#pragma once // This header collects all things printf. // EDuke32 had two totally separate output paths and all the added code from G/ZDoom uses yet another means. // Everything goes to the console now, but to avoid changing everything, this redirects all output to the console, with the proper settings. // Changing all this would mean altering over 1000 lines of code which would add a needless complication to merging from upstream. #if defined __GNUC__ || defined __clang__ # define ATTRIBUTE(attrlist) __attribute__(attrlist) #else # define ATTRIBUTE(attrlist) #endif // game print flags enum { PRINT_LOW, // pickup messages PRINT_MEDIUM, // death messages PRINT_HIGH, // critical messages PRINT_CHAT, // chat messages PRINT_TEAMCHAT, // chat messages from a teammate PRINT_LOG, // only to logfile PRINT_BOLD = 200, // What Printf_Bold used PRINT_TYPES = 1023, // Bitmask. PRINT_NOTIFY = 1024, // Flag - add to notify buffer PRINT_NOLOG = 2048, // Flag - do not print to log file }; enum { DMSG_OFF, // no developer messages. DMSG_ERROR, // general notification messages DMSG_WARNING, // warnings DMSG_NOTIFY, // general notification messages DMSG_SPAMMY, // for those who want to see everything, regardless of its usefulness. }; void I_Error(const char *fmt, ...) ATTRIBUTE((format(printf,1,2))); // This really could need some cleanup - the main problem is that it'd create // lots of potential for merge conflicts. int PrintString (int iprintlevel, const char *outline); int VPrintf(int printlevel, const char* format, va_list parms); int Printf (int printlevel, const char *format, ...) ATTRIBUTE((format(printf,2,3))); int Printf (const char *format, ...) ATTRIBUTE((format(printf,1,2))); int DPrintf (int level, const char *format, ...) ATTRIBUTE((format(printf,2,3))); void OSD_Printf(const char *format, ...) ATTRIBUTE((format(printf,1,2))); template inline void initprintf(const char *format, Args&&... args) //ATTRIBUTE((format(printf,1,2))) { OSD_Printf(format, std::forward(args)...); } // This was a define before - which should be avoided. Used by Shadow Warrior template inline void buildprintf(const char *format, Args&&... args) //ATTRIBUTE((format(printf,1,2))) { OSD_Printf(format, std::forward(args)...); } inline void initputs(const char *s) { PrintString(PRINT_HIGH, s); } inline void buildputs(const char *s) { PrintString(PRINT_HIGH, s); } void debugprintf(const char* f, ...); // Prints to the debugger's log.