/* ** buildtexture.cpp ** Handling Build textures ** **--------------------------------------------------------------------------- ** Copyright 2019 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "files.h" #include "zstring.h" #include "textures.h" #include "image.h" #include "cache1d.h" #include "baselayer.h" #include "palette.h" #include "m_crc32.h" #include "build.h" #include "gamecontrol.h" enum { MAXARTFILES_BASE = 200, MAXARTFILES_TOTAL = 220 }; extern char* palookup[]; BuildTiles TileFiles; //========================================================================== // // // //========================================================================== picanm_t tileConvertAnimFormat(int32_t const picanimraw) { // Unpack a 4 byte packed anim descriptor into the internal 5 byte format. picanm_t anm; anm.num = picanimraw & 63; anm.xofs = (picanimraw >> 8) & 255; anm.yofs = (picanimraw >> 16) & 255; anm.sf = ((picanimraw >> 24) & 15) | (picanimraw & 192); anm.extra = (picanimraw >> 28) & 15; return anm; } //========================================================================== // // Base class for Build tile textures // This needs a few subclasses for different use cases. // //========================================================================== FBitmap FTileTexture::GetBgraBitmap(const PalEntry* remap, int* ptrans) { FBitmap bmp; TArray buffer; bmp.Create(Size.x, Size.y); const uint8_t* ppix = Get8BitPixels(); if (!ppix) { // This is needed for tiles with a palette remap. buffer.Resize(Size.x * Size.y); Create8BitPixels(buffer.Data()); ppix = buffer.Data(); } if (ppix) bmp.CopyPixelData(0, 0, ppix, Size.x, Size.y, Size.y, 1, 0, remap); return bmp; } void FTileTexture::Create8BitPixels(uint8_t* buffer) { auto pix = Get8BitPixels(); if (pix) memcpy(buffer, pix, Size.x * Size.y); } //========================================================================== // // Tile textures are owned by their containing file object. // //========================================================================== FArtTile* GetTileTexture(const char* name, const TArray& backingstore, uint32_t offset, int width, int height, int picanm) { auto tex = new FArtTile(backingstore, offset, width, height, picanm); if (tex) { tex->SetName(name); } return tex; } //========================================================================== // // // //========================================================================== void BuildTiles::AddTile(int tilenum, FTexture* tex, bool permap) { assert(AllTiles.Find(tex) == AllTiles.Size() && AllMapTiles.Find(tex) == AllMapTiles.Size()); auto& array = permap ? AllMapTiles : AllTiles; array.Push(tex); tiles[tilenum] = tex; if (!permap) tilesbak[tilenum] = tex; } //=========================================================================== // // AddTiles // // Adds all the tiles in an artfile to the texture manager. // //=========================================================================== void BuildTiles::AddTiles (int firsttile, TArray& RawData, bool permap) { const uint8_t *tiles = RawData.Data(); // int numtiles = LittleLong(((uint32_t *)tiles)[1]); // This value is not reliable int tilestart = LittleLong(((int *)tiles)[2]); int tileend = LittleLong(((int *)tiles)[3]); const uint16_t *tilesizx = &((const uint16_t *)tiles)[8]; const uint16_t *tilesizy = &tilesizx[tileend - tilestart + 1]; const uint32_t *picanm = (const uint32_t *)&tilesizy[tileend - tilestart + 1]; const uint8_t *tiledata = (const uint8_t *)&picanm[tileend - tilestart + 1]; if (firsttile != -1) { tileend = tileend - tilestart + firsttile; tilestart = firsttile; } for (int i = tilestart; i <= tileend; ++i) { int pic = i - tilestart; int width = LittleShort(tilesizx[pic]); int height = LittleShort(tilesizy[pic]); uint32_t anm = LittleLong(picanm[pic]); int size = width*height; if (width <= 0 || height <= 0) continue; auto tex = GetTileTexture("", RawData, uint32_t(tiledata - tiles), width, height, anm); AddTile(i, tex); tiledata += size; } } //=========================================================================== // // CountTiles // // Returns the number of tiles provided by an artfile // //=========================================================================== int CountTiles (const char *fn, const uint8_t *RawData) { int version = LittleLong(*(uint32_t *)RawData); if (version != 1) { initprintf("%s: Invalid art file version. Must be 1, got %d\n", fn, version); return 0; } int tilestart = LittleLong(((uint32_t *)RawData)[2]); int tileend = LittleLong(((uint32_t *)RawData)[3]); if ((unsigned)tilestart >= MAXUSERTILES || (unsigned)tileend >= MAXUSERTILES) { initprintf("%s: Invalid tilestart or tileend\n", fn); return 0; } if (tileend < tilestart) { initprintf("%s: tileend < tilestart\n", fn); return 0; } return tileend >= tilestart ? tileend - tilestart + 1 : 0; } //=========================================================================== // // CloseAllMapArt // // Closes all per-map ART files // //=========================================================================== void BuildTiles::CloseAllMapArt() { AllMapTiles.DeleteAndClear(); PerMapArtFiles.DeleteAndClear(); } //=========================================================================== // // ClearTextureCache // // Deletes all hardware textures // //=========================================================================== void BuildTiles::ClearTextureCache(bool artonly) { for (auto tex : AllTiles) { tex->DeleteHardwareTextures(); } for (auto tex : AllMapTiles) { tex->DeleteHardwareTextures(); } if (!artonly) { decltype(textures)::Iterator it(textures); decltype(textures)::Pair* pair; while (it.NextPair(pair)) { pair->Value->DeleteHardwareTextures(); } } } void BuildTiles::InvalidateTile(int num) { if ((unsigned) num < MAXTILES) { auto tex = tiles[num]; tex->DeleteHardwareTextures(); for (auto &rep : tex->Hightiles) { for (auto &reptex : rep.faces) { if (reptex) reptex->DeleteHardwareTextures(); } } } } //=========================================================================== // // LoadArtFile // // Returns the number of tiles found. // // let's load everything into memory on startup. // Even for Ion Fury this will merely add 80 MB, because the engine already needs to cache the data, albeit in a compressed-per-lump form, // so its 100MB art file will only have a partial impact on memory. // //=========================================================================== int BuildTiles::LoadArtFile(const char *fn, bool mapart, int firsttile) { auto old = FindFile(fn); if (old >= ArtFiles.Size()) // Do not process if already loaded. { FileReader fr = fileSystem.OpenFileReader(fn, 0); if (fr.isOpen()) { auto artdata = fr.Read(); const uint8_t *artptr = artdata.Data(); if (artdata.Size() > 16) { if (memcmp(artptr, "BUILDART", 8) == 0) { artdata.Delete(0, 8); } // Only load the data if the header is present if (CountTiles(fn, artptr) > 0) { auto& descs = mapart ? PerMapArtFiles : ArtFiles; auto file = new BuildArtFile; descs.Push(file); file->filename = fn; file->RawData = std::move(artdata); AddTiles(firsttile, file->RawData, mapart); } } } else { //initprintf("%s: file not found\n", fn); return -1; } } else { // Reuse the old one but move it to the top. (better not.) //auto fd = std::move(ArtFiles[old]); //ArtFiles.Delete(old); //ArtFiles.Push(std::move(fd)); } return 0; } //========================================================================== // // // //========================================================================== void BuildTiles::LoadArtSet(const char* filename) { for (int index = 0; index < MAXARTFILES_BASE; index++) { FStringf fn(filename, index); LoadArtFile(fn, false); } for (auto& addart : addedArt) { LoadArtFile(addart, false); } } //========================================================================== // // Checks if a custom tile has alredy been added to the list. // For each tile index there may only be one replacement and its // type may never change! // // All these uses will need some review further down the line so that the texture manager's content is immutable. // //========================================================================== FTexture* BuildTiles::ValidateCustomTile(int tilenum, int type) { if (tilenum < 0 || tilenum >= MAXTILES) return nullptr; if (tiles[tilenum] != tilesbak[tilenum]) return nullptr; // no mucking around with map tiles. auto tile = tiles[tilenum]; if (tile && tile->GetUseType() == type) return tile; // already created if (tile->GetUseType() > FTexture::Art) return nullptr; // different custom type - cannot replace again. FTexture* replacement = nullptr; if (type == FTexture::Writable) { // Creates an empty writable tile. // Current use cases are: // Camera textures (should be made to be creatable by the hardware renderer instead of falling back on the software renderer.) // thumbnails for savegame and loadgame (should bypass the texture manager