//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements) Copyright (C) 2004, 2007 - EDuke32 developers This file is part of EDuke32 EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #include "duke3d.h" #include "types.h" #include "develop.h" #include "scriplib.h" #include "file_lib.h" #include "mathutil.h" #include "gamedefs.h" #include "keyboard.h" #include "mouse.h" // JBF 20030809 #include "function.h" #include "control.h" #include "fx_man.h" #include "sounds.h" #include "config.h" #include "osd.h" #include "osdfuncs.h" #include "osdcmds.h" #include "scriptfile.h" #include "grpscan.h" //#include "crc32.h" #include "util_lib.h" #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #include #include extern int getversionfromwebsite(char *buffer); #define BUILDDATE 20070501 #define UPDATEINTERVAL 604800 // 1w #endif #define IDFSIZE 479985668 #define IDFILENAME "DUKE3D.IDF" #define TIMERUPDATESIZ 32 long cameradist = 0, cameraclock = 0; static int playerswhenstarted; static int qe,cp,usecwd = 0; static int32 g_CommandSetup = 0; static int32 g_NoSetup = 0; static int32 g_NoAutoLoad = 0; static int32 g_NoSound = 0; static int32 g_NoMusic = 0; static char *CommandMap = NULL; static char *CommandName = NULL; static char *CommandNet = NULL; static int g_KeepAddr = 0; int32 CommandWeaponChoice = 0; static struct strllist { struct strllist *next; char *str; } *CommandPaths = NULL, *CommandGrps = NULL; char boardfilename[BMAX_PATH] = {0}; char waterpal[768], slimepal[768], titlepal[768], drealms[768], endingpal[768], animpal[768]; static char firstdemofile[80] = { '\0' }; int display_bonus_screen = 1; static int userconfiles = 0; static int netparamcount = 0; static char **netparam = NULL; int voting = -1; int vote_map = -1, vote_episode = -1; int recfilep,totalreccnt; int debug_on = 0,actor_tog = 0; static char *rtsptr; extern char syncstate; extern int32 numlumps; static FILE *frecfilep = (FILE *)NULL; int restorepalette,screencapt; static int g_NoLogoAnim = 0; static int g_NoLogo = 0; static int sendmessagecommand = -1; char defaultduke3dgrp[BMAX_PATH] = "duke3d.grp"; char *duke3dgrp = defaultduke3dgrp; static char defaultconfilename[BMAX_PATH] = {"EDUKE.CON"}; static char *confilename = defaultconfilename; static char *duke3ddef = "duke3d.def"; extern long lastvisinc; int g_Shareware = 0; int g_GameType = 0; #define MAXUSERQUOTES 4 static long quotebot, quotebotgoal; static int user_quote_time[MAXUSERQUOTES]; static char user_quote[MAXUSERQUOTES][178]; // char typebuflen,typebuf[41]; #ifdef JFAUD static int MAXCACHE1DSIZE = (16*1048576); #else static int MAXCACHE1DSIZE = (32*1048576); #endif long tempwallptr; static long nonsharedtimer; static void cameratext(short i); static int moveloop(void); static void doorders(void); static void fakedomovethings(void); static void fakedomovethingscorrect(void); static int domovethings(void); static long playback(void); static char recbuf[180]; extern void computergetinput(long snum, input *syn); enum { T_EOF = -2, T_ERROR = -1, T_INCLUDE = 0, T_INTERFACE = 0, T_LOADGRP = 1, T_MODE = 1, T_CACHESIZE = 2, T_ALLOW = 2 }; typedef struct { char *text; int tokenid; } tokenlist; static int getatoken(scriptfile *sf, tokenlist *tl, int ntokens) { char *tok; int i; if (!sf) return T_ERROR; tok = scriptfile_gettoken(sf); if (!tok) return T_EOF; for (i=0;i> 1) + scale(x<<16,ud.statusbarscale,100); } static inline long sbary(long y) { return ((200l<<16) - scale(200l<<16,ud.statusbarscale,100) + scale(y<<16,ud.statusbarscale,100)); } static inline long sbarsc(long sc) { return scale(sc,ud.statusbarscale,100); } static void patchstatusbar(long x1, long y1, long x2, long y2) { long scl, tx, ty; long clx1,cly1,clx2,cly2,clofx,clofy; scl = sbarsc(65536); tx = sbarx(0); ty = sbary(200-tilesizy[BOTTOMSTATUSBAR]); clx1 = scale(scale(x1,xdim,320),ud.statusbarscale,100); cly1 = scale(scale(y1,ydim,200),ud.statusbarscale,100); clx2 = scale(scale(x2,xdim,320),ud.statusbarscale,100); cly2 = scale(scale(y2,ydim,200),ud.statusbarscale,100); clofx = (xdim - scale(xdim,ud.statusbarscale,100)) >> 1; clofy = (ydim - scale(ydim,ud.statusbarscale,100)); // if (ud.statusbarmode == 0) rotatesprite(tx,ty,scl,0,BOTTOMSTATUSBAR,4,0,10+16+64,clx1+clofx,cly1+clofy,clx2+clofx-1,cly2+clofy-1); // else rotatesprite(tx,ty,scl,0,BOTTOMSTATUSBAR,4,0,10+16+64,clx1,cly1,clx2+clofx-1,cly2+clofy-1); } void setgamepalette(player_struct *player, char *pal, int set) { if (player != g_player[screenpeek].ps) { // another head player->palette = pal; return; } #if 0 if (getrendermode() < 3) { // 8-bit mode player->palette = pal; setbrightness(ud.brightness>>2, pal, set); //pub = pus = NUMPAGES; return; } if (pal == palette || pal == waterpal || pal == slimepal) { if (player->palette != palette && player->palette != waterpal && player->palette != slimepal) setbrightness(ud.brightness>>2, palette, set); else setpalettefade(0,0,0,0); } else { if (pal != titlepal && pal != drealms && pal != endingpal && pal != animpal) pal = palette; setbrightness(ud.brightness>>2, pal, set); } #else if (!(pal == palette || pal == waterpal || pal == slimepal || pal == drealms || pal == titlepal || pal == endingpal || pal == animpal)) pal = palette; setbrightness(ud.brightness>>2, pal, set); #endif player->palette = pal; } #define TEXTWRAPLEN (scale(35,ud.config.ScreenWidth,320)) const char *stripcolorcodes(const char *t) { int i = 0; static char colstrip[1024]; while (*t) { if (*t == '^' && isdigit(*(t+1))) { t += 2; if (isdigit(*t)) t++; continue; } colstrip[i] = *t; i++,t++; } colstrip[i] = '\0'; return(colstrip); } int gametext_(int small, int starttile, int x,int y,const char *t,int s,int p,int orientation,long x1, long y1, long x2, long y2) { int ac,newx,oldx=x; char centre, *oldt; centre = (x == (320>>1)); newx = 0; oldt = (char *)t; if (t == NULL) return -1; if (centre) { while (*t) { if (*t == '^' && isdigit(*(t+1))) { t += 2; if (isdigit(*t)) t++; continue; } if (*t == 32) { newx+=5; t++; continue; } else ac = *t - '!' + starttile; if (ac < starttile || ac > (starttile + 93)) break; if (*t >= '0' && *t <= '9') newx += 8; else newx += tilesizx[ac]; t++; } t = oldt; x = (320>>1)-(newx>>1); } while (*t) { if (*t == '^' && isdigit(*(t+1))) { char smallbuf[3]; t += 1; if (isdigit(*(t+1))) { smallbuf[0] = *(t++); smallbuf[1] = *(t++); smallbuf[2] = '\0'; p = atol(smallbuf); } else { smallbuf[0] = *(t++); smallbuf[1] = '\0'; p = atol(smallbuf); } continue; } if (*t == 32) { x+=5; t++; continue; } else ac = *t - '!' + starttile; if (ac < starttile || ac > (starttile + 93)) break; rotatesprite(x<<16,(y<<16)+(small?ud.config.ScreenHeight<<15:0),65536,0,ac,s,p,small?(8|16):(2|orientation),x1,y1,x2,y2); if ((*t >= '0' && *t <= '9')) x += 8; else x += tilesizx[ac];//(tilesizx[ac]>>small); if (t-oldt >= (signed)TEXTWRAPLEN-!small) oldt = (char *)t, x = oldx, y+=8; t++; } return (x); } inline int gametext(int x,int y,const char *t,int s,int dabits) { return(gametext_(0,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1)); } inline int gametextpal(int x,int y,const char *t,int s,int p) { return(gametext_(0,STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1)); } static inline int mpgametext(int y,const char *t,int s,int dabits) { if (xdim >= 640 && ydim >= 480) return(gametext_(1,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1)); return(gametext_(0,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1)); } static int minitext_(int x,int y,const char *t,int s,int p,int sb) { int ac; char ch,cmode; cmode = (sb&256)!=0; sb &= 255; while (*t) { ch = Btoupper(*t); if (ch == 32) { x+=5; t++; continue; } else ac = ch - '!' + MINIFONT; if (cmode) rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,ac,s,p,sb,0,0,xdim-1,ydim-1); else rotatesprite(x<<16,y<<16,65536L,0,ac,s,p,sb,0,0,xdim-1,ydim-1); x += 4; // tilesizx[ac]+1; t++; } return (x); } inline int minitextshade(int x,int y,const char *t,int s,int p,int sb) { return (minitext_(x,y,(char *)stripcolorcodes(t),s,p,sb)); } inline int minitext(int x,int y,const char *t,int p,int sb) { return (minitext_(x,y,(char *)stripcolorcodes(t),0,p,sb)); } #if 0 static void gamenumber(long x,long y,long n,char s) { char b[10]; //ltoa(n,b,10); Bsnprintf(b,10,"%ld",n); gametext(x,y,b,s,2+8+16); } #endif static void allowtimetocorrecterrorswhenquitting(void) { long i, j, oldtotalclock; ready2send = 0; for (j=0;j<8;j++) { oldtotalclock = totalclock; while (totalclock < oldtotalclock+TICSPERFRAME) { handleevents(); getpackets(); } if (KB_KeyPressed(sc_Escape)) return; packbuf[0] = 127; for (i=connecthead;i>=0;i=connectpoint2[i]) { if (i != myconnectindex) sendpacket(i,packbuf,1); if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master } } } void adduserquote(const char *daquote) { long i; for (i=MAXUSERQUOTES-1;i>0;i--) { Bstrcpy(user_quote[i],user_quote[i-1]); user_quote_time[i] = user_quote_time[i-1]; } Bstrcpy(user_quote[0],daquote); OSD_Printf("%s\n",stripcolorcodes(daquote)); user_quote_time[0] = ud.msgdisptime; pub = NUMPAGES; } long lastpackettime = 0; void getpackets(void) { long i, j, k, l; long other, packbufleng; input *osyn, *nsyn; sampletimer(); AudioUpdate(); if (ALT_IS_PRESSED && KB_KeyPressed(sc_Enter)) { if (setgamemode(!ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP)) { OSD_Printf("Failed setting fullscreen video mode.\n"); if (setgamemode(ud.config.ScreenMode, ud.config.ScreenWidth, ud.config.ScreenHeight, ud.config.ScreenBPP)) gameexit("Failed to recover from failure to set fullscreen video mode.\n"); } else ud.config.ScreenMode = !ud.config.ScreenMode; KB_ClearKeyDown(sc_Enter); restorepalette = 1; vscrn(); } if (KB_KeyPressed(sc_F12)) { KB_ClearKeyDown(sc_F12); screencapture("duke0000.tga",0); FTA(103,g_player[myconnectindex].ps); } // only dispatch commands here when not in a game if (!(g_player[myconnectindex].ps->gm&MODE_GAME)) { OSD_DispatchQueued(); } if (qe == 0 && KB_KeyPressed(sc_LeftControl) && KB_KeyPressed(sc_LeftAlt) && KB_KeyPressed(sc_Delete)) { qe = 1; gameexit("Quick Exit."); } if (numplayers < 2) return; while ((packbufleng = getpacket(&other,packbuf)) > 0) { lastpackettime = totalclock; #if 0 initprintf("RECEIVED PACKET: type: %d : len %d\n", packbuf[0], packbufleng); #endif switch (packbuf[0]) { case 0: //[0] (receive master sync buffer) j = 1; if ((g_player[other].movefifoend&(TIMERUPDATESIZ-1)) == 0) for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i]) { if (g_player[i].playerquitflag == 0) continue; if (i == myconnectindex) otherminlag = (long)((signed char)packbuf[j]); j++; } osyn = (input *)&inputfifo[(g_player[connecthead].movefifoend-1)&(MOVEFIFOSIZ-1)][0]; nsyn = (input *)&inputfifo[(g_player[connecthead].movefifoend)&(MOVEFIFOSIZ-1)][0]; k = j; for (i=connecthead;i>=0;i=connectpoint2[i]) j += g_player[i].playerquitflag+g_player[i].playerquitflag; for (i=connecthead;i>=0;i=connectpoint2[i]) { if (g_player[i].playerquitflag == 0) continue; l = packbuf[k++]; l += (long)(packbuf[k++]<<8); if (i == myconnectindex) { j += ((l&1)<<1)+(l&2)+((l&4)>>2)+((l&8)>>3)+((l&16)>>4)+((l&32)>>5)+((l&64)>>6)+((l&128)>>7)+((l&256)>>8)+((l&512)>>9)+((l&1024)>>10)+((l&2048)>>11); continue; } copybufbyte(&osyn[i],&nsyn[i],sizeof(input)); if (l&1) nsyn[i].fvel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2; if (l&2) nsyn[i].svel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2; if (l&4) nsyn[i].avel = (signed char)packbuf[j++]; if (l&8) nsyn[i].bits = ((nsyn[i].bits&0xffffff00)|((long)packbuf[j++])); if (l&16) nsyn[i].bits = ((nsyn[i].bits&0xffff00ff)|((long)packbuf[j++])<<8); if (l&32) nsyn[i].bits = ((nsyn[i].bits&0xff00ffff)|((long)packbuf[j++])<<16); if (l&64) nsyn[i].bits = ((nsyn[i].bits&0x00ffffff)|((long)packbuf[j++])<<24); if (l&128) nsyn[i].horz = (signed char)packbuf[j++]; if (l&256) nsyn[i].extbits = ((nsyn[i].extbits&0xffffff00)|((long)packbuf[j++])); if (l&512) nsyn[i].extbits = ((nsyn[i].extbits&0xffff00ff)|((long)packbuf[j++])<<8); if (l&1024) nsyn[i].extbits = ((nsyn[i].extbits&0xff00ffff)|((long)packbuf[j++])<<16); if (l&2048) nsyn[i].extbits = ((nsyn[i].extbits&0x00ffffff)|((long)packbuf[j++])<<24); if (nsyn[i].bits&(1<<26)) g_player[i].playerquitflag = 0; g_player[i].movefifoend++; } while (j != packbufleng) { for (i=connecthead;i>=0;i=connectpoint2[i]) if (i != myconnectindex) { g_player[i].syncval[g_player[i].syncvalhead&(MOVEFIFOSIZ-1)] = packbuf[j]; g_player[i].syncvalhead++; } j++; } for (i=connecthead;i>=0;i=connectpoint2[i]) if (i != myconnectindex) for (j=1;j=0;i=connectpoint2[i]) { if (i == myconnectindex) otherminlag = (long)((signed char)packbuf[j]); j++; } osyn = (input *)&inputfifo[(g_player[other].movefifoend-1)&(MOVEFIFOSIZ-1)][0]; nsyn = (input *)&inputfifo[(g_player[other].movefifoend)&(MOVEFIFOSIZ-1)][0]; copybufbyte(&osyn[other],&nsyn[other],sizeof(input)); k = packbuf[j++]; k += (long)(packbuf[j++]<<8); if (k&1) nsyn[other].fvel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2; if (k&2) nsyn[other].svel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2; if (k&4) nsyn[other].avel = (signed char)packbuf[j++]; if (k&8) nsyn[other].bits = ((nsyn[other].bits&0xffffff00)|((long)packbuf[j++])); if (k&16) nsyn[other].bits = ((nsyn[other].bits&0xffff00ff)|((long)packbuf[j++])<<8); if (k&32) nsyn[other].bits = ((nsyn[other].bits&0xff00ffff)|((long)packbuf[j++])<<16); if (k&64) nsyn[other].bits = ((nsyn[other].bits&0x00ffffff)|((long)packbuf[j++])<<24); if (k&128) nsyn[other].horz = (signed char)packbuf[j++]; if (k&256) nsyn[other].extbits = ((nsyn[other].extbits&0xffffff00)|((long)packbuf[j++])); if (k&512) nsyn[other].extbits = ((nsyn[other].extbits&0xffff00ff)|((long)packbuf[j++])<<8); if (k&1024) nsyn[other].extbits = ((nsyn[other].extbits&0xff00ffff)|((long)packbuf[j++])<<16); if (k&2048) nsyn[other].extbits = ((nsyn[other].extbits&0x00ffffff)|((long)packbuf[j++])<<24); g_player[other].movefifoend++; for (i=1;i packbufleng) initprintf("INVALID GAME PACKET!!! (packet %d, %ld too many bytes (%ld %ld))\n",packbuf[0],j-packbufleng,packbufleng,k); while (j < packbufleng) { g_player[other].syncval[g_player[other].syncvalhead&(MOVEFIFOSIZ-1)] = packbuf[j++]; g_player[other].syncvalhead++; } break; case 127: break; case 250: if (g_player[other].playerreadyflag == 0) initprintf("Player %ld is ready\n", other); g_player[other].playerreadyflag++; break; case 255: gameexit(" "); break; default: switch (packbuf[0]) { case 4: //slaves in M/S mode only send to master if ((!networkmode) && (myconnectindex == connecthead)) { if (packbuf[1] == 255) { //Master re-transmits message to all others for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i]) if (i != other) sendpacket(i,packbuf,packbufleng); } else if (((long)packbuf[1]) != myconnectindex) { //Master re-transmits message not intended for master sendpacket((long)packbuf[1],packbuf,packbufleng); break; } } Bstrcpy(recbuf,packbuf+2); recbuf[packbufleng-2] = 0; adduserquote(recbuf); sound(EXITMENUSOUND); pus = NUMPAGES; pub = NUMPAGES; break; case 5: //Slaves in M/S mode only send to master //Master re-transmits message to all others if ((!networkmode) && (myconnectindex == connecthead)) for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i]) if (i != other) sendpacket(i,packbuf,packbufleng); if (vote_map != -1 || vote_episode != -1 || voting != -1) adduserquote("VOTE SUCCEEDED"); ud.m_level_number = ud.level_number = packbuf[1]; ud.m_volume_number = ud.volume_number = packbuf[2]; ud.m_player_skill = ud.player_skill = packbuf[3]; ud.m_monsters_off = ud.monsters_off = packbuf[4]; ud.m_respawn_monsters = ud.respawn_monsters = packbuf[5]; ud.m_respawn_items = ud.respawn_items = packbuf[6]; ud.m_respawn_inventory = ud.respawn_inventory = packbuf[7]; ud.m_coop = packbuf[8]; ud.m_marker = ud.marker = packbuf[9]; ud.m_ffire = ud.ffire = packbuf[10]; ud.m_noexits = ud.noexits = packbuf[11]; for (i=connecthead;i>=0;i=connectpoint2[i]) { resetweapons(i); resetinventory(i); } newgame(ud.volume_number,ud.level_number,ud.player_skill); ud.coop = ud.m_coop; if (enterlevel(MODE_GAME)) backtomenu(); break; case 6: //slaves in M/S mode only send to master //Master re-transmits message to all others if ((!networkmode) && (myconnectindex == connecthead)) for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i]) if (i != other) sendpacket(i,packbuf,packbufleng); if (packbuf[2] != BYTEVERSION) gameexit("\nYou cannot play Duke with different versions."); other = packbuf[1]; for (i=3;packbuf[i];i++) g_player[other].user_name[i-3] = packbuf[i]; g_player[other].user_name[i-3] = 0; i++; g_player[other].ps->aim_mode = packbuf[i++]; g_player[other].ps->auto_aim = packbuf[i++]; g_player[other].ps->weaponswitch = packbuf[i++]; g_player[other].ps->palookup = g_player[other].pcolor = packbuf[i++]; g_player[other].pteam = packbuf[i++]; /* if(g_player[other].ps->team != j && sprite[g_player[other].ps->i].picnum == APLAYER) { hittype[g_player[other].ps->i].extra = 1000; hittype[g_player[other].ps->i].picnum = APLAYERTOP; } */ break; case 10: //slaves in M/S mode only send to master //Master re-transmits message to all others if ((!networkmode) && (myconnectindex == connecthead)) for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i]) if (i != other) sendpacket(i,packbuf,packbufleng); other = packbuf[1]; i = 2; j = i; //This used to be Duke packet #9... now concatenated with Duke packet #6 for (;i-j<10;i++) g_player[other].wchoice[i-j] = packbuf[i]; break; case 7: //slaves in M/S mode only send to master //Master re-transmits message to all others if ((!networkmode) && (myconnectindex == connecthead)) for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i]) if (i != other) sendpacket(i,packbuf,packbufleng); if (numlumps == 0) break; if (ud.config.SoundToggle == 0 || ud.lockout == 1 || ud.config.FXDevice < 0) break; rtsptr = (char *)RTS_GetSound(packbuf[1]-1); if (*rtsptr == 'C') FX_PlayVOC3D(rtsptr,0,0,0,255,-packbuf[1]); else FX_PlayWAV3D(rtsptr,0,0,0,255,-packbuf[1]); rtsplaying = 7; break; case 254: //slaves in M/S mode only send to master if (myconnectindex == connecthead) { //Master re-transmits message to all others for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i]) if (i != other) sendpacket(i,packbuf,packbufleng); } /* j = packbuf[1]; playerquitflag[j] = 0; j = -1; for(i=connecthead;i>=0;i=connectpoint2[i]) { if (g_player[i].playerquitflag) { j = i; continue; } if (i == connecthead) connecthead = connectpoint2[connecthead]; else connectpoint2[j] = connectpoint2[i]; numplayers--; ud.multimode--; Bsprintf(buf,"%s is history!",g_player[i].user_name); adduserquote(buf); if (numplayers < 2) sound(GENERIC_AMBIENCE17); if(i == 0 && networkmode == 0) */ gameexit("Game aborted from menu; disconnected."); // } break; case 9: //slaves in M/S mode only send to master if (myconnectindex == connecthead) { //Master re-transmits message to all others for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i]) if (i != other) sendpacket(i,packbuf,packbufleng); } Bstrcpy(boardfilename,packbuf+1); boardfilename[packbufleng-1] = 0; Bcorrectfilename(boardfilename,0); if (boardfilename[0] != 0) { if ((i = kopen4load(boardfilename,0)) < 0) { Bmemset(boardfilename,0,sizeof(boardfilename)); sendboardname(); } else kclose(i); } if (ud.m_level_number == 7 && ud.m_volume_number == 0 && boardfilename[0] == 0) ud.m_level_number = 0; break; case 18: // map vote if (myconnectindex == connecthead) { //Master re-transmits message to all others for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i]) if (i != other) sendpacket(i,packbuf,packbufleng); } switch (packbuf[1]) { case 0: if (voting == myconnectindex && g_player[(unsigned char)packbuf[2]].gotvote == 0) { g_player[(unsigned char)packbuf[2]].gotvote = 1; g_player[(unsigned char)packbuf[2]].vote = packbuf[3]; Bsprintf(tempbuf,"GOT VOTE FROM %s",g_player[(unsigned char)packbuf[2]].user_name); adduserquote(tempbuf); } break; case 1: // call map vote voting = packbuf[2]; vote_episode = packbuf[3]; vote_map = packbuf[4]; Bsprintf(tempbuf,"%s^00 HAS CALLED A VOTE TO CHANGE MAP TO %s (E%dL%d)",g_player[(unsigned char)packbuf[2]].user_name,map[(unsigned char)(packbuf[3]*MAXLEVELS + packbuf[4])].name,packbuf[3]+1,packbuf[4]+1); adduserquote(tempbuf); Bsprintf(tempbuf,"PRESS F1 TO VOTE YES, F2 TO VOTE NO"); adduserquote(tempbuf); for (i=0;i=0;i=connectpoint2[i]) if (i != other) sendpacket(i,packbuf,packbufleng); multiflag = 2; multiwhat = 0; multiwho = packbuf[2]; //other: need to send in m/s mode because of possible re-transmit multipos = packbuf[1]; loadplayer(multipos); multiflag = 0; break; } break; } } } void faketimerhandler(void) { long i, j, k; // short who; input *osyn, *nsyn; if (qe == 0 && KB_KeyPressed(sc_LeftControl) && KB_KeyPressed(sc_LeftAlt) && KB_KeyPressed(sc_Delete)) { qe = 1; gameexit("Quick Exit."); } sampletimer(); AudioUpdate(); if ((totalclock < ototalclock+TICSPERFRAME) || (ready2send == 0)) return; ototalclock += TICSPERFRAME; getpackets(); if (getoutputcirclesize() >= 16) return; for (i=connecthead;i>=0;i=connectpoint2[i]) if (i != myconnectindex) if (g_player[i].movefifoend < g_player[myconnectindex].movefifoend-200) return; getinput(myconnectindex); avgfvel += loc.fvel; avgsvel += loc.svel; avgavel += loc.avel; avghorz += loc.horz; avgbits |= loc.bits; avgextbits |= loc.extbits; if (g_player[myconnectindex].movefifoend&(movesperpacket-1)) { copybufbyte(&inputfifo[(g_player[myconnectindex].movefifoend-1)&(MOVEFIFOSIZ-1)][myconnectindex], &inputfifo[g_player[myconnectindex].movefifoend&(MOVEFIFOSIZ-1)][myconnectindex],sizeof(input)); g_player[myconnectindex].movefifoend++; return; } nsyn = &inputfifo[g_player[myconnectindex].movefifoend&(MOVEFIFOSIZ-1)][myconnectindex]; nsyn[0].fvel = avgfvel/movesperpacket; nsyn[0].svel = avgsvel/movesperpacket; nsyn[0].avel = avgavel/movesperpacket; nsyn[0].horz = avghorz/movesperpacket; nsyn[0].bits = avgbits; nsyn[0].extbits = avgextbits; avgfvel = avgsvel = avgavel = avghorz = avgbits = avgextbits = 0; g_player[myconnectindex].movefifoend++; if (numplayers < 2) { if (ud.multimode > 1) for (i=connecthead;i>=0;i=connectpoint2[i]) if (i != myconnectindex) { //clearbufbyte(&inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ-1)][i],sizeof(input),0L); if (ud.playerai) computergetinput(i,&inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ-1)][i]); inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ-1)][i].svel++; inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ-1)][i].fvel++; g_player[i].movefifoend++; } return; } for (i=connecthead;i>=0;i=connectpoint2[i]) if (i != myconnectindex) { k = (g_player[myconnectindex].movefifoend-1)-g_player[i].movefifoend; g_player[i].myminlag = min(g_player[i].myminlag,k); mymaxlag = max(mymaxlag,k); } if (((g_player[myconnectindex].movefifoend-1)&(TIMERUPDATESIZ-1)) == 0) { i = mymaxlag-bufferjitter; mymaxlag = 0; if (i > 0) bufferjitter += ((3+i)>>2); else if (i < 0) bufferjitter -= ((1-i)>>2); } if (networkmode == 1) { packbuf[0] = 17; if ((g_player[myconnectindex].movefifoend-1) == 0) packbuf[0] = 16; j = 1; //Fix timers and buffer/jitter value if (((g_player[myconnectindex].movefifoend-1)&(TIMERUPDATESIZ-1)) == 0) { if (myconnectindex != connecthead) { i = g_player[connecthead].myminlag-otherminlag; if (klabs(i) > 8) i >>= 1; else if (klabs(i) > 2) i = ksgn(i); else i = 0; totalclock -= TICSPERFRAME*i; g_player[connecthead].myminlag -= i; otherminlag += i; } if (myconnectindex == connecthead) for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i]) packbuf[j++] = min(max(g_player[i].myminlag,-128),127); for (i=connecthead;i>=0;i=connectpoint2[i]) g_player[i].myminlag = 0x7fffffff; } osyn = (input *)&inputfifo[(g_player[myconnectindex].movefifoend-2)&(MOVEFIFOSIZ-1)][myconnectindex]; nsyn = (input *)&inputfifo[(g_player[myconnectindex].movefifoend-1)&(MOVEFIFOSIZ-1)][myconnectindex]; k = j; packbuf[j++] = 0; packbuf[j++] = 0; if (nsyn[0].fvel != osyn[0].fvel) { packbuf[j++] = (char)nsyn[0].fvel; packbuf[j++] = (char)(nsyn[0].fvel>>8); packbuf[k] |= 1; } if (nsyn[0].svel != osyn[0].svel) { packbuf[j++] = (char)nsyn[0].svel; packbuf[j++] = (char)(nsyn[0].svel>>8); packbuf[k] |= 2; } if (nsyn[0].avel != osyn[0].avel) { packbuf[j++] = (signed char)nsyn[0].avel; packbuf[k] |= 4; } if ((nsyn[0].bits^osyn[0].bits)&0x000000ff) packbuf[j++] = (nsyn[0].bits&255), packbuf[k] |= 8; if ((nsyn[0].bits^osyn[0].bits)&0x0000ff00) packbuf[j++] = ((nsyn[0].bits>>8)&255), packbuf[k] |= 16; if ((nsyn[0].bits^osyn[0].bits)&0x00ff0000) packbuf[j++] = ((nsyn[0].bits>>16)&255), packbuf[k] |= 32; if ((nsyn[0].bits^osyn[0].bits)&0xff000000) packbuf[j++] = ((nsyn[0].bits>>24)&255), packbuf[k] |= 64; if (nsyn[0].horz != osyn[0].horz) { packbuf[j++] = (char)nsyn[0].horz; packbuf[k] |= 128; } k++; packbuf[k] = 0; if ((nsyn[0].extbits^osyn[0].extbits)&0x000000ff) packbuf[j++] = (nsyn[0].extbits&255), packbuf[k] |= 1; if ((nsyn[0].extbits^osyn[0].extbits)&0x0000ff00) packbuf[j++] = ((nsyn[0].extbits>>8)&255), packbuf[k] |= 2; if ((nsyn[0].extbits^osyn[0].extbits)&0x00ff0000) packbuf[j++] = ((nsyn[0].extbits>>16)&255), packbuf[k] |= 4; if ((nsyn[0].extbits^osyn[0].extbits)&0xff000000) packbuf[j++] = ((nsyn[0].extbits>>24)&255), packbuf[k] |= 8; while (g_player[myconnectindex].syncvalhead != syncvaltail) { packbuf[j++] = g_player[myconnectindex].syncval[syncvaltail&(MOVEFIFOSIZ-1)]; syncvaltail++; } for (i=connecthead;i>=0;i=connectpoint2[i]) if (i != myconnectindex) sendpacket(i,packbuf,j); return; } if (myconnectindex != connecthead) //Slave { //Fix timers and buffer/jitter value if (((g_player[myconnectindex].movefifoend-1)&(TIMERUPDATESIZ-1)) == 0) { i = g_player[connecthead].myminlag-otherminlag; if (klabs(i) > 8) i >>= 1; else if (klabs(i) > 2) i = ksgn(i); else i = 0; totalclock -= TICSPERFRAME*i; g_player[connecthead].myminlag -= i; otherminlag += i; for (i=connecthead;i>=0;i=connectpoint2[i]) g_player[i].myminlag = 0x7fffffff; } packbuf[0] = 1; packbuf[1] = 0; packbuf[2] = 0; j = 3; osyn = (input *)&inputfifo[(g_player[myconnectindex].movefifoend-2)&(MOVEFIFOSIZ-1)][myconnectindex]; nsyn = (input *)&inputfifo[(g_player[myconnectindex].movefifoend-1)&(MOVEFIFOSIZ-1)][myconnectindex]; if (nsyn[0].fvel != osyn[0].fvel) { packbuf[j++] = (char)nsyn[0].fvel; packbuf[j++] = (char)(nsyn[0].fvel>>8); packbuf[1] |= 1; } if (nsyn[0].svel != osyn[0].svel) { packbuf[j++] = (char)nsyn[0].svel; packbuf[j++] = (char)(nsyn[0].svel>>8); packbuf[1] |= 2; } if (nsyn[0].avel != osyn[0].avel) { packbuf[j++] = (signed char)nsyn[0].avel; packbuf[1] |= 4; } if ((nsyn[0].bits^osyn[0].bits)&0x000000ff) packbuf[j++] = (nsyn[0].bits&255), packbuf[1] |= 8; if ((nsyn[0].bits^osyn[0].bits)&0x0000ff00) packbuf[j++] = ((nsyn[0].bits>>8)&255), packbuf[1] |= 16; if ((nsyn[0].bits^osyn[0].bits)&0x00ff0000) packbuf[j++] = ((nsyn[0].bits>>16)&255), packbuf[1] |= 32; if ((nsyn[0].bits^osyn[0].bits)&0xff000000) packbuf[j++] = ((nsyn[0].bits>>24)&255), packbuf[1] |= 64; if (nsyn[0].horz != osyn[0].horz) { packbuf[j++] = (char)nsyn[0].horz; packbuf[1] |= 128; } packbuf[2] = 0; if ((nsyn[0].extbits^osyn[0].extbits)&0x000000ff) packbuf[j++] = (nsyn[0].extbits&255), packbuf[2] |= 1; if ((nsyn[0].extbits^osyn[0].extbits)&0x0000ff00) packbuf[j++] = ((nsyn[0].extbits>>8)&255), packbuf[2] |= 