//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #ifndef __game_inline_c__ #define __game_inline_c__ #include "compat.h" #include "duke3d.h" #include "premap.h" #include "game.h" #include "game_inline.h" EXTERN_INLINE void G_SetStatusBarScale(int32_t sc) { ud.statusbarscale = clamp(sc, 36, 100); G_UpdateScreenArea(); } #endif