buffer); if (a >= 1) { if (a > 1) if (buffer[a-2] == '\r') buffer[a-2] = 0; if (buffer[a-1] == '\n') buffer[a-1] = 0; } p = buffer; line++; while (*p == 32) p++; if (*p == 0) continue; // blank line if (*p == '#') { p++; while (*p == 32) p++; if (*p == 0) continue; // null directive else if (!Bstrncmp(p, "define ", 7)) { // #define_... p += 7; while (*p == 32) p++; if (*p == 0) { initprintf("Error: Malformed #define at line %d\n", line-1); continue; } name = p; while (*p != 32 && *p != 0) p++; if (*p == 32) { *(p++) = 0; while (*p == 32) p++; if (*p == 0) { // #define_NAME with no number initprintf("Error: No number given for name \"%s\" (line %d)\n", name, line-1); continue; } number = p; while (*p != 0) p++; if (*p != 0) *p = 0; // add to list num = Bstrtol(number, &endptr, 10); if (*endptr != 0) { p = endptr; goto badline; } //initprintf("Grokked \"%s\" -> \"%d\"\n", name, num); if (num < 0 || num >= MAXTILES) { initprintf("Error: Constant %d for name \"%s\" out of range (line %d)\n", num, name, line-1); continue; } processnames(name,num); syms++; continue; } else { // #define_NAME with no number initprintf("Error: No number given for name \"%s\" (line %d)\n", name, line-1); continue; } } else goto badline; } else if (*p == '/') { if (*(p+1) == '/') continue; // comment } badline: initprintf("Error: Invalid statement found at character %d on line %d\n", (p-buffer), line-1); } initprintf("Read %d lines, loaded %d names.\n", line, syms); Bfclose(fp); } */