2; if ((nsyn[0].extbits^osyn[0].extbits)&0x00ff0000) packbuf[j++] = ((nsyn[0].extbits>>16)&255), packbuf[2] |= 4; if ((nsyn[0].extbits^osyn[0].extbits)&0xff000000) packbuf[j++] = ((nsyn[0].extbits>>24)&255), packbuf[2] |= 8; while (g_player[myconnectindex].syncvalhead != syncvaltail) { packbuf[j++] = g_player[myconnectindex].syncval[syncvaltail&(MOVEFIFOSIZ-1)]; syncvaltail++; } sendpacket(connecthead,packbuf,j); return; } //This allows allow packet resends for (i=connecthead;i>=0;i=connectpoint2[i]) if (g_player[i].movefifoend <= movefifosendplc) { packbuf[0] = 127; for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i]) sendpacket(i,packbuf,1); return; } while (1) //Master { for (i=connecthead;i>=0;i=connectpoint2[i]) if (g_player[i].playerquitflag && (g_player[i].movefifoend <= movefifosendplc)) return; osyn = (input *)&inputfifo[(movefifosendplc-1)&(MOVEFIFOSIZ-1)][0]; nsyn = (input *)&inputfifo[(movefifosendplc)&(MOVEFIFOSIZ-1)][0]; //MASTER -> SLAVE packet packbuf[0] = 0; j = 1; //Fix timers and buffer/jitter value if ((movefifosendplc&(TIMERUPDATESIZ-1)) == 0) { for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i]) if (g_player[i].playerquitflag) packbuf[j++] = min(max(g_player[i].myminlag,-128),127); for (i=connecthead;i>=0;i=connectpoint2[i]) g_player[i].myminlag = 0x7fffffff; } k = j; for (i=connecthead;i>=0;i=connectpoint2[i]) j += g_player[i].playerquitflag + g_player[i].playerquitflag; for (i=connecthead;i>=0;i=connectpoint2[i]) { if (g_player[i].playerquitflag == 0) continue; packbuf[k] = 0; if (nsyn[i].fvel != osyn[i].fvel) { packbuf[j++] = (char)nsyn[i].fvel; packbuf[j++] = (char)(nsyn[i].fvel>>8); packbuf[k] |= 1; } if (nsyn[i].svel != osyn[i].svel) { packbuf[j++] = (char)nsyn[i].svel; packbuf[j++] = (char)(nsyn[i].svel>>8); packbuf[k] |= 2; } if (nsyn[i].avel != osyn[i].avel) { packbuf[j++] = (signed char)nsyn[i].avel; packbuf[k] |= 4; } if ((nsyn[i].bits^osyn[i].bits)&0x000000ff) packbuf[j++] = (nsyn[i].bits&255), packbuf[k] |= 8; if ((nsyn[i].bits^osyn[i].bits)&0x0000ff00) packbuf[j++] = ((nsyn[i].bits>>8)&255), packbuf[k] |= 16; if ((nsyn[i].bits^osyn[i].bits)&0x00ff0000) packbuf[j++] = ((nsyn[i].bits>>16)&255), packbuf[k] |= 32; if ((nsyn[i].bits^osyn[i].bits)&0xff000000) packbuf[j++] = ((nsyn[i].bits>>24)&255), packbuf[k] |= 64; if (nsyn[i].horz != osyn[i].horz) { packbuf[j++] = (char)nsyn[i].horz; packbuf[k] |= 128; } k++; packbuf[k] = 0; if ((nsyn[i].extbits^osyn[i].extbits)&0x000000ff) packbuf[j++] = (nsyn[i].extbits&255), packbuf[k] |= 1; if ((nsyn[i].extbits^osyn[i].extbits)&0x0000ff00) packbuf[j++] = ((nsyn[i].extbits>>8)&255), packbuf[k] |= 2; if ((nsyn[i].extbits^osyn[i].extbits)&0x00ff0000) packbuf[j++] = ((nsyn[i].extbits>>16)&255), packbuf[k] |= 4; if ((nsyn[i].extbits^osyn[i].extbits)&0xff000000) packbuf[j++] = ((nsyn[i].extbits>>24)&255), packbuf[k] |= 8; k++; } while (g_player[myconnectindex].syncvalhead != syncvaltail) { packbuf[j++] = g_player[myconnectindex].syncval[syncvaltail&(MOVEFIFOSIZ-1)]; syncvaltail++; } for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i]) if (g_player[i].playerquitflag) { sendpacket(i,packbuf,j); if (nsyn[i].bits&(1<<26)) g_player[i].playerquitflag = 0; } movefifosendplc += movesperpacket; } } extern long cacnum; typedef struct { long *hand, leng; char *lock ; } cactype; extern cactype cac[]; static void caches(void) { short i,k; k = 0; for (i=0;i= 200) { Bsprintf(tempbuf,"Locked- %d: Leng:%ld, Lock:%d",i,cac[i].leng,*cac[i].lock); printext256(0L,k,31,-1,tempbuf,1); k += 6; } k += 6; for (i=1;i<11;i++) if (lumplockbyte[i] >= 200) { Bsprintf(tempbuf,"RTS Locked %d:",i); printext256(0L,k,31,-1,tempbuf,1); k += 6; } } static void checksync(void) { long i; for (i=connecthead;i>=0;i=connectpoint2[i]) if (g_player[i].syncvalhead == syncvaltottail) break; if (i < 0) { syncstat = 0; do { for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i]) if (g_player[i].syncval[syncvaltottail&(MOVEFIFOSIZ-1)] != g_player[connecthead].syncval[syncvaltottail&(MOVEFIFOSIZ-1)]) syncstat = 1; syncvaltottail++; for (i=connecthead;i>=0;i=connectpoint2[i]) if (g_player[i].syncvalhead == syncvaltottail) break; } while (i < 0); } if (connectpoint2[connecthead] < 0) syncstat = 0; if (syncstat) { printext256(4L,130L,31,0,"Out Of Sync - Please restart game",0); printext256(4L,138L,31,0,"RUN DN3DHELP.EXE for information.",0); } if (syncstate) { printext256(4L,160L,31,0,"Missed Network packet!",0); printext256(4L,138L,31,0,"RUN DN3DHELP.EXE for information.",0); } } void check_fta_sounds(int i) { if (sprite[i].extra > 0) switch (dynamictostatic[PN]) { case LIZTROOPONTOILET__STATIC: case LIZTROOPJUSTSIT__STATIC: case LIZTROOPSHOOT__STATIC: case LIZTROOPJETPACK__STATIC: case LIZTROOPDUCKING__STATIC: case LIZTROOPRUNNING__STATIC: case LIZTROOP__STATIC: spritesound(PRED_RECOG,i); break; case LIZMAN__STATIC: case LIZMANSPITTING__STATIC: case LIZMANFEEDING__STATIC: case LIZMANJUMP__STATIC: spritesound(CAPT_RECOG,i); break; case PIGCOP__STATIC: case PIGCOPDIVE__STATIC: spritesound(PIG_RECOG,i); break; case RECON__STATIC: spritesound(RECO_RECOG,i); break; case DRONE__STATIC: spritesound(DRON_RECOG,i); break; case COMMANDER__STATIC: case COMMANDERSTAYPUT__STATIC: spritesound(COMM_RECOG,i); break; case ORGANTIC__STATIC: spritesound(TURR_RECOG,i); break; case OCTABRAIN__STATIC: case OCTABRAINSTAYPUT__STATIC: spritesound(OCTA_RECOG,i); break; case BOSS1__STATIC: sound(BOS1_RECOG); break; case BOSS2__STATIC: if (sprite[i].pal == 1) sound(BOS2_RECOG); else sound(WHIPYOURASS); break; case BOSS3__STATIC: if (sprite[i].pal == 1) sound(BOS3_RECOG); else sound(RIPHEADNECK); break; case BOSS4__STATIC: case BOSS4STAYPUT__STATIC: if (sprite[i].pal == 1) sound(BOS4_RECOG); sound(BOSS4_FIRSTSEE); break; case GREENSLIME__STATIC: spritesound(SLIM_RECOG,i); break; } } int inventory(spritetype *s) { switch (dynamictostatic[s->picnum]) { case FIRSTAID__STATIC: case STEROIDS__STATIC: case HEATSENSOR__STATIC: case BOOTS__STATIC: case JETPACK__STATIC: case HOLODUKE__STATIC: case AIRTANK__STATIC: return 1; } return 0; } inline int checkspriteflags(int iActor, int iType) { if ((spriteflags[sprite[iActor].picnum]^actorspriteflags[iActor]) & iType) return 1; return 0; } inline int checkspriteflagsp(int iPicnum, int iType) { if (spriteflags[iPicnum] & iType) return 1; return 0; } int badguypic(int pn) { //this case can't be handled by the dynamictostatic system because it adds //stuff to the value from names.h so handling separately if ((pn >= GREENSLIME) && (pn <= GREENSLIME+7)) return 1; if (checkspriteflagsp(pn,SPRITE_FLAG_BADGUY)) return 1; if (actortype[pn]) return 1; switch (dynamictostatic[pn]) { case SHARK__STATIC: case RECON__STATIC: case DRONE__STATIC: case LIZTROOPONTOILET__STATIC: case LIZTROOPJUSTSIT__STATIC: case LIZTROOPSTAYPUT__STATIC: case LIZTROOPSHOOT__STATIC: case LIZTROOPJETPACK__STATIC: case LIZTROOPDUCKING__STATIC: case LIZTROOPRUNNING__STATIC: case LIZTROOP__STATIC: case OCTABRAIN__STATIC: case COMMANDER__STATIC: case COMMANDERSTAYPUT__STATIC: case PIGCOP__STATIC: case EGG__STATIC: case PIGCOPSTAYPUT__STATIC: case PIGCOPDIVE__STATIC: case LIZMAN__STATIC: case LIZMANSPITTING__STATIC: case LIZMANFEEDING__STATIC: case LIZMANJUMP__STATIC: case ORGANTIC__STATIC: case BOSS1__STATIC: case BOSS2__STATIC: case BOSS3__STATIC: case BOSS4__STATIC: //case GREENSLIME: //case GREENSLIME+1: //case GREENSLIME+2: //case GREENSLIME+3: //case GREENSLIME+4: //case GREENSLIME+5: //case GREENSLIME+6: //case GREENSLIME+7: case RAT__STATIC: case ROTATEGUN__STATIC: return 1; } return 0; } inline int badguy(spritetype *s) { return(badguypic(s->picnum)); } void myos(long x, long y, int tilenum, int shade, int orientation) { int p = sector[g_player[screenpeek].ps->cursectnum].floorpal, a = 0; if (orientation&4) a = 1024; rotatesprite(x<<16,y<<16,65536L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2); } void myospal(long x, long y, int tilenum, int shade, int orientation, int p) { int a = 0; if (orientation&4) a = 1024; rotatesprite(x<<16,y<<16,65536L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2); } void myosx(long x, long y, int tilenum, int shade, int orientation) { int p = sector[g_player[screenpeek].ps->cursectnum].floorpal, a = 0; if (orientation&4) a = 1024; rotatesprite(x<<16,y<<16,32768L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2); } void myospalx(long x, long y, int tilenum, int shade, int orientation, int p) { int a = 0; if (orientation&4) a = 1024; rotatesprite(x<<16,y<<16,32768L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2); } static void invennum(long x,long y,char num1,char ha,char sbits) { char dabuf[80] = {0}; Bsprintf(dabuf,"%d",num1); if (num1 > 99) { rotatesprite(sbarx(x-4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1); rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,sbits,0,0,xdim-1,ydim-1); rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[2]-'0',ha,0,sbits,0,0,xdim-1,ydim-1); return; } if (num1 > 9) { rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1); rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,sbits,0,0,xdim-1,ydim-1); return; } rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1); } static void weaponnum(short ind,long x,long y,long num1, long num2,char ha) { char dabuf[80] = {0}; rotatesprite(sbarx(x-7),sbary(y),sbarsc(65536L),0,THREEBYFIVE+ind+1,ha-10,7,10,0,0,xdim-1,ydim-1); rotatesprite(sbarx(x-3),sbary(y),sbarsc(65536L),0,THREEBYFIVE+10,ha,0,10,0,0,xdim-1,ydim-1); if (VOLUMEONE && (ind > HANDBOMB_WEAPON || ind < 0)) { minitextshade(x+1,y-4,"ORDER",20,11,2+8+16+256); return; } rotatesprite(sbarx(x+9),sbary(y),sbarsc(65536L),0,THREEBYFIVE+11,ha,0,10,0,0,xdim-1,ydim-1); if (num1 > 99) num1 = 99; if (num2 > 99) num2 = 99; Bsprintf(dabuf,"%ld",num1); if (num1 > 9) { rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1); rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1); } else rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1); Bsprintf(dabuf,"%ld",num2); if (num2 > 9) { rotatesprite(sbarx(x+13),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1); rotatesprite(sbarx(x+17),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1); return; } rotatesprite(sbarx(x+13),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1); } static void weaponnum999(char ind,long x,long y,long num1, long num2,char ha) { char dabuf[80] = {0}; rotatesprite(sbarx(x-7),sbary(y),sbarsc(65536L),0,THREEBYFIVE+ind+1,ha-10,7,10,0,0,xdim-1,ydim-1); rotatesprite(sbarx(x-4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+10,ha,0,10,0,0,xdim-1,ydim-1); rotatesprite(sbarx(x+13),sbary(y),sbarsc(65536L),0,THREEBYFIVE+11,ha,0,10,0,0,xdim-1,ydim-1); Bsprintf(dabuf,"%ld",num1); if (num1 > 99) { rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1); rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1); rotatesprite(sbarx(x+8),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[2]-'0',ha,0,10,0,0,xdim-1,ydim-1); } else if (num1 > 9) { rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1); rotatesprite(sbarx(x+8),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1); } else rotatesprite(sbarx(x+8),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1); Bsprintf(dabuf,"%ld",num2); if (num2 > 99) { rotatesprite(sbarx(x+17),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1); rotatesprite(sbarx(x+21),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1); rotatesprite(sbarx(x+25),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[2]-'0',ha,0,10,0,0,xdim-1,ydim-1); } else if (num2 > 9) { rotatesprite(sbarx(x+17),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1); rotatesprite(sbarx(x+21),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1); return; } rotatesprite(sbarx(x+25),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1); } static void weapon_amounts(player_struct *p,long x,long y,long u) { int cw = p->curr_weapon; if (u&4) { if (u != -1) patchstatusbar(88,178,88+37,178+6); //original code: (96,178,96+12,178+6); weaponnum999(PISTOL_WEAPON,x,y, p->ammo_amount[PISTOL_WEAPON],p->max_ammo_amount[PISTOL_WEAPON], 12-20*(cw == PISTOL_WEAPON)); } if (u&8) { if (u != -1) patchstatusbar(88,184,88+37,184+6); //original code: (96,184,96+12,184+6); weaponnum999(SHOTGUN_WEAPON,x,y+6, p->ammo_amount[SHOTGUN_WEAPON],p->max_ammo_amount[SHOTGUN_WEAPON], (!p->gotweapon[SHOTGUN_WEAPON]*9)+12-18* (cw == SHOTGUN_WEAPON)); } if (u&16) { if (u != -1) patchstatusbar(88,190,88+37,190+6); //original code: (96,190,96+12,190+6); weaponnum999(CHAINGUN_WEAPON,x,y+12, p->ammo_amount[CHAINGUN_WEAPON],p->max_ammo_amount[CHAINGUN_WEAPON], (!p->gotweapon[CHAINGUN_WEAPON]*9)+12-18* (cw == CHAINGUN_WEAPON)); } if (u&32) { if (u != -1) patchstatusbar(127,178,127+29,178+6); //original code: (135,178,135+8,178+6); weaponnum(RPG_WEAPON,x+39,y, p->ammo_amount[RPG_WEAPON],p->max_ammo_amount[RPG_WEAPON], (!p->gotweapon[RPG_WEAPON]*9)+12-19* (cw == RPG_WEAPON)); } if (u&64) { if (u != -1) patchstatusbar(127,184,127+29,184+6); //original code: (135,184,135+8,184+6); weaponnum(HANDBOMB_WEAPON,x+39,y+6, p->ammo_amount[HANDBOMB_WEAPON],p->max_ammo_amount[HANDBOMB_WEAPON], (((!p->ammo_amount[HANDBOMB_WEAPON])|(!p->gotweapon[HANDBOMB_WEAPON]))*9)+12-19* ((cw == HANDBOMB_WEAPON) || (cw == HANDREMOTE_WEAPON))); } if (u&128) { if (u != -1) patchstatusbar(127,190,127+29,190+6); //original code: (135,190,135+8,190+6); if (p->subweapon&(1<ammo_amount[GROW_WEAPON],p->max_ammo_amount[GROW_WEAPON], (!p->gotweapon[GROW_WEAPON]*9)+12-18* (cw == GROW_WEAPON)); else weaponnum(SHRINKER_WEAPON,x+39,y+12, p->ammo_amount[SHRINKER_WEAPON],p->max_ammo_amount[SHRINKER_WEAPON], (!p->gotweapon[SHRINKER_WEAPON]*9)+12-18* (cw == SHRINKER_WEAPON)); } if (u&256) { if (u != -1) patchstatusbar(158,178,162+29,178+6); //original code: (166,178,166+8,178+6); weaponnum(DEVISTATOR_WEAPON,x+70,y, p->ammo_amount[DEVISTATOR_WEAPON],p->max_ammo_amount[DEVISTATOR_WEAPON], (!p->gotweapon[DEVISTATOR_WEAPON]*9)+12-18* (cw == DEVISTATOR_WEAPON)); } if (u&512) { if (u != -1) patchstatusbar(158,184,162+29,184+6); //original code: (166,184,166+8,184+6); weaponnum(TRIPBOMB_WEAPON,x+70,y+6, p->ammo_amount[TRIPBOMB_WEAPON],p->max_ammo_amount[TRIPBOMB_WEAPON], (!p->gotweapon[TRIPBOMB_WEAPON]*9)+12-18* (cw == TRIPBOMB_WEAPON)); } if (u&65536L) { if (u != -1) patchstatusbar(158,190,162+29,190+6); //original code: (166,190,166+8,190+6); weaponnum(-1,x+70,y+12, p->ammo_amount[FREEZE_WEAPON],p->max_ammo_amount[FREEZE_WEAPON], (!p->gotweapon[FREEZE_WEAPON]*9)+12-18* (cw == FREEZE_WEAPON)); } } static void digitalnumber(long x,long y,long n,char s,char cs) { int i, j = 0, k, p, c; char b[10]; Bsnprintf(b,10,"%ld",n); i = Bstrlen(b); for (k=0;k>1); j = 0; for (k=0;k>1); j = 0; for (k=0;kjetpack_amount > 0)<<3; if (n&8) j++; n |= (p->scuba_amount > 0)<<5; if (n&32) j++; n |= (p->steroids_amount > 0)<<1; if (n&2) j++; n |= (p->holoduke_amount > 0)<<2; if (n&4) j++; n |= (p->firstaid_amount > 0); if (n&1) j++; n |= (p->heat_amount > 0)<<4; if (n&16) j++; n |= (p->boot_amount > 0)<<6; if (n&64) j++; xoff = 160-(j*11); j = 0; if (ud.screen_size > 4) y = 154; else y = (ud.drawweapon == 2?150:172); if (ud.screen_size == 4 && ud.drawweapon != 2) { xoff += 65; if (ud.multimode > 1) xoff -= 9; } while (j <= 9) { if (n&(1<inven_icon == j+1) rotatesprite((xoff-2)<<16,(y+19)<<16,65536L,1024,ARROW,-32,0,2+16,windowx1,windowy1,windowx2,windowy2); } j++; } } void displayfragbar(void) { int i, j = 0; for (i=connecthead;i>=0;i=connectpoint2[i]) if (i > j) j = i; rotatesprite(0,0,65600L,0,FRAGBAR,0,0,2+8+16+64,0,0,xdim-1,ydim-1); if (j >= 4) rotatesprite(319,(8)<<16,65600L,0,FRAGBAR,0,0,10+16+64,0,0,xdim-1,ydim-1); if (j >= 8) rotatesprite(319,(16)<<16,65600L,0,FRAGBAR,0,0,10+16+64,0,0,xdim-1,ydim-1); if (j >= 12) rotatesprite(319,(24)<<16,65600L,0,FRAGBAR,0,0,10+16+64,0,0,xdim-1,ydim-1); for (i=connecthead;i>=0;i=connectpoint2[i]) { minitext(21+(73*(i&3)),2+((i&28)<<1),&g_player[i].user_name[0],/*sprite[g_player[i].ps->i].pal*/g_player[i].ps->palookup,2+8+16); Bsprintf(tempbuf,"%d",g_player[i].ps->frag-g_player[i].ps->fraggedself); minitext(17+50+(73*(i&3)),2+((i&28)<<1),tempbuf,/*sprite[g_player[i].ps->i].pal*/g_player[i].ps->palookup,2+8+16); } } #define SBY (200-tilesizy[BOTTOMSTATUSBAR]) static void coolgaugetext(int snum) { player_struct *p = g_player[snum].ps; long i, j, o, ss = ud.screen_size, u; int permbit = 0; if (ss < 4) return; if (g_player[snum].ps->gm&MODE_MENU) if ((current_menu >= 400 && current_menu <= 405)) return; if (getrendermode() >= 3) pus = NUMPAGES; // JBF 20040101: always redraw in GL if (ud.multimode > 1 && (gametype_flags[ud.coop] & GAMETYPE_FLAG_FRAGBAR)) { if (pus) { displayfragbar(); } else { for (i=connecthead;i>=0;i=connectpoint2[i]) if (g_player[i].ps->frag != sbar.frag[i]) { displayfragbar(); break; } } for (i=connecthead;i>=0;i=connectpoint2[i]) if (i != myconnectindex) sbar.frag[i] = g_player[i].ps->frag; } if (ss == 4) //DRAW MINI STATUS BAR: { rotatesprite(sbarx(5),sbary(200-28),sbarsc(65536L),0,HEALTHBOX,0,21,10+16,0,0,xdim-1,ydim-1); if (p->inven_icon) rotatesprite(sbarx(69),sbary(200-30),sbarsc(65536L),0,INVENTORYBOX,0,21,10+16,0,0,xdim-1,ydim-1); if (sprite[p->i].pal == 1 && p->last_extra < 2) digitalnumber(20,200-17,1,-16,10+16); else digitalnumber(20,200-17,p->last_extra,-16,10+16); rotatesprite(sbarx(37),sbary(200-28),sbarsc(65536L),0,AMMOBOX,0,21,10+16,0,0,xdim-1,ydim-1); if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON; else i = p->curr_weapon; digitalnumber(53,200-17,p->ammo_amount[i],-16,10+16); o = 158; permbit = 0; if (p->inven_icon) { switch (p->inven_icon) { case 1: i = FIRSTAID_ICON; break; case 2: i = STEROIDS_ICON; break; case 3: i = HOLODUKE_ICON; break; case 4: i = JETPACK_ICON; break; case 5: i = HEAT_ICON; break; case 6: i = AIRTANK_ICON; break; case 7: i = BOOT_ICON; break; default: i = -1; } if (i >= 0) rotatesprite(sbarx(231-o),sbary(200-21),sbarsc(65536L),0,i,0,0,10+16+permbit,0,0,xdim-1,ydim-1); minitext(292-30-o,190,"%",6,10+16+permbit + 256); j = 0x80000000; switch (p->inven_icon) { case 1: i = p->firstaid_amount; break; case 2: i = ((p->steroids_amount+3)>>2); break; case 3: i = ((p->holoduke_amount+15)/24); j = p->holoduke_on; break; case 4: i = ((p->jetpack_amount+15)>>4); j = p->jetpack_on; break; case 5: i = p->heat_amount/12; j = p->heat_on; break; case 6: i = ((p->scuba_amount+63)>>6); break; case 7: i = (p->boot_amount>>1); break; } invennum(284-30-o,200-6,(char)i,0,10+permbit); if (j > 0) minitext(288-30-o,180,"ON",0,10+16+permbit + 256); else if ((unsigned long)j != 0x80000000) minitext(284-30-o,180,"OFF",2,10+16+permbit + 256); if (p->inven_icon >= 6) minitext(284-35-o,180,"AUTO",2,10+16+permbit + 256); } return; } //DRAW/UPDATE FULL STATUS BAR: if (pus) { pus = 0; u = -1; } else u = 0; if (sbar.frag[myconnectindex] != p->frag) { sbar.frag[myconnectindex] = p->frag; u |= 32768; } if (sbar.got_access != p->got_access) { sbar.got_access = p->got_access; u |= 16384; } if (sbar.last_extra != p->last_extra) { sbar.last_extra = p->last_extra; u |= 1; } { long lAmount=GetGameVar("PLR_MORALE",-1, p->i, snum); if (lAmount == -1) { if (sbar.shield_amount != p->shield_amount) { sbar.shield_amount = p->shield_amount; u |= 2; } } else { if (sbar.shield_amount != lAmount) { sbar.shield_amount = lAmount; u |= 2; } } } if (sbar.curr_weapon != p->curr_weapon) { sbar.curr_weapon = p->curr_weapon; u |= (4+8+16+32+64+128+256+512+1024+65536L); } for (i=1;iammo_amount[i]) { sbar.ammo_amount[i] = p->ammo_amount[i]; if (i < 9) u |= ((2<gotweapon[i]) { sbar.gotweapon[i] = p->gotweapon[i]; if (i < 9) u |= ((2<inven_icon) { sbar.inven_icon = p->inven_icon; u |= (2048+4096+8192); } if (sbar.holoduke_on != p->holoduke_on) { sbar.holoduke_on = p->holoduke_on; u |= (4096+8192); } if (sbar.jetpack_on != p->jetpack_on) { sbar.jetpack_on = p->jetpack_on; u |= (4096+8192); } if (sbar.heat_on != p->heat_on) { sbar.heat_on = p->heat_on; u |= (4096+8192); } if (sbar.firstaid_amount != p->firstaid_amount) { sbar.firstaid_amount = p->firstaid_amount; u |= 8192; } if (sbar.steroids_amount != p->steroids_amount) { sbar.steroids_amount = p->steroids_amount; u |= 8192; } if (sbar.holoduke_amount != p->holoduke_amount) { sbar.holoduke_amount = p->holoduke_amount; u |= 8192; } if (sbar.jetpack_amount != p->jetpack_amount) { sbar.jetpack_amount = p->jetpack_amount; u |= 8192; } if (sbar.heat_amount != p->heat_amount) { sbar.heat_amount = p->heat_amount; u |= 8192; } if (sbar.scuba_amount != p->scuba_amount) { sbar.scuba_amount = p->scuba_amount; u |= 8192; } if (sbar.boot_amount != p->boot_amount) { sbar.boot_amount = p->boot_amount; u |= 8192; } if (u == 0) return; //0 - update health //1 - update armor //2 - update PISTOL_WEAPON ammo //3 - update SHOTGUN_WEAPON ammo //4 - update CHAINGUN_WEAPON ammo //5 - update RPG_WEAPON ammo //6 - update HANDBOMB_WEAPON ammo //7 - update SHRINKER_WEAPON ammo //8 - update DEVISTATOR_WEAPON ammo //9 - update TRIPBOMB_WEAPON ammo //10 - update ammo display //11 - update inventory icon //12 - update inventory on/off //13 - update inventory % //14 - update keys //15 - update kills //16 - update FREEZE_WEAPON ammo if (u == -1) { patchstatusbar(0,0,320,200); if (ud.multimode > 1 && (gametype_flags[ud.coop] & GAMETYPE_FLAG_FRAGBAR)) rotatesprite(sbarx(277+1),sbary(SBY+7-1),sbarsc(65536L),0,KILLSICON,0,0,10+16,0,0,xdim-1,ydim-1); } if (ud.multimode > 1 && (gametype_flags[ud.coop] & GAMETYPE_FLAG_FRAGBAR)) { if (u&32768) { if (u != -1) patchstatusbar(276,SBY+17,299,SBY+17+10); digitalnumber(287,SBY+17,max(p->frag-p->fraggedself,0),-16,10+16); } } else { if (u&16384) { if (u != -1) patchstatusbar(275,SBY+18,299,SBY+18+12); if (p->got_access&4) rotatesprite(sbarx(275),sbary(SBY+16),sbarsc(65536L),0,ACCESS_ICON,0,23,10+16,0,0,xdim-1,ydim-1); if (p->got_access&2) rotatesprite(sbarx(288),sbary(SBY+16),sbarsc(65536L),0,ACCESS_ICON,0,21,10+16,0,0,xdim-1,ydim-1); if (p->got_access&1) rotatesprite(sbarx(281),sbary(SBY+23),sbarsc(65536L),0,ACCESS_ICON,0,0,10+16,0,0,xdim-1,ydim-1); } } if (u&(4+8+16+32+64+128+256+512+65536L)) weapon_amounts(p,96,SBY+16,u); if (u&1) { if (u != -1) patchstatusbar(20,SBY+17,43,SBY+17+11); if (sprite[p->i].pal == 1 && p->last_extra < 2) digitalnumber(32,SBY+17,1,-16,10+16); else digitalnumber(32,SBY+17,p->last_extra,-16,10+16); } if (u&2) { long lAmount=GetGameVar("PLR_MORALE",-1, p->i, snum); if (u != -1) patchstatusbar(52,SBY+17,75,SBY+17+11); if (lAmount == -1) digitalnumber(64,SBY+17,p->shield_amount,-16,10+16); else digitalnumber(64,SBY+17,lAmount,-16,10+16); } if (u&1024) { if (u != -1) patchstatusbar(196,SBY+17,219,SBY+17+11); if (p->curr_weapon != KNEE_WEAPON) { if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON; else i = p->curr_weapon; digitalnumber(230-22,SBY+17,p->ammo_amount[i],-16,10+16); } } if (u&(2048+4096+8192)) { if (u != -1) { if (u&(2048+4096)) { patchstatusbar(231,SBY+13,265,SBY+13+18); } else { patchstatusbar(250,SBY+24,261,SBY+24+6); } } if (p->inven_icon) { o = 0; // permbit = 128; if (u&(2048+4096)) { switch (p->inven_icon) { case 1: i = FIRSTAID_ICON; break; case 2: i = STEROIDS_ICON; break; case 3: i = HOLODUKE_ICON; break; case 4: i = JETPACK_ICON; break; case 5: i = HEAT_ICON; break; case 6: i = AIRTANK_ICON; break; case 7: i = BOOT_ICON; break; } rotatesprite(sbarx(231-o),sbary(SBY+13),sbarsc(65536L),0,i,0,0,10+16+permbit,0,0,xdim-1,ydim-1); minitext(292-30-o,SBY+24,"%",6,10+16+permbit + 256); if (p->inven_icon >= 6) minitext(284-35-o,SBY+14,"AUTO",2,10+16+permbit + 256); } if (u&(2048+4096)) { switch (p->inven_icon) { case 3: j = p->holoduke_on; break; case 4: j = p->jetpack_on; break; case 5: j = p->heat_on; break; default: j = 0x80000000; } if (j > 0) minitext(288-30-o,SBY+14,"ON",0,10+16+permbit + 256); else if ((unsigned long)j != 0x80000000) minitext(284-30-o,SBY+14,"OFF",2,10+16+permbit + 256); } if (u&8192) { switch (p->inven_icon) { case 1: i = p->firstaid_amount; break; case 2: i = ((p->steroids_amount+3)>>2); break; case 3: i = ((p->holoduke_amount+15)/24); break; case 4: i = ((p->jetpack_amount+15)>>4); break; case 5: i = p->heat_amount/12; break; case 6: i = ((p->scuba_amount+63)>>6); break; case 7: i = (p->boot_amount>>1); break; } invennum(284-30-o,SBY+28,(char)i,0,10+permbit); } } } } #define AVERAGEFRAMES 16 static long frameval[AVERAGEFRAMES], framecnt = 0; static void tics(void) { long i = totalclock,j; char b[10]; if (i != frameval[framecnt]) { j=(timer*AVERAGEFRAMES)/(i-frameval[framecnt]); if (ud.tickrate && !(g_player[myconnectindex].ps->gm&MODE_MENU)) { int ii, k = 0, p = 8; Bsprintf(b,"%ld",max(j,0)); // minitext(scale(windowx1,320,xdim)+1,scale(windowy1,200,ydim)+1,b,(timer*AVERAGEFRAMES)/(i-frameval[framecnt]) < 40?2:0,26); ii = scale(k,ydim,200)+windowy1; if (j > 9) p += 8; if (j > 99) p += 8; if (j > 999) p += 8; if (xdim <= 640) p >>= 1; printext256(windowx2-p+1,ii+2,0,-1,b,!(xdim > 640)); printext256(windowx2-p,ii+1,(timer*AVERAGEFRAMES)/(i-frameval[framecnt]) < 40?248:31,-1,b,!