#pragma once; #include "c_cvars.h" EXTERN_CVAR(Bool, cl_crosshair) EXTERN_CVAR(Bool, cl_automsg) EXTERN_CVAR(Int, cl_autoaim) EXTERN_CVAR(Bool, cl_autorun) EXTERN_CVAR(Bool, cl_runmode) EXTERN_CVAR(Bool, cl_autosave) EXTERN_CVAR(Bool, cl_autosavedeletion) EXTERN_CVAR(Int, cl_maxautosaves) EXTERN_CVAR(Int, cl_autovote) EXTERN_CVAR(Int, cl_cheatmask) EXTERN_CVAR(Bool, cl_obituaries) EXTERN_CVAR(Bool, cl_democams) EXTERN_CVAR(Bool, cl_idplayers) EXTERN_CVAR(Bool, cl_showcoords) EXTERN_CVAR(Bool, cl_viewbob) EXTERN_CVAR(Bool, cl_weaponsway) EXTERN_CVAR(Bool, cl_viewhbob) EXTERN_CVAR(Bool, cl_viewvbob) EXTERN_CVAR(Bool, cl_interpolate) EXTERN_CVAR(Bool, cl_slopetilting) EXTERN_CVAR(Bool, cl_showweapon) EXTERN_CVAR(Int, cl_weaponswitch) EXTERN_CVAR(Int, cl_crosshairscale) EXTERN_CVAR(Bool, demorec_diffcompress_cvar) EXTERN_CVAR(Bool, demorec_synccompress_cvar) EXTERN_CVAR(Bool, demorec_seeds_cvar) EXTERN_CVAR(Bool, demoplay_diffs) EXTERN_CVAR(Bool, demoplay_showsync) EXTERN_CVAR(Bool, demorec_diffs_cvar) EXTERN_CVAR(Bool, demorec_force_cvar) EXTERN_CVAR(Int, demorec_difftics_cvar) EXTERN_CVAR(Bool, snd_ambience) EXTERN_CVAR(Bool, snd_enabled) EXTERN_CVAR(Bool, snd_tryformats) EXTERN_CVAR(Bool, snd_doppler) EXTERN_CVAR(Bool, mus_enabled) EXTERN_CVAR(Bool, mus_restartonload) EXTERN_CVAR(Bool, mus_redbook) EXTERN_CVAR(Bool, snd_reversestereo) EXTERN_CVAR(Int, snd_fxvolume) EXTERN_CVAR(Int, snd_mixrate) EXTERN_CVAR(Int, snd_numchannels) EXTERN_CVAR(Int, snd_numvoices) EXTERN_CVAR(Int, snd_speech) EXTERN_CVAR(Int, mus_volume) EXTERN_CVAR(Int, hud_layout) EXTERN_CVAR(Int, hud_scale) EXTERN_CVAR(Int, hud_custom) EXTERN_CVAR(Bool, hud_stats) EXTERN_CVAR(Bool, hud_showmapname) EXTERN_CVAR(Bool, hud_position) EXTERN_CVAR(Bool, hud_bgstretch) EXTERN_CVAR(Int, hud_messagetime) EXTERN_CVAR(Bool, hud_glowingquotes) EXTERN_CVAR(Int, hud_textscale) EXTERN_CVAR(Int, hud_weaponscale) EXTERN_CVAR(Int, althud_numbertile) EXTERN_CVAR(Int, althud_numberpal) EXTERN_CVAR(Int, althud_shadows) EXTERN_CVAR(Int, althud_flashing) EXTERN_CVAR(Int, r_fov) EXTERN_CVAR(Bool, r_horizcenter) EXTERN_CVAR(Int, r_drawweapon) EXTERN_CVAR(Int, r_showfps) EXTERN_CVAR(Int, r_showfpsperiod) EXTERN_CVAR(Float, r_ambientlight) EXTERN_CVAR(Bool, r_shadows) EXTERN_CVAR(Bool, r_rotatespritenowidescreen) EXTERN_CVAR(Bool, r_precache) EXTERN_CVAR(Bool, r_voxels) EXTERN_CVAR(Bool, in_joystick) EXTERN_CVAR(Bool, in_mouse) EXTERN_CVAR(Bool, in_aimmode) EXTERN_CVAR(Int, in_mousebias) EXTERN_CVAR(Int, in_mousedeadzone) EXTERN_CVAR(Bool, in_mouseflip) EXTERN_CVAR(Bool, in_mousemode) EXTERN_CVAR(Bool, in_mousesmoothing) EXTERN_CVAR(Float, in_mousesensitivity) extern int32_t g_MyAimMode; EXTERN_CVAR(Bool, in_mousemode) EXTERN_CVAR(String, wchoice) extern float r_ambientlightrecip; extern int hud_statusbarrange; // will be set by the game's configuration setup. bool G_ChangeHudLayout(int direction); bool G_CheckAutorun(bool button); void G_LoadConfig(const char*); void G_SaveConfig(); int G_FPSLimit(void);