//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "build.h" #include "mytypes.h" #include "keys.h" #include "names2.h" //#include "panel.h" #include "game.h" // macros this function needs //#define MK_FP(seg,ofs) ((void _seg *)(seg)+(void near *)(ofs)) //#define PokeByte(a,b,c) (*((char far *)MK_FP((a),(b)))=(char)(c)) //#if DEBUG void PokeStringMono(uint8_t Attr, uint8_t* String) { fprintf(stderr,"MONO: %s\n",String); #if 0 // Scrolls the monochrome display up one line, then prints the // string with the desired attribute on the bottom line. // EXAMPLE: PokeStringMono(MDA_NORMAL, "Hello, world."); uint8_t* Src, Dest; int32_t* s,d; static char MonoBuf[4000]; #define BASE (MonoBuf) #define LINE_SIZE 160 #define LINE_OFFSET(num) ((80*2)*(num)) // First scroll the screen up one line. // copy lines 1-24 up to 0 s = (int32_t*)(BASE + LINE_SIZE); d = (int32_t*)BASE; memmove(d,s,LINE_OFFSET(24)); // clear bottom line Dest = BASE + LINE_OFFSET(24); //memset(Dest,0,LINE_SIZE); memset(Dest,'.',LINE_SIZE); // Now print the string on the bottom line. Src = String; Dest = BASE + LINE_OFFSET(24); while (*Src) { *Dest++ = *Src++; *Dest++ = Attr; } memcpy((char *)0xB0000, MonoBuf, sizeof(MonoBuf)); #endif } //#endif