(xdim > 640)); if (numplayers > 1) if ((totalclock - lastpackettime) > 1) { for (ii = (totalclock - lastpackettime);ii>0 && ii<(xdim>>2);ii--) printext256(4L*ii,scale(k,ydim,200),31,-1,".",0); } } framerate = j; frameval[framecnt] = i; } framecnt = ((framecnt+1)&(AVERAGEFRAMES-1)); } static void coords(int snum) { int y = 8; if ((gametype_flags[ud.coop] & GAMETYPE_FLAG_FRAGBAR)) { if (ud.multimode > 4) y = 24; else if (ud.multimode > 1) y = 16; } sprintf(tempbuf,"X= %ld",g_player[snum].ps->posx); printext256(250L,y,31,-1,tempbuf,0); sprintf(tempbuf,"Y= %ld",g_player[snum].ps->posy); printext256(250L,y+9L,31,-1,tempbuf,0); Bsprintf(tempbuf,"Z= %ld",g_player[snum].ps->posz); printext256(250L,y+18L,31,-1,tempbuf,0); Bsprintf(tempbuf,"A= %d",g_player[snum].ps->ang); printext256(250L,y+27L,31,-1,tempbuf,0); Bsprintf(tempbuf,"H= %ld",g_player[snum].ps->horiz); printext256(250L,y+36L,31,-1,tempbuf,0); Bsprintf(tempbuf,"ZV= %ld",g_player[snum].ps->poszv); printext256(250L,y+45L,31,-1,tempbuf,0); Bsprintf(tempbuf,"OG= %d",g_player[snum].ps->on_ground); printext256(250L,y+54L,31,-1,tempbuf,0); Bsprintf(tempbuf,"AM= %d",g_player[snum].ps->ammo_amount[GROW_WEAPON]); printext256(250L,y+63L,31,-1,tempbuf,0); Bsprintf(tempbuf,"LFW= %d",g_player[snum].ps->last_full_weapon); printext256(250L,y+72L,31,-1,tempbuf,0); Bsprintf(tempbuf,"SECTL= %d",sector[g_player[snum].ps->cursectnum].lotag); printext256(250L,y+81L,31,-1,tempbuf,0); Bsprintf(tempbuf,"SEED= %ld",randomseed); printext256(250L,y+90L,31,-1,tempbuf,0); Bsprintf(tempbuf,"THOLD= %d",g_player[snum].ps->transporter_hold); printext256(250L,y+99L+7,31,-1,tempbuf,0); } static void operatefta(void) { long i, j = 200-45, k, l; if (ud.screen_size < 1) j = 200-8; quotebot = min(quotebot,j); quotebotgoal = min(quotebotgoal,j); if (g_player[myconnectindex].ps->gm&MODE_TYPE) j -= 8; quotebotgoal = j; j = quotebot; for (i=0;i TEXTWRAPLEN) { l -= TEXTWRAPLEN; j -= 8; } if (k > 4) mpgametext(j,user_quote[i],0,2+8+16); else if (k > 2) mpgametext(j,user_quote[i],0,2+8+16+1); else mpgametext(j,user_quote[i],0,2+8+16+1+32); j -= 8; } if ((klabs(quotebotgoal-quotebot) <= 16) && (ud.screen_size <= 8)) quotebot += ksgn(quotebotgoal-quotebot); else quotebot = quotebotgoal; if (g_player[screenpeek].ps->fta <= 1) return; if (fta_quotes[g_player[screenpeek].ps->ftq] == NULL) { OSD_Printf("%s %d null quote %d\n",__FILE__,__LINE__,g_player[screenpeek].ps->ftq); return; } k = 0; if (GTFLAGS(GAMETYPE_FLAG_FRAGBAR) && ud.screen_size > 0 && ud.multimode > 1) { j = 0; k = 8; for (i=connecthead;i>=0;i=connectpoint2[i]) if (i > j) j = i; if (j >= 4 && j <= 8) k += 8; else if (j > 8 && j <= 12) k += 16; else if (j > 12) k += 24; } if (g_player[screenpeek].ps->ftq == 115 || g_player[screenpeek].ps->ftq == 116 || g_player[screenpeek].ps->ftq == 117) { k = quotebot-8-4; /* for(i=0;i TEXTWRAPLEN) { l -= TEXTWRAPLEN; k -= 8; } } k -= 4; */ } j = g_player[screenpeek].ps->fta; if (j > 4) gametext(320>>1,k,fta_quotes[g_player[screenpeek].ps->ftq],0,2+8+16); else if (j > 2) gametext(320>>1,k,fta_quotes[g_player[screenpeek].ps->ftq],0,2+8+16+1); else gametext(320>>1,k,fta_quotes[g_player[screenpeek].ps->ftq],0,2+8+16+1+32); } void FTA(int q,player_struct *p) { if (fta_quotes[p->ftq] == NULL) { OSD_Printf("%s %d null quote %d\n",__FILE__,__LINE__,p->ftq); return; } if (ud.fta_on == 0) return; if (p->fta > 0 && q != 115 && q != 116) if (p->ftq == 115 || p->ftq == 116) return; p->fta = 100; // if(p->ftq != q || q == 26) // || q == 26 || q == 115 || q ==116 || q == 117 || q == 122) { if (p->ftq != q) if (p == g_player[screenpeek].ps) OSD_Printf("%s\n",stripcolorcodes(fta_quotes[q])); p->ftq = q; pub = NUMPAGES; pus = NUMPAGES; } } void fadepal(int r, int g, int b, int start, int end, int step) { if (getrendermode() >= 3) return; if (step > 0) for (; start < end; start += step) palto(r,g,b,start); else for (; start >= end; start += step) palto(r,g,b,start); } static void showtwoscreens(void) { int flags = GetGameVar("LOGO_FLAGS",255, -1, -1); MUSIC_StopSong(); FX_StopAllSounds(); if (!VOLUMEALL || flags & LOGO_FLAG_SHAREWARESCREENS) { setview(0,0,xdim-1,ydim-1); flushperms(); //g_player[myconnectindex].ps->palette = palette; setgamepalette(g_player[myconnectindex].ps, palette, 1); // JBF 20040308 fadepal(0,0,0, 0,64,7); KB_FlushKeyboardQueue(); rotatesprite(0,0,65536L,0,3291,0,0,2+8+16+64, 0,0,xdim-1,ydim-1); IFISSOFTMODE fadepal(0,0,0, 63,0,-7); else nextpage(); while (!KB_KeyWaiting()) { handleevents(); getpackets(); } fadepal(0,0,0, 0,64,7); KB_FlushKeyboardQueue(); rotatesprite(0,0,65536L,0,3290,0,0,2+8+16+64, 0,0,xdim-1,ydim-1); IFISSOFTMODE fadepal(0,0,0, 63,0,-7); else nextpage(); while (!KB_KeyWaiting()) { handleevents(); getpackets(); } } if (flags & LOGO_FLAG_TENSCREEN) { setview(0,0,xdim-1,ydim-1); flushperms(); //g_player[myconnectindex].ps->palette = palette; setgamepalette(g_player[myconnectindex].ps, palette, 1); // JBF 20040308 fadepal(0,0,0, 0,64,7); KB_FlushKeyboardQueue(); rotatesprite(0,0,65536L,0,TENSCREEN,0,0,2+8+16+64, 0,0,xdim-1,ydim-1); IFISSOFTMODE fadepal(0,0,0, 63,0,-7); else nextpage(); while (!KB_KeyWaiting() && totalclock < 2400) { handleevents(); getpackets(); } } } extern long qsetmode; void gameexit(const char *t) { if (*t != 0) g_player[myconnectindex].ps->palette = (char *) &palette[0]; if (numplayers > 1) allowtimetocorrecterrorswhenquitting(); uninitmultiplayers(); if (ud.recstat == 1) closedemowrite(); else if (ud.recstat == 2) { if (frecfilep) fclose(frecfilep); } // JBF: fixes crash on demo playback if (!qe && !cp) { if (playerswhenstarted > 1 && g_player[myconnectindex].ps->gm&MODE_GAME && GTFLAGS(GAMETYPE_FLAG_SCORESHEET) && *t == ' ') { dobonus(1); setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP); } if (*t != 0 && *(t+1) != 'V' && *(t+1) != 'Y') showtwoscreens(); } if (qsetmode == 200) Shutdown(); if (*t != 0) { //setvmode(0x3); // JBF //binscreen(); // if(*t == ' ' && *(t+1) == 0) *t = 0; //printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"); if (!(t[0] == ' ' && t[1] == 0)) { wm_msgbox(HEAD2, (char *)t); } } uninitgroupfile(); //unlink("duke3d.tmp"); exit(0); } char inputloc = 0; static int strget_(int small,int x,int y,char *t,int dalen,int c) { short ch; int i; while ((ch = KB_Getch()) != 0 || (g_player[myconnectindex].ps->gm&MODE_MENU && MOUSE_GetButtons()&RIGHT_MOUSE)) { if (ch == asc_BackSpace) { if (inputloc > 0) { inputloc--; *(t+inputloc) = 0; } } else { if (ch == asc_Enter) { KB_ClearKeyDown(sc_Enter); KB_ClearKeyDown(sc_kpad_Enter); return (1); } else if (ch == asc_Escape || (g_player[myconnectindex].ps->gm&MODE_MENU && MOUSE_GetButtons()&RIGHT_MOUSE)) { KB_ClearKeyDown(sc_Escape); MOUSE_ClearButton(RIGHT_MOUSE); return (-1); } else if (ch >= 32 && inputloc < dalen && ch < 127) { ch = Btoupper(ch); if (c != 997 || (ch >= '0' && ch <= '9')) { // JBF 20040508: so we can have numeric only if we want *(t+inputloc) = ch; *(t+inputloc+1) = 0; inputloc++; } } } } if (c == 999) return(0); if (c == 998) { char b[91],ii; for (ii=0;iigm&MODE_TYPE) x = mpgametext(y,b,c,2+8+16); else x = gametext(x,y,b,c,2+8+16); } else { if (g_player[myconnectindex].ps->gm&MODE_TYPE) x = mpgametext(y,t,c,2+8+16); else x = gametext(x,y,t,c,2+8+16); } c = 4-(sintable[(totalclock<<4)&2047]>>11); i = Bstrlen(t); while (i > TEXTWRAPLEN-!small) { i -= TEXTWRAPLEN-!small; y += 8; } rotatesprite((x+(small?4:8))<<16,((y+(small?0:4))<<16)+(small?ud.config.ScreenHeight<<15:0),32768,0,SPINNINGNUKEICON+((totalclock>>3)%7),c,0,small?(8|16):2+8,0,0,xdim-1,ydim-1); return (0); } inline int strget(int x,int y,char *t,int dalen,int c) { return(strget_(0,x,y,t,dalen,c)); } inline int strgetsm(int x,int y,char *t,int dalen,int c) { return(strget_(1,x,y,t,dalen,c)); } inline int mpstrget(int x,int y,char *t,int dalen,int c) { if (xdim >= 640 && ydim >= 480) return(strgetsm(x,y,t,dalen,c)); return(strget(x,y,t,dalen,c)); } static void typemode(void) { short ch, hitstate, i, j, l; if (g_player[myconnectindex].ps->gm&MODE_SENDTOWHOM) { if (sendmessagecommand != -1 || ud.multimode < 3 || movesperpacket == 4) { tempbuf[0] = 4; tempbuf[2] = 0; recbuf[0] = 0; if (ud.multimode < 3) sendmessagecommand = 2; if (typebuf[0] == '/' && Btoupper(typebuf[1]) == 'M' && Btoupper(typebuf[2]) == 'E') { Bstrcat(recbuf,"* "); i = 3, j = Bstrlen(typebuf); Bstrcpy(tempbuf,typebuf); while (i < j) { typebuf[i-3] = tempbuf[i]; i++; } typebuf[i-3] = '\0'; Bstrcat(recbuf,g_player[myconnectindex].user_name); } else { Bstrcat(recbuf,g_player[myconnectindex].user_name); Bstrcat(recbuf,": "); } Bstrcat(recbuf,"^00"); Bstrcat(recbuf,typebuf); j = Bstrlen(recbuf); recbuf[j] = 0; Bstrcat(tempbuf+2,recbuf); if (sendmessagecommand >= ud.multimode || movesperpacket == 4) { tempbuf[1] = 255; for (ch=connecthead;ch >= 0;ch=connectpoint2[ch]) { if (ch != myconnectindex) sendpacket(ch,tempbuf,j+2); if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master } adduserquote(recbuf); quotebot += 8; l = Bstrlen(recbuf); while (l > TEXTWRAPLEN) { l -= TEXTWRAPLEN; quotebot += 8; } quotebotgoal = quotebot; } else if (sendmessagecommand >= 0) { tempbuf[1] = (char)sendmessagecommand; if ((!networkmode) && (myconnectindex != connecthead)) sendmessagecommand = connecthead; sendpacket(sendmessagecommand,tempbuf,j+2); } sendmessagecommand = -1; g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM); } else if (sendmessagecommand == -1) { j = 50; gametext(320>>1,j,"SEND MESSAGE TO...",0,2+8+16); j += 8; for (i=connecthead;i>=0;i=connectpoint2[i]) { if (i == myconnectindex) { minitextshade((320>>1)-40+1,j+1,"A/ENTER - ALL",26,0,2+8+16); minitext((320>>1)-40,j,"A/ENTER - ALL",0,2+8+16); j += 7; } else { Bsprintf(buf," %d - %s",i+1,g_player[i].user_name); minitextshade((320>>1)-40-6+1,j+1,buf,26,0,2+8+16); minitext((320>>1)-40-6,j,buf,0,2+8+16); j += 7; } } minitextshade((320>>1)-40-4+1,j+1," ESC - Abort",26,0,2+8+16); minitext((320>>1)-40-4,j," ESC - Abort",0,2+8+16); j += 7; if (ud.screen_size > 0) j = 200-45; else j = 200-8; mpgametext(j,typebuf,0,2+8+16); if (KB_KeyWaiting()) { i = KB_GetCh(); if (i == 'A' || i == 'a' || i == 13) sendmessagecommand = ud.multimode; else if (i >= '1' || i <= (ud.multimode + '1')) sendmessagecommand = i - '1'; else { sendmessagecommand = ud.multimode; if (i == 27) { g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM); sendmessagecommand = -1; } else typebuf[0] = 0; } KB_ClearKeyDown(sc_1); KB_ClearKeyDown(sc_2); KB_ClearKeyDown(sc_3); KB_ClearKeyDown(sc_4); KB_ClearKeyDown(sc_5); KB_ClearKeyDown(sc_6); KB_ClearKeyDown(sc_7); KB_ClearKeyDown(sc_8); KB_ClearKeyDown(sc_A); KB_ClearKeyDown(sc_Escape); KB_ClearKeyDown(sc_Enter); } } } else { if (ud.screen_size > 0) j = 200-45; else j = 200-8; hitstate = mpstrget(320>>1,j,typebuf,120,1); if (hitstate == 1) { KB_ClearKeyDown(sc_Enter); if (ud.automsg) { if (SHIFTS_IS_PRESSED) sendmessagecommand = -1; else sendmessagecommand = ud.multimode; } g_player[myconnectindex].ps->gm |= MODE_SENDTOWHOM; } else if (hitstate == -1) g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM); else pub = NUMPAGES; } } static void moveclouds(void) { if (totalclock > cloudtotalclock || totalclock < (cloudtotalclock-7)) { int i; cloudtotalclock = totalclock+6; for (i=0;iang+512)&2047]>>9); cloudy[i] += (sintable[g_player[screenpeek].ps->ang&2047]>>9); sector[clouds[i]].ceilingxpanning = cloudx[i]>>6; sector[clouds[i]].ceilingypanning = cloudy[i]>>6; } } } static void drawoverheadmap(long cposx, long cposy, long czoom, short cang) { long i, j, k, l, x1, y1, x2=0, y2=0, x3, y3, x4, y4, ox, oy, xoff, yoff; long dax, day, cosang, sinang, xspan, yspan, sprx, spry; long xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum, daang; long xvect, yvect, xvect2, yvect2; short p; char col; walltype *wal, *wal2; spritetype *spr; xvect = sintable[(-cang)&2047] * czoom; yvect = sintable[(1536-cang)&2047] * czoom; xvect2 = mulscale16(xvect,yxaspect); yvect2 = mulscale16(yvect,yxaspect); //Draw red lines for (i=0;i>3]&(1<<(i&7)))) continue; startwall = sector[i].wallptr; endwall = sector[i].wallptr + sector[i].wallnum; z1 = sector[i].ceilingz; z2 = sector[i].floorz; for (j=startwall,wal=&wall[startwall];jnextwall; if (k < 0) continue; //if ((show2dwall[j>>3]&(1<<(j&7))) == 0) continue; //if ((k > j) && ((show2dwall[k>>3]&(1<<(k&7))) > 0)) continue; if (sector[wal->nextsector].ceilingz == z1) if (sector[wal->nextsector].floorz == z2) if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue; col = 139; //red if ((wal->cstat|wall[wal->nextwall].cstat)&1) col = 234; //magenta if (!(show2dsector[wal->nextsector>>3]&(1<<(wal->nextsector&7)))) col = 24; else continue; ox = wal->x-cposx; oy = wal->y-cposy; x1 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11); y1 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11); wal2 = &wall[wal->point2]; ox = wal2->x-cposx; oy = wal2->y-cposy; x2 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11); y2 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11); drawline256(x1,y1,x2,y2,col); } } //Draw sprites k = g_player[screenpeek].ps->i; for (i=0;i>3]&(1<<(i&7)))) continue; for (j=headspritesect[i];j>=0;j=nextspritesect[j]) //if ((show2dsprite[j>>3]&(1<<(j&7))) > 0) { spr = &sprite[j]; if (j == k || (spr->cstat&0x8000) || spr->cstat == 257 || spr->xrepeat == 0) continue; col = 71; //cyan if (spr->cstat&1) col = 234; //magenta sprx = spr->x; spry = spr->y; if ((spr->cstat&257) != 0) switch (spr->cstat&48) { case 0: break; ox = sprx-cposx; oy = spry-cposy; x1 = dmulscale16(ox,xvect,-oy,yvect); y1 = dmulscale16(oy,xvect2,ox,yvect2); ox = (sintable[(spr->ang+512)&2047]>>7); oy = (sintable[(spr->ang)&2047]>>7); x2 = dmulscale16(ox,xvect,-oy,yvect); y2 = dmulscale16(oy,xvect,ox,yvect); x3 = mulscale16(x2,yxaspect); y3 = mulscale16(y2,yxaspect); drawline256(x1-x2+(xdim<<11),y1-y3+(ydim<<11), x1+x2+(xdim<<11),y1+y3+(ydim<<11),col); drawline256(x1-y2+(xdim<<11),y1+x3+(ydim<<11), x1+x2+(xdim<<11),y1+y3+(ydim<<11),col); drawline256(x1+y2+(xdim<<11),y1-x3+(ydim<<11), x1+x2+(xdim<<11),y1+y3+(ydim<<11),col); break; case 16: if (spr->picnum == LASERLINE) { x1 = sprx; y1 = spry; tilenum = spr->picnum; xoff = (long)((signed char)((picanm[tilenum]>>8)&255))+((long)spr->xoffset); if ((spr->cstat&4) > 0) xoff = -xoff; k = spr->ang; l = spr->xrepeat; dax = sintable[k&2047]*l; day = sintable[(k+1536)&2047]*l; l = tilesizx[tilenum]; k = (l>>1)+xoff; x1 -= mulscale16(dax,k); x2 = x1+mulscale16(dax,l); y1 -= mulscale16(day,k); y2 = y1+mulscale16(day,l); ox = x1-cposx; oy = y1-cposy; x1 = dmulscale16(ox,xvect,-oy,yvect); y1 = dmulscale16(oy,xvect2,ox,yvect2); ox = x2-cposx; oy = y2-cposy; x2 = dmulscale16(ox,xvect,-oy,yvect); y2 = dmulscale16(oy,xvect2,ox,yvect2); drawline256(x1+(xdim<<11),y1+(ydim<<11), x2+(xdim<<11),y2+(ydim<<11),col); } break; case 32: tilenum = spr->picnum; xoff = (long)((signed char)((picanm[tilenum]>>8)&255))+((long)spr->xoffset); yoff = (long)((signed char)((picanm[tilenum]>>16)&255))+((long)spr->yoffset); if ((spr->cstat&4) > 0) xoff = -xoff; if ((spr->cstat&8) > 0) yoff = -yoff; k = spr->ang; cosang = sintable[(k+512)&2047]; sinang = sintable[k]; xspan = tilesizx[tilenum]; xrepeat = spr->xrepeat; yspan = tilesizy[tilenum]; yrepeat = spr->yrepeat; dax = ((xspan>>1)+xoff)*xrepeat; day = ((yspan>>1)+yoff)*yrepeat; x1 = sprx + dmulscale16(sinang,dax,cosang,day); y1 = spry + dmulscale16(sinang,day,-cosang,dax); l = xspan*xrepeat; x2 = x1 - mulscale16(sinang,l); y2 = y1 + mulscale16(cosang,l); l = yspan*yrepeat; k = -mulscale16(cosang,l); x3 = x2+k; x4 = x1+k; k = -mulscale16(sinang,l); y3 = y2+k; y4 = y1+k; ox = x1-cposx; oy = y1-cposy; x1 = dmulscale16(ox,xvect,-oy,yvect); y1 = dmulscale16(oy,xvect2,ox,yvect2); ox = x2-cposx; oy = y2-cposy; x2 = dmulscale16(ox,xvect,-oy,yvect); y2 = dmulscale16(oy,xvect2,ox,yvect2); ox = x3-cposx; oy = y3-cposy; x3 = dmulscale16(ox,xvect,-oy,yvect); y3 = dmulscale16(oy,xvect2,ox,yvect2); ox = x4-cposx; oy = y4-cposy; x4 = dmulscale16(ox,xvect,-oy,yvect); y4 = dmulscale16(oy,xvect2,ox,yvect2); drawline256(x1+(xdim<<11),y1+(ydim<<11), x2+(xdim<<11),y2+(ydim<<11),col); drawline256(x2+(xdim<<11),y2+(ydim<<11), x3+(xdim<<11),y3+(ydim<<11),col); drawline256(x3+(xdim<<11),y3+(ydim<<11), x4+(xdim<<11),y4+(ydim<<11),col); drawline256(x4+(xdim<<11),y4+(ydim<<11), x1+(xdim<<11),y1+(ydim<<11),col); break; } } } //Draw white lines for (i=0;i>3]&(1<<(i&7)))) continue; startwall = sector[i].wallptr; endwall = sector[i].wallptr + sector[i].wallnum; k = -1; for (j=startwall,wal=&wall[startwall];jnextwall >= 0) continue; //if ((show2dwall[j>>3]&(1<<(j&7))) == 0) continue; if (tilesizx[wal->picnum] == 0) continue; if (tilesizy[wal->picnum] == 0) continue; if (j == k) { x1 = x2; y1 = y2; } else { ox = wal->x-cposx; oy = wal->y-cposy; x1 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11); y1 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11); } k = wal->point2; wal2 = &wall[k]; ox = wal2->x-cposx; oy = wal2->y-cposy; x2 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11); y2 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11); drawline256(x1,y1,x2,y2,24); } } for (p=connecthead;p >= 0;p=connectpoint2[p]) { if (ud.scrollmode && p == screenpeek) continue; ox = sprite[g_player[p].ps->i].x-cposx; oy = sprite[g_player[p].ps->i].y-cposy; daang = (sprite[g_player[p].ps->i].ang-cang)&2047; if (p == screenpeek) { ox = 0; oy = 0; daang = 0; } x1 = mulscale(ox,xvect,16) - mulscale(oy,yvect,16); y1 = mulscale(oy,xvect2,16) + mulscale(ox,yvect2,16); if (p == screenpeek || GTFLAGS(GAMETYPE_FLAG_OTHERPLAYERSINMAP)) { if (sprite[g_player[p].ps->i].xvel > 16 && g_player[p].ps->on_ground) i = APLAYERTOP+((totalclock>>4)&3); else i = APLAYERTOP; j = klabs(g_player[p].ps->truefz-g_player[p].ps->posz)>>8; j = mulscale(czoom*(sprite[g_player[p].ps->i].yrepeat+j),yxaspect,16); if (j < 22000) j = 22000; else if (j > (65536<<1)) j = (65536<<1); rotatesprite((x1<<4)+(xdim<<15),(y1<<4)+(ydim<<15),j, daang,i,sprite[g_player[p].ps->i].shade,/*sprite[g_player[p].ps->i].pal*/sector[g_player[p].ps->cursectnum].floorpal, (sprite[g_player[p].ps->i].cstat&2)>>1,windowx1,windowy1,windowx2,windowy2); } } } void palto(int r,int g,int b,long e) { long tc; /* for(i=0;i<768;i+=3) { temparray[i ] = g_player[myconnectindex].ps->palette[i+0]+((((long)r-(long)g_player[myconnectindex].ps->palette[i+0])*(long)(e&127))>>6); temparray[i+1] = g_player[myconnectindex].ps->palette[i+1]+((((long)g-(long)g_player[myconnectindex].ps->palette[i+1])*(long)(e&127))>>6); temparray[i+2] = g_player[myconnectindex].ps->palette[i+2]+((((long)b-(long)g_player[myconnectindex].ps->palette[i+2])*(long)(e&127))>>6); } */ //setbrightness(ud.brightness>>2,temparray); setpalettefade(r,g,b,e&127); if (getrendermode() >= 3) pus = pub = NUMPAGES; // JBF 20040110: redraw the status bar next time if ((e&128) == 0) { nextpage(); for (tc = totalclock; totalclock < tc + 4; handleevents(), getpackets()); } } void displayrest(long smoothratio) { long a, i, j; char fader=0,fadeg=0,fadeb=0,fadef=0,tintr=0,tintg=0,tintb=0,tintf=0,dotint=0; player_struct *pp = g_player[screenpeek].ps; walltype *wal; long cposx,cposy,cang; #if defined(USE_OPENGL) && defined(POLYMOST) // this takes care of fullscreen tint for OpenGL if (getrendermode() >= 3) { #if 0 if (pp->palette == waterpal) tintr=0,tintg=0,tintb=63,tintf=8; else if (pp->palette == slimepal) tintr=20,tintg=63,tintb=20,tintf=8; #else if (pp->palette == waterpal) { if (hictinting[MAXPALOOKUPS-2].r == 255 && hictinting[MAXPALOOKUPS-2].g == 255 && hictinting[MAXPALOOKUPS-2].b == 255) { hictinting[MAXPALOOKUPS-1].r = 192; hictinting[MAXPALOOKUPS-1].g = 192; hictinting[MAXPALOOKUPS-1].b = 255; } else Bmemcpy(&hictinting[MAXPALOOKUPS-1],&hictinting[MAXPALOOKUPS-2],sizeof(hictinting[0])); } else if (pp->palette == slimepal) { if (hictinting[MAXPALOOKUPS-3].r == 255 && hictinting[MAXPALOOKUPS-3].g == 255 && hictinting[MAXPALOOKUPS-3].b == 255) { hictinting[MAXPALOOKUPS-1].r = 208; hictinting[MAXPALOOKUPS-1].g = 255; hictinting[MAXPALOOKUPS-1].b = 192; } else Bmemcpy(&hictinting[MAXPALOOKUPS-1],&hictinting[MAXPALOOKUPS-3],sizeof(hictinting[0])); } else { hictinting[MAXPALOOKUPS-1].r = 255; hictinting[MAXPALOOKUPS-1].g = 255; hictinting[MAXPALOOKUPS-1].b = 255; } #endif } #endif // this does pain tinting etc from the CON if (pp->pals_time >= 0 && pp->loogcnt == 0) // JBF 20040101: pals_time > 0 now >= 0 { fader = pp->pals[0]; fadeg = pp->pals[1]; fadeb = pp->pals[2]; fadef = pp->pals_time; restorepalette = 1; // JBF 20040101 dotint = 1; } // reset a normal palette else if (restorepalette) { //setbrightness(ud.brightness>>2,&pp->palette[0],0); setgamepalette(pp,pp->palette,2); restorepalette = 0; } // loogies courtesy of being snotted on else if (pp->loogcnt > 0) { //palto(0,64,0,(pp->loogcnt>>1)+128); fader = 0; fadeg = 64; fadeb = 0; fadef = pp->loogcnt>>1; dotint = 1; } if (fadef > tintf) { tintr = fader; tintg = fadeg; tintb = fadeb; tintf = fadef; } if (ud.show_help) { switch (ud.show_help) { case 1: rotatesprite(0,0,65536L,0,TEXTSTORY,0,0,10+16+64, 0,0,xdim-1,ydim-1); break; case 2: rotatesprite(0,0,65536L,0,F1HELP,0,0,10+16+64, 0,0,xdim-1,ydim-1); break; } if (KB_KeyPressed(sc_Escape) || MOUSE_GetButtons()&RIGHT_MOUSE) { KB_ClearKeyDown(sc_Escape); MOUSE_ClearButton(RIGHT_MOUSE); ud.show_help = 0; if (ud.multimode < 2 && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; } vscrn(); } if (tintf > 0 || dotint) palto(tintr,tintg,tintb,tintf|128); return; } i = pp->cursectnum; show2dsector[i>>3] |= (1<<(i&7)); wal = &wall[sector[i].wallptr]; for (j=sector[i].wallnum;j>0;j--,wal++) { i = wal->nextsector; if (i < 0) continue; if (wal->cstat&0x0071) continue; if (wall[wal->nextwall].cstat&0x0071) continue; if (sector[i].lotag == 32767) continue; if (sector[i].ceilingz >= sector[i].floorz) continue; show2dsector[i>>3] |= (1<<(i&7)); } if (ud.camerasprite == -1) { if (ud.overhead_on != 2) { if (pp->newowner >= 0) cameratext(pp->newowner); else { displayweapon(screenpeek); if (pp->over_shoulder_on == 0) displaymasks(screenpeek); } moveclouds(); } if (ud.overhead_on > 0) { smoothratio = min(max(smoothratio,0),65536); dointerpolations(smoothratio); if (ud.scrollmode == 0) { if (pp->newowner == -1 && !ud.pause_on) { if (screenpeek == myconnectindex && numplayers > 1) { cposx = omyx+mulscale16((long)(myx-omyx),smoothratio); cposy = omyy+mulscale16((long)(myy-omyy),smoothratio); cang = omyang+mulscale16((long)(((myang+1024-omyang)&2047)-1024),smoothratio); } else { cposx = pp->oposx+mulscale16((long)(pp->posx-pp->oposx),smoothratio); cposy = pp->oposy+mulscale16((long)(pp->posy-pp->oposy),smoothratio); cang = pp->oang+mulscale16((long)(((pp->ang+1024-pp->oang)&2047)-1024),smoothratio); } } else { cposx = pp->oposx; cposy = pp->oposy; cang = pp->oang; } } else { if (!ud.pause_on) { ud.fola += ud.folavel>>3; ud.folx += (ud.folfvel*sintable[(512+2048-ud.fola)&2047])>>14; ud.foly += (ud.folfvel*sintable[(512+1024-512-ud.fola)&2047])>>14; } cposx = ud.folx; cposy = ud.foly; cang = ud.fola; } if (ud.overhead_on == 2) { clearview(0L); drawmapview(cposx,cposy,pp->zoom,cang); } drawoverheadmap(cposx,cposy,pp->zoom,cang); restoreinterpolations(); if (ud.overhead_on == 2) { if (ud.screen_size > 0) a = 147; else a = 182; minitext(1,a+6,volume_names[ud.volume_number],0,2+8+16); minitext(1,a+12,map[ud.volume_number*MAXLEVELS + ud.level_number].name,0,2+8+16); } } } if (pp->invdisptime > 0) displayinventory(pp); SetGameVarID(g_iReturnVarID,0,g_player[screenpeek].ps->i,screenpeek); OnEvent(EVENT_DISPLAYSBAR, g_player[screenpeek].ps->i, screenpeek, -1); if (GetGameVarID(g_iReturnVarID,g_player[screenpeek].ps->i,screenpeek) == 0) coolgaugetext(screenpeek); operatefta(); if (KB_KeyPressed(sc_Escape) && ud.overhead_on == 0 && ud.show_help == 0 && g_player[myconnectindex].ps->newowner == -1) { if ((g_player[myconnectindex].ps->gm&MODE_MENU) == MODE_MENU && current_menu < 51) { KB_ClearKeyDown(sc_Escape); g_player[myconnectindex].ps->gm &= ~MODE_MENU; if (ud.multimode < 2 && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; cameraclock = totalclock; cameradist = 65536L; } walock[TILE_SAVESHOT] = 199; vscrn(); } else if ((g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU && g_player[myconnectindex].ps->newowner == -1 && (g_player[myconnectindex].ps->gm&MODE_TYPE) != MODE_TYPE) { KB_ClearKeyDown(sc_Escape); FX_StopAllSounds(); clearsoundlocks(); intomenusounds(); g_player[myconnectindex].ps->gm |= MODE_MENU; if (ud.multimode < 2 && ud.recstat != 2) ready2send = 0; if (g_player[myconnectindex].ps->gm&MODE_GAME) cmenu(50); else cmenu(0); screenpeek = myconnectindex; } } OnEvent(EVENT_DISPLAYREST, g_player[screenpeek].ps->i, screenpeek, -1); if (g_player[myconnectindex].ps->newowner == -1 && ud.overhead_on == 0 && ud.crosshair && ud.camerasprite == -1) { SetGameVarID(g_iReturnVarID,0,g_player[screenpeek].ps->i,screenpeek); OnEvent(EVENT_DISPLAYCROSSHAIR, g_player[screenpeek].ps->i, screenpeek, -1); if (GetGameVarID(g_iReturnVarID,g_player[screenpeek].ps->i,screenpeek) == 0) rotatesprite((160L-(g_player[myconnectindex].ps->look_ang>>1))<<16,100L<<16,ud.crosshair>1?65536L>>(ud.crosshair-1):65536L,0,CROSSHAIR,0,0,2+1,windowx1,windowy1,windowx2,windowy2); } #if 0 if (gametype_flags[ud.coop] & GAMETYPE_FLAG_TDM) { for (i=0;iteam == g_player[myconnectindex].ps->team) { j = min(max((getincangle(getangle(g_player[i].ps->posx-g_player[myconnectindex].ps->posx,g_player[i].ps->posy-g_player[myconnectindex].ps->posy),g_player[myconnectindex].ps->ang))>>1,-160),160); rotatesprite((160-j)<<16,100L<<16,65536L,0,DUKEICON,0,0,2+1,windowx1,windowy1,windowx2,windowy2); } } } #endif if (ud.pause_on==1 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0) menutext(160,100,0,0,"GAME PAUSED"); if (g_player[myconnectindex].ps->gm&MODE_TYPE) typemode(); else menus(); if (ud.coords) coords(screenpeek); #if defined(POLYMOST) && defined(USE_OPENGL) { extern int mdpause; mdpause = 0; if (ud.pause_on || (g_player[myconnectindex].ps->gm&MODE_MENU && numplayers < 2)) mdpause = 1; } #endif tics(); // JBF 20040124: display level stats in screen corner if (ud.levelstats && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0) { i = (ud.screen_size <= 4)?0:scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100); Bsprintf(tempbuf,"Time: %ld:%02ld", (g_player[myconnectindex].ps->player_par/(26*60)), (g_player[myconnectindex].ps->player_par/26)%60); minitext(320-5*12,200-i-6-6-6,tempbuf,0,26); if (ud.player_skill > 3 || (ud.multimode > 1 && !GTFLAGS(GAMETYPE_FLAG_PLAYERSFRIENDLY))) Bsprintf(tempbuf,"Kills: %ld",(ud.multimode>1 &&!GTFLAGS(GAMETYPE_FLAG_PLAYERSFRIENDLY))?g_player[i].ps->frag-g_player[i].ps->fraggedself:g_player[myconnectindex].ps->actors_killed); else Bsprintf(tempbuf,"Kills: %ld/%ld",g_player[myconnectindex].ps->actors_killed, g_player[myconnectindex].ps->max_actors_killed>g_player[myconnectindex].ps->actors_killed? g_player[myconnectindex].ps->max_actors_killed:g_player[myconnectindex].ps->actors_killed); minitext(320-5*12,200-i-6-6,tempbuf,0,26); Bsprintf(tempbuf,"Secrets: %ld/%ld", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms); minitext(320-5*12,200-i-6,tempbuf,0,26); } if (tintf > 0 || dotint) palto(tintr,tintg,tintb,tintf|128); } static void view(player_struct *pp, long *vx, long *vy,long *vz,short *vsectnum, int ang, int horiz) { spritetype *sp = &sprite[pp->i]; long i, hx, hy, hitx, hity, hitz; long nx = (sintable[(ang+1536)&2047]>>4); long ny = (sintable[(ang+1024)&2047]>>4); long nz = (horiz-100)*128; short hitsect, hitwall, hitsprite, daang; short bakcstat = sp->cstat; sp->cstat &= (short)~0x101; updatesectorz(*vx,*vy,*vz,vsectnum); hitscan(*vx,*vy,*vz,*vsectnum,nx,ny,nz,&hitsect,&hitwall,&hitsprite,&hitx,&hity,&hitz,CLIPMASK1); if (*vsectnum < 0) { sp->cstat = bakcstat; return; } hx = hitx-(*vx); hy = hity-(*vy); if (klabs(nx)+klabs(ny) > klabs(hx)+klabs(hy)) { *vsectnum = hitsect; if (hitwall >= 0) { daang = getangle(wall[wall[hitwall].point2].x-wall[hitwall].x, wall[wall[hitwall].point2].y-wall[hitwall].y); i = nx*sintable[daang]+ny*sintable[(daang+1536)&2047]; if (klabs(nx) > klabs(ny)) hx -= mulscale28(nx,i); else hy -= mulscale28(ny,i); } else if (hitsprite < 0) { if (klabs(nx) > klabs(ny)) hx -= (nx>>5); else hy -= (ny>>5); } if (klabs(nx) > klabs(ny)) i = divscale16(hx,nx); else i = divscale16(hy,ny); if (i < cameradist) cameradist = i; } *vx = (*vx)+mulscale16(nx,cameradist); *vy = (*vy)+mulscale16(ny,cameradist); *vz = (*vz)+mulscale16(nz,cameradist); cameradist = min(cameradist+((totalclock-cameraclock)<<10),65536); cameraclock = totalclock; updatesectorz(*vx,*vy,*vz,vsectnum); sp->cstat = bakcstat; } //REPLACE FULLY void drawbackground(void) { short dapicnum; long x,y,x1,y1,x2,y2,rx; flushperms(); switch (ud.m_volume_number) { default: dapicnum = BIGHOLE; break; case 1: dapicnum = BIGHOLE; break; case 2: dapicnum = BIGHOLE; break; } if (tilesizx[dapicnum] == 0 || tilesizy[dapicnum] == 0) { pus = pub = NUMPAGES; return; } y1 = 0; y2 = ydim; if (g_player[myconnectindex].ps->gm & MODE_GAME || ud.recstat == 2) //if (ud.recstat == 0 || ud.recstat == 1 || (ud.recstat == 2 && ud.reccnt > 0)) // JBF 20040717 { if (ud.screen_size == 8 && ud.statusbarmode == 0) y1 = scale(ydim,200-scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100),200); else if (gametype_flags[ud.coop] & GAMETYPE_FLAG_FRAGBAR) { if (ud.multimode > 1) y1 += scale(ydim,8,200); if (ud.multimode > 4) y1 += scale(ydim,8,200); } } else { // when not rendering a