//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #ifndef __actors_inline_h__ #define __actors_inline_h__ #if KRANDDEBUG # define ACTOR_INLINE # define ACTOR_INLINE_HEADER extern #else # define ACTOR_INLINE EXTERN_INLINE # define ACTOR_INLINE_HEADER EXTERN_INLINE_HEADER #endif ACTOR_INLINE_HEADER int32_t A_SetSprite(int32_t i,uint32_t cliptype); EXTERN_INLINE_HEADER void G_UpdateInterpolations(void); EXTERN_INLINE_HEADER void G_RestoreInterpolations(void); EXTERN_INLINE_HEADER int32_t G_CheckForSpaceCeiling(int32_t sectnum); EXTERN_INLINE_HEADER int32_t G_CheckForSpaceFloor(int32_t sectnum); EXTERN_INLINE_HEADER int32_t A_CheckEnemySprite(const spritetype *s); #ifndef DISABLE_INLINING #include "actors_inline.c" #endif #endif