entirely.) // view tilting in the software renderer (this should just use a local buffer instead of relying on the texture manager.) // Movie playback (like thumbnails this should bypass the texture manager entirely.) // Blood's 'lens' effect (apparently MP only) - combination of a camera texture with a distortion map - should be made a shader effect to be applied to the camera texture. replacement = new FWritableTile; } else if (type == FTexture::Restorable) { // This is for modifying an existing tile. // It only gets used for the crosshair and a few specific effects: // A) the fire in Blood. // B) the pin display in Redneck Rampage's bowling lanes. // C) Exhumed's menu plus one special effect tile. // All of these effects should probably be redone without actual texture hacking... if (tile->GetWidth() == 0 || tile->GetHeight() == 0) return nullptr; // The base must have a size for this to work. // todo: invalidate hardware textures for tile. replacement = new FRestorableTile(tile); } else return nullptr; AddTile(tilenum, replacement); return replacement; } //========================================================================== // // global interface // //========================================================================== int32_t BuildTiles::artLoadFiles(const char* filename) { TileFiles.LoadArtSet(filename); memset(gotpic, 0, sizeof(gotpic)); return 0; } //========================================================================== // // Creates a tile for displaying custom content // //========================================================================== uint8_t* BuildTiles::tileCreate(int tilenum, int width, int height) { if (width <= 0 || height <= 0) return nullptr; auto tex = ValidateCustomTile(tilenum, FTexture::Writable); if (tex == nullptr) return nullptr; auto wtex = static_cast(tex); if (!wtex->Resize(width, height)) return nullptr; return tex->GetWritableBuffer(); } //========================================================================== // // Makes a tile writable - only used for a handful of special cases // (todo: Investigate how to get rid of this) // //========================================================================== uint8_t * BuildTiles::tileMakeWritable(int num) { auto tex = ValidateCustomTile(num, FTexture::Restorable); return tex ? tex->GetWritableBuffer() : nullptr; } //========================================================================== // // Sets user content for a tile. // This must copy the buffer to make sure that the renderer has the data, // even if processing is deferred. // // Only used by the movie players. // //========================================================================== void BuildTiles::tileSetExternal(int tilenum, int width, int height, uint8_t* data) { uint8_t* buffer = tileCreate(tilenum, width, height); if (buffer) memcpy(buffer, data, width * height); } //========================================================================== // // Returns checksum for a given tile // //========================================================================== int32_t tileCRC(int tileNum) { if ((unsigned)tileNum >= (unsigned)MAXTILES) return 0; auto tile = TileFiles.tiles[tileNum]; if (!tile ||tile->GetUseType() != FTexture::Art) return 0; // only consider original ART tiles. auto pixels = tile->Get8BitPixels(); if (!pixels) return 0; int size = tile->GetWidth() * tile->GetHeight(); if (size == 0) return 0; return crc32(0, (const Bytef*)pixels, size); } //========================================================================== // // Import a tile from an external image. // This has been signifcantly altered so it may not cover everything yet. // //========================================================================== int tileImportFromTexture(const char* fn, int tilenum, int alphacut, int istexture) { FTexture* tex = TileFiles.GetTexture(fn); if (tex == nullptr) return -1; tex->alphaThreshold = 255 - alphacut; int32_t xsiz = tex->GetWidth(), ysiz = tex->GetHeight(); if (xsiz <= 0 || ysiz <= 0) return -2; TileFiles.tiles[tilenum] = tex; #pragma message("tileImportFromTexture needs rework!") // Reminder so that this place isn't forgotten. //#if 0 // Does this make any difference when the texture gets *properly* inserted into the tile array? //if (istexture) tileSetHightileReplacement(tilenum, 0, fn, (float)(255 - alphacut) * (1.f / 255.f), 1.0f, 1.0f, 1.0, 1.0, 0); // At the moment this is the only way to load the texture. The