game, fullscreen wipe #define MENUTILE bpp==8?MENUSCREEN:LOADSCREEN SetGameVarID(g_iReturnVarID,tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?MENUTILE:BIGHOLE, -1, -1); OnEvent(EVENT_GETMENUTILE, -1, myconnectindex, -1); if (GetGameVar("MENU_TILE", tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?0:1, -1, -1)) { for (y=y1;y 8) { // across top for (y=0; y= 8 && ud.statusbarmode == 0) { y1 = y2; x2 = (xdim - scale(xdim,ud.statusbarscale,100)) >> 1; x1 = xdim-x2; x1 -= x1%tilesizx[dapicnum]; for (y=y1-y1%tilesizy[dapicnum]; y 8) { y = 0; if (gametype_flags[ud.coop] & GAMETYPE_FLAG_FRAGBAR) { if (ud.multimode > 1) y += 8; if (ud.multimode > 4) y += 8; } x1 = max(windowx1-4,0); y1 = max(windowy1-4,y); x2 = min(windowx2+4,xdim-1); y2 = min(windowy2+4,scale(ydim,200-scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100),200)-1); for (y=y1+4;y=0;j=nextspritestat[j]) { if (sprite[j].picnum==1 && sprite[j].lotag==fofmode && sprite[j].hitag==sprite[floor1].hitag) { floor1=j; fofmode=sprite[j].lotag; ok++; break; } } // if(ok==1) { Message("no floor1",RED); return; } if (fofmode==40) k=41; else k=40; for (j=headspritestat[15];j>=0;j=nextspritestat[j]) { if (sprite[j].picnum==1 && sprite[j].lotag==k && sprite[j].hitag==sprite[floor1].hitag) { floor2=j; ok++; break; } } i=floor1; offx=sprite[floor2].x-sprite[floor1].x; offy=sprite[floor2].y-sprite[floor1].y; offz=0; if (sprite[floor2].ang >= 1024) offz = sprite[floor2].z; else if (fofmode==41) offz = sector[sprite[floor2].sectnum].floorz; else offz = sector[sprite[floor2].sectnum].ceilingz; if (sprite[floor1].ang >= 1024) offz -= sprite[floor1].z; else if (fofmode==40) offz -= sector[sprite[floor1].sectnum].floorz; else offz -= sector[sprite[floor1].sectnum].ceilingz; // if(ok==2) { Message("no floor2",RED); return; } for (j=headspritestat[15];j>=0;j=nextspritestat[j]) // raise ceiling or floor { if (sprite[j].picnum==1 && sprite[j].lotag==k+2 && sprite[j].hitag==sprite[floor1].hitag) { if (k==40) { tempsectorz[sprite[j].sectnum]=sector[sprite[j].sectnum].floorz; sector[sprite[j].sectnum].floorz+=(((z-sector[sprite[j].sectnum].floorz)/32768)+1)*32768; tempsectorpicnum[sprite[j].sectnum]=sector[sprite[j].sectnum].floorpicnum; sector[sprite[j].sectnum].floorpicnum=562; } else { tempsectorz[sprite[j].sectnum]=sector[sprite[j].sectnum].ceilingz; sector[sprite[j].sectnum].ceilingz+=(((z-sector[sprite[j].sectnum].ceilingz)/32768)-1)*32768; tempsectorpicnum[sprite[j].sectnum]=sector[sprite[j].sectnum].ceilingpicnum; sector[sprite[j].sectnum].ceilingpicnum=562; } draw_both = 1; } } drawrooms(x+offx,y+offy,z+offz,a,h,sprite[floor2].sectnum); animatesprites(x,y,a,smoothratio); drawmasks(); if (draw_both) { for (j=headspritestat[15];j>=0;j=nextspritestat[j]) // restore ceiling or floor for the draw both sectors { if (sprite[j].picnum==1 && sprite[j].lotag==k+2 && sprite[j].hitag==sprite[floor1].hitag) { if (k==40) { sector[sprite[j].sectnum].floorz=tempsectorz[sprite[j].sectnum]; sector[sprite[j].sectnum].floorpicnum=tempsectorpicnum[sprite[j].sectnum]; } else { sector[sprite[j].sectnum].ceilingz=tempsectorz[sprite[j].sectnum]; sector[sprite[j].sectnum].ceilingpicnum=tempsectorpicnum[sprite[j].sectnum]; } }// end if }// end for // Now re-draw drawrooms(x+offx,y+offy,z+offz,a,h,sprite[floor2].sectnum); animatesprites(x,y,a,smoothratio); drawmasks(); } } // end SE40 void se40code(long x,long y,long z,long a,long h, long smoothratio) { int i= headspritestat[15]; while (i >= 0) { int t = sprite[i].lotag; switch (t) { // case 40: // case 41: // SE40_Draw(i,x,y,a,smoothratio); // break; case 42: case 43: case 44: case 45: if (g_player[screenpeek].ps->cursectnum == sprite[i].sectnum) SE40_Draw(i,x,y,z,a,h,smoothratio); break; } i = nextspritestat[i]; } } #endif static long oyrepeat=-1; void displayrooms(int snum,long smoothratio) { long dst,j,fz,cz; long tposx,tposy,i; short k; player_struct *p = g_player[snum].ps; short tang; long tiltcx,tiltcy,tiltcs=0; // JBF 20030807 #ifdef POLYMOST extern long rendmode; #endif if (pub > 0 || getrendermode() >= 3) // JBF 20040101: redraw background always { if (ud.screen_size > 8 || (ud.screen_size == 8 && ud.statusbarscale<100)) drawbackground(); pub = 0; } #ifdef POLYMOST if (ud.overhead_on == 2 || ud.show_help || (p->cursectnum == -1 && rendmode != 4)) #else if (ud.overhead_on == 2 || ud.show_help || p->cursectnum == -1) #endif return; smoothratio = min(max(smoothratio,0),65536); visibility = p->visibility; if (ud.pause_on || g_player[snum].ps->on_crane > -1) smoothratio = 65536; ud.camerasect = p->cursectnum; #ifdef POLYMOST if (rendmode != 4) #endif if (ud.camerasect < 0 || ud.camerasect >= MAXSECTORS) return; dointerpolations(smoothratio); animatecamsprite(); if (ud.camerasprite >= 0) { spritetype *s = &sprite[ud.camerasprite]; if (s->yvel < 0) s->yvel = -100; else if (s->yvel > 199) s->yvel = 300; ud.cameraang = hittype[ud.camerasprite].tempang+mulscale16((long)(((s->ang+1024-hittype[ud.camerasprite].tempang)&2047)-1024),smoothratio); #ifdef SE40 se40code(s->x,s->y,s->z,ud.cameraang,s->yvel,smoothratio); #endif drawrooms(s->x,s->y,s->z-(4<<8),ud.cameraang,s->yvel,s->sectnum); animatesprites(s->x,s->y,ud.cameraang,smoothratio); drawmasks(); } else { i = divscale22(1,sprite[p->i].yrepeat+28); if (i != oyrepeat) { oyrepeat = i; setaspect(oyrepeat,yxaspect); } if (screencapt) { walock[TILE_SAVESHOT] = 199; if (waloff[TILE_SAVESHOT] == 0) allocache((long *)&waloff[TILE_SAVESHOT],200*320,&walock[TILE_SAVESHOT]); setviewtotile(TILE_SAVESHOT,200L,320L); } else if (getrendermode() == 0 && ((ud.screen_tilting && p->rotscrnang) || ud.detail==0)) { if (ud.screen_tilting) tang = p->rotscrnang; else tang = 0; if (xres <= 320 && yres <= 240) { // JBF 20030807: Increased tilted-screen quality tiltcs = 1; tiltcx = 320; tiltcy = 200; } else { tiltcs = 2; tiltcx = 640; tiltcy = 480; } walock[TILE_TILT] = 255; if (waloff[TILE_TILT] == 0) allocache(&waloff[TILE_TILT],tiltcx*tiltcx,&walock[TILE_TILT]); if ((tang&1023) == 0) setviewtotile(TILE_TILT,tiltcy>>(1-ud.detail),tiltcx>>(1-ud.detail)); else setviewtotile(TILE_TILT,tiltcx>>(1-ud.detail),tiltcx>>(1-ud.detail)); if ((tang&1023) == 512) { //Block off unscreen section of 90ø tilted screen j = ((tiltcx-(60*tiltcs))>>(1-ud.detail)); for (i=((60*tiltcs)>>(1-ud.detail))-1;i>=0;i--) { startumost[i] = 1; startumost[i+j] = 1; startdmost[i] = 0; startdmost[i+j] = 0; } } i = (tang&511); if (i > 256) i = 512-i; i = sintable[i+512]*8 + sintable[i]*5L; setaspect(i>>1,yxaspect); } else if (getrendermode() > 0 && ud.screen_tilting /*&& (p->rotscrnang || p->orotscrnang)*/) { setrollangle(p->orotscrnang + mulscale16(((p->rotscrnang - p->orotscrnang + 1024)&2047)-1024,smoothratio)); p->orotscrnang = p->rotscrnang; // JBF: save it for next time } if ((snum == myconnectindex) && (numplayers > 1)) { ud.camerax = omyx+mulscale16((long)(myx-omyx),smoothratio); ud.cameray = omyy+mulscale16((long)(myy-omyy),smoothratio); ud.cameraz = omyz+mulscale16((long)(myz-omyz),smoothratio); ud.cameraang = omyang+mulscale16((long)(((myang+1024-omyang)&2047)-1024),smoothratio); ud.camerahoriz = omyhoriz+omyhorizoff+mulscale16((long)(myhoriz+myhorizoff-omyhoriz-omyhorizoff),smoothratio); ud.camerasect = mycursectnum; } else { ud.camerax = p->oposx+mulscale16((long)(p->posx-p->oposx),smoothratio); ud.cameray = p->oposy+mulscale16((long)(p->posy-p->oposy),smoothratio); ud.cameraz = p->oposz+mulscale16((long)(p->posz-p->oposz),smoothratio); ud.cameraang = p->oang+mulscale16((long)(((p->ang+1024-p->oang)&2047)-1024),smoothratio); ud.camerahoriz = p->ohoriz+p->ohorizoff+mulscale16((long)(p->horiz+p->horizoff-p->ohoriz-p->ohorizoff),smoothratio); } ud.cameraang += p->look_ang; if (p->newowner >= 0) { ud.cameraang = p->ang+p->look_ang; ud.camerahoriz = p->horiz+p->horizoff; ud.camerax = p->posx; ud.cameray = p->posy; ud.cameraz = p->posz; ud.camerasect = sprite[p->newowner].sectnum; smoothratio = 65536L; } else if (p->over_shoulder_on == 0) { if (ud.viewbob) ud.cameraz += p->opyoff+mulscale16((long)(p->pyoff-p->opyoff),smoothratio); } else view(p,&ud.camerax,&ud.cameray,&ud.cameraz,&ud.camerasect,ud.cameraang,ud.camerahoriz); cz = hittype[p->i].ceilingz; fz = hittype[p->i].floorz; if (earthquaketime > 0 && p->on_ground == 1) { ud.cameraz += 256-(((earthquaketime)&1)<<9); ud.cameraang += (2-((earthquaketime)&2))<<2; } if (sprite[p->i].pal == 1) ud.cameraz -= (18<<8); if (p->newowner >= 0) ud.camerahoriz = 100+sprite[p->newowner].shade; else if (p->spritebridge == 0) { if (ud.cameraz < (p->truecz + (4<<8))) ud.cameraz = cz + (4<<8); else if (ud.cameraz > (p->truefz - (4<<8))) ud.cameraz = fz - (4<<8); } if (ud.camerasect >= 0) { getzsofslope(ud.camerasect,ud.camerax,ud.cameray,&cz,&fz); if (ud.cameraz < cz+(4<<8)) ud.cameraz = cz+(4<<8); if (ud.cameraz > fz-(4<<8)) ud.cameraz = fz-(4<<8); } if (ud.camerahoriz > 299) ud.camerahoriz = 299; else if (ud.camerahoriz < -99) ud.camerahoriz = -99; OnEvent(EVENT_DISPLAYROOMS, g_player[screenpeek].ps->i, screenpeek, -1); #ifdef SE40 se40code(ud.camerax,ud.cameray,ud.cameraz,ud.cameraang,ud.camerahoriz,smoothratio); #endif if ((gotpic[MIRROR>>3]&(1<<(MIRROR&7))) > 0) { dst = 0x7fffffff; i = 0; for (k=0;k>1) + (j>>2); drawrooms(tposx,tposy,ud.cameraz,tang,ud.camerahoriz,mirrorsector[i]+MAXSECTORS); display_mirror = 1; animatesprites(tposx,tposy,tang,smoothratio); display_mirror = 0; drawmasks(); completemirror(); //Reverse screen x-wise in this function visibility = j; } gotpic[MIRROR>>3] &= ~(1<<(MIRROR&7)); } drawrooms(ud.camerax,ud.cameray,ud.cameraz,ud.cameraang,ud.camerahoriz,ud.camerasect); animatesprites(ud.camerax,ud.cameray,ud.cameraang,smoothratio); drawmasks(); if (screencapt == 1) { setviewback(); screencapt = 0; // walock[TILE_SAVESHOT] = 1; } else if (getrendermode() == 0 && ((ud.screen_tilting && p->rotscrnang) || ud.detail==0)) { if (ud.screen_tilting) tang = p->rotscrnang; else tang = 0; if (getrendermode() == 0) { setviewback(); picanm[TILE_TILT] &= 0xff0000ff; i = (tang&511); if (i > 256) i = 512-i; i = sintable[i+512]*8 + sintable[i]*5L; if ((1-ud.detail) == 0) i >>= 1; i>>=(tiltcs-1); // JBF 20030807 rotatesprite(160<<16,100<<16,i,tang+512,TILE_TILT,0,0,4+2+64,windowx1,windowy1,windowx2,windowy2); walock[TILE_TILT] = 199; } } } restoreinterpolations(); if (totalclock < lastvisinc) { if (klabs(p->visibility-ud.const_visibility) > 8) p->visibility += (ud.const_visibility-p->visibility)>>2; } else p->visibility = ud.const_visibility; } static void dumpdebugdata(void) { int i,j,x; FILE * fp=fopen("debug.con","w"); for (i=0;i= 0) { fprintf(fp,"Sprite %d (%ld,%ld,%ld) (picnum: %d)\n",j,sprite[j].x,sprite[j].y,sprite[j].z,sprite[j].picnum); for (i=0;iposx,&g_player[myconnectindex].ps->posy,&g_player[myconnectindex].ps->posz,&g_player[myconnectindex].ps->ang,&g_player[myconnectindex].ps->cursectnum); } int EGS(int whatsect,long s_x,long s_y,long s_z,int s_pn,int s_s,int s_xr,int s_yr,int s_a,int s_ve,long s_zv,int s_ow,int s_ss) { int i = insertsprite(whatsect,s_ss); long p; spritetype *s = &sprite[i]; if (i < 0) { dumpdebugdata(); OSD_Printf("Failed spawning sprite with tile %ld from sprite %ld (%ld) at x:%ld,y:%ld,z:%ld,sector:%ld\n",s_pn,s_ow,sprite[s_ow].picnum,s_x,s_y,s_z,whatsect); gameexit("Too many sprites spawned."); } hittype[i].bposx = s_x; hittype[i].bposy = s_y; hittype[i].bposz = s_z; s->x = s_x; s->y = s_y; s->z = s_z; s->cstat = 0; s->picnum = s_pn; s->shade = s_s; s->xrepeat = s_xr; s->yrepeat = s_yr; s->pal = 0; s->ang = s_a; s->xvel = s_ve; s->zvel = s_zv; s->owner = s_ow; s->xoffset = 0; s->yoffset = 0; s->yvel = 0; s->clipdist = 0; s->pal = 0; s->lotag = 0; hittype[i].picnum = sprite[s_ow].picnum; hittype[i].lastvx = 0; hittype[i].lastvy = 0; hittype[i].timetosleep = 0; hittype[i].actorstayput = -1; hittype[i].extra = -1; hittype[i].owner = s_ow; hittype[i].cgg = 0; hittype[i].movflag = 0; hittype[i].tempang = 0; hittype[i].dispicnum = 0; hittype[i].floorz = hittype[s_ow].floorz; hittype[i].ceilingz = hittype[s_ow].ceilingz; T1=T3=T4=T6=T7=T8=T9=0; actorspriteflags[i] = 0; sprpos[i].x = sprite[i].x; sprpos[i].y = sprite[i].y; sprpos[i].z = sprite[i].z; sprpos[i].ang = sprpos[i].oldang = sprite[i].ang; if (actorscrptr[s_pn]) { s->extra = *actorscrptr[s_pn]; T5 = *(actorscrptr[s_pn]+1); T2 = *(actorscrptr[s_pn]+2); s->hitag = *(actorscrptr[s_pn]+3); } else { T2=T5=0; s->extra = 0; s->hitag = 0; } if (show2dsector[SECT>>3]&(1<<(SECT&7))) show2dsprite[i>>3] |= (1<<(i&7)); else show2dsprite[i>>3] &= ~(1<<(i&7)); clearbufbyte(&spriteext[i], sizeof(spriteexttype), 0); /* if(s->sectnum < 0) { s->xrepeat = s->yrepeat = 0; changespritestat(i,5); } */ ResetActorGameVars(i); actorspriteflags[i] = 0; OnEvent(EVENT_EGS,i, findplayer(&sprite[i],&p), p); return(i); } int wallswitchcheck(int i) { int j; //MULTISWITCH has 4 states so deal with it separately if ((PN >= MULTISWITCH) && (PN <=MULTISWITCH+3)) return 1; // ACCESSSWITCH and ACCESSSWITCH2 are only active in 1 state so deal with them separately if ((PN == ACCESSSWITCH) || (PN == ACCESSSWITCH2)) return 1; //loop to catch both states of switches for (j=0;j<=1;j++) { switch (dynamictostatic[PN-j]) { case HANDPRINTSWITCH__STATIC: //case HANDPRINTSWITCH+1: case ALIENSWITCH__STATIC: //case ALIENSWITCH+1: case MULTISWITCH__STATIC: //case MULTISWITCH+1: //case MULTISWITCH+2: //case MULTISWITCH+3: //case ACCESSSWITCH: //case ACCESSSWITCH2: case PULLSWITCH__STATIC: //case PULLSWITCH+1: case HANDSWITCH__STATIC: //case HANDSWITCH+1: case SLOTDOOR__STATIC: //case SLOTDOOR+1: case LIGHTSWITCH__STATIC: //case LIGHTSWITCH+1: case SPACELIGHTSWITCH__STATIC: //case SPACELIGHTSWITCH+1: case SPACEDOORSWITCH__STATIC: //case SPACEDOORSWITCH+1: case FRANKENSTINESWITCH__STATIC: //case FRANKENSTINESWITCH+1: case LIGHTSWITCH2__STATIC: //case LIGHTSWITCH2+1: case POWERSWITCH1__STATIC: //case POWERSWITCH1+1: case LOCKSWITCH1__STATIC: //case LOCKSWITCH1+1: case POWERSWITCH2__STATIC: //case POWERSWITCH2+1: case DIPSWITCH__STATIC: //case DIPSWITCH+1: case DIPSWITCH2__STATIC: //case DIPSWITCH2+1: case TECHSWITCH__STATIC: //case TECHSWITCH+1: case DIPSWITCH3__STATIC: //case DIPSWITCH3+1: return 1; } } return 0; } int spawn(int j, int pn) { int i, s, startwall, endwall, sect, clostest=0; long x, y, d, p; spritetype *sp; if (j >= 0) { i = EGS(sprite[j].sectnum,sprite[j].x,sprite[j].y,sprite[j].z ,pn,0,0,0,0,0,0,j,0); hittype[i].picnum = sprite[j].picnum; } else { i = pn; hittype[i].picnum = PN; hittype[i].timetosleep = 0; hittype[i].extra = -1; hittype[i].bposx = SX; hittype[i].bposy = SY; hittype[i].bposz = SZ; OW = hittype[i].owner = i; hittype[i].cgg = 0; hittype[i].movflag = 0; hittype[i].tempang = 0; hittype[i].dispicnum = 0; hittype[i].floorz = sector[SECT].floorz; hittype[i].ceilingz = sector[SECT].ceilingz; hittype[i].lastvx = 0; hittype[i].lastvy = 0; hittype[i].actorstayput = -1; T1 = T2 = T3 = T4 = T5 = T6 = T7 = T8 = T9 = 0; actorspriteflags[i] = 0; sprpos[i].x = sprite[i].x; sprpos[i].y = sprite[i].y; sprpos[i].z = sprite[i].z; sprpos[i].ang = sprpos[i].oldang = sprite[i].ang; if (PN != SPEAKER && PN != LETTER && PN != DUCK && PN != TARGET && PN != TRIPBOMB && PN != VIEWSCREEN && PN != VIEWSCREEN2 && (CS&48)) if (!(PN >= CRACK1 && PN <= CRACK4)) { if (SS == 127) return i; if (wallswitchcheck(i) == 1 && (CS&16)) { if (PN != ACCESSSWITCH && PN != ACCESSSWITCH2 && sprite[i].pal) { if ((ud.multimode < 2) || (ud.multimode > 1 && !GTFLAGS(GAMETYPE_FLAG_DMSWITCHES))) { sprite[i].xrepeat = sprite[i].yrepeat = 0; sprite[i].cstat = SLT = SHT = 0; return i; } } CS |= 257; if (sprite[i].pal && PN != ACCESSSWITCH && PN != ACCESSSWITCH2) sprite[i].pal = 0; return i; } if (SHT) { changespritestat(i,12); CS |= 257; SH = impact_damage; return i; } } s = PN; if (CS&1) CS |= 256; if (actorscrptr[s]) { SH = *(actorscrptr[s]); T5 = *(actorscrptr[s]+1); T2 = *(actorscrptr[s]+2); if (*(actorscrptr[s]+3) && SHT == 0) SHT = *(actorscrptr[s]+3); } else T2 = T5 = 0; } sp = &sprite[i]; sect = sp->sectnum; //some special cases that can't be handled through the dynamictostatic system. if (((sp->picnum >= BOLT1)&&(sp->picnum <= BOLT1+3))||((sp->picnum >= SIDEBOLT1)&&(sp->picnum <= SIDEBOLT1+3))) { T1 = sp->xrepeat; T2 = sp->yrepeat; sp->yvel = 0; changespritestat(i,6); } else if (((sp->picnum >= CAMERA1)&&(sp->picnum <= CAMERA1+3))||(sp->picnum==CAMERAPOLE)||(sp->picnum==GENERICPOLE)) { if (sp->picnum != GENERICPOLE) { sp->extra = 1; if (camerashitable) sp->cstat = 257; else sp->cstat = 0; } if (ud.multimode < 2 && sp->pal != 0) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i,5); } else { sp->pal = 0; if (!(sp->picnum == CAMERAPOLE || sp->picnum == GENERICPOLE)) { sp->picnum = CAMERA1; changespritestat(i,1); } } } else switch (dynamictostatic[sp->picnum]) { default: if (actorscrptr[sp->picnum]) { if (j == -1 && sp->lotag > ud.player_skill) { sp->xrepeat=sp->yrepeat=0; changespritestat(i,5); break; } // Init the size if (sp->xrepeat == 0 || sp->yrepeat == 0) sp->xrepeat = sp->yrepeat = 1; if (actortype[sp->picnum] & 3) { if (ud.monsters_off == 1) { sp->xrepeat=sp->yrepeat=0; changespritestat(i,5); break; } makeitfall(i); if (actortype[sp->picnum] & 2) hittype[i].actorstayput = sp->sectnum; g_player[myconnectindex].ps->max_actors_killed++; sp->clipdist = 80; if (j >= 0) { if (sprite[j].picnum == RESPAWN) hittype[i].tempang = sprite[i].pal = sprite[j].pal; changespritestat(i,1); } else changespritestat(i,2); } else { sp->clipdist = 40; sp->owner = i; changespritestat(i,1); } hittype[i].timetosleep = 0; if (j >= 0) sp->ang = sprite[j].ang; } break; case FOF__STATIC: sp->xrepeat = sp->yrepeat = 0; changespritestat(i,5); break; case WATERSPLASH2__STATIC: if (j >= 0) { setsprite(i,sprite[j].x,sprite[j].y,sprite[j].z); sp->xrepeat = sp->yrepeat = 8+(TRAND&7); } else sp->xrepeat = sp->yrepeat = 16+(TRAND&15); sp->shade = -16; sp->cstat |= 128; if (j >= 0) { if (sector[sprite[j].sectnum].lotag == 2) { sp->z = getceilzofslope(SECT,SX,SY)+(16<<8); sp->cstat |= 8; } else if (sector[sprite[j].sectnum].lotag == 1) sp->z = getflorzofslope(SECT,SX,SY); } if (sector[sect].floorpicnum == FLOORSLIME || sector[sect].ceilingpicnum == FLOORSLIME) sp->pal = 7; case NEON1__STATIC: case NEON2__STATIC: case NEON3__STATIC: case NEON4__STATIC: case NEON5__STATIC: case NEON6__STATIC: case DOMELITE__STATIC: if (sp->picnum != WATERSPLASH2) sp->cstat |= 257; case NUKEBUTTON__STATIC: if (sp->picnum == DOMELITE) sp->cstat |= 257; case JIBS1__STATIC: case JIBS2__STATIC: case JIBS3__STATIC: case JIBS4__STATIC: case JIBS5__STATIC: case JIBS6__STATIC: case HEADJIB1__STATIC: case ARMJIB1__STATIC: case LEGJIB1__STATIC: case LIZMANHEAD1__STATIC: case LIZMANARM1__STATIC: case LIZMANLEG1__STATIC: case DUKETORSO__STATIC: case DUKEGUN__STATIC: case DUKELEG__STATIC: changespritestat(i,5); break; case TONGUE__STATIC: if (j >= 0) sp->ang = sprite[j].ang; sp->z -= 38<<8; sp->zvel = 256-(TRAND&511); sp->xvel = 64-(TRAND&127); changespritestat(i,4); break; case NATURALLIGHTNING__STATIC: sp->cstat &= ~257; sp->cstat |= 32768; break; case TRANSPORTERSTAR__STATIC: case TRANSPORTERBEAM__STATIC: if (j == -1) break; if (sp->picnum == TRANSPORTERBEAM) { sp->xrepeat = 31; sp->yrepeat = 1; sp->z = sector[sprite[j].sectnum].floorz-(40<<8); } else { if (sprite[j].statnum == 4) { sp->xrepeat = 8; sp->yrepeat = 8; } else { sp->xrepeat = 48; sp->yrepeat = 64; if (sprite[j].statnum == 10 || badguy(&sprite[j])) sp->z -= (32<<8); } } sp->shade = -127; sp->cstat = 128|2; sp->ang = sprite[j].ang; sp->xvel = 128; changespritestat(i,5); ssp(i,CLIPMASK0); setsprite(i,sp->x,sp->y,sp->z); break; case FRAMEEFFECT1_13__STATIC: if (PLUTOPAK) break; case FRAMEEFFECT1__STATIC: if (j >= 0) { sp->xrepeat = sprite[j].xrepeat; sp->yrepeat = sprite[j].yrepeat; T2 = sprite[j].picnum; } else sp->xrepeat = sp->yrepeat = 0; changespritestat(i,5); break; case LASERLINE__STATIC: sp->yrepeat = 6; sp->xrepeat = 32; if (lasermode == 1) sp->cstat = 16 + 2; else if (lasermode == 0 || lasermode == 2) sp->cstat = 16; else { sp->xrepeat = 0; sp->yrepeat = 0; } if (j >= 0) sp->ang = hittype[j].temp_data[5]+512; changespritestat(i,5); break; case FORCESPHERE__STATIC: if (j == -1) { sp->cstat = (short) 32768; changespritestat(i,2); } else { sp->xrepeat = sp->yrepeat = 1; changespritestat(i,5); } break; case BLOOD__STATIC: sp->xrepeat = sp->yrepeat = 16; sp->z -= (26<<8); if (j >= 0 && sprite[j].pal == 6) sp->pal = 6; changespritestat(i,5); break; case BLOODPOOL__STATIC: case PUKE__STATIC: { short s1; s1 = sp->sectnum; updatesector(sp->x+108,sp->y+108,&s1); if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz) { updatesector(sp->x-108,sp->y-108,&s1); if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz) { updatesector(sp->x+108,sp->y-108,&s1); if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz) { updatesector(sp->x-108,sp->y+108,&s1); if (s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i,5); break; } } else { sp->xrepeat = sp->yrepeat = 0; changespritestat(i,5); break; } } else { sp->xrepeat = sp->yrepeat = 0; changespritestat(i,5); break; } } else { sp->xrepeat = sp->yrepeat = 0; changespritestat(i,5); break; } } if (sector[SECT].lotag == 1) { changespritestat(i,5); break; } if (j >= 0 && sp->picnum != PUKE) { if (sprite[j].pal == 1) sp->pal = 1; else if (sprite[j].pal != 6 && sprite[j].picnum != NUKEBARREL && sprite[j].picnum != TIRE) { if (sprite[j].picnum == FECES) sp->pal = 7; // Brown else sp->pal = 2; // Red } else sp->pal = 0; // green if (sprite[j].picnum == TIRE) sp->shade = 127; } sp->cstat |= 32; case FECES__STATIC: if (j >= 0) sp->xrepeat = sp->yrepeat = 1; changespritestat(i,5); break; case BLOODSPLAT1__STATIC: case BLOODSPLAT2__STATIC: case BLOODSPLAT3__STATIC: case BLOODSPLAT4__STATIC: sp->cstat |= 16; sp->xrepeat = 7+(TRAND&7); sp->yrepeat = 7+(TRAND&7); sp->z -= (16<<8); if (j >= 0 && sprite[j].pal == 6) sp->pal = 6; insertspriteq(i); changespritestat(i,5); break; case TRIPBOMB__STATIC: if (sp->lotag > ud.player_skill) { sp->xrepeat=sp->yrepeat=0; changespritestat(i,5); break; } sp->xrepeat=4; sp->yrepeat=5; sp->owner = i; sp->hitag = i; sp->xvel = 16; ssp(i,CLIPMASK0); hittype[i].temp_data[0] = 17; hittype[i].temp_data[2] = 0; hittype[i].temp_data[5] = sp->ang; case SPACEMARINE__STATIC: if (sp->picnum == SPACEMARINE) { sp->extra = 20; sp->cstat |= 257; } changespritestat(i,2); break; case HYDRENT__STATIC: case PANNEL1__STATIC: case PANNEL2__STATIC: case SATELITE__STATIC: case FUELPOD__STATIC: case SOLARPANNEL__STATIC: case ANTENNA__STATIC: case GRATE1__STATIC: case CHAIR1__STATIC: case CHAIR2__STATIC: case CHAIR3__STATIC: case BOTTLE1__STATIC: case BOTTLE2__STATIC: case BOTTLE3__STATIC: case BOTTLE4__STATIC: case BOTTLE5__STATIC: case BOTTLE6__STATIC: case BOTTLE7__STATIC: case BOTTLE8__STATIC: case BOTTLE10__STATIC: case BOTTLE11__STATIC: case BOTTLE12__STATIC: case BOTTLE13__STATIC: case BOTTLE14__STATIC: case BOTTLE15__STATIC: case BOTTLE16__STATIC: case BOTTLE17__STATIC: case BOTTLE18__STATIC: case BOTTLE19__STATIC: case OCEANSPRITE1__STATIC: case OCEANSPRITE2__STATIC: case OCEANSPRITE3__STATIC: case OCEANSPRITE5__STATIC: case MONK__STATIC: case INDY__STATIC: case LUKE__STATIC: case JURYGUY__STATIC: case SCALE__STATIC: case VACUUM__STATIC: case FANSPRITE__STATIC: case CACTUS__STATIC: case CACTUSBROKE__STATIC: case HANGLIGHT__STATIC: case FETUS__STATIC: case FETUSBROKE__STATIC: case CAMERALIGHT__STATIC: case MOVIECAMERA__STATIC: case IVUNIT__STATIC: case POT1__STATIC: case POT2__STATIC: case POT3__STATIC: case TRIPODCAMERA__STATIC: case SUSHIPLATE1__STATIC: case SUSHIPLATE2__STATIC: case SUSHIPLATE3__STATIC: case SUSHIPLATE4__STATIC: case SUSHIPLATE5__STATIC: case WAITTOBESEATED__STATIC: case VASE__STATIC: case PIPE1__STATIC: case PIPE2__STATIC: case PIPE3__STATIC: case PIPE4__STATIC: case PIPE5__STATIC: case PIPE6__STATIC: sp->clipdist = 32; sp->cstat |= 257; case OCEANSPRITE4__STATIC: changespritestat(i,0); break; case FEMMAG1__STATIC: case FEMMAG2__STATIC: sp->cstat &= ~257; changespritestat(i,0); break; case DUKETAG__STATIC: case SIGN1__STATIC: case SIGN2__STATIC: if (ud.multimode < 2 && sp->pal) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i,5); } else sp->pal = 0; break; case MASKWALL1__STATIC: case MASKWALL2__STATIC: case MASKWALL3__STATIC: case MASKWALL4__STATIC: case MASKWALL5__STATIC: case MASKWALL6__STATIC: case MASKWALL7__STATIC: case MASKWALL8__STATIC: case MASKWALL9__STATIC: case MASKWALL10__STATIC: case MASKWALL11__STATIC: case MASKWALL12__STATIC: case MASKWALL13__STATIC: case MASKWALL14__STATIC: case MASKWALL15__STATIC: j = sp->cstat&60; sp->cstat = j|1; changespritestat(i,0); break; case FOOTPRINTS__STATIC: case FOOTPRINTS2__STATIC: case FOOTPRINTS3__STATIC: case FOOTPRINTS4__STATIC: if (j >= 0) { short s1; s1 = sp->sectnum; updatesector(sp->x+84,sp->y+84,&s1); if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz) { updatesector(sp->x-84,sp->y-84,&s1); if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz) { updatesector(sp->x+84,sp->y-84,&s1); if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz) { updatesector(sp->x-84,sp->y+84,&s1); if (s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i,5); break; } } else { sp->xrepeat = sp->yrepeat = 0; break; } } else { sp->xrepeat = sp->yrepeat = 0; break; } } else { sp->xrepeat = sp->yrepeat = 0; break; } sp->cstat = 32+((g_player[sprite[j].yvel].ps->footprintcount&1)<<2); sp->ang = sprite[j].ang; } sp->z = sector[sect].floorz; if (sector[sect].lotag != 1 && sector[sect].lotag != 2) sp->xrepeat = sp->yrepeat = 32; insertspriteq(i); changespritestat(i,5); break; case FEM1__STATIC: case FEM2__STATIC: case FEM3__STATIC: case FEM4__STATIC: case FEM5__STATIC: case FEM6__STATIC: case FEM7__STATIC: case FEM8__STATIC: case FEM9__STATIC: case FEM10__STATIC: case PODFEM1__STATIC: case NAKED1__STATIC: case STATUE__STATIC: case TOUGHGAL__STATIC: sp->yvel = sp->hitag; sp->hitag = -1; if (sp->picnum == PODFEM1) sp->extra <<= 1; case BLOODYPOLE__STATIC: case QUEBALL__STATIC: case STRIPEBALL__STATIC: if (sp->picnum == QUEBALL || sp->picnum == STRIPEBALL) { sp->cstat = 256; sp->clipdist = 8; } else { sp->cstat |= 257; sp->clipdist = 32; } changespritestat(i,2); break; case DUKELYINGDEAD__STATIC: if (j >= 0 && sprite[j].picnum == APLAYER) { sp->xrepeat = sprite[j].xrepeat; sp->yrepeat = sprite[j].yrepeat; sp->shade = sprite[j].shade; sp->pal = g_player[sprite[j].yvel].ps->palookup; } case DUKECAR__STATIC: case HELECOPT__STATIC: // if(sp->picnum == HELECOPT || sp->picnum == DUKECAR) sp->xvel = 1024; sp->cstat = 0; sp->extra = 1; sp->xvel = 292; sp->zvel = 360; case RESPAWNMARKERRED__STATIC: case BLIMP__STATIC: if (sp->picnum == RESPAWNMARKERRED) { sp->xrepeat = sp->yrepeat = 24; if (j >= 0) sp->z = hittype[j].floorz; // -(1<<4); } else { sp->cstat |= 257; sp->clipdist = 128; } case MIKE__STATIC: if (sp->picnum == MIKE) { sp->yvel = sp->hitag; sp->hitag = 0; } case WEATHERWARN__STATIC: changespritestat(i,1); break; case SPOTLITE__STATIC: T1 = sp->x; T2 = sp->y; break; case BULLETHOLE__STATIC: sp->xrepeat = sp->yrepeat = 3; sp->cstat = 16+(krand()&12); insertspriteq(i); case MONEY__STATIC: case MAIL__STATIC: case PAPER__STATIC: if (sp->picnum == MONEY || sp->picnum == MAIL || sp->picnum == PAPER) { hittype[i].temp_data[0] = TRAND&2047; sp->cstat = TRAND&12; sp->xrepeat = sp->yrepeat = 8; sp->ang = TRAND&2047; } changespritestat(i,5); break; case VIEWSCREEN__STATIC: case VIEWSCREEN2__STATIC: sp->owner = i; sp->lotag = 1; sp->extra = 1; changespritestat(i,6); break; case SHELL__STATIC: //From the player case SHOTGUNSHELL__STATIC: if (j >= 0) { int snum,a; if (sprite[j].picnum == APLAYER) { snum = sprite[j].yvel; a = g_player[snum].ps->ang-(TRAND&63)+8; //Fine tune T1 = TRAND&1; if (sp->picnum == SHOTGUNSHELL) sp->z = (6<<8)+g_player[snum].ps->pyoff+g_player[snum].ps->posz-((g_player[snum].ps->horizoff+g_player[snum].ps->horiz-100)<<4); else sp->z = (3<<8)+g_player[snum].ps->pyoff+g_player[snum].ps->posz-((g_player[snum].ps->horizoff+g_player[snum].ps->horiz-100)<<4); sp->zvel = -(TRAND&255); } else { a = sp->ang; sp->z = sprite[j].z-PHEIGHT+(3<<8); } sp->x = sprite[j].x+(sintable[(a+512)&2047]>>7); sp->y = sprite[j].y+(sintable[a&2047]>>7); sp->shade = -8; if (sp->yvel == 1 || NAM) { sp->ang = a+512; sp->xvel = 30; } else { sp->ang = a-512; sp->xvel = 20; } sp->xrepeat=sp->yrepeat=4; changespritestat(i,5); } break; case RESPAWN__STATIC: sp->extra = 66-13; case MUSICANDSFX__STATIC: if (ud.multimode < 2 && sp->pal == 1) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i,5); break; } sp->cstat = (short)32768; changespritestat(i,11); break; case EXPLOSION2__STATIC: case EXPLOSION2BOT__STATIC: case BURNING__STATIC: case BURNING2__STATIC: case SMALLSMOKE__STATIC: case SHRINKEREXPLOSION__STATIC: case COOLEXPLOSION1__STATIC: if (j >= 0) { sp->ang = sprite[j].ang; sp->shade = -64; sp->cstat = 128|(TRAND&4); } if (sp->picnum == EXPLOSION2 || sp->picnum == EXPLOSION2BOT) { sp->xrepeat = 48; sp->yrepeat = 48; sp->shade = -127; sp->cstat |= 128; } else if (sp->picnum == SHRINKEREXPLOSION) { sp->xrepeat = 32; sp->yrepeat = 32; } else if (sp->picnum == SMALLSMOKE) { // 64 "money" sp->xrepeat = 24; sp->yrepeat = 24; } else if (sp->picnum == BURNING || sp->picnum == BURNING2) { sp->xrepeat = 4; sp->yrepeat = 4; } if (j >= 0) { x = getflorzofslope(sp->sectnum,sp->x,sp->y); if (sp->z > x-(12<<8)) sp->z = x-(12<<8); } changespritestat(i,5); break; case PLAYERONWATER__STATIC: if (j >= 0) { sp->xrepeat = sprite[j].xrepeat; sp->yrepeat = sprite[j].yrepeat; sp->zvel = 128; if (sector[sp->sectnum].lotag != 2) sp->cstat |= 32768; } changespritestat(i,13); break; case APLAYER__STATIC: sp->xrepeat = sp->yrepeat = 0; //j = ud.coop; //if(j == 2) j = 0; j=(gametype_flags[ud.coop] & GAMETYPE_FLAG_COOPSPAWN) / GAMETYPE_FLAG_COOPSPAWN ; if (ud.multimode < 2 || (ud.multimode > 1 && j != sp->lotag)) changespritestat(i,5); else changespritestat(i,10); break; case WATERBUBBLE__STATIC: if (j >= 0 && sprite[j].picnum == APLAYER) sp->z -= (16<<8); if (sp->picnum == WATERBUBBLE) { if (j >= 0) sp->ang = sprite[j].ang; sp->xrepeat = sp->yrepeat = 4; } else sp->xrepeat = sp->yrepeat = 32; changespritestat(i,5); break; case CRANE__STATIC: sp->cstat |= 64|257; sp->picnum += 2; sp->z = sector[sect].ceilingz+(48<<8); T5 = tempwallptr; msx[tempwallptr] = sp->x; msy[tempwallptr] = sp->y; msx[tempwallptr+2] = sp->z; s = headspritestat[0]; while (s >= 0) { if (sprite[s].picnum == CRANEPOLE && SHT == (sprite[s].hitag)) { msy[tempwallptr+2] = s; T2 = sprite[s].sectnum; sprite[s].xrepeat = 48; sprite[s].yrepeat = 128; msx[tempwallptr+1] = sprite[s].x; msy[tempwallptr+1] = sprite[s].y; sprite[s].x = sp->x; sprite[s].y = sp->y; sprite[s].z = sp->z; sprite[s].shade = sp->shade; setsprite(s,sprite[s].x,sprite[s].y,sprite[s].z); break; } s = nextspritestat[s]; } tempwallptr += 3; sp->owner = -1; sp->extra = 8; changespritestat(i,6); break; case WATERDRIP__STATIC: if ((j >= 0 && sprite[j].statnum == 10) || sprite[j].statnum == 1) { sp->shade = 32; if (sprite[j].pal != 1) { sp->pal = 2; sp->z -= (18<<8); } else sp->z -= (13<<8); sp->ang = getangle(g_player[connecthead].ps->posx-sp->x,g_player[connecthead].ps->posy-sp->y); sp->xvel = 48-(TRAND&31); ssp(i,CLIPMASK0); } else if (j == -1) { sp->z += (4<<8); T1 = sp->z; T2 = TRAND&127; } case TRASH__STATIC: if (sp->picnum != WATERDRIP) sp->ang = TRAND&2047; case WATERDRIPSPLASH__STATIC: sp->xrepeat = 24; sp->yrepeat = 24; changespritestat(i,6); break; case PLUG__STATIC: sp->lotag = 9999; changespritestat(i,6); break; case TOUCHPLATE__STATIC: T3 = sector[sect].floorz; if (sector[sect].lotag != 1 && sector[sect].lotag != 2) sector[sect].floorz = sp->z; if (sp->pal && ud.multimode > 1) { sp->xrepeat=sp->yrepeat=0; changespritestat(i,5); break; } case WATERBUBBLEMAKER__STATIC: if (sp->hitag && sp->picnum == WATERBUBBLEMAKER) { // JBF 20030913: Pisses off move(), eg. in bobsp2 OSD_Printf("WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n", i,sp->x,sp->y); sp->hitag = 0; } sp->cstat |= 32768; changespritestat(i,6); break; //case BOLT1: //case BOLT1+1: //case BOLT1+2: //case BOLT1+3: //case SIDEBOLT1: //case SIDEBOLT1+1: //case SIDEBOLT1+2: //case SIDEBOLT1+3: // T1 = sp->xrepeat; // T2 = sp->yrepeat; case MASTERSWITCH__STATIC: if (sp->picnum == MASTERSWITCH) sp->cstat |= 32768; sp->yvel = 0; changespritestat(i,6); break; case TARGET__STATIC: case DUCK__STATIC: case LETTER__STATIC: sp->extra = 1; sp->cstat |= 257; changespritestat(i,1); break; case OCTABRAINSTAYPUT__STATIC: case LIZTROOPSTAYPUT__STATIC: case PIGCOPSTAYPUT__STATIC: case LIZMANSTAYPUT__STATIC: case BOSS1STAYPUT__STATIC: case PIGCOPDIVE__STATIC: case COMMANDERSTAYPUT__STATIC: case BOSS4STAYPUT__STATIC: hittype[i].actorstayput = sp->sectnum; case BOSS1__STATIC: case BOSS2__STATIC: case BOSS3__STATIC: case BOSS4__STATIC: case ROTATEGUN__STATIC: case GREENSLIME__STATIC: if (sp->picnum == GREENSLIME) sp->extra = 1; case DRONE__STATIC: case LIZTROOPONTOILET__STATIC: case LIZTROOPJUSTSIT__STATIC: case LIZTROOPSHOOT__STATIC: case LIZTROOPJETPACK__STATIC: case LIZTROOPDUCKING__STATIC: case LIZTROOPRUNNING__STATIC: case LIZTROOP__STATIC: case OCTABRAIN__STATIC: case COMMANDER__STATIC: case PIGCOP__STATIC: case LIZMAN__STATIC: case LIZMANSPITTING__STATIC: case LIZMANFEEDING__STATIC: case LIZMANJUMP__STATIC: case ORGANTIC__STATIC: case RAT__STATIC: case SHARK__STATIC: if (sp->pal == 0) { switch (dynamictostatic[sp->picnum]) { case LIZTROOPONTOILET__STATIC: case LIZTROOPSHOOT__STATIC: case LIZTROOPJETPACK__STATIC: case LIZTROOPDUCKING__STATIC: case LIZTROOPRUNNING__STATIC: case LIZTROOPSTAYPUT__STATIC: case LIZTROOPJUSTSIT__STATIC: case LIZTROOP__STATIC: sp->pal = 22; break; } } if (sp->picnum == BOSS4STAYPUT || sp->picnum == BOSS1 || sp->picnum == BOSS2 || sp->picnum == BOSS1STAYPUT || sp->picnum == BOSS3 || sp->picnum == BOSS4) { if (j >= 0 && sprite[j].picnum == RESPAWN) sp->pal = sprite[j].pal; if (sp->pal) { sp->clipdist = 80; sp->xrepeat = 40; sp->yrepeat = 40; } else { sp->xrepeat = 80; sp->yrepeat = 80; sp->clipdist = 164; } } else { if (sp->picnum != SHARK) { sp->xrepeat = 40; sp->yrepeat = 40; sp->clipdist = 80; } else { sp->xrepeat = 60; sp->yrepeat = 60; sp->clipdist = 40; } } if (j >= 0) sp->lotag = 0; if ((sp->lotag > ud.player_skill) || ud.monsters_off == 1) { sp->xrepeat=sp->yrepeat=0; changespritestat(i,5); break; } else { makeitfall(i); if (sp->picnum == RAT) { sp->ang = TRAND&2047; sp->xrepeat = sp->yrepeat = 48; sp->cstat = 0; } else { sp->cstat |= 257; if (sp->picnum != SHARK) g_player[myconnectindex].ps->max_actors_killed++; } if (sp->picnum == ORGANTIC) sp->cstat |= 128; if (j >= 0) { hittype[i].timetosleep = 0; check_fta_sounds(i); changespritestat(i,1); } else changespritestat(i,2); } if (sp->picnum == ROTATEGUN) sp->zvel = 0; break; case LOCATORS__STATIC: sp->cstat |= 32768; changespritestat(i,7); break; case ACTIVATORLOCKED__STATIC: case ACTIVATOR__STATIC: sp->cstat = (short) 32768; if (sp->picnum == ACTIVATORLOCKED) sector[sp->sectnum].lotag |= 16384; changespritestat(i,8); break; case DOORSHOCK__STATIC: sp->cstat |= 1+256; sp->shade = -12; changespritestat(i,6); break; case OOZ__STATIC: case OOZ2__STATIC: sp->shade = -12; if (j >= 0) { if (sprite[j].picnum == NUKEBARREL) sp->pal = 8; insertspriteq(i); } changespritestat(i,1); getglobalz(i); j = (hittype[i].floorz-hittype[i].ceilingz)>>9; sp->yrepeat = j; sp->xrepeat = 25-(j>>1); sp->cstat |= (TRAND&4); break; case HEAVYHBOMB__STATIC: if (j >= 0) sp->owner = j; else sp->owner = i; sp->xrepeat = sp->yrepeat = 9; sp->yvel = 4; case REACTOR2__STATIC: case REACTOR__STATIC: case RECON__STATIC: if (sp->picnum == RECON) { if (sp->lotag > ud.player_skill) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i,5); return i; } g_player[myconnectindex].ps->max_actors_killed++; hittype[i].temp_data[5] = 0; if (ud.monsters_off == 1) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i,5); break; } sp->extra = 130; } if (sp->picnum == REACTOR || sp->picnum == REACTOR2) sp->extra = impact_damage; CS |= 257; // Make it hitable if (ud.multimode < 2 && sp->pal != 0) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i,5); break; } sp->pal = 0; SS = -17; changespritestat(i,2); break; case ATOMICHEALTH__STATIC: case STEROIDS__STATIC: case HEATSENSOR__STATIC: case SHIELD__STATIC: case AIRTANK__STATIC: case TRIPBOMBSPRITE__STATIC: case JETPACK__STATIC: case HOLODUKE__STATIC: case FIRSTGUNSPRITE__STATIC: case CHAINGUNSPRITE__STATIC: case SHOTGUNSPRITE__STATIC: case RPGSPRITE__STATIC: case SHRINKERSPRITE__STATIC: case FREEZESPRITE__STATIC: case DEVISTATORSPRITE__STATIC: case SHOTGUNAMMO__STATIC: case FREEZEAMMO__STATIC: case HBOMBAMMO__STATIC: case CRYSTALAMMO__STATIC: case GROWAMMO__STATIC: case BATTERYAMMO__STATIC: case DEVISTATORAMMO__STATIC: case RPGAMMO__STATIC: case BOOTS__STATIC: case AMMO__STATIC: case AMMOLOTS__STATIC: case COLA__STATIC: case FIRSTAID__STATIC: case SIXPAK__STATIC: if (j >= 0) { sp->lotag = 0; sp->z -= (32<<8); sp->zvel = -1024; ssp(i,CLIPMASK0); sp->cstat = TRAND&4; } else { sp->owner = i; sp->cstat = 0; } if ((ud.multimode < 2 && sp->pal != 0) || (sp->lotag > ud.player_skill)) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i,5); break; } sp->pal = 0; case ACCESSCARD__STATIC: if (sp->picnum == ATOMICHEALTH) sp->cstat |= 128; if (ud.multimode > 1 && !GTFLAGS(GAMETYPE_FLAG_ACCESSCARDSPRITES) && sp->picnum == ACCESSCARD) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i,5); break; } else { if (sp->picnum == AMMO) sp->xrepeat = sp->yrepeat = 16; else sp->xrepeat = sp->yrepeat = 32; } sp->shade = -17; if (j >= 0) changespritestat(i,1); else { changespritestat(i,2); makeitfall(i); } break; case WATERFOUNTAIN__STATIC: SLT = 1; case TREE1__STATIC: case TREE2__STATIC: case TIRE__STATIC: case CONE__STATIC: case BOX__STATIC: CS = 257; // Make it hitable sprite[i].extra = 1; changespritestat(i,6); break; case FLOORFLAME__STATIC: sp->shade = -127; changespritestat(i,6); break; case BOUNCEMINE__STATIC: sp->owner = i; sp->cstat |= 1+256; //Make it hitable sp->xrepeat = sp->yrepeat = 24; sp->shade = -127; sp->extra = impact_damage<<2; changespritestat(i,2); break; case STEAM__STATIC: if (j >= 0) { sp->ang = sprite[j].ang; sp->cstat = 16+128+2; sp->xrepeat=sp->yrepeat=1; sp->xvel = -8; ssp(i,CLIPMASK0); } case CEILINGSTEAM__STATIC: changespritestat(i,6); break; case SECTOREFFECTOR__STATIC: sp->yvel = sector[sect].extra; sp->cstat |= 32768; sp->xrepeat = sp->yrepeat = 0; switch (sp->lotag) { case 28: T6 = 65;// Delay for lightning break; case 7: // Transporters!!!! case 23:// XPTR END if (sp->lotag != 23) { for (j=0;jcstat = 0; changespritestat(i,9); return i; case 1: sp->owner = -1; T1 = 1; break; case 18: if (sp->ang == 512) { T2 = sector[sect].ceilingz; if (sp->pal) sector[sect].ceilingz = sp->z; } else { T2 = sector[sect].floorz; if (sp->pal) sector[sect].floorz = sp->z; } sp->hitag <<= 2; break; case 19: sp->owner = -1; break; case 25: // Pistons T4 = sector[sect].ceilingz; T5 = 1; sector[sect].ceilingz = sp->z; setinterpolation(§or[sect].ceilingz); break; case 35: sector[sect].ceilingz = sp->z; break; case 27: if (ud.recstat == 1) { sp->xrepeat=sp->yrepeat=64; sp->cstat &= 32767; } break; case 12: T2 = sector[sect].floorshade; T3 = sector[sect].ceilingshade; break; case 13: T1 = sector[sect].ceilingz; T2 = sector[sect].floorz; if (klabs(T1-sp->z) < klabs(T2-sp->z)) sp->owner = 1; else sp->owner = 0; if (sp->ang == 512) { if (sp->owner) sector[sect].ceilingz = sp->z; else sector[sect].floorz = sp->z; } else sector[sect].ceilingz = sector[sect].floorz = sp->z; if (sector[sect].ceilingstat&1) { sector[sect].ceilingstat ^= 1; T4 = 1; if (!sp->owner && sp->ang==512) { sector[sect].ceilingstat ^= 1; T4 = 0; } sector[sect].ceilingshade = sector[sect].floorshade; if (sp->ang==512) { startwall = sector[sect].wallptr; endwall = startwall+sector[sect].wallnum; for (j=startwall;j= 0) if (!(sector[x].ceilingstat&1)) { sector[sect].ceilingpicnum = sector[x].ceilingpicnum; sector[sect].ceilingshade = sector[x].ceilingshade; break; //Leave earily } } } } break; case 17: T3 = sector[sect].floorz; //Stopping loc j = nextsectorneighborz(sect,sector[sect].floorz,-1,-1); T4 = sector[j].ceilingz; j = nextsectorneighborz(sect,sector[sect].ceilingz,1,1); T5 = sector[j].floorz; if (numplayers < 2) { setinterpolation(§or[sect].floorz); setinterpolation(§or[sect].ceilingz); } break; case 24: sp->yvel <<= 1; case 36: break; case 20: { long q; startwall = sector[sect].wallptr; endwall = startwall+sector[sect].wallnum; //find the two most clostest wall x's and y's q = 0x7fffffff; for (s=startwall;sx-x,sp->y-y); if (d < q) { q = d; clostest = s; } } T2 = clostest; q = 0x7fffffff; for (s=startwall;sx-x,sp->y-y); if (d < q && s != T2) { q = d; clostest = s; } } T3 = clostest; } break; case 3: T4=sector[sect].floorshade; sector[sect].floorshade = sp->shade; sector[sect].ceilingshade = sp->shade; sp->owner = sector[sect].ceilingpal<<8; sp->owner |= sector[sect].floorpal; //fix all the walls; startwall = sector[sect].wallptr; endwall = startwall+sector[sect].wallnum; for (s=startwall;sshade; if ((wall[s].cstat&2) && wall[s].nextwall >= 0) wall[wall[s].nextwall].shade = sp->shade; } break; case 31: T2 = sector[sect].floorz; // T3 = sp->hitag; if (sp->ang != 1536) sector[sect].floorz = sp->z; startwall = sector[sect].wallptr; endwall = startwall+sector[sect].wallnum; for (s=startwall;shitag; if (sp->ang != 1536) sector[sect].ceilingz = sp->z; startwall = sector[sect].wallptr; endwall = startwall+sector[sect].wallnum; for (s=startwall;sowner = sector[sect].ceilingpal<<8; sp->owner |= sector[sect].floorpal; for (s=startwall;s T4) T4 = wall[s].shade; break; case 9: if (sector[sect].lotag && labs(sector[sect].ceilingz-sp->z) > 1024) sector[sect].lotag |= 32768; //If its open case 8: //First, get the ceiling-floor shade T1 = sector[sect].floorshade; T2 = sector[sect].ceilingshade; startwall = sector[sect].wallptr; endwall = startwall+sector[sect].wallnum; for (s=startwall;s T3) T3 = wall[s].shade; T4 = 1; //Take Out; break; case 11://Pivitor rotater if (sp->ang>1024) T4 = 2; else T4 = -2; case 0: case 2://Earthquakemakers case 5://Boss Creature case 6://Subway case 14://Caboos case 15://Subwaytype sliding door case 16://That rotating blocker reactor thing case 26://ESCELATOR case 30://No rotational subways if (sp->lotag == 0) { if (sector[sect].lotag == 30) { if (sp->pal) sprite[i].clipdist = 1; else sprite[i].clipdist = 0; T4 = sector[sect].floorz; sector[sect].hitag = i; } for (j = 0;j < MAXSPRITES;j++) { if (sprite[j].statnum < MAXSTATUS) if (sprite[j].picnum == SECTOREFFECTOR && sprite[j].lotag == 1 && sprite[j].hitag == sp->hitag) { if (sp->ang == 512) { sp->x = sprite[j].x; sp->y = sprite[j].y; } break; } } if (j == MAXSPRITES) { Bsprintf(tempbuf,"Found lonely Sector Effector (lotag 0) at (%ld,%ld)\n",sp->x,sp->y); gameexit(tempbuf); } sp->owner = j; } startwall = sector[sect].wallptr; endwall = startwall+sector[sect].wallnum; T2 = tempwallptr; for (s=startwall;sx; msy[tempwallptr] = wall[s].y-sp->y; tempwallptr++; if (tempwallptr > 2047) { Bsprintf(tempbuf,"Too many moving sectors at (%ld,%ld).\n",wall[s].x,wall[s].y); gameexit(tempbuf); } } if (sp->lotag == 30 || sp->lotag == 6 || sp->lotag == 14 || sp->lotag == 5) { startwall = sector[sect].wallptr; endwall = startwall+sector[sect].wallnum; if (sector[sect].hitag == -1) sp->extra = 0; else sp->extra = 1; sector[sect].hitag = i; j = 0; for (s=startwall;s= 0 && sector[ wall[ s ].nextsector].hitag == 0 && sector[ wall[ s ].nextsector].lotag < 3) { s = wall[s].nextsector; j = 1; break; } } if (j == 0) { Bsprintf(tempbuf,"Subway found no zero'd sectors with locators\nat (%ld,%ld).\n",sp->x,sp->y); gameexit(tempbuf); } sp->owner = -1; T1 = s; if (sp->lotag != 30) T4 = sp->hitag; } else if (sp->lotag == 16) T4 = sector[sect].ceilingz; else if (sp->lotag == 26) { T4 = sp->x; T5 = sp->y; if (sp->shade==sector[sect].floorshade) //UP sp->zvel = -256; else sp->zvel = 256; sp->shade = 0; } else if (sp->lotag == 2) { T6 = sector[sp->sectnum].floorheinum; sector[sp->sectnum].floorheinum = 0; } } switch (sp->lotag) { case 6: case 14: j = callsound(sect,i); if (j == -1) j = SUBWAY; hittype[i].lastvx = j; case 30: if (numplayers > 1) break; case 0: case 1: case 5: case 11: case 15: case 16: case 26: setsectinterpolate(i); break; } switch (sprite[i].lotag) { case 40: case 41: case 42: case 43: case 44: case 45: changespritestat(i,15); break; default: changespritestat(i,3); break; } break; case SEENINE__STATIC: case OOZFILTER__STATIC: sp->shade = -16; if (sp->xrepeat <= 8) { sp->cstat = (short)32768; sp->xrepeat=sp->yrepeat=0; } else sp->cstat = 1+256; sp->extra = impact_damage<<2; sp->owner = i; changespritestat(i,6); break; case CRACK1__STATIC: case CRACK2__STATIC: case CRACK3__STATIC: case CRACK4__STATIC: case FIREEXT__STATIC: if (sp->picnum == FIREEXT) { sp->cstat = 257; sp->extra = impact_damage<<2; } else { sp->cstat |= (sp->cstat & 48) ? 1 : 17; sp->extra = 1; } if (ud.multimode < 2 && sp->pal != 0) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i,5); break; } sp->pal = 0; sp->owner = i; changespritestat(i,6); sp->xvel = 8; ssp(i,CLIPMASK0); break; case TOILET__STATIC: case STALL__STATIC: sp->lotag = 1; sp->cstat |= 257; sp->clipdist = 8; sp->owner = i; break; case CANWITHSOMETHING__STATIC: case CANWITHSOMETHING2__STATIC: case CANWITHSOMETHING3__STATIC: case CANWITHSOMETHING4__STATIC: case RUBBERCAN__STATIC: sp->extra = 0; case EXPLODINGBARREL__STATIC: case HORSEONSIDE__STATIC: case FIREBARREL__STATIC: case NUKEBARREL__STATIC: case FIREVASE__STATIC: case NUKEBARRELDENTED__STATIC: case NUKEBARRELLEAKED__STATIC: case WOODENHORSE__STATIC: if (j >= 0) sp->xrepeat = sp->yrepeat = 32; sp->clipdist = 72; makeitfall(i); if (j >= 0) sp->owner = j; else sp->owner = i; case EGG__STATIC: if (ud.monsters_off == 1 && sp->picnum == EGG) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i,5); } else { if (sp->picnum == EGG) sp->clipdist = 24; sp->cstat = 257|(TRAND&4); changespritestat(i,2); } break; case TOILETWATER__STATIC: sp->shade = -16; changespritestat(i,6); break; } OnEvent(EVENT_SPAWN,i, findplayer(&sprite[i],&p), p); return i; } #ifdef _MSC_VER // Visual C thought this was a bit too hard to optimise so we'd better // tell it not to try... such a pussy it is. //#pragma auto_inline(off) #pragma optimize("g",off) #endif void animatesprites(long x,long y,int a,long smoothratio) { int i, j, k, p, sect; long l, t1,t3,t4; spritetype *s,*t; int switchpic; for (j=0;j < spritesortcnt; j++) { t = &tsprite[j]; i = t->owner; s = &sprite[t->owner]; //greenslime can't be handled through the dynamictostatic system due to addition on constant if ((t->picnum >= GREENSLIME)&&(t->picnum <= GREENSLIME+7)) {} else switch (dynamictostatic[t->picnum]) { case BLOODPOOL__STATIC: case PUKE__STATIC: case FOOTPRINTS__STATIC: case FOOTPRINTS2__STATIC: case FOOTPRINTS3__STATIC: case FOOTPRINTS4__STATIC: if (t->shade == 127) continue; break; case RESPAWNMARKERRED__STATIC: case RESPAWNMARKERYELLOW__STATIC: case RESPAWNMARKERGREEN__STATIC: if (ud.marker == 0) t->xrepeat = t->yrepeat = 0; continue; case CHAIR3__STATIC: #if defined(POLYMOST) && defined(USE_OPENGL) if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum) >= 0) { t->cstat &= ~4; break; } #endif k = (((t->ang+3072+128-a)&2047)>>8)&7; if (k>4) { k = 8-k; t->cstat |= 4; } else t->cstat &= ~4; t->picnum = s->picnum+k; break; case BLOODSPLAT1__STATIC: case BLOODSPLAT2__STATIC: case BLOODSPLAT3__STATIC: case BLOODSPLAT4__STATIC: if (ud.lockout) t->xrepeat = t->yrepeat = 0; else if (t->pal == 6) { t->shade = -127; continue; } case BULLETHOLE__STATIC: case CRACK1__STATIC: case CRACK2__STATIC: case CRACK3__STATIC: case CRACK4__STATIC: t->shade = 16; continue; case NEON1__STATIC: case NEON2__STATIC: case NEON3__STATIC: case NEON4__STATIC: case NEON5__STATIC: case NEON6__STATIC: continue; //case GREENSLIME: //case GREENSLIME+1: //case GREENSLIME+2: //case GREENSLIME+3: //case GREENSLIME+4: //case GREENSLIME+5: //case GREENSLIME+6: //case GREENSLIME+7: // break; default: if (((t->cstat&16)) || (badguy(t) && t->extra > 0) || t->statnum == 10) continue; } if (checkspriteflags(t->owner,SPRITE_FLAG_NOSHADE)) l = sprite[t->owner].shade; else { if (sector[t->sectnum].ceilingstat&1) l = sector[t->sectnum].ceilingshade; else l = sector[t->sectnum].floorshade; if (l < -127) l = -127; if (l > 128) l = 127; } t->shade = l; } for (j=0;j < spritesortcnt; j++) //Between drawrooms() and drawmasks() { //is the perfect time to animate sprites t = &tsprite[j]; i = t->owner; s = &sprite[i]; switch (dynamictostatic[s->picnum]) { case SECTOREFFECTOR__STATIC: if (t->lotag == 27 && ud.recstat == 1) { t->picnum = 11+((totalclock>>3)&1); t->cstat |= 128; } else t->xrepeat = t->yrepeat = 0; break; case NATURALLIGHTNING__STATIC: t->shade = -127; break; case FEM1__STATIC: case FEM2__STATIC: case FEM3__STATIC: case FEM4__STATIC: case FEM5__STATIC: case FEM6__STATIC: case FEM7__STATIC: case FEM8__STATIC: case FEM9__STATIC: case FEM10__STATIC: case MAN__STATIC: case MAN2__STATIC: case WOMAN__STATIC: case NAKED1__STATIC: case PODFEM1__STATIC: case FEMMAG1__STATIC: case FEMMAG2__STATIC: case FEMPIC1__STATIC: case FEMPIC2__STATIC: case FEMPIC3__STATIC: case FEMPIC4__STATIC: case FEMPIC5__STATIC: case FEMPIC6__STATIC: case FEMPIC7__STATIC: case BLOODYPOLE__STATIC: case FEM6PAD__STATIC: case STATUE__STATIC: case STATUEFLASH__STATIC: case OOZ__STATIC: case OOZ2__STATIC: case WALLBLOOD1__STATIC: case WALLBLOOD2__STATIC: case WALLBLOOD3__STATIC: case WALLBLOOD4__STATIC: case WALLBLOOD5__STATIC: case WALLBLOOD7__STATIC: case WALLBLOOD8__STATIC: case SUSHIPLATE1__STATIC: case SUSHIPLATE2__STATIC: case SUSHIPLATE3__STATIC: case SUSHIPLATE4__STATIC: case FETUS__STATIC: case FETUSJIB__STATIC: case FETUSBROKE__STATIC: case HOTMEAT__STATIC: case FOODOBJECT16__STATIC: case DOLPHIN1__STATIC: case DOLPHIN2__STATIC: case TOUGHGAL__STATIC: case TAMPON__STATIC: case XXXSTACY__STATIC: if (ud.lockout) { t->xrepeat = t->yrepeat = 0; continue; } } switch (s->picnum) { case 4946: case 4947: case 693: case 2254: case 4560: case 4561: case 4562: case 4498: case 4957: if (ud.lockout) { t->xrepeat = t->yrepeat = 0; continue; } } if (t->statnum == 99) continue; if (s->statnum != 1 && s->picnum == APLAYER && g_player[s->yvel].ps->newowner == -1 && s->owner >= 0) { t->x -= mulscale16(65536-smoothratio,g_player[s->yvel].ps->posx-g_player[s->yvel].ps->oposx); t->y -= mulscale16(65536-smoothratio,g_player[s->yvel].ps->posy-g_player[s->yvel].ps->oposy); t->z = g_player[s->yvel].ps->oposz + mulscale16(smoothratio,g_player[s->yvel].ps->posz-g_player[s->yvel].ps->oposz); t->z += (40<<8); } else if ((s->statnum == 0 && s->picnum != CRANEPOLE) || s->statnum == 10 || s->statnum == 6 || s->statnum == 4 || s->statnum == 5 || s->statnum == 1) { t->x -= mulscale16(65536-smoothratio,s->x-hittype[i].bposx); t->y -= mulscale16(65536-smoothratio,s->y-hittype[i].bposy); t->z -= mulscale16(65536-smoothratio,s->z-hittype[i].bposz); } sect = s->sectnum; t1 = T2; t3 = T4; t4 = T5; switchpic = s->picnum; //some special cases because dynamictostatic system can't handle addition to constants if ((s->picnum >= SCRAP6)&&(s->picnum<=SCRAP6+7)) switchpic = SCRAP5; else if ((s->picnum==MONEY+1)||(s->picnum==MAIL+1)||(s->picnum==PAPER+1)) switchpic--; switch (dynamictostatic[switchpic]) { case DUKELYINGDEAD__STATIC: t->z += (24<<8); break; case BLOODPOOL__STATIC: case FOOTPRINTS__STATIC: case FOOTPRINTS2__STATIC: case FOOTPRINTS3__STATIC: case FOOTPRINTS4__STATIC: if (t->pal == 6) t->shade = -127; case PUKE__STATIC: case MONEY__STATIC: //case MONEY+1__STATIC: case MAIL__STATIC: //case MAIL+1__STATIC: case PAPER__STATIC: //case PAPER+1__STATIC: if (ud.lockout && s->pal == 2) { t->xrepeat = t->yrepeat = 0; continue; } break; case TRIPBOMB__STATIC: continue; case FORCESPHERE__STATIC: if (t->statnum == 5) { short sqa,sqb; sqa = getangle( sprite[s->owner].x-g_player[screenpeek].ps->posx, sprite[s->owner].y-g_player[screenpeek].ps->posy); sqb = getangle( sprite[s->owner].x-t->x, sprite[s->owner].y-t->y); if (klabs(getincangle(sqa,sqb)) > 512) if (ldist(&sprite[s->owner],t) < ldist(&sprite[g_player[screenpeek].ps->i],&sprite[s->owner])) t->xrepeat = t->yrepeat = 0; } continue; case BURNING__STATIC: case BURNING2__STATIC: if (sprite[s->owner].statnum == 10) { if (display_mirror == 0 && sprite[s->owner].yvel == screenpeek && g_player[sprite[s->owner].yvel].ps->over_shoulder_on == 0) t->xrepeat = 0; else { t->ang = getangle(x-t->x,y-t->y); t->x = sprite[s->owner].x; t->y = sprite[s->owner].y; t->x += sintable[(t->ang+512)&2047]>>10; t->y += sintable[t->ang&2047]>>10; } } break; case ATOMICHEALTH__STATIC: t->z -= (4<<8); break; case CRYSTALAMMO__STATIC: t->shade = (sintable[(totalclock<<4)&2047]>>10); continue; case VIEWSCREEN__STATIC: case VIEWSCREEN2__STATIC: if (camsprite >= 0 && hittype[OW].temp_data[0] == 1) { t->picnum = STATIC; t->cstat |= (rand()&12); t->xrepeat += 8; t->yrepeat += 8; } else if (camsprite >= 0 && waloff[TILE_VIEWSCR] && walock[TILE_VIEWSCR] > 200) { t->picnum = TILE_VIEWSCR; } break; case SHRINKSPARK__STATIC: t->picnum = SHRINKSPARK+((totalclock>>4)&3); break; case GROWSPARK__STATIC: t->picnum = GROWSPARK+((totalclock>>4)&3); break; case RPG__STATIC: #if defined(POLYMOST) && defined(USE_OPENGL) if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum) >= 0) { t->cstat &= ~4; break; } #endif k = getangle(s->x-x,s->y-y); k = (((s->ang+3072+128-k)&2047)/170); if (k > 6) { k = 12-k; t->cstat |= 4; } else t->cstat &= ~4; t->picnum = RPG+k; break; case RECON__STATIC: #if defined(POLYMOST) && defined(USE_OPENGL) if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum) >= 0) { t->cstat &= ~4; break; } #endif k = getangle(s->x-x,s->y-y); if (T1 < 4) k = (((s->ang+3072+128-k)&2047)/170); else k = (((s->ang+3072+128-k)&2047)/170); if (k>6) { k = 12-k; t->cstat |= 4; } else t->cstat &= ~4; if (klabs(t3) > 64) k += 7; t->picnum = RECON+k; break; case APLAYER__STATIC: p = s->yvel; if (t->pal == 1) t->z -= (18<<8); if (g_player[p].ps->over_shoulder_on > 0 && g_player[p].ps->newowner < 0) { t->cstat |= 2; if (screenpeek == myconnectindex && numplayers >= 2) { t->x = omyx+mulscale16((long)(myx-omyx),smoothratio); t->y = omyy+mulscale16((long)(myy-omyy),smoothratio); t->z = omyz+mulscale16((long)(myz-omyz),smoothratio)+(40<<8); t->ang = omyang+mulscale16((long)(((myang+1024-omyang)&2047)-1024),smoothratio); t->sectnum = mycursectnum; } } if ((display_mirror || screenpeek != p || s->owner == -1) && ud.multimode > 1) { if (ud.showweapons && sprite[g_player[p].ps->i].extra > 0 && g_player[p].ps->curr_weapon > 0) { memcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype)); tsprite[spritesortcnt].statnum = 99; tsprite[spritesortcnt].yrepeat = (t->yrepeat>>3); if (t->yrepeat < 4) t->yrepeat = 4; tsprite[spritesortcnt].shade = t->shade; tsprite[spritesortcnt].cstat = 0; tsprite[spritesortcnt].picnum = (g_player[p].ps->curr_weapon==GROW_WEAPON?GROWSPRITEICON:weapon_sprites[g_player[p].ps->curr_weapon]); if (s->owner >= 0) tsprite[spritesortcnt].z = g_player[p].ps->posz-(12<<8); else tsprite[spritesortcnt].z = s->z-(51<<8); if (tsprite[spritesortcnt].picnum == HEAVYHBOMB) { tsprite[spritesortcnt].xrepeat = 10; tsprite[spritesortcnt].yrepeat = 10; } else { tsprite[spritesortcnt].xrepeat = 16; tsprite[spritesortcnt].yrepeat = 16; } tsprite[spritesortcnt].pal = 0; spritesortcnt++; } if (g_player[p].sync->extbits & (1<<7) && !ud.pause_on) { memcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype)); tsprite[spritesortcnt].statnum = 99; tsprite[spritesortcnt].yrepeat = (t->yrepeat>>3); if (t->yrepeat < 4) t->yrepeat = 4; tsprite[spritesortcnt].cstat = 0; tsprite[spritesortcnt].picnum = RESPAWNMARKERGREEN; if (s->owner >= 0) tsprite[spritesortcnt].z = g_player[p].ps->posz-(20<<8); else tsprite[spritesortcnt].z = s->z-(96<<8); tsprite[spritesortcnt].xrepeat = 32; tsprite[spritesortcnt].yrepeat = 32; tsprite[spritesortcnt].pal = 20; spritesortcnt++; } } if (s->owner == -1) { #if defined(POLYMOST) && defined(USE_OPENGL) if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) { k = 0; t->cstat &= ~4; } else #endif { k = (((s->ang+3072+128-a)&2047)>>8)&7; if (k>4) { k = 8-k; t->cstat |= 4; } else t->cstat &= ~4; } if (sector[t->sectnum].lotag == 2) k += 1795-1405; else if ((hittype[i].floorz-s->z) > (64<<8)) k += 60; t->picnum += k; t->pal = g_player[p].ps->palookup; goto PALONLY; } if (g_player[p].ps->on_crane == -1 && (sector[s->sectnum].lotag&0x7ff) != 1) { l = s->z-hittype[g_player[p].ps->i].floorz+(3<<8); if (l > 1024 && s->yrepeat > 32 && s->extra > 0) s->yoffset = (signed char)(l/(s->yrepeat<<2)); else s->yoffset=0; } if (g_player[p].ps->newowner > -1) { t4 = *(actorscrptr[APLAYER]+1); t3 = 0; t1 = *(actorscrptr[APLAYER]+2); } if (ud.camerasprite == -1 && g_player[p].ps->newowner == -1) if (s->owner >= 0 && display_mirror == 0 && g_player[p].ps->over_shoulder_on == 0) if (ud.multimode < 2 || (ud.multimode > 1 && p == screenpeek)) { t->owner = -1; t->xrepeat = t->yrepeat = 0; continue; } PALONLY: if (sector[sect].floorpal && sector[sect].floorpal < g_NumPalettes) t->pal = sector[sect].floorpal; if (s->owner == -1) continue; if (t->z > hittype[i].floorz && t->xrepeat < 32) t->z = hittype[i].floorz; break; case JIBS1__STATIC: case JIBS2__STATIC: case JIBS3__STATIC: case JIBS4__STATIC: case JIBS5__STATIC: case JIBS6__STATIC: case HEADJIB1__STATIC: case LEGJIB1__STATIC: case ARMJIB1__STATIC: case LIZMANHEAD1__STATIC: case LIZMANARM1__STATIC: case LIZMANLEG1__STATIC: case DUKELEG__STATIC: case DUKEGUN__STATIC: case DUKETORSO__STATIC: if (ud.lockout) { t->xrepeat = t->yrepeat = 0; continue; } if (t->pal == 6) t->shade = -120; case SCRAP1__STATIC: case SCRAP2__STATIC: case SCRAP3__STATIC: case SCRAP4__STATIC: case SCRAP5__STATIC: if (hittype[i].picnum == BLIMP && t->picnum == SCRAP1 && s->yvel >= 0) t->picnum = s->yvel; else t->picnum += T1; t->shade -= 6; if (sector[sect].floorpal && sector[sect].floorpal < g_NumPalettes) t->pal = sector[sect].floorpal; break; case WATERBUBBLE__STATIC: if (sector[t->sectnum].floorpicnum == FLOORSLIME) { t->pal = 7; break; } default: if (sector[sect].floorpal && sector[sect].floorpal < g_NumPalettes) t->pal = sector[sect].floorpal; break; } if (actorscrptr[s->picnum]) { #if 0 t->x = sprpos[i].x+mulscale16((long)(s->x-sprpos[i].x),smoothratio); t->y = sprpos[i].y+mulscale16((long)(s->y-sprpos[i].y),smoothratio); t->z = sprpos[i].z+mulscale16((long)(s->z-sprpos[i].z),smoothratio); t->ang = sprpos[i].ang+mulscale16((long)(s->ang-sprpos[i].ang),smoothratio); #endif if (ud.angleinterpolation) { if (sprpos[i].ang != sprpos[i].oldang) t->ang = (sprpos[i].oldang + (mulscale16((long)(sprpos[i].angdif),smoothratio) * sprpos[i].angdir)) & 2047; else t->ang = sprpos[i].ang; } if (t4) { l = *(long *)(t4+8); #if defined(POLYMOST) && defined(USE_OPENGL) if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) { k = 0; t->cstat &= ~4; } else #endif switch (l) { case 2: k = (((s->ang+3072+128-a)&2047)>>8)&1; break; case 3: case 4: k = (((s->ang+3072+128-a)&2047)>>7)&7; if (k > 3) { t->cstat |= 4; k = 7-k; } else t->cstat &= ~4; break; case 5: k = getangle(s->x-x,s->y-y); k = (((s->ang+3072+128-k)&2047)>>8)&7; if (k>4) { k = 8-k; t->cstat |= 4; } else t->cstat &= ~4; break; case 7: k = getangle(s->x-x,s->y-y); k = (((s->ang+3072+128-k)&2047)/170); if (k>6) { k = 12-k; t->cstat |= 4; } else t->cstat &= ~4; break; case 8: k = (((s->ang+3072+128-a)&2047)>>8)&7; t->cstat &= ~4; break; default: k = 0; break; } t->picnum += k + (*(long *)t4) + l * t3; if (l > 0) while (tilesizx[t->picnum] == 0 && t->picnum > 0) t->picnum -= l; //Hack, for actors if (hittype[i].dispicnum >= 0) hittype[i].dispicnum = t->picnum; } else if (display_mirror == 1) t->cstat |= 4; } if (g_player[screenpeek].ps->heat_amount > 0 && g_player[screenpeek].ps->heat_on && (badguy(s) || checkspriteflags(t->owner,SPRITE_FLAG_NVG) || s->picnum == APLAYER || s->statnum == 13)) { t->pal = 6; t->shade = 0; } if (s->statnum == 13 || badguy(s) || checkspriteflags(t->owner,SPRITE_FLAG_SHADOW) || (s->picnum == APLAYER && s->owner >= 0)) if (t->statnum != 99 && s->picnum != EXPLOSION2 && s->picnum != HANGLIGHT && s->picnum != DOMELITE) if (s->picnum != HOTMEAT) { if (hittype[i].dispicnum < 0) { hittype[i].dispicnum++; continue; } else if (ud.shadows && spritesortcnt < (MAXSPRITESONSCREEN-2)) { long daz,xrep,yrep; if ((sector[sect].lotag&0xff) > 2 || s->statnum == 4 || s->statnum == 5 || s->picnum == DRONE || s->picnum == COMMANDER) daz = sector[sect].floorz; else daz = hittype[i].floorz; if ((s->z-daz) < (8<<8)) if (g_player[screenpeek].ps->posz < daz) { memcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype)); tsprite[spritesortcnt].statnum = 99; tsprite[spritesortcnt].yrepeat = (t->yrepeat>>3); if (t->yrepeat < 4) t->yrepeat = 4; tsprite[spritesortcnt].shade = 127; tsprite[spritesortcnt].cstat |= 2; tsprite[spritesortcnt].z = daz; xrep = tsprite[spritesortcnt].xrepeat;// - (klabs(daz-t->z)>>11); tsprite[spritesortcnt].xrepeat = xrep; tsprite[spritesortcnt].pal = 4; yrep = tsprite[spritesortcnt].yrepeat;// - (klabs(daz-t->z)>>11); tsprite[spritesortcnt].yrepeat = yrep; #if defined(POLYMOST) && defined(USE_OPENGL) if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum) >= 0) { tsprite[spritesortcnt].yrepeat = 0; // 512:trans reverse //1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues tsprite[spritesortcnt].cstat |= (512+1024); } else if (bpp > 8) { int ii; ii = getangle(tsprite[spritesortcnt].x-g_player[screenpeek].ps->posx, tsprite[spritesortcnt].y-g_player[screenpeek].ps->posy); tsprite[spritesortcnt].x += sintable[(ii+2560)&2047]>>9; tsprite[spritesortcnt].y += sintable[(ii+2048)&2047]>>9; } #endif spritesortcnt++; } } } switch (dynamictostatic[s->picnum]) { case LASERLINE__STATIC: if (sector[t->sectnum].lotag == 2) t->pal = 8; t->z = sprite[s->owner].z-(3<<8); if (lasermode == 2 && g_player[screenpeek].ps->heat_on == 0) t->yrepeat = 0; case EXPLOSION2__STATIC: case EXPLOSION2BOT__STATIC: case FREEZEBLAST__STATIC: case ATOMICHEALTH__STATIC: case FIRELASER__STATIC: case SHRINKSPARK__STATIC: case GROWSPARK__STATIC: case CHAINGUN__STATIC: case SHRINKEREXPLOSION__STATIC: case RPG__STATIC: case FLOORFLAME__STATIC: if (t->picnum == EXPLOSION2) { g_player[screenpeek].ps->visibility = -127; lastvisinc = totalclock+32; //restorepalette = 1; // JBF 20040101: why? } t->shade = -127; break; case FIRE__STATIC: case FIRE2__STATIC: case BURNING__STATIC: case BURNING2__STATIC: if (sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2) t->z = sector[t->sectnum].floorz; t->shade = -127; break; case COOLEXPLOSION1__STATIC: t->shade = -127; t->picnum += (s->shade>>1); break; case PLAYERONWATER__STATIC: #if defined(POLYMOST) && defined(USE_OPENGL) if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) { k = 0; t->cstat &= ~4; } else #endif { k = (((t->ang+3072+128-a)&2047)>>8)&7; if (k>4) { k = 8-k; t->cstat |= 4; } else t->cstat &= ~4; } t->picnum = s->picnum+k+((T1<4)*5); t->shade = sprite[s->owner].shade; break; case WATERSPLASH2__STATIC: t->picnum = WATERSPLASH2+t1; break; case REACTOR2__STATIC: t->picnum = s->picnum + T3; break; case SHELL__STATIC: t->picnum = s->picnum+(T1&1); case SHOTGUNSHELL__STATIC: t->cstat |= 12; if (T1 > 1) t->cstat &= ~4; if (T1 > 2) t->cstat &= ~12; break; case FRAMEEFFECT1_13__STATIC: if (PLUTOPAK) break; case FRAMEEFFECT1__STATIC: if (s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS) { if (sprite[s->owner].picnum == APLAYER) if (ud.camerasprite == -1) if (screenpeek == sprite[s->owner].yvel && display_mirror == 0) { t->owner = -1; break; } if ((sprite[s->owner].cstat&32768) == 0) { if (!hittype[s->owner].dispicnum) t->picnum = hittype[i].temp_data[1]; else t->picnum = hittype[s->owner].dispicnum; t->pal = sprite[s->owner].pal; t->shade = sprite[s->owner].shade; t->ang = sprite[s->owner].ang; t->cstat = 2|sprite[s->owner].cstat; } } break; case CAMERA1__STATIC: case RAT__STATIC: #if defined(POLYMOST) && defined(USE_OPENGL) if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) { t->cstat &= ~4; break; } #endif k = (((t->ang+3072+128-a)&2047)>>8)&7; if (k>4) { k = 8-k; t->cstat |= 4; } else t->cstat &= ~4; t->picnum = s->picnum+k; break; } hittype[i].dispicnum = t->picnum; if (sector[t->sectnum].floorpicnum == MIRROR) t->xrepeat = t->yrepeat = 0; } } #ifdef _MSC_VER //#pragma auto_inline() #pragma optimize("",on) #endif static char terminx[64] = { "Undead TC still sucks." }; char cheatquotes[][MAXCHEATLEN] = { "cornholio", // 0 "stuff", // 1 "scotty###", // 2 "coords", // 3 "view", // 4 "time", // 5 "unlock", // 6 "cashman", // 7 "items", // 8 "rate", // 9 "skill#", // 10 "beta", // 11 "hyper", // 12 "monsters", // 13 "", // 14 "", // 15 "todd", // 16 "showmap", // 17 "kroz", // 18 "allen", // 19 "clip", // 20 "weapons", // 21 "inventory", // 22 "keys", // 23 "debug", // 24 "", // 25 "sfm", // 26 }; enum cheats { CHEAT_CORNHOLIO, CHEAT_STUFF, CHEAT_SCOTTY, CHEAT_COORDS, CHEAT_VIEW, CHEAT_TIME, CHEAT_UNLOCK, CHEAT_CASHMAN, CHEAT_ITEMS, CHEAT_RATE, CHEAT_SKILL, CHEAT_BETA, CHEAT_HYPER, CHEAT_MONSTERS, CHEAT_RESERVED, CHEAT_RESERVED2, CHEAT_TODD, CHEAT_SHOWMAP, CHEAT_KROZ, CHEAT_ALLEN, CHEAT_CLIP, CHEAT_WEAPONS, CHEAT_INVENTORY, CHEAT_KEYS, CHEAT_DEBUG, CHEAT_RESERVED3, CHEAT_SCREAMFORME, }; void CheatGetInventory(void) { SetGameVarID(g_iReturnVarID, 400, g_player[myconnectindex].ps->i, myconnectindex); OnEvent(EVENT_CHEATGETSTEROIDS, g_player[myconnectindex].ps->i, myconnectindex, -1); if (GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex) >=0) { g_player[myconnectindex].ps->steroids_amount = GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex); } SetGameVarID(g_iReturnVarID, 1200, g_player[myconnectindex].ps->i, myconnectindex); OnEvent(EVENT_CHEATGETHEAT, g_player[myconnectindex].ps->i, myconnectindex, -1); if (GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex) >=0) { g_player[myconnectindex].ps->heat_amount = GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex); } SetGameVarID(g_iReturnVarID, 200, g_player[myconnectindex].ps->i, myconnectindex); OnEvent(EVENT_CHEATGETBOOT, g_player[myconnectindex].ps->i, myconnectindex, -1); if (GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex) >=0) { g_player[myconnectindex].ps->boot_amount = GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex); } SetGameVarID(g_iReturnVarID, 100, g_player[myconnectindex].ps->i, myconnectindex); OnEvent(EVENT_CHEATGETSHIELD, g_player[myconnectindex].ps->i, myconnectindex, -1); if (GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex) >=0) { g_player[myconnectindex].ps->shield_amount = GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex); } SetGameVarID(g_iReturnVarID, 6400, g_player[myconnectindex].ps->i, myconnectindex); OnEvent(EVENT_CHEATGETSCUBA, g_player[myconnectindex].ps->i, myconnectindex, -1); if (GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex) >=0) { g_player[myconnectindex].ps->scuba_amount = GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex); } SetGameVarID(g_iReturnVarID, 2400, g_player[myconnectindex].ps->i, myconnectindex); OnEvent(EVENT_CHEATGETHOLODUKE, g_player[myconnectindex].ps->i, myconnectindex, -1); if (GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex) >=0) { g_player[myconnectindex].ps->holoduke_amount = GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex); } SetGameVarID(g_iReturnVarID, 1600, g_player[myconnectindex].ps->i, myconnectindex); OnEvent(EVENT_CHEATGETJETPACK, g_player[myconnectindex].ps->i, myconnectindex, -1); if (GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex) >=0) { g_player[myconnectindex].ps->jetpack_amount = GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex); } SetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->max_player_health, g_player[myconnectindex].ps->i, myconnectindex); OnEvent(EVENT_CHEATGETFIRSTAID, g_player[myconnectindex].ps->i, myconnectindex, -1); if (GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex) >=0) { g_player[myconnectindex].ps->firstaid_amount = GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex); } } signed char cheatbuf[MAXCHEATLEN],cheatbuflen; static void cheats(void) { short ch, i, j, k=0, weapon; static int z=0; char consolecheat = 0; // JBF 20030914 if (osdcmd_cheatsinfo_stat.cheatnum != -1) { // JBF 20030914 k = osdcmd_cheatsinfo_stat.cheatnum; osdcmd_cheatsinfo_stat.cheatnum = -1; consolecheat = 1; } if ((g_player[myconnectindex].ps->gm&MODE_TYPE) || (g_player[myconnectindex].ps->gm&MODE_MENU)) return; if (VOLUMEONE && !z) { Bstrcpy(cheatquotes[2],"scotty##"); Bstrcpy(cheatquotes[6],""); z=1; } if (consolecheat && numplayers < 2 && ud.recstat == 0) goto FOUNDCHEAT; if (g_player[myconnectindex].ps->cheat_phase == 1) { while (KB_KeyWaiting()) { ch = Btolower(KB_Getch()); if (!((ch >= 'a' && ch <= 'z') || (ch >= '0' && ch <= '9'))) { g_player[myconnectindex].ps->cheat_phase = 0; // FTA(46,g_player[myconnectindex].ps); return; } cheatbuf[cheatbuflen++] = ch; cheatbuf[cheatbuflen] = 0; // KB_ClearKeysDown(); if (cheatbuflen > MAXCHEATLEN) { g_player[myconnectindex].ps->cheat_phase = 0; return; } for (k=0;k < NUMCHEATCODES;k++) { for (j = 0;j= '0' && ch <= '9')) { if (cheatquotes[k][j+1] == 0) goto FOUNDCHEAT; if (j == cheatbuflen-1) return; } else break; } } g_player[myconnectindex].ps->cheat_phase = 0; return; FOUNDCHEAT: { switch (k) { case CHEAT_WEAPONS: j = 0; if (VOLUMEONE) j = 6; for (weapon = PISTOL_WEAPON;weapon < MAX_WEAPONS-j;weapon++) { addammo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]); g_player[myconnectindex].ps->gotweapon[weapon] = 1; } KB_FlushKeyBoardQueue(); g_player[myconnectindex].ps->cheat_phase = 0; FTA(119,g_player[myconnectindex].ps); return; case CHEAT_INVENTORY: KB_FlushKeyBoardQueue(); g_player[myconnectindex].ps->cheat_phase = 0; CheatGetInventory(); FTA(120,g_player[myconnectindex].ps); g_player[myconnectindex].ps->cheat_phase = 0; return; case CHEAT_KEYS: g_player[myconnectindex].ps->got_access = 7; KB_FlushKeyBoardQueue(); g_player[myconnectindex].ps->cheat_phase = 0; FTA(121,g_player[myconnectindex].ps); return; case CHEAT_DEBUG: debug_on = 1-debug_on; KB_FlushKeyBoardQueue(); g_player[myconnectindex].ps->cheat_phase = 0; dumpdebugdata(); Bsprintf(tempbuf,"GAMEVARS DUMPED TO DEBUG.CON"); adduserquote(tempbuf); Bsprintf(tempbuf,"MAP DUMPED TO DEBUG.MAP"); adduserquote(tempbuf); break; case CHEAT_CLIP: ud.clipping = 1-ud.clipping; KB_FlushKeyBoardQueue(); g_player[myconnectindex].ps->cheat_phase = 0; FTA(112+ud.clipping,g_player[myconnectindex].ps); return; case CHEAT_RESERVED2: g_player[myconnectindex].ps->gm = MODE_EOL; g_player[myconnectindex].ps->cheat_phase = 0; KB_FlushKeyBoardQueue(); return; case CHEAT_ALLEN: FTA(79,g_player[myconnectindex].ps); g_player[myconnectindex].ps->cheat_phase = 0; KB_ClearKeyDown(sc_N); return; case CHEAT_CORNHOLIO: case CHEAT_KROZ: ud.god = 1-ud.god; if (ud.god) { pus = 1; pub = 1; sprite[g_player[myconnectindex].ps->i].cstat = 257; hittype[g_player[myconnectindex].ps->i].temp_data[0] = 0; hittype[g_player[myconnectindex].ps->i].temp_data[1] = 0; hittype[g_player[myconnectindex].ps->i].temp_data[2] = 0; hittype[g_player[myconnectindex].ps->i].temp_data[3] = 0; hittype[g_player[myconnectindex].ps->i].temp_data[4] = 0; hittype[g_player[myconnectindex].ps->i].temp_data[5] = 0; sprite[g_player[myconnectindex].ps->i].hitag = 0; sprite[g_player[myconnectindex].ps->i].lotag = 0; sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].ps->palookup; FTA(17,g_player[myconnectindex].ps); } else { ud.god = 0; sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health; hittype[g_player[myconnectindex].ps->i].extra = -1; g_player[myconnectindex].ps->last_extra = g_player[myconnectindex].ps->max_player_health; FTA(18,g_player[myconnectindex].ps); } sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health; hittype[g_player[myconnectindex].ps->i].extra = 0; g_player[myconnectindex].ps->cheat_phase = 0; KB_FlushKeyBoardQueue(); return; case CHEAT_SCREAMFORME: ud.god = 1-ud.god; if (ud.god) { pus = 1; pub = 1; sprite[g_player[myconnectindex].ps->i].cstat = 257; hittype[g_player[myconnectindex].ps->i].temp_data[0] = 0; hittype[g_player[myconnectindex].ps->i].temp_data[1] = 0; hittype[g_player[myconnectindex].ps->i].temp_data[2] = 0; hittype[g_player[myconnectindex].ps->i].temp_data[3] = 0; hittype[g_player[myconnectindex].ps->i].temp_data[4] = 0; hittype[g_player[myconnectindex].ps->i].temp_data[5] = 0; sprite[g_player[myconnectindex].ps->i].hitag = 0; sprite[g_player[myconnectindex].ps->i].lotag = 0; sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].ps->palookup; Bstrcpy(fta_quotes[122],"Scream for me, Long Beach!"); FTA(122,g_player[myconnectindex].ps); CheatGetInventory(); for (weapon = PISTOL_WEAPON;weapon < MAX_WEAPONS;weapon++) g_player[myconnectindex].ps->gotweapon[weapon] = 1; for (weapon = PISTOL_WEAPON; weapon < (MAX_WEAPONS); weapon++) addammo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]); g_player[myconnectindex].ps->got_access = 7; } else { sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health; hittype[g_player[myconnectindex].ps->i].extra = -1; g_player[myconnectindex].ps->last_extra = g_player[myconnectindex].ps->max_player_health; FTA(18,g_player[myconnectindex].ps); } sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health; hittype[g_player[myconnectindex].ps->i].extra = 0; g_player[myconnectindex].ps->cheat_phase = 0; KB_FlushKeyBoardQueue(); Bstrcpy(terminx,terminx); return; case CHEAT_STUFF: j = 0; if (VOLUMEONE) j = 6; for (weapon = PISTOL_WEAPON;weapon < MAX_WEAPONS-j;weapon++) g_player[myconnectindex].ps->gotweapon[weapon] = 1; for (weapon = PISTOL_WEAPON; weapon < (MAX_WEAPONS-j); weapon++) addammo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]); CheatGetInventory(); g_player[myconnectindex].ps->got_access = 7; FTA(5,g_player[myconnectindex].ps); g_player[myconnectindex].ps->cheat_phase = 0; // FTA(21,g_player[myconnectindex].ps); g_player[myconnectindex].ps->cheat_phase = 0; KB_FlushKeyBoardQueue(); g_player[myconnectindex].ps->inven_icon = 1; return; case CHEAT_SCOTTY: case CHEAT_SKILL: if (k == CHEAT_SCOTTY) { i = Bstrlen(cheatquotes[k])-3+VOLUMEONE; if (!consolecheat) { // JBF 20030914 short volnume,levnume; if (VOLUMEALL) { volnume = cheatbuf[i] - '0'; levnume = (cheatbuf[i+1] - '0')*10+(cheatbuf[i+2]-'0'); } else { volnume = cheatbuf[i] - '0'; levnume = cheatbuf[i+1] - '0'; } volnume--; levnume--; if ((VOLUMEONE && volnume > 0) || volnume > num_volumes-1 || levnume >= MAXLEVELS || map[volnume*MAXLEVELS+levnume].filename == NULL) { g_player[myconnectindex].ps->cheat_phase = 0; KB_FlushKeyBoardQueue(); return; } ud.m_volume_number = ud.volume_number = volnume; ud.m_level_number = ud.level_number = levnume; } else { // JBF 20030914 ud.m_volume_number = ud.volume_number = osdcmd_cheatsinfo_stat.volume; ud.m_level_number = ud.level_number = osdcmd_cheatsinfo_stat.level; } } else { i = Bstrlen(cheatquotes[k])-1; ud.m_player_skill = ud.player_skill = cheatbuf[i] - '1'; } if (numplayers > 1 && myconnectindex == connecthead) mpchangemap(ud.m_volume_number,ud.m_level_number); else g_player[myconnectindex].ps->gm |= MODE_RESTART; g_player[myconnectindex].ps->cheat_phase = 0; KB_FlushKeyBoardQueue(); return; case CHEAT_COORDS: g_player[myconnectindex].ps->cheat_phase = 0; ud.coords = 1-ud.coords; KB_FlushKeyBoardQueue(); return; case CHEAT_VIEW: if (g_player[myconnectindex].ps->over_shoulder_on) g_player[myconnectindex].ps->over_shoulder_on = 0; else { g_player[myconnectindex].ps->over_shoulder_on = 1; cameradist = 0; cameraclock = totalclock; } FTA(22,g_player[myconnectindex].ps); g_player[myconnectindex].ps->cheat_phase = 0; KB_FlushKeyBoardQueue(); return; case CHEAT_TIME: FTA(21,g_player[myconnectindex].ps); g_player[myconnectindex].ps->cheat_phase = 0; KB_FlushKeyBoardQueue(); return; case CHEAT_UNLOCK: if (VOLUMEONE) return; for (i=numsectors-1;i>=0;i--) //Unlock { j = sector[i].lotag; if (j == -1 || j == 32767) continue; if ((j & 0x7fff) > 2) { if (j&(0xffff-16384)) sector[i].lotag &= (0xffff-16384); operatesectors(i,g_player[myconnectindex].ps->i); } } operateforcefields(g_player[myconnectindex].ps->i,-1); FTA(100,g_player[myconnectindex].ps); g_player[myconnectindex].ps->cheat_phase = 0; KB_FlushKeyBoardQueue(); return; case CHEAT_CASHMAN: ud.cashman = 1-ud.cashman; KB_ClearKeyDown(sc_N); g_player[myconnectindex].ps->cheat_phase = 0; return; case CHEAT_ITEMS: CheatGetInventory(); g_player[myconnectindex].ps->got_access = 7; FTA(5,g_player[myconnectindex].ps); g_player[myconnectindex].ps->cheat_phase = 0; KB_FlushKeyBoardQueue(); return; case CHEAT_SHOWMAP: // SHOW ALL OF THE MAP TOGGLE; ud.showallmap = 1-ud.showallmap; if (ud.showallmap) { for (i=0;i<(MAXSECTORS>>3);i++) show2dsector[i] = 255; for (i=0;i<(MAXWALLS>>3);i++) show2dwall[i] = 255; FTA(111,g_player[myconnectindex].ps); } else { for (i=0;i<(MAXSECTORS>>3);i++) show2dsector[i] = 0; for (i=0;i<(MAXWALLS>>3);i++) show2dwall[i] = 0; FTA(1,g_player[myconnectindex].ps); } g_player[myconnectindex].ps->cheat_phase = 0; KB_FlushKeyBoardQueue(); return; case CHEAT_TODD: FTA(99,g_player[myconnectindex].ps); g_player[myconnectindex].ps->cheat_phase = 0; KB_FlushKeyBoardQueue(); return; case CHEAT_RATE: ud.tickrate = !ud.tickrate; g_player[myconnectindex].ps->cheat_phase = 0; KB_FlushKeyBoardQueue(); return; case CHEAT_BETA: FTA(105,g_player[myconnectindex].ps); KB_ClearKeyDown(sc_H); g_player[myconnectindex].ps->cheat_phase = 0; KB_FlushKeyBoardQueue(); return; case CHEAT_HYPER: g_player[myconnectindex].ps->steroids_amount = 399; g_player[myconnectindex].ps->heat_amount = 1200; g_player[myconnectindex].ps->cheat_phase = 0; FTA(37,g_player[myconnectindex].ps); KB_FlushKeyBoardQueue(); return; case CHEAT_MONSTERS: { char *s[] = { "ON", "OFF", "ON" }; actor_tog++; if (actor_tog == 3) actor_tog = 0; g_player[screenpeek].ps->cheat_phase = 0; Bsprintf(fta_quotes[122],"MONSTERS: %s",s[(unsigned char)actor_tog]); FTA(122,g_player[myconnectindex].ps); KB_FlushKeyBoardQueue(); return; } case CHEAT_RESERVED: case CHEAT_RESERVED3: ud.eog = 1; g_player[myconnectindex].ps->gm |= MODE_EOL; KB_FlushKeyBoardQueue(); return; } } } } else { if (KB_KeyPressed((unsigned char)cheatkey[0])) { if (g_player[myconnectindex].ps->cheat_phase >= 0 && numplayers < 2 && ud.recstat == 0) { if (cheatkey[0] == cheatkey[1]) KB_ClearKeyDown((unsigned char)cheatkey[0]); g_player[myconnectindex].ps->cheat_phase = -1; } } if (KB_KeyPressed((unsigned char)cheatkey[1])) { if (g_player[myconnectindex].ps->cheat_phase == -1) { if (ud.player_skill == 4) { FTA(22,g_player[myconnectindex].ps); g_player[myconnectindex].ps->cheat_phase = 0; } else { g_player[myconnectindex].ps->cheat_phase = 1; // FTA(25,g_player[myconnectindex].ps); cheatbuflen = 0; } KB_FlushKeyboardQueue(); } else if (g_player[myconnectindex].ps->cheat_phase != 0) { g_player[myconnectindex].ps->cheat_phase = 0; KB_ClearKeyDown((unsigned char)cheatkey[0]); KB_ClearKeyDown((unsigned char)cheatkey[1]); } } } } static void nonsharedkeys(void) { int i,ch; long j; if (ud.recstat == 2) { ControlInfo noshareinfo; CONTROL_GetInput(&noshareinfo); } if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex) { if (KB_KeyPressed(sc_F1) || KB_KeyPressed(sc_F2) || ud.autovote) { tempbuf[0] = 18; tempbuf[1] = 0; tempbuf[2] = myconnectindex; tempbuf[3] = (KB_KeyPressed(sc_F1) || ud.autovote?ud.autovote-1:0); for (i=connecthead;i >= 0;i=connectpoint2[i]) { if (i != myconnectindex) sendpacket(i,tempbuf,4); if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master } adduserquote("VOTE CAST"); g_player[myconnectindex].gotvote = 1; KB_ClearKeyDown(sc_F1); KB_ClearKeyDown(sc_F2); voting = -1; } } if (!ALT_IS_PRESSED && ud.overhead_on == 0 && (g_player[myconnectindex].ps->gm & MODE_TYPE) == 0) { if (BUTTON(gamefunc_Enlarge_Screen)) { CONTROL_ClearButton(gamefunc_Enlarge_Screen); if (!SHIFTS_IS_PRESSED) { if (ud.screen_size > 0) sound(THUD); if (ud.screen_size == 8 && ud.statusbarmode == 0 && bpp > 8) ud.statusbarmode = 1; else ud.screen_size -= 4; if (ud.statusbarscale == 100 && ud.statusbarmode == 1) { ud.statusbarmode = 0; ud.screen_size -= 4; } } else { ud.statusbarscale += 4; setstatusbarscale(ud.statusbarscale); } vscrn(); } if (BUTTON(gamefunc_Shrink_Screen)) { CONTROL_ClearButton(gamefunc_Shrink_Screen); if (!SHIFTS_IS_PRESSED) { if (ud.screen_size < 64) sound(THUD); if (ud.screen_size == 8 && ud.statusbarmode == 1 && bpp > 8) ud.statusbarmode = 0; else ud.screen_size += 4; } else { ud.statusbarscale -= 4; if (ud.statusbarscale < 37) ud.statusbarscale = 37; setstatusbarscale(ud.statusbarscale); } vscrn(); } } if (g_player[myconnectindex].ps->cheat_phase == 1 || (g_player[myconnectindex].ps->gm&(MODE_MENU|MODE_TYPE))) return; if (BUTTON(gamefunc_See_Coop_View) && (GTFLAGS(GAMETYPE_FLAG_COOPVIEW) || ud.recstat == 2)) { CONTROL_ClearButton(gamefunc_See_Coop_View); screenpeek = connectpoint2[screenpeek]; if (screenpeek == -1) screenpeek = connecthead; restorepalette = 1; } if (ud.multimode > 1 && BUTTON(gamefunc_Show_Opponents_Weapon)) { CONTROL_ClearButton(gamefunc_Show_Opponents_Weapon); ud.showweapons = 1-ud.showweapons; ud.config.ShowOpponentWeapons = ud.showweapons; FTA(82-ud.showweapons,g_player[screenpeek].ps); } if (BUTTON(gamefunc_Toggle_Crosshair)) { CONTROL_ClearButton(gamefunc_Toggle_Crosshair); ud.crosshair = (ud.crosshair==3)?0:ud.crosshair+1; FTA(ud.crosshair?20:21,g_player[screenpeek].ps); } if (ud.overhead_on && BUTTON(gamefunc_Map_Follow_Mode)) { CONTROL_ClearButton(gamefunc_Map_Follow_Mode); ud.scrollmode = 1-ud.scrollmode; if (ud.scrollmode) { ud.folx = g_player[screenpeek].ps->oposx; ud.foly = g_player[screenpeek].ps->oposy; ud.fola = g_player[screenpeek].ps->oang; } FTA(83+ud.scrollmode,g_player[myconnectindex].ps); } if (SHIFTS_IS_PRESSED || ALT_IS_PRESSED) { i = 0; if (KB_KeyPressed(sc_F1)) { KB_ClearKeyDown(sc_F1); i = 1; } if (KB_KeyPressed(sc_F2)) { KB_ClearKeyDown(sc_F2); i = 2; } if (KB_KeyPressed(sc_F3)) { KB_ClearKeyDown(sc_F3); i = 3; } if (KB_KeyPressed(sc_F4)) { KB_ClearKeyDown(sc_F4); i = 4; } if (KB_KeyPressed(sc_F5)) { KB_ClearKeyDown(sc_F5); i = 5; } if (KB_KeyPressed(sc_F6)) { KB_ClearKeyDown(sc_F6); i = 6; } if (KB_KeyPressed(sc_F7)) { KB_ClearKeyDown(sc_F7); i = 7; } if (KB_KeyPressed(sc_F8)) { KB_ClearKeyDown(sc_F8); i = 8; } if (KB_KeyPressed(sc_F9)) { KB_ClearKeyDown(sc_F9); i = 9; } if (KB_KeyPressed(sc_F10)) { KB_ClearKeyDown(sc_F10); i = 10; } if (i) { if (SHIFTS_IS_PRESSED) { if (i == 5 && g_player[myconnectindex].ps->fta > 0 && g_player[myconnectindex].ps->ftq == 26) { i = (VOLUMEALL?MAXVOLUMES*MAXLEVELS:6); music_select++; while ((map[(unsigned char)music_select].musicfn == NULL) && music_select < i) music_select++; if (music_select == i) music_select = 0; if (map[(unsigned char)music_select].musicfn != NULL) { Bsprintf(fta_quotes[26],"PLAYING %s",&map[(unsigned char)music_select].musicfn[0]); FTA(26,g_player[myconnectindex].ps); playmusic(&map[(unsigned char)music_select].musicfn[0]); } return; } adduserquote(ud.ridecule[i-1]); ch = 0; tempbuf[ch] = 4; tempbuf[ch+1] = 255; tempbuf[ch+2] = 0; Bstrcat(tempbuf+2,ud.ridecule[i-1]); i = 2+strlen(ud.ridecule[i-1]); if (ud.multimode > 1) for (ch=connecthead;ch>=0;ch=connectpoint2[ch]) { if (ch != myconnectindex) sendpacket(ch,tempbuf,i); if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master } pus = NUMPAGES; pub = NUMPAGES; return; } if (ud.lockout == 0) if (ud.config.SoundToggle && ALT_IS_PRESSED && (RTS_NumSounds() > 0) && rtsplaying == 0 && ud.config.VoiceToggle) { rtsptr = (char *)RTS_GetSound(i-1); if (*rtsptr == 'C') FX_PlayVOC3D(rtsptr,0,0,0,255,-i); else FX_PlayWAV3D(rtsptr,0,0,0,255,-i); rtsplaying = 7; if (ud.multimode > 1) { tempbuf[0] = 7; tempbuf[1] = i; for (ch=connecthead;ch>=0;ch=connectpoint2[ch]) { if (ch != myconnectindex) sendpacket(ch,tempbuf,2); if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master } } pus = NUMPAGES; pub = NUMPAGES; return; } } } if (!ALT_IS_PRESSED && !SHIFTS_IS_PRESSED) { if (ud.multimode > 1 && BUTTON(gamefunc_SendMessage)) { KB_FlushKeyboardQueue(); CONTROL_ClearButton(gamefunc_SendMessage); g_player[myconnectindex].ps->gm |= MODE_TYPE; typebuf[0] = 0; inputloc = 0; } if (KB_KeyPressed(sc_F1) || (ud.show_help && (KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) || MOUSE_GetButtons()&LEFT_MOUSE))) { KB_ClearKeyDown(sc_F1); KB_ClearKeyDown(sc_Space); KB_ClearKeyDown(sc_kpad_Enter); KB_ClearKeyDown(sc_Enter); MOUSE_ClearButton(LEFT_MOUSE); ud.show_help ++; if (ud.show_help > 2) { ud.show_help = 0; if (ud.multimode < 2 && ud.recstat != 2) ready2send = 1; vscrn(); } else { setview(0,0,xdim-1,ydim-1); if (ud.multimode < 2 && ud.recstat != 2) { ready2send = 0; totalclock = ototalclock; } } } // if(ud.multimode < 2) { if (ud.recstat != 2 && KB_KeyPressed(sc_F2)) { KB_ClearKeyDown(sc_F2); if (movesperpacket == 4 && connecthead != myconnectindex) return; FAKE_F2: if (sprite[g_player[myconnectindex].ps->i].extra <= 0) { FTA(118,g_player[myconnectindex].ps); return; } cmenu(350); screencapt = 1; displayrooms(myconnectindex,65536); //savetemp("duke3d.tmp",waloff[TILE_SAVESHOT],160*100); screencapt = 0; FX_StopAllSounds(); clearsoundlocks(); // setview(0,0,xdim-1,ydim-1); g_player[myconnectindex].ps->gm |= MODE_MENU; if (ud.multimode < 2) { ready2send = 0; totalclock = ototalclock; screenpeek = myconnectindex; } } if (KB_KeyPressed(sc_F3)) { KB_ClearKeyDown(sc_F3); if (movesperpacket == 4 && connecthead != myconnectindex) return; FAKE_F3: cmenu(300); FX_StopAllSounds(); clearsoundlocks(); // setview(0,0,xdim-1,ydim-1); g_player[myconnectindex].ps->gm |= MODE_MENU; if (ud.multimode < 2 && ud.recstat != 2) { ready2send = 0; totalclock = ototalclock; } screenpeek = myconnectindex; } } if (KB_KeyPressed(sc_F4) && ud.config.FXDevice >= 0) { KB_ClearKeyDown(sc_F4); FX_StopAllSounds(); clearsoundlocks(); g_player[myconnectindex].ps->gm |= MODE_MENU; if (ud.multimode < 2 && ud.recstat != 2) { ready2send = 0; totalclock = ototalclock; } cmenu(701); } if (KB_KeyPressed(sc_F6) && (g_player[myconnectindex].ps->gm&MODE_GAME)) { KB_ClearKeyDown(sc_F6); if (movesperpacket == 4 && connecthead != myconnectindex) return; if (lastsavedpos == -1) goto FAKE_F2; KB_FlushKeyboardQueue(); if (sprite[g_player[myconnectindex].ps->i].extra <= 0) { FTA(118,g_player[myconnectindex].ps); return; } screencapt = 1; displayrooms(myconnectindex,65536); //savetemp("duke3d.tmp",waloff[TILE_SAVESHOT],160*100); screencapt = 0; if (lastsavedpos >= 0) { /* inputloc = Bstrlen(&ud.savegame[lastsavedpos][0]); current_menu = 360+lastsavedpos; probey = lastsavedpos; */ if (ud.multimode > 1) saveplayer(-1-(lastsavedpos)); else saveplayer(lastsavedpos); } } if (KB_KeyPressed(sc_F7)) { KB_ClearKeyDown(sc_F7); if (g_player[myconnectindex].ps->over_shoulder_on) g_player[myconnectindex].ps->over_shoulder_on = 0; else { g_player[myconnectindex].ps->over_shoulder_on = 1; cameradist = 0; cameraclock = totalclock; } FTA(109+g_player[myconnectindex].ps->over_shoulder_on,g_player[myconnectindex].ps); } if (KB_KeyPressed(sc_F5) && ud.config.MusicDevice >= 0) { KB_ClearKeyDown(sc_F5); if (map[(unsigned char)music_select].musicfn != NULL) Bstrcpy(fta_quotes[26],&map[(unsigned char)music_select].musicfn[0]); else fta_quotes[26][0] = '\0'; Bstrcat(fta_quotes[26],". USE SHIFT-F5 TO CHANGE."); FTA(26,g_player[myconnectindex].ps); } if (KB_KeyPressed(sc_F8)) { KB_ClearKeyDown(sc_F8); ud.fta_on = !ud.fta_on; if (ud.fta_on) FTA(23,g_player[myconnectindex].ps); else { ud.fta_on = 1; FTA(24,g_player[myconnectindex].ps); ud.fta_on = 0; } } if (KB_KeyPressed(sc_F9) && (g_player[myconnectindex].ps->gm&MODE_GAME)) { KB_ClearKeyDown(sc_F9); if (movesperpacket == 4 && myconnectindex != connecthead) return; if (lastsavedpos == -1) goto FAKE_F3; if (lastsavedpos >= 0) { KB_FlushKeyboardQueue(); KB_ClearKeysDown(); FX_StopAllSounds(); if (ud.multimode > 1) { loadplayer(-1-lastsavedpos); g_player[myconnectindex].ps->gm = MODE_GAME; } else { i = loadplayer(lastsavedpos); if (i == 0) g_player[myconnectindex].ps->gm = MODE_GAME; } } } if (KB_KeyPressed(sc_F10)) { KB_ClearKeyDown(sc_F10); cmenu(500); FX_StopAllSounds(); clearsoundlocks(); g_player[myconnectindex].ps->gm |= MODE_MENU; if (ud.multimode < 2 && ud.recstat != 2) { ready2send = 0; totalclock = ototalclock; } } if (ud.overhead_on != 0) { j = totalclock-nonsharedtimer; nonsharedtimer += j; if (BUTTON(gamefunc_Enlarge_Screen)) g_player[myconnectindex].ps->zoom += mulscale6(j,max(g_player[myconnectindex].ps->zoom,256)); if (BUTTON(gamefunc_Shrink_Screen)) g_player[myconnectindex].ps->zoom -= mulscale6(j,max(g_player[myconnectindex].ps->zoom,256)); if ((g_player[myconnectindex].ps->zoom > 2048)) g_player[myconnectindex].ps->zoom = 2048; if ((g_player[myconnectindex].ps->zoom < 48)) g_player[myconnectindex].ps->zoom = 48; } } if (KB_KeyPressed(sc_Escape) && ud.overhead_on && g_player[myconnectindex].ps->newowner == -1) { KB_ClearKeyDown(sc_Escape); ud.last_overhead = ud.overhead_on; ud.overhead_on = 0; ud.scrollmode = 0; vscrn(); } if (BUTTON(gamefunc_AutoRun)) { CONTROL_ClearButton(gamefunc_AutoRun); ud.auto_run = 1-ud.auto_run; ud.config.RunMode = ud.auto_run; FTA(85+ud.auto_run,g_player[myconnectindex].ps); } if (BUTTON(gamefunc_Map)) { CONTROL_ClearButton(gamefunc_Map); if (ud.last_overhead != ud.overhead_on && ud.last_overhead) { ud.overhead_on = ud.last_overhead; ud.last_overhead = 0; } else { ud.overhead_on++; if (ud.overhead_on == 3) ud.overhead_on = 0; ud.last_overhead = ud.overhead_on; } restorepalette = 1; vscrn(); } if (KB_KeyPressed(sc_F11)) { KB_ClearKeyDown(sc_F11); ud.brightness+=8; if (SHIFTS_IS_PRESSED) ud.brightness-=16; if (ud.brightness > (7<<3)) ud.brightness = 0; else if (ud.brightness < 0) ud.brightness = (7<<3); setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0); if (ud.brightness < 40) FTA(29 + (ud.brightness>>3) ,g_player[myconnectindex].ps); else if (ud.brightness < 80) FTA(96 + (ud.brightness>>3) - 5,g_player[myconnectindex].ps); } } static void comlinehelp(void) { char *s = "Usage: eduke32 [OPTIONS]\n" "Example: eduke32 -q4 -a -m -tx -map nukeland.map\n\n" "-NUM\t\tLoad and run a game from slot NUM (0-9)\n" "-a\t\tUse fake player AI (fake multiplayer only)\n" "-cNUM\t\tUse MP mode NUM, 1 = DukeMatch(spawn), 2 = Coop, 3 = Dukematch(no spawn)\n" "-cfg FILE\tUse configuration file FILE\n" "-dFILE\t\tStart to play demo FILE\n" /* "-fNUM\t\tSend fewer packets in multiplayer (1, 2, 4) (deprecated)\n" */ "-game_dir DIR\tSee -j\n" "-gFILE, -grp FILE\tUse extra group file FILE\n" "-hFILE\t\tUse definitions file FILE\n" "-iNUM\t\tUse networking mode NUM (1/0) (multiplayer only) (default == 1)\n" "-jDIR\t\tAdds DIR to the file path stack\n" "-lNUM\t\tWarp to level NUM (1-11), see -v\n" "-m\t\tDisable monsters\n" "-map FILE\tUse user map FILE\n" "-name NAME\tUse NAME as multiplayer name\n" "-nD\t\tDump default gamevars to gamevars.txt\n" "-net PARAMETERS\tEnable network play (see documentation for parameters)\n" "-nm\t\tDisable music\n" "-ns\t\tDisable sound\n" "-qNUM\t\tUse NUM players for fake multiplayer (2-8)\n" "-r\t\tRecord demo\n" "-rmnet FILE\tUse FILE for network play configuration (see documentation)\n" "-sNUM\t\tUse skill level NUM (1-4)\n" #if defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2) "-setup\t\tDisplays the configuration dialog\n" #endif "-tNUM\t\tUse respawn mode NUM, 1 = Monsters, 2 = Items, 3 = Inventory, x = All\n" "-u#########\tUser's favorite weapon order (default: 3425689071)\n" #if !defined(_WIN32) "-usecwd\t\tRead game data and configuration file from working directory\n" #endif "-vNUM\t\tWarp to volume NUM (1-4), see -l\n" "-xFILE\t\tLoad CON script FILE (default EDUKE.CON/GAME.CON)\n" "-zNUM, -condebug\tLine-by-line CON compilation debugging, NUM is verbosity\n" "\n-?, -help, --help\tDisplay this help message and exit" ; wm_msgbox(HEAD2,s); } static signed int rancid_players = 0; static char rancid_ip_strings[MAXPLAYERS][32], rancid_local_port_string[8]; extern int getexternaladdress(char *buffer); static int load_rancid_net(const char *fn) { int tokn; char *cmdtokptr; tokenlist rancidtokens[] = { { "interface", T_INTERFACE }, { "mode", T_MODE }, { "allow", T_ALLOW }, }; scriptfile *script; script = scriptfile_fromfile((char *)fn); if (!script) return -1; while (1) { tokn = getatoken(script,rancidtokens,sizeof(rancidtokens)/sizeof(tokenlist)); cmdtokptr = script->ltextptr; switch (tokn) { case T_INTERFACE: { char *ip; if (scriptfile_getstring(script,&ip)) break; Bstrcpy(rancid_ip_strings[MAXPLAYERS-1],ip); Bstrcpy(rancid_ip_strings[rancid_players++],ip); if (strtok(ip,":")) { char *p = strtok(NULL,":"); if (p != NULL) { if (atoi(p) > 1024) Bsprintf(rancid_local_port_string,"-p %s",p); } } } break; case T_MODE: { char *mode; if (scriptfile_getstring(script,&mode)) break; } break; case T_ALLOW: { char *ip; if (scriptfile_getstring(script,&ip)) break; Bstrcpy(rancid_ip_strings[rancid_players++],ip); } break; case T_EOF: return(0); default: break; } } scriptfile_close(script); scriptfile_clearsymbols(); return 0; } static inline int stringsort(const char *p1, const char *p2) { return Bstrcmp(&p1[0],&p2[0]); } static void setup_rancid_net(const char *fn) { int i; if (load_rancid_net(fn) != -1) { char tmp[32]; if (!Bstrlen(rancid_ip_strings[MAXPLAYERS-1])||!Bstrlen(rancid_ip_strings[1])) { if (!Bstrlen(rancid_ip_strings[MAXPLAYERS-1])) initprintf("rmnet: Interface not defined\n"); if (!Bstrlen(rancid_ip_strings[1])) initprintf("rmnet: No peers configured\n"); gameexit("Malformed network configuration file!"); return; } if (g_KeepAddr == 0) { for (i=0;inext) numdirs++; for (r = findfiles; r; r=r->next) numfiles++; finddirshigh = finddirs; findfileshigh = findfiles; currentlist = 0; if (findfileshigh) currentlist = 1; return(0); } static void autoloadgrps(const char *fn) { Bsprintf(tempbuf,"autoload/%s",fn); getfilenames(tempbuf,"*.grp"); while (findfiles) { Bsprintf(tempbuf,"autoload/%s/%s",fn,findfiles->name); initprintf("Using group file '%s'.\n",tempbuf); initgroupfile(tempbuf); findfiles = findfiles->next; } Bsprintf(tempbuf,"autoload/%s",fn); getfilenames(tempbuf,"*.zip"); while (findfiles) { Bsprintf(tempbuf,"autoload/%s/%s",fn,findfiles->name); initprintf("Using group file '%s'.\n",tempbuf); initgroupfile(tempbuf); findfiles = findfiles->next; } Bsprintf(tempbuf,"autoload/%s",fn); getfilenames(tempbuf,"*.pk3"); while (findfiles) { Bsprintf(tempbuf,"autoload/%s/%s",fn,findfiles->name); initprintf("Using group file '%s'.\n",tempbuf); initgroupfile(tempbuf); findfiles = findfiles->next; } } static int parsegroupfiles(scriptfile *script) { int tokn; char *cmdtokptr; tokenlist grptokens[] = { { "include", T_INCLUDE }, { "#include", T_INCLUDE }, { "loadgrp", T_LOADGRP }, { "cachesize", T_CACHESIZE }, }; while (1) { tokn = getatoken(script,grptokens,sizeof(grptokens)/sizeof(tokenlist)); cmdtokptr = script->ltextptr; switch (tokn) { case T_LOADGRP: { char *fn; pathsearchmode = 1; if (!scriptfile_getstring(script,&fn)) { int j = initgroupfile(fn); if (j == -1) initprintf("Could not find group file '%s'.\n",fn); else { initprintf("Using group file '%s'.\n",fn); if (!g_NoAutoLoad) autoloadgrps(fn); } } pathsearchmode = 0; } break; case T_CACHESIZE: { int j; if (scriptfile_getnumber(script,&j)) break; if (j > 0) MAXCACHE1DSIZE = j<<10; } break; case T_INCLUDE: { char *fn; if (!scriptfile_getstring(script,&fn)) { scriptfile *included; included = scriptfile_fromfile(fn); if (!included) { initprintf("Warning: Failed including %s on line %s:%d\n", fn, script->filename,scriptfile_getlinum(script,cmdtokptr)); } else { parsegroupfiles(included); scriptfile_close(included); } } break; } case T_EOF: return(0); default: break; } } return 0; } static int loadgroupfiles(const char *fn) { scriptfile *script; script = scriptfile_fromfile((char *)fn); if (!script) return -1; parsegroupfiles(script); scriptfile_close(script); scriptfile_clearsymbols(); return 0; } static void addgroup(const char *buffer) { struct strllist *s; s = (struct strllist *)calloc(1,sizeof(struct strllist)); s->str = Bstrdup(buffer); if (Bstrchr(s->str,'.') == 0) Bstrcat(s->str,".grp"); if (CommandGrps) { struct strllist *t; for (t = CommandGrps; t->next; t=t->next) ; t->next = s; return; } CommandGrps = s; } static void addgamepath(const char *buffer) { struct strllist *s; s = (struct strllist *)calloc(1,sizeof(struct strllist)); s->str = strdup(buffer); if (CommandPaths) { struct strllist *t; for (t = CommandPaths; t->next; t=t->next) ; t->next = s; return; } CommandPaths = s; } static void checkcommandline(int argc,const char **argv) { short i, j; char *c; int firstnet = 0; i = 1; ud.fta_on = 1; ud.god = 0; ud.m_respawn_items = 0; ud.m_respawn_monsters = 0; ud.m_respawn_inventory = 0; ud.warp_on = 0; ud.cashman = 0; ud.m_player_skill = ud.player_skill = 2; g_player[0].wchoice[0] = 3; g_player[0].wchoice[1] = 4; g_player[0].wchoice[2] = 5; g_player[0].wchoice[3] = 7; g_player[0].wchoice[4] = 8; g_player[0].wchoice[5] = 6; g_player[0].wchoice[6] = 0; g_player[0].wchoice[7] = 2; g_player[0].wchoice[8] = 9; g_player[0].wchoice[9] = 1; if (argc > 1) { while (i < argc) { c = (char *)argv[i]; if (((*c == '/') || (*c == '-')) && (!firstnet)) { if (!Bstrcasecmp(c+1,"?") || !Bstrcasecmp(c+1,"help") || !Bstrcasecmp(c+1,"-help")) { comlinehelp(); exit(0); } if (!Bstrcasecmp(c+1,"grp") || !Bstrcasecmp(c+1,"g")) { if (argc > i+1) { addgroup(argv[i+1]); i++; } i++; continue; } if (!Bstrcasecmp(c+1,"game_dir")) { if (argc > i+1) { addgamepath(argv[i+1]); i++; } i++; continue; } if (!Bstrcasecmp(c+1,"cfg")) { if (argc > i+1) { Bstrcpy(setupfilename,argv[i+1]); i++; } i++; continue; } if (!Bstrcasecmp(c+1,"gamegrp")) { if (argc > i+1) { Bstrcpy(defaultduke3dgrp,argv[i+1]); i++; } i++; continue; } if (!Bstrcasecmp(c+1,"nam")) { strcpy(defaultduke3dgrp, "nam.grp"); strcpy(defaultconfilename, "nam.con"); g_GameType = GAMENAM; i++; continue; } if (!Bstrcasecmp(c+1,"ww2gi")) { strcpy(defaultduke3dgrp, "ww2gi.grp"); strcpy(defaultconfilename, "ww2gi.con"); g_GameType = GAMEWW2; i++; continue; } if (!Bstrcasecmp(c+1,"setup")) { g_CommandSetup = TRUE; i++; continue; } if (!Bstrcasecmp(c+1,"nosetup")) { g_NoSetup = 1; g_CommandSetup = 0; i++; continue; } if (!Bstrcasecmp(c+1,"noautoload")) { initprintf("Autoload disabled\n"); g_NoAutoLoad = 1; i++; continue; } if (!Bstrcasecmp(c+1,"keepaddr")) { g_KeepAddr = 1; i++; continue; } if (!Bstrcasecmp(c+1,"stun")) { natfree = 1; //Addfaz NatFree i++; continue; } if (!Bstrcasecmp(c+1,"rmnet")) { if (argc > i+1) { g_NoSetup = TRUE; networkmode = 1; CommandNet = (char *)argv[i+1]; i++; } i++; continue; } if (!Bstrcasecmp(c+1,"net")) { g_NoSetup = TRUE; firstnet = i; netparamcount = argc - i - 1; netparam = (char **)calloc(netparamcount, sizeof(char**)); i++; continue; } if (!Bstrcasecmp(c+1,"name")) { if (argc > i+1) { CommandName = (char *)argv[i+1]; i++; } i++; continue; } if (!Bstrcasecmp(c+1,"map")) { if (argc > i+1) { CommandMap = (char *)argv[i+1]; i++; } i++; continue; } if (!Bstrcasecmp(c+1,"condebug")) { g_ScriptDebug = 1; i++; continue; } if (!Bstrcasecmp(c+1,"nologo")) { g_NoLogo = 1; i++; continue; } #if !defined(_WIN32) if (!Bstrcasecmp(c+1,"usecwd")) { usecwd = 1; i++; continue; } #endif } if (firstnet > 0) { if (*c == '-' || *c == '/') { c++; if (((c[0] == 'n') || (c[0] == 'N')) && (c[1] == '0')) { networkmode = 0; initprintf("Network mode: master/slave\n"); } else if (((c[0] == 'n') || (c[0] == 'N')) && (c[1] == '1')) { networkmode = 1; initprintf("Network mode: peer-to-peer\n"); } } netparam[i-firstnet-1] = (char *)argv[i]; i++; continue; } if ((*c == '/') || (*c == '-')) { c++; switch (*c) { case 'a': case 'A': ud.playerai = 1; initprintf("Other player AI.\n"); break; case 'c': case 'C': c++; //if(*c == '1' || *c == '2' || *c == '3') // ud.m_coop = *c - '0' - 1; //else ud.m_coop = 0; ud.m_coop = 0; while ((*c >= '0')&&(*c <= '9')) { ud.m_coop *= 10; ud.m_coop += *c - '0'; c++; } ud.m_coop--; //switch(ud.m_coop) //{ //case 0: // initprintf("Dukematch (spawn).\n"); // break; //case 1: // initprintf("Cooperative play.\n"); // break; //case 2: // initprintf("Dukematch (no spawn).\n"); // break; //} break; case 'd': case 'D': c++; if (strchr(c,'.') == 0) Bstrcat(c,".dmo"); initprintf("Play demo %s.\n",c); Bstrcpy(firstdemofile,c); break; case 'f': case 'F': c++; if (*c == '1') movesperpacket = 1; if (*c == '2') movesperpacket = 2; if (*c == '4') { movesperpacket = 4; setpackettimeout(0x3fffffff,0x3fffffff); } break; case 'g': case 'G': c++; if (!*c) break; addgroup(c); break; case 'h': case 'H': c++; if (*c) { duke3ddef = c; initprintf("Using DEF file: %s.\n",duke3ddef); } break; case 'i': case 'I': c++; if (*c == '0') networkmode = 0; if (*c == '1') networkmode = 1; initprintf("Network Mode %d\n",networkmode); break; case 'j': case 'J': c++; if (!*c) break; addgamepath(c); break; case 'l': case 'L': ud.warp_on = 1; c++; ud.m_level_number = ud.level_number = (atol(c)-1)%MAXLEVELS; break; case 'm': case 'M': if (*(c+1) != 'a' && *(c+1) != 'A') { ud.m_monsters_off = 1; ud.m_player_skill = ud.player_skill = 0; initprintf("Monsters off.\n"); } break; case 'n': case 'N': c++; if (*c == 's' || *c == 'S') { g_NoSound = 2; initprintf("Sound off.\n"); } else if (*c == 'm' || *c == 'M') { g_NoMusic = 1; initprintf("Music off.\n"); } else if (*c == 'd' || *c == 'D') { FILE * fp=fopen("gamevars.txt","w"); InitGameVars(); DumpGameVars(fp); fclose(fp); initprintf("Game variables saved to gamevars.txt.\n"); } else { comlinehelp(); exit(-1); } break; case 'q': case 'Q': initprintf("Fake multiplayer mode.\n"); if (*(++c) == 0) ud.multimode = 1; else ud.multimode = atol(c)%17; ud.m_coop = ud.coop = 0; ud.m_marker = ud.marker = 1; ud.m_respawn_monsters = ud.respawn_monsters = 1; ud.m_respawn_items = ud.respawn_items = 1; ud.m_respawn_inventory = ud.respawn_inventory = 1; break; case 'r': case 'R': ud.m_recstat = 1; initprintf("Demo record mode on.\n"); break; case 's': case 'S': c++; ud.m_player_skill = ud.player_skill = (atol(c)%5); if (ud.m_player_skill == 4) ud.m_respawn_monsters = ud.respawn_monsters = 1; break; case 't': case 'T': c++; if (*c == '1') ud.m_respawn_monsters = 1; else if (*c == '2') ud.m_respawn_items = 1; else if (*c == '3') ud.m_respawn_inventory = 1; else { ud.m_respawn_monsters = 1; ud.m_respawn_items = 1; ud.m_respawn_inventory = 1; } initprintf("Respawn on.\n"); break; case 'u': case 'U': CommandWeaponChoice = 1; c++; j = 0; if (*c) { initprintf("Using favorite weapon order(s).\n"); while (*c) { g_player[0].wchoice[j] = *c-'0'; c++; j++; } while (j < 10) { if (j == 9) g_player[0].wchoice[9] = 1; else g_player[0].wchoice[j] = 2; j++; } } else { initprintf("Using default weapon orders.\n"); g_player[0].wchoice[0] = 3; g_player[0].wchoice[1] = 4; g_player[0].wchoice[2] = 5; g_player[0].wchoice[3] = 7; g_player[0].wchoice[4] = 8; g_player[0].wchoice[5] = 6; g_player[0].wchoice[6] = 0; g_player[0].wchoice[7] = 2; g_player[0].wchoice[8] = 9; g_player[0].wchoice[9] = 1; } break; case 'v': case 'V': c++; ud.warp_on = 1; ud.m_volume_number = ud.volume_number = atol(c)-1; break; case 'w': case 'W': ud.coords = 1; break; case 'x': case 'X': c++; if (*c) { confilename = c; userconfiles = 1; initprintf("Using CON file '%s'.\n",confilename); } break; case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': ud.warp_on = 2 + (*c) - '0'; break; case 'z': case 'Z': c++; g_ScriptDebug = atol(c); if (!g_ScriptDebug) g_ScriptDebug = 1; break; } } i++; } } } static void Logo(void) { int soundanm = 0; long logoflags=GetGameVar("LOGO_FLAGS",255, -1, -1); ready2send = 0; KB_FlushKeyboardQueue(); KB_ClearKeysDown(); // JBF setview(0,0,xdim-1,ydim-1); clearview(0L); IFISSOFTMODE palto(0,0,0,63); flushperms(); nextpage(); if (VOLUMEALL) wm_setapptitle(HEAD2); else wm_setapptitle(HEAD); MUSIC_StopSong(); FX_StopAllSounds(); // JBF 20031228 clearsoundlocks(); // JBF 20031228 if (ud.multimode < 2 && (logoflags & LOGO_FLAG_ENABLED) && !g_NoLogo) { if (VOLUMEALL && (logoflags & LOGO_FLAG_PLAYANIM)) { if (!KB_KeyWaiting() && g_NoLogoAnim == 0) { getpackets(); playanm("logo.anm",5); IFISSOFTMODE palto(0,0,0,63); KB_FlushKeyboardQueue(); KB_ClearKeysDown(); // JBF } clearview(0L); nextpage(); } if (logoflags & LOGO_FLAG_PLAYMUSIC) { music_select = -1; // hack playmusic(&env_music_fn[0][0]); } if (!NAM) { fadepal(0,0,0, 0,64,7); //g_player[myconnectindex].ps->palette = drealms; //palto(0,0,0,63); if (logoflags & LOGO_FLAG_3DRSCREEN) { setgamepalette(g_player[myconnectindex].ps, drealms, 11); // JBF 20040308 rotatesprite(0,0,65536L,0,DREALMS,0,0,2+8+16+64, 0,0,xdim-1,ydim-1); nextpage(); fadepal(0,0,0, 63,0,-7); totalclock = 0; while (totalclock < (120*7) && !KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE) { handleevents(); getpackets(); if (restorepalette) { setgamepalette(g_player[myconnectindex].ps,g_player[myconnectindex].ps->palette,0); restorepalette = 0; } } } KB_ClearKeysDown(); // JBF MOUSE_ClearButton(LEFT_MOUSE); } fadepal(0,0,0, 0,64,7); clearview(0L); nextpage(); if (logoflags & LOGO_FLAG_TITLESCREEN) { //g_player[myconnectindex].ps->palette = titlepal; setgamepalette(g_player[myconnectindex].ps, titlepal, 11); // JBF 20040308 flushperms(); rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64,0,0,xdim-1,ydim-1); KB_FlushKeyboardQueue(); fadepal(0,0,0, 63,0,-7); totalclock = 0; while (totalclock < (860+120) && !KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE) { rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64,0,0,xdim-1,ydim-1); if (logoflags & LOGO_FLAG_DUKENUKEM) { if (totalclock > 120 && totalclock < (120+60)) { if (soundanm == 0) { soundanm = 1; sound(PIPEBOMB_EXPLODE); } rotatesprite(160<<16,104<<16,(totalclock-120)<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1); } else if (totalclock >= (120+60)) rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1); } else soundanm = 1; if (logoflags & LOGO_FLAG_THREEDEE) { if (totalclock > 220 && totalclock < (220+30)) { if (soundanm == 1) { soundanm = 2; sound(PIPEBOMB_EXPLODE); } rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1); rotatesprite(160<<16,(129)<<16,(totalclock - 220)<<11,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1); } else if (totalclock >= (220+30)) rotatesprite(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1); } else soundanm = 2; if (PLUTOPAK && (logoflags & LOGO_FLAG_PLUTOPAKSPRITE)) { // JBF 20030804 if (totalclock >= 280 && totalclock < 395) { rotatesprite(160<<16,(151)<<16,(410-totalclock)<<12,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1); if (soundanm == 2) { soundanm = 3; sound(FLY_BY); } } else if (totalclock >= 395) { if (soundanm == 3) { soundanm = 4; sound(PIPEBOMB_EXPLODE); } rotatesprite(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1); } } OnEvent(EVENT_LOGO, -1, screenpeek, -1); handleevents(); getpackets(); if (restorepalette) { setgamepalette(g_player[myconnectindex].ps,g_player[myconnectindex].ps->palette,0); restorepalette = 0; } nextpage(); } } KB_ClearKeysDown(); // JBF MOUSE_ClearButton(LEFT_MOUSE); } if (ud.multimode > 1) { setgamepalette(g_player[myconnectindex].ps, titlepal, 11); rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64,0,0,xdim-1,ydim-1); rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1); rotatesprite(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1); if (PLUTOPAK) // JBF 20030804 rotatesprite(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1); gametext(160,190,"WAITING FOR PLAYERS",14,2); nextpage(); } waitforeverybody(); flushperms(); clearview(0L); nextpage(); //g_player[myconnectindex].ps->palette = palette; setgamepalette(g_player[myconnectindex].ps, palette, 0); // JBF 20040308 sound(NITEVISION_ONOFF); //palto(0,0,0,0); clearview(0L); } static void loadtmb(void) { unsigned char tmb[8000]; long fil, l; fil = kopen4load("d3dtimbr.tmb",0); if (fil == -1) return; l = kfilelength(fil); kread(fil,(char *)tmb,l); MUSIC_RegisterTimbreBank(tmb); kclose(fil); } static void freeconmem(void) { int i; for (i=(MAXLEVELS*MAXVOLUMES)-1;i>=0;i--) { if (map[i].name != NULL) Bfree(map[i].name); if (map[i].filename != NULL) Bfree(map[i].filename); if (map[i].musicfn != NULL) Bfree(map[i].musicfn); } for (i=MAXQUOTES-1;i>=0;i--) { if (fta_quotes[i] != NULL) Bfree(fta_quotes[i]); if (redefined_quotes[i] != NULL) Bfree(redefined_quotes[i]); } for (i=iGameVarCount-1;i>=0;i--) { if (aGameVars[i].szLabel != NULL) Bfree(aGameVars[i].szLabel); if (aDefaultGameVars[i].szLabel != NULL) Bfree(aDefaultGameVars[i].szLabel); if (aGameVars[i].plValues != NULL) Bfree(aGameVars[i].plValues); } for (i=MAXPLAYERS-1;i>=0;i--) { if (g_player[i].ps != NULL) Bfree(g_player[i].ps); if (g_player[i].sync != NULL) Bfree(g_player[i].sync); } if (label != NULL) Bfree(label); if (labelcode != NULL) Bfree(labelcode); if (script != NULL) Bfree(script); } /* =================== = = ShutDown = =================== */ void Shutdown(void) { SoundShutdown(); MusicShutdown(); uninittimer(); uninitengine(); CONTROL_Shutdown(); CONFIG_WriteSetup(); KB_Shutdown(); freeconmem(); } /* =================== = = Startup = =================== */ static void compilecons(void) { int i; label = (char *)&sprite[0]; // V8: 16384*44/64 = 11264 V7: 4096*44/64 = 2816 labelcode = (long *)§or[0]; // V8: 4096*40/4 = 40960 V7: 1024*40/4 = 10240 labeltype = (long *)&wall[0]; // V8: 16384*32/4 = 131072 V7: 8192*32/4 = 65536 // if we compile for a V7 engine wall[] should be used for label names since it's bigger if (userconfiles == 0) { i = kopen4load(confilename,0); if (i!