//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef game_inline_c_ #define game_inline_c_ #include "compat.h" #include "duke3d.h" #include "premap.h" #include "game.h" #include "game_inline.h" EXTERN_INLINE void G_SetStatusBarScale(int32_t sc) { ud.statusbarscale = clamp(sc, 36, 100); G_UpdateScreenArea(); } // the point of this is to prevent re-running a function or calculation passed to potentialValue // without making a new variable under each individual circumstance EXTERN_INLINE void SetIfGreater(int32_t *variable, int32_t potentialValue) { if (potentialValue > *variable) *variable = potentialValue; } #endif