texture creation code is not ready yet for downconverting an image. //#endif return 0; } //========================================================================== // // Copies a tile into another and optionally translates its palette. // //========================================================================== void tileCopy(int tile, int source, int pal, int xoffset, int yoffset, int flags) { // Todo. Since I do not know if some mod needs this it's of low priority now. // Let's get things working first. picanm_t* picanm = nullptr; picanm_t* sourceanm = nullptr; if (pal == -1 && tile == source) { // Only modify the picanm info. FTexture* tex = TileFiles.tiles[tile]; if (!tex) return; picanm = &tex->PicAnim; sourceanm = picanm; } else { if (source == -1) source = tile; FTexture* tex = TileFiles.tiles[source]; if (!tex) return; sourceanm = &tex->PicAnim; TArray buffer(tex->GetWidth() * tex->GetHeight(), true); tex->Create8BitPixels(buffer.Data()); if (pal != -1) { auto remap = palookup[pal]; for (auto& pixel : buffer) { pixel = palookup[pal][pixel]; } } tex = new FLooseTile(buffer, tex->GetWidth(), tex->GetHeight()); picanm = &tex->PicAnim; TileFiles.AddTile(tile, tex); } picanm->xofs = xoffset != -1024 ? clamp(xoffset, -128, 127) : sourceanm->xofs; picanm->yofs = yoffset != -1024 ? clamp(yoffset, -128, 127) : sourceanm->yofs; picanm->sf = (picanm->sf & ~PICANM_MISC_MASK) | (sourceanm->sf & PICANM_MISC_MASK) | flags; } //========================================================================== // // Clear map specific ART // //========================================================================== void artClearMapArt(void) { TileFiles.CloseAllMapArt(); memcpy(TileFiles.tiles, TileFiles.tilesbak, sizeof(TileFiles.tiles)); } //========================================================================== // // Load map specficied ART // //========================================================================== static FString currentMapArt; void artSetupMapArt(const char* filename) { if (currentMapArt.CompareNoCase(filename)) return; currentMapArt = filename; artClearMapArt(); FStringf firstname("%s_00.art", filename); auto fr = fileSystem.OpenFileReader(firstname, 0); if (!fr.isOpen()) return; for (bssize_t i = 0; i < MAXARTFILES_TOTAL - MAXARTFILES_BASE; i++) { FStringf fullname("%s_%02d.art", filename, i); TileFiles.LoadArtFile(fullname, true); } } //========================================================================== // // // //========================================================================== void tileDelete(int tile) { TileFiles.tiles[tile] = TileFiles.tilesbak[tile] = TileFiles.Placeholder; vox_undefine(tile); md_undefinetile(tile); tileRemoveReplacement(tile); } //========================================================================== // // // //========================================================================== void tileRemoveReplacement(int tile) { if ((unsigned)tile >= MAXTILES) return; FTexture *tex = TileFiles.tiles[tile]; tex->DeleteReplacements(); } //========================================================================== // // // //========================================================================== void tileSetDummy(int tile, int width, int height) { if (width == 0 || height == 0) { tileDelete(tile); } else if (width > 0 && height > 0) { auto dtile = new FDummyTile(width, height); TileFiles.AddTile(tile, dtile); } } //========================================================================== // // // //========================================================================== bool tileLoad(int tileNum) { if ((unsigned)tileNum >= MAXTILES) return false; auto tex = TileFiles.tiles[tileNum]; if (!tex || tex->GetWidth() <= 0 || tex->GetHeight() <= 0) return false; if (tex->Get8BitPixels()) return true; if (!tex->CachedPixels.Size()) { // Allocate storage if necessary. tex->CachedPixels.Resize(tex->GetWidth() * tex->GetHeight()); tex->Create8BitPixels(tex->CachedPixels.Data()); } return true; } //========================================================================== // // // //========================================================================== int BuildTiles::findUnusedTile(void) { static int lastUnusedTile = MAXUSERTILES - 1; for (; lastUnusedTile >= 0; --lastUnusedTile) { auto tex = TileFiles.tiles[lastUnusedTile]; if (!tex || tex->GetWidth() <= 0 || tex->GetHeight() <= 0) return lastUnusedTile; } return -1; } int BuildTiles::tileCreateRotated(int