// Base services interface declaration // for the Build Engine // by Jonathon Fowler (jonof@edgenetwk.com) #ifndef __baselayer_h__ #define __baselayer_h__ #ifdef __cplusplus extern "C" { #endif extern int _buildargc; extern char **_buildargv; extern char quitevent, appactive; // NOTE: these are implemented in game-land so they may be overridden in game specific ways extern int startwin_open(void); extern int startwin_close(void); extern int startwin_puts(const char *); extern int startwin_settitle(const char *); extern int startwin_idle(void *); // video extern long xres, yres, bpp, fullscreen, bytesperline, imageSize, frameplace; extern char offscreenrendering; extern void (*baselayer_onvideomodechange)(int); #ifdef USE_OPENGL struct glinfo { const char *vendor; const char *renderer; const char *version; const char *extensions; float maxanisotropy; char bgra; char clamptoedge; char texcompr; char texnpot; char multisample; char nvmultisamplehint; }; extern struct glinfo glinfo; #endif extern char inputdevices; // keys #define KEYFIFOSIZ 64 extern char keystatus[256], keyfifo[KEYFIFOSIZ], keyfifoplc, keyfifoend; extern unsigned char keyasciififo[KEYFIFOSIZ], keyasciififoplc, keyasciififoend; // mouse extern long mousex, mousey, mouseb; // joystick extern long *joyaxis, *joyhat, joyb; extern char joyisgamepad, joynumaxes, joynumbuttons, joynumhats; extern long joyaxespresent; int initsystem(void); void uninitsystem(void); void initprintf(const char *, ...); void debugprintf(const char *,...); int handleevents(void); inline void idle(void); typedef void (*KeyPressCallback)(long,long); typedef void (*MousePressCallback)(long,long); typedef void (*JoyPressCallback)(long,long); int initinput(void); void uninitinput(void); void releaseallbuttons(void); void setkeypresscallback(void (*callback)(long,long)); void setmousepresscallback(void (*callback)(long,long)); void setjoypresscallback(void (*callback)(long,long)); const unsigned char *getkeyname(int num); const unsigned char *getjoyname(int what, int num); // what: 0=axis, 1=button, 2=hat unsigned char bgetchar(void); int bkbhit(void); void bflushchars(void); int initmouse(void); void uninitmouse(void); void grabmouse(char a); void readmousexy(long *x, long *y); void readmousebstatus(long *b); void setjoydeadzone(int axis, unsigned short dead, unsigned short satur); void getjoydeadzone(int axis, unsigned short *dead, unsigned short *satur); int inittimer(int); void uninittimer(void); void sampletimer(void); unsigned long getticks(void); int gettimerfreq(void); void (*installusertimercallback(void (*callback)(void)))(void); int checkvideomode(int *x, int *y, int c, int fs, int forced); int setvideomode(int x, int y, int c, int fs); void getvalidmodes(void); void resetvideomode(void); void begindrawing(void); void enddrawing(void); void showframe(int); int setpalette(int start, int num, char *dapal); //int getpalette(int start, int num, char *dapal); int setgamma(float ro, float go, float bo); int switchrendermethod(int,int); // 0 = software, 1 = opengl | bool = reinit int wm_msgbox(char *name, char *fmt, ...); int wm_ynbox(char *name, char *fmt, ...); void wm_setapptitle(char *name); // baselayer.c int baselayer_init(); #ifdef __cplusplus } #endif #endif // __baselayer_h__