tileNum) { if ((unsigned)tileNum >= MAXTILES) return tileNum; auto tex = TileFiles.tiles[tileNum]; if (!tex || tex->GetWidth() <= 0 || tex->GetHeight() <= 0) return tileNum; TArray buffer(tex->GetWidth() * tex->GetHeight(), true); tex->Create8BitPixels(buffer.Data()); TArray dbuffer(tex->GetWidth() * tex->GetHeight(), true); auto src = buffer.Data(); auto dst = dbuffer.Data(); // the engine has a squarerotatetile() we could call, but it mirrors at the same time auto siz = tex->GetSize(); for (int x = 0; x < siz.x; ++x) { int xofs = siz.x - x - 1; int yofs = siz.y * x; for (int y = 0; y < siz.y; ++y) *(dst + y * siz.x + xofs) = *(src + y + yofs); } auto dtex = new FLooseTile(dbuffer, tex->GetHeight(), tex->GetWidth()); int index = findUnusedTile(); bool mapart = TileFiles.tiles[tileNum] != TileFiles.tilesbak[tileNum]; TileFiles.AddTile(index, dtex, mapart); return index; } void tileSetAnim(int tile, const picanm_t& anm) { } //========================================================================== // // // //========================================================================== FTexture* BuildTiles::GetTexture(const char* path) { auto res = textures.CheckKey(path); if (res) return *res; auto tex = FTexture::CreateTexture(path); if (tex) textures.Insert(path, tex); return tex; } //========================================================================== // // // //========================================================================== void BuildTiles::CloseAll() { decltype(textures)::Iterator it(textures); decltype(textures)::Pair* pair; while (it.NextPair(pair)) delete pair->Value; textures.Clear(); CloseAllMapArt(); ArtFiles.DeleteAndClear(); AllTiles.DeleteAndClear(); if (Placeholder) delete Placeholder; Placeholder = nullptr; } //========================================================================== // // Specifies a replacement texture for an ART tile. // //========================================================================== int tileSetHightileReplacement(int picnum, int palnum, const char *filename, float alphacut, float xscale, float yscale, float specpower, float specfactor, uint8_t flags) { if ((uint32_t)picnum >= (uint32_t)MAXTILES) return -1; if ((uint32_t)palnum >= (uint32_t)MAXPALOOKUPS) return -1; auto tex = TileFiles.tiles[picnum]; if (tex->GetWidth() <= 0 || tex->GetHeight() <= 0) { initprintf("Warning: defined hightile replacement for empty tile %d.", picnum); return -1; // cannot add replacements to empty tiles, must create one beforehand } HightileReplacement replace = {}; replace.faces[0] = TileFiles.GetTexture(filename); if (replace.faces[0] == nullptr) { initprintf("%s: Replacement for tile %d does not exist or is invalid\n", filename, picnum); return -1; } replace.alphacut = min(alphacut,1.f); replace.scale = { xscale, yscale }; replace.specpower = specpower; // currently unused replace.specfactor = specfactor; // currently unused replace.flags = flags; replace.palnum = (uint16_t)palnum; tex->AddReplacement(replace); return 0; } //========================================================================== // // Define the faces of a skybox // //========================================================================== int tileSetSkybox(int picnum, int palnum, const char **facenames, int flags ) { if ((uint32_t)picnum >= (uint32_t)MAXTILES) return -1; if ((uint32_t)palnum >= (uint32_t)MAXPALOOKUPS) return -1; auto tex = TileFiles.tiles[picnum]; if (tex->GetWidth() <= 0 || tex->GetHeight() <= 0) { initprintf("Warning: defined skybox replacement for empty tile %d.", picnum); return -1; // cannot add replacements to empty tiles, must create one beforehand } HightileReplacement replace = {}; for (auto &face : replace.faces) { face = TileFiles.GetTexture(*facenames); if (face == nullptr) { initprintf("%s: Skybox image for tile %d does not exist or is invalid\n", *facenames, picnum); return -1; } } replace.flags = flags; replace.palnum = (uint16_t)palnum; tex->AddReplacement(replace); return 0; } //========================================================================== // // Remove a replacement // //========================================================================== int tileDeleteReplacement(int picnum, int palnum) { if ((uint32_t)picnum >= (uint32_t)MAXTILES) return -1; if ((uint32_t)palnum >= (uint32_t)MAXPALOOKUPS) return -1; auto tex = TileFiles.tiles[picnum]; tex->DeleteReplacement(palnum); return 0; } TileSiz tilesiz; PicAnm picanm; PicSiz picsiz;