=-1) kclose(i); else Bsprintf(confilename,"GAME.CON"); } loadefs(confilename); if (loadfromgrouponly) { if (userconfiles == 0) { i = kopen4load("EDUKE.CON",1); if (i!=-1) { Bsprintf(confilename,"EDUKE.CON"); kclose(i); } else Bsprintf(confilename,"GAME.CON"); } loadefs(confilename); } if ((unsigned long)labelcnt > sizeof(sprite)/64) // see the arithmetic above for why gameexit("Error: too many labels defined!"); else { char *newlabel; long *newlabelcode; newlabel = (char *)malloc(labelcnt<<6); newlabelcode = (long *)malloc(labelcnt*sizeof(long)); if (!newlabel || !newlabelcode) { gameexit("Error: out of memory retaining labels\n"); } copybuf(label, newlabel, (labelcnt*64)/4); copybuf(labelcode, newlabelcode, (labelcnt*sizeof(long))/4); label = newlabel; labelcode = newlabelcode; } clearbufbyte(&sprite[0], sizeof(sprite), 0); clearbufbyte(§or[0], sizeof(sector), 0); clearbufbyte(&wall[0], sizeof(wall), 0); OnEvent(EVENT_INIT, -1, -1, -1); } static void sanitizegametype() { // initprintf("ud.m_coop=%i before sanitization\n",ud.m_coop); if (ud.m_coop >= num_gametypes || ud.m_coop < 0) { ud.m_coop = 0; } Bsprintf(tempbuf,"%s\n",gametype_names[ud.m_coop]); initprintf(tempbuf); if (gametype_flags[ud.m_coop] & GAMETYPE_FLAG_ITEMRESPAWN) ud.m_respawn_items = ud.m_respawn_inventory = 1; // initprintf("ud.m_coop=%i after sanitisation\n",ud.m_coop); } static void genspriteremaps(void) { long j,fp; signed char look_pos; char *lookfn = "lookup.dat"; fp = kopen4load(lookfn,0); if (fp != -1) kread(fp,(char *)&g_NumPalettes,1); else gameexit("\nERROR: File 'LOOKUP.DAT' not found."); for (j=0;j < g_NumPalettes;j++) { kread(fp,(signed char *)&look_pos,1); kread(fp,tempbuf,256); makepalookup((long)look_pos,tempbuf,0,0,0,1); } for (j = 0; j < 256; j++) tempbuf[j] = j; g_NumPalettes++; makepalookup(g_NumPalettes, tempbuf, 15, 15, 15, 1); makepalookup(g_NumPalettes + 1, tempbuf, 15, 0, 0, 1); makepalookup(g_NumPalettes + 2, tempbuf, 0, 15, 0, 1); makepalookup(g_NumPalettes + 3, tempbuf, 0, 0, 15, 1); kread(fp,&waterpal[0],768); kread(fp,&slimepal[0],768); kread(fp,&titlepal[0],768); kread(fp,&drealms[0],768); kread(fp,&endingpal[0],768); palette[765] = palette[766] = palette[767] = 0; slimepal[765] = slimepal[766] = slimepal[767] = 0; waterpal[765] = waterpal[766] = waterpal[767] = 0; kclose(fp); } extern int startwin_run(void); static void SetupGameButtons(void); static void Startup(long argc, const char **argv) { int i; compilecons(); CONFIG_ReadKeys(); // we re-read the keys after compiling the CONs if (initengine()) { wm_msgbox("Build Engine Initialisation Error", "There was a problem initialising the Build engine: %s", engineerrstr); freeconmem(); exit(1); } setupdynamictostatic(); if (ud.multimode > 1) sanitizegametype(); if (g_NoSound) ud.config.SoundToggle = 0; if (g_NoMusic) ud.config.MusicToggle = 0; if (CommandName) { // Bstrncpy(myname, CommandName, 9); // myname[10] = '\0'; Bstrcpy(tempbuf,CommandName); while (Bstrlen(stripcolorcodes(tempbuf)) > 10) tempbuf[Bstrlen(tempbuf)-1] = '\0'; Bstrncpy(myname,tempbuf,sizeof(myname)-1); myname[sizeof(myname)] = '\0'; } if (CommandMap) { if (VOLUMEONE) { initprintf("The -map option is available in the registered version only!\n"); boardfilename[0] = 0; } else { char *dot, *slash; boardfilename[0] = '/'; boardfilename[1] = 0; Bstrcat(boardfilename, CommandMap); dot = Bstrrchr(boardfilename,'.'); slash = Bstrrchr(boardfilename,'/'); if (!slash) slash = Bstrrchr(boardfilename,'\\'); if ((!slash && !dot) || (slash && dot < slash)) Bstrcat(boardfilename,".map"); Bcorrectfilename(boardfilename,0); i = kopen4load(boardfilename,0); if (i!=-1) { initprintf("Using level: '%s'.\n",boardfilename); kclose(i); } else { initprintf("Level '%s' not found.\n",boardfilename); boardfilename[0] = 0; } } } if (VOLUMEONE) { initprintf("*** You have run Duke Nukem 3D %ld times. ***\n\n",ud.executions); if (ud.executions >= 50) initprintf("IT IS NOW TIME TO UPGRADE TO THE COMPLETE VERSION!!!\n"); } if (CONTROL_Startup(1, &GetTime, TICRATE)) { uninitengine(); exit(1); } SetupGameButtons(); CONFIG_SetupMouse(); CONFIG_SetupJoystick(); CONTROL_JoystickEnabled = (ud.config.UseJoystick && CONTROL_JoyPresent); CONTROL_MouseEnabled = (ud.config.UseMouse && CONTROL_MousePresent); // JBF 20040215: evil and nasty place to do this, but joysticks are evil and nasty too for (i=0;i 1) initprintf("Multiplayer initialized.\n"); screenpeek = myconnectindex; if (networkmode == 255) networkmode = 1; } void sendscore(const char *s) { if (numplayers > 1) genericmultifunction(-1,(char *)s,strlen(s)+1,5); } static void sendwchoice(void) { int i,l; buf[0] = 10; buf[1] = myconnectindex; l = 2; for (i=0;i<10;i++) { g_player[myconnectindex].wchoice[i] = g_player[0].wchoice[i]; buf[l++] = (char)g_player[0].wchoice[i]; } for (i=connecthead;i>=0;i=connectpoint2[i]) { if (i != myconnectindex) sendpacket(i,&buf[0],l); if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master } } static void sendplayerupdate(void) { int i,l; buf[0] = 6; buf[1] = myconnectindex; buf[2] = BYTEVERSION; l = 3; //null terminated player name to send for (i=0;myname[i];i++) buf[l++] = Btoupper(myname[i]); buf[l++] = 0; buf[l++] = g_player[myconnectindex].ps->aim_mode = ud.mouseaiming; buf[l++] = g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim; buf[l++] = g_player[myconnectindex].ps->weaponswitch = ud.weaponswitch; buf[l++] = g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color; buf[l++] = g_player[myconnectindex].pteam = ud.team; for (i=connecthead;i>=0;i=connectpoint2[i]) { if (i != myconnectindex) sendpacket(i,&buf[0],l); if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master } } void sendboardname(void) { if (numplayers > 1) { int j; int ch; packbuf[0] = 9; packbuf[1] = 0; Bcorrectfilename(boardfilename,0); j = Bstrlen(boardfilename); boardfilename[j] = 0; Bstrcat(packbuf+1,boardfilename); for (ch=connecthead;ch >= 0;ch=connectpoint2[ch]) { if (ch != myconnectindex) sendpacket(ch,packbuf,j+1); if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master } } } void mpchangemap(int volume, int level) { int i; packbuf[0] = 5; packbuf[1] = ud.m_level_number = level; packbuf[2] = ud.m_volume_number = volume; packbuf[3] = ud.m_player_skill+1; packbuf[4] = ud.m_monsters_off; packbuf[5] = ud.m_respawn_monsters; packbuf[6] = ud.m_respawn_items; packbuf[7] = ud.m_respawn_inventory; packbuf[8] = ud.m_coop; packbuf[9] = ud.m_marker; packbuf[10] = ud.m_ffire; packbuf[11] = ud.m_noexits; for (i=connecthead;i>=0;i=connectpoint2[i]) { if (i != myconnectindex) sendpacket(i,packbuf,12); if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master } } static void getnames(void) { int l; for (l=0;(unsigned)l 1) { sendplayerupdate(); sendwchoice(); sendboardname(); getpackets(); waitforeverybody(); } if (cp == 1 && numplayers < 2) gameexit("Please put the Duke Nukem 3D Atomic Edition CD in the CD-ROM drive."); } void updateplayer(void) { int l; if (ud.recstat != 0) return; for (l=0;(unsigned)l 1) { sendplayerupdate(); if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1) sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor; } else { int j; g_player[myconnectindex].ps->aim_mode = ud.mouseaiming; g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim; g_player[myconnectindex].ps->weaponswitch = ud.weaponswitch; g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color; j = g_player[myconnectindex].ps->team; g_player[myconnectindex].pteam = ud.team; if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1) sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor; } } #if 0 void writestring(long a1,long a2,long a3,short a4,long vx,long vy,long vz) { FILE *fp; fp = (FILE *)fopen("debug.txt","rt+"); fprintf(fp,"%ld %ld %ld %d %ld %ld %ld\n",a1,a2,a3,a4,vx,vy,vz); fclose(fp); } #endif #if 0 char testcd(char *fn, long testsiz); // JBF: various hacks here static void copyprotect(void) { // FILE *fp; // char idfile[256]; cp = 0; #ifdef NOCOPYPROTECT return; #endif if (VOLUMEONE) return; if (testcd(IDFILENAME, IDFSIZE)) { cp = 1; return; } } #endif void backtomenu(void) { boardfilename[0] = 0; if (ud.recstat == 1) closedemowrite(); ud.warp_on = 0; g_player[myconnectindex].ps->gm = MODE_MENU; cmenu(0); KB_FlushKeyboardQueue(); if (VOLUMEALL) wm_setapptitle(HEAD2); else wm_setapptitle(HEAD); } int load_script(const char *szScript) { FILE* fp = fopenfrompath(szScript, "r"); if (fp != NULL) { char line[255]; OSD_Printf("Executing \"%s\"\n", szScript); while (fgets(line ,sizeof(line)-1, fp) != NULL) OSD_Dispatch(strtok(line,"\r\n")); fclose(fp); return 0; } return 1; } void app_main(int argc,const char **argv) { int i, j; char cwd[BMAX_PATH]; extern char datetimestring[]; #ifdef RENDERTYPEWIN if (win_checkinstance()) { if (!wm_ynbox("EDuke32","Another Build game is currently running. " "Do you wish to continue starting this copy?")) return; } #endif #ifdef RENDERTYPEWIN backgroundidle = 0; #endif OSD_SetLogFile("eduke32.log"); wm_setapptitle(HEAD2); initprintf("%s (%s)\n",apptitle,datetimestring); initprintf("Copyright (c) 1996, 2003 3D Realms Entertainment\n"); initprintf("Copyright (c) 2007 EDuke32 team\n"); #if defined(__linux__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) addsearchpath("/usr/share/games/jfduke3d"); addsearchpath("/usr/local/share/games/jfduke3d"); addsearchpath("/usr/share/games/eduke32"); addsearchpath("/usr/local/share/games/eduke32"); #elif defined(__APPLE__) addsearchpath("/Library/Application Support/JFDuke3D"); addsearchpath("/Library/Application Support/EDuke32"); #endif ud.multimode = 1; checkcommandline(argc,argv); g_player[0].ps = (player_struct *) Bcalloc(1, sizeof(player_struct)); g_player[0].sync = (input *) Bcalloc(1, sizeof(input)); if (getcwd(cwd,BMAX_PATH)) addsearchpath(cwd); if (CommandPaths) { struct strllist *s; while (CommandPaths) { s = CommandPaths->next; addsearchpath(CommandPaths->str); free(CommandPaths->str); free(CommandPaths); CommandPaths = s; } } #if defined(_WIN32) if (!access("user_profiles_enabled", F_OK)) #else if (usecwd == 0 && access("user_profiles_disabled", F_OK)) #endif { char *homedir; int asperr; if ((homedir = Bgethomedir())) { Bsnprintf(cwd,sizeof(cwd),"%s/" #if defined(_WIN32) "EDuke32 Settings" #elif defined(__APPLE__) "Library/Application Support/EDuke32" #else ".eduke32" #endif ,homedir); asperr = addsearchpath(cwd); if (asperr == -2) { if (Bmkdir(cwd,S_IRWXU) == 0) asperr = addsearchpath(cwd); else asperr = -1; } if ((asperr == 0)) chdir(cwd); Bfree(homedir); } } #if defined(POLYMOST) && defined(USE_OPENGL) glusetexcache = glusetexcachecompression = -1; #endif #ifdef _WIN32 ud.config.CheckForUpdates = -1; #endif i = CONFIG_ReadSetup(); if (getenv("DUKE3DGRP")) duke3dgrp = getenv("DUKE3DGRP"); #if defined(POLYMOST) && defined(USE_OPENGL) if (glusetexcache == -1 || glusetexcachecompression == -1) { i=wm_ynbox("Texture Caching", "Would you like to enable the on-disk texture cache? This feature will use an undetermined amount of space " "on your hard disk to store textures in your video card's native format, enabling them to load dramatically " "faster after the first time they are loaded.\n\n" "You will generally want to say 'yes' here, especially if using the HRP."); if (i) ud.config.useprecache = glusetexcompr = glusetexcache = glusetexcachecompression = 1; else glusetexcache = glusetexcachecompression = 0; } #endif #ifdef _WIN32 if (ud.config.CheckForUpdates == -1) { i=wm_ynbox("Automatic Release Notification", "Would you like EDuke32 to automatically check for new releases " "at startup?"); ud.config.CheckForUpdates = 0; if (i) ud.config.CheckForUpdates = 1; } if (ud.config.CheckForUpdates == 1) { if (time(NULL) - ud.config.LastUpdateCheck > UPDATEINTERVAL) { if (getversionfromwebsite(tempbuf)) { ud.config.LastUpdateCheck = time(NULL); if (atol(tempbuf) > BUILDDATE) { if (wm_ynbox("EDuke32","A new version of EDuke32 is available. " "Browse to http://eduke32.sourceforge.net now?")) { SHELLEXECUTEINFOA sinfo; char *p = "http://eduke32.sourceforge.net"; Bmemset(&sinfo, 0, sizeof(sinfo)); sinfo.cbSize = sizeof(sinfo); sinfo.fMask = SEE_MASK_CLASSNAME; sinfo.lpVerb = "open"; sinfo.lpFile = p; sinfo.nShow = SW_SHOWNORMAL; sinfo.lpClass = "http"; if (!ShellExecuteExA(&sinfo)) initprintf("update: error launching browser!\n"); CONFIG_SetupMouse(); CONFIG_SetupJoystick(); CONFIG_WriteSetup(); gameexit(" "); } } } else initprintf("update: failed to check for updates\n"); } } #endif if (preinitengine()) { wm_msgbox("Build Engine Initialisation Error", "There was a problem initialising the Build engine: %s", engineerrstr); exit(1); } initprintf("Using config file '%s'.\n",setupfilename); ScanGroups(); { // try and identify the 'defaultduke3dgrp' in the set of GRPs. // if it is found, set up the environment accordingly for the game it represents. // if it is not found, choose the first GRP from the list of struct grpfile *fg, *first = NULL; int i; for (fg = foundgrps; fg; fg=fg->next) { for (i = 0; icrcval == grpfiles[i].crcval) break; if (i == numgrpfiles) continue; // unrecognised grp file fg->game = grpfiles[i].game; if (!first) first = fg; if (!Bstrcasecmp(fg->name, defaultduke3dgrp)) { g_GameType = grpfiles[i].game; break; } } if (!fg && first) { Bstrcpy(defaultduke3dgrp, first->name); g_GameType = first->game; } } #if (defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2)) if (i < 0 || (!g_NoSetup && ud.config.ForceSetup) || g_CommandSetup) { if (quitevent || !startwin_run()) { uninitengine(); exit(0); } } #endif FreeGroups(); if (WW2GI) { // overwrite the default GRP and CON so that if the user chooses // something different, they get what they asked for Bsprintf(defaultduke3dgrp,"ww2gi.grp"); Bsprintf(defaultconfilename, "ww2gi.con"); Bsprintf(gametype_names[0],"GRUNTMATCH (SPAWN)"); Bsprintf(gametype_names[2],"GRUNTMATCH (NO SPAWN)"); } else if (NAM) { // overwrite the default GRP and CON so that if the user chooses // something different, they get what they asked for Bsprintf(defaultduke3dgrp,"nam.grp"); Bsprintf(defaultconfilename, "nam.con"); Bsprintf(gametype_names[0],"GRUNTMATCH (SPAWN)"); Bsprintf(gametype_names[2],"GRUNTMATCH (NO SPAWN)"); } i = initgroupfile(duke3dgrp); if (i == -1) initprintf("Warning: could not find group file '%s'.\n",duke3dgrp); else initprintf("Using group file '%s' as main group file.\n", duke3dgrp); if (!g_NoAutoLoad) { getfilenames("autoload","*.grp"); while (findfiles) { Bsprintf(tempbuf,"autoload/%s",findfiles->name); initprintf("Using group file '%s'.\n",tempbuf); initgroupfile(tempbuf); findfiles = findfiles->next; } getfilenames("autoload","*.zip"); while (findfiles) { Bsprintf(tempbuf,"autoload/%s",findfiles->name); initprintf("Using group file '%s'.\n",tempbuf); initgroupfile(tempbuf); findfiles = findfiles->next; } getfilenames("autoload","*.pk3"); while (findfiles) { Bsprintf(tempbuf,"autoload/%s",findfiles->name); initprintf("Using group file '%s'.\n",tempbuf); initgroupfile(tempbuf); findfiles = findfiles->next; } if (i != -1) autoloadgrps(duke3dgrp); } loadgroupfiles(duke3ddef); { struct strllist *s; pathsearchmode = 1; while (CommandGrps) { s = CommandGrps->next; j = initgroupfile(CommandGrps->str); if (j == -1) initprintf("Could not find group file '%s'.\n",CommandGrps->str); else { groupfile = j; initprintf("Using group file '%s'.\n",CommandGrps->str); if (!g_NoAutoLoad) autoloadgrps(CommandGrps->str); } free(CommandGrps->str); free(CommandGrps); CommandGrps = s; } pathsearchmode = 0; } i = kopen4load("DUKESW.BIN",1); // JBF 20030810 if (i!=-1) { g_Shareware = 1; kclose(i); } #if 0 copyprotect(); if (cp) return; #endif if (netparamcount > 0) _buildargc = (argc -= netparamcount+1); // crop off the net parameters // gotta set the proper title after we compile the CONs if this is the full version if (VOLUMEALL) wm_setapptitle(HEAD2); else wm_setapptitle(HEAD); initprintf("\n"); if (g_ScriptDebug) initprintf("CON debugging activated (level %d).\n\n",g_ScriptDebug); RegisterShutdownFunction(Shutdown); if (VOLUMEONE) { initprintf("Distribution of shareware Duke Nukem 3D is restricted in certain ways.\n"); initprintf("Please read LICENSE.DOC for more details.\n"); } Startup(argc,argv); // a bunch of stuff including compiling cons if (numplayers > 1) ud.multimode = numplayers; for (i=1;ipalette = (char *) &palette[0]; i = 1; for (j=numplayers;jteam = g_player[j].pteam = i; g_player[j].ps->weaponswitch = 3; g_player[j].ps->auto_aim = 0; i = 1-i; } if (quitevent) return; if (!loaddefinitionsfile(duke3ddef)) initprintf("Definitions file '%s' loaded.\n",duke3ddef); // initprintf("numplayers=%i\n",numplayers); if (numplayers > 1) { sendlogon(); } else if (boardfilename[0] != 0) { ud.m_level_number = 7; ud.m_volume_number = 0; ud.warp_on = 1; } getnames(); if (ud.multimode > 1) { playerswhenstarted = ud.multimode; if (ud.warp_on == 0) { ud.m_monsters_off = 1; ud.m_player_skill = 0; } } ud.last_level = -1; RTS_Init(ud.rtsname); if (numlumps) initprintf("Using .RTS file '%s'\n",ud.rtsname); initprintf("Initializing OSD...\n"); OSD_SetFunctions( #ifdef _WIN32 GAME_drawosdchar, GAME_drawosdstr, GAME_drawosdcursor, GAME_getcolumnwidth, GAME_getrowheight, #else NULL, NULL, NULL, NULL, NULL, #endif GAME_clearbackground, (int(*)(void))GetTime, GAME_onshowosd ); OSD_SetParameters(0,2, 0,0, 4,0); OSD_SetVersionString(HEAD2,0,2); registerosdcommands(); if (setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP) < 0) { int i = 0; int xres[] = {800,640,320}; int yres[] = {600,480,240}; int bpp[] = {32,16,8}; initprintf("Failure setting video mode %dx%dx%d %s! Attempting safer mode...\n", ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP,ud.config.ScreenMode?"fullscreen":"windowed"); #if defined(POLYMOST) && defined(USE_OPENGL) while (setgamemode(0,xres[i],yres[i],bpp[i]) < 0) { initprintf("Failure setting video mode %dx%dx%d windowed! Attempting safer mode...\n",xres[i],yres[i],bpp[i]); i++; } #else while (setgamemode(0,xres[i],yres[i],8) < 0) { initprintf("Failure setting video mode %dx%dx%d windowed! Attempting safer mode...\n",xres[i],yres[i],8); i++; } #endif ud.config.ScreenWidth = xres[i]; ud.config.ScreenHeight = yres[i]; ud.config.ScreenBPP = bpp[i]; } initprintf("Checking music inits...\n"); MusicStartup(); initprintf("Checking sound inits...\n"); SoundStartup(); loadtmb(); if (VOLUMEONE) { if (numplayers > 4 || ud.multimode > 4) gameexit(" The full version of Duke Nukem 3D supports 5 or more players."); } setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0); // ESCESCAPE; FX_StopAllSounds(); clearsoundlocks(); load_script("autoexec.cfg"); if (ud.warp_on > 1 && ud.multimode < 2) { clearview(0L); //g_player[myconnectindex].ps->palette = palette; //palto(0,0,0,0); setgamepalette(g_player[myconnectindex].ps, palette, 0); // JBF 20040308 rotatesprite(320<<15,200<<15,65536L,0,LOADSCREEN,0,0,2+8+64,0,0,xdim-1,ydim-1); menutext(160,105,0,0,"LOADING SAVED GAME..."); nextpage(); if (loadplayer(ud.warp_on-2)) ud.warp_on = 0; } // getpackets(); MAIN_LOOP_RESTART: if (ud.warp_on == 0) { if (ud.multimode > 1 && boardfilename[0] != 0) { ud.m_level_number = 7; ud.m_volume_number = 0; if (ud.m_player_skill == 4) ud.m_respawn_monsters = 1; else ud.m_respawn_monsters = 0; waitforeverybody(); for (i=connecthead;i>=0;i=connectpoint2[i]) { resetweapons(i); resetinventory(i); } newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill); if (enterlevel(MODE_GAME)) backtomenu(); } else Logo(); } else if (ud.warp_on == 1) { newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill); if (enterlevel(MODE_GAME)) backtomenu(); } else vscrn(); if (ud.warp_on == 0 && playback()) { FX_StopAllSounds(); clearsoundlocks(); g_NoLogoAnim = 1; goto MAIN_LOOP_RESTART; } ud.auto_run = ud.config.RunMode; ud.showweapons = ud.config.ShowOpponentWeapons; g_player[myconnectindex].ps->aim_mode = ud.mouseaiming; g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim; g_player[myconnectindex].ps->weaponswitch = ud.weaponswitch; g_player[myconnectindex].pteam = ud.team; if (gametype_flags[ud.coop] & GAMETYPE_FLAG_TDM) g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = getteampal(g_player[myconnectindex].pteam); else { if (ud.color) g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color; else g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor; } ud.warp_on = 0; KB_KeyDown[sc_Pause] = 0; // JBF: I hate the pause key while (!(g_player[myconnectindex].ps->gm&MODE_END)) //The whole loop!!!!!!!!!!!!!!!!!! { if (handleevents()) { // JBF if (quitevent) { KB_KeyDown[sc_Escape] = 1; quitevent = 0; } } AudioUpdate(); OSD_DispatchQueued(); if (ud.recstat == 2 || ud.multimode > 1 || (ud.show_help == 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU)) if (g_player[myconnectindex].ps->gm&MODE_GAME) if (moveloop()) continue; if (g_player[myconnectindex].ps->gm&MODE_EOL || g_player[myconnectindex].ps->gm&MODE_RESTART) { if (g_player[myconnectindex].ps->gm&MODE_EOL) { closedemowrite(); ready2send = 0; if (display_bonus_screen == 1) { i = ud.screen_size; ud.screen_size = 0; vscrn(); ud.screen_size = i; dobonus(0); } if (ud.eog) { ud.eog = 0; if (ud.multimode < 2) { if (!VOLUMEALL) { doorders(); } g_player[myconnectindex].ps->gm = MODE_MENU; cmenu(0); probey = 0; goto MAIN_LOOP_RESTART; } else { ud.m_level_number = 0; ud.level_number = 0; } } } display_bonus_screen = 1; ready2send = 0; if (numplayers > 1) g_player[myconnectindex].ps->gm = MODE_GAME; if (enterlevel(g_player[myconnectindex].ps->gm)) { backtomenu(); goto MAIN_LOOP_RESTART; } continue; } cheats(); nonsharedkeys(); if ((ud.show_help == 0 && ud.multimode < 2 && !(g_player[myconnectindex].ps->gm&MODE_MENU)) || ud.multimode > 1 || ud.recstat == 2) i = min(max((totalclock-ototalclock)*(65536L/TICSPERFRAME),0),65536); else i = 65536; if (ud.statusbarmode == 1 && (ud.statusbarscale == 100 || bpp == 8)) { ud.statusbarmode = 0; vscrn(); } displayrooms(screenpeek,i); displayrest(i); if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex) { Bsprintf(tempbuf,"%s^00 HAS CALLED A VOTE FOR MAP",g_player[voting].user_name); gametext(160,40,tempbuf,0,2+8+16); Bsprintf(tempbuf,"%s (E%dL%d)",map[vote_episode*MAXLEVELS + vote_map].name,vote_episode+1,vote_map+1); gametext(160,48,tempbuf,0,2+8+16); gametext(160,70,"PRESS F1 TO VOTE YES, F2 TO VOTE NO",0,2+8+16); } // if(KB_KeyPressed(sc_F)) // { // KB_ClearKeyDown(sc_F); // addplayer(); // } if (g_player[myconnectindex].ps->gm&MODE_DEMO) goto MAIN_LOOP_RESTART; if (debug_on) caches(); checksync(); if (VOLUMEONE) { if (ud.show_help == 0 && show_shareware > 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0) rotatesprite((320-50)<<16,9<<16,65536L,0,BETAVERSION,0,0,2+8+16+128,0,0,xdim-1,ydim-1); } nextpage(); while (!(g_player[myconnectindex].ps->gm&MODE_MENU) && ready2send && totalclock >= ototalclock+TICSPERFRAME) faketimerhandler(); } gameexit(" "); } static int demo_version; static int opendemoread(int which_demo) // 0 = mine { char d[13]; char ver; int32 i; Bstrcpy(d, "demo_.dmo"); if (which_demo == 10) d[4] = 'x'; else d[4] = '0' + which_demo; ud.reccnt = 0; if (which_demo == 1 && firstdemofile[0] != 0) { if ((recfilep = kopen4load(firstdemofile,loadfromgrouponly)) == -1) return(0); } else if ((recfilep = kopen4load(d,loadfromgrouponly)) == -1) return(0); if (kread(recfilep,&ud.reccnt,sizeof(long)) != sizeof(long)) goto corrupt; if (kread(recfilep,&ver,sizeof(char)) != sizeof(char)) goto corrupt; if (ver != BYTEVERSION /*&& ver != 116 && ver != 117*/) { /* old demo playback */ if (ver == BYTEVERSION_JF) initprintf("Demo %s is for Regular edition.\n", d); else if (ver == BYTEVERSION_JF+1) initprintf("Demo %s is for Atomic edition.\n", d); else if (ver == BYTEVERSION_JF+2) initprintf("Demo %s is for Shareware version.\n", d); else OSD_Printf("Demo %s is of an incompatible version (%d).\n", d, ver); kclose(recfilep); ud.reccnt=0; demo_version = 0; return 0; } else { demo_version = ver; OSD_Printf("Demo %s is of version %d.\n", d, ver); } if (kread(recfilep,(char *)&ud.volume_number,sizeof(char)) != sizeof(char)) goto corrupt; OSD_Printf("ud.volume_number: %d\n",ud.volume_number); if (kread(recfilep,(char *)&ud.level_number,sizeof(char)) != sizeof(char)) goto corrupt; OSD_Printf("ud.level_number: %d\n",ud.level_number); if (kread(recfilep,(char *)&ud.player_skill,sizeof(char)) != sizeof(char)) goto corrupt; OSD_Printf("ud.player_skill: %d\n",ud.player_skill); if (kread(recfilep,(char *)&ud.m_coop,sizeof(char)) != sizeof(char)) goto corrupt; OSD_Printf("ud.m_coop: %d\n",ud.m_coop); if (kread(recfilep,(char *)&ud.m_ffire,sizeof(char)) != sizeof(char)) goto corrupt; OSD_Printf("ud.m_ffire: %d\n",ud.m_ffire); if (kread(recfilep,(short *)&ud.multimode,sizeof(short)) != sizeof(short)) goto corrupt; OSD_Printf("ud.multimode: %d\n",ud.multimode); if (kread(recfilep,(short *)&ud.m_monsters_off,sizeof(short)) != sizeof(short)) goto corrupt; OSD_Printf("ud.m_monsters_off: %d\n",ud.m_monsters_off); if (kread(recfilep,(int32 *)&ud.m_respawn_monsters,sizeof(int32)) != sizeof(int32)) goto corrupt; OSD_Printf("ud.m_respawn_monsters: %d\n",ud.m_respawn_monsters); if (kread(recfilep,(int32 *)&ud.m_respawn_items,sizeof(int32)) != sizeof(int32)) goto corrupt; OSD_Printf("ud.m_respawn_items: %d\n",ud.m_respawn_items); if (kread(recfilep,(int32 *)&ud.m_respawn_inventory,sizeof(int32)) != sizeof(int32)) goto corrupt; OSD_Printf("ud.m_respawn_inventory: %d\n",ud.m_respawn_inventory); if (kread(recfilep,(int32 *)&ud.playerai,sizeof(int32)) != sizeof(int32)) goto corrupt; OSD_Printf("ud.playerai: %d\n",ud.playerai); if (kread(recfilep,(int32 *)&i,sizeof(int32)) != sizeof(int32)) goto corrupt; if (kread(recfilep,(char *)boardfilename,sizeof(boardfilename)) != sizeof(boardfilename)) goto corrupt; if (boardfilename[0] != 0) { ud.m_level_number = 7; ud.m_volume_number = 0; } if (kread(recfilep,(int32 *)&ud.m_noexits,sizeof(int32)) != sizeof(int32)) goto corrupt; for (i=0;iaim_mode,sizeof(int32)) != sizeof(int32)) goto corrupt; if (kread(recfilep,(int32 *)&g_player[i].ps->auto_aim,sizeof(int32)) != sizeof(int32)) goto corrupt; // JBF 20031126 if (kread(recfilep,(int32 *)&g_player[i].ps->weaponswitch,sizeof(int32)) != sizeof(int32)) goto corrupt; if (kread(recfilep,(int32 *)&g_player[i].pcolor,sizeof(int32)) != sizeof(int32)) goto corrupt; g_player[i].ps->palookup = g_player[i].pcolor; if (kread(recfilep,(int32 *)&g_player[i].pteam,sizeof(int32)) != sizeof(int32)) goto corrupt; g_player[i].ps->team = g_player[i].pteam; } ud.god = ud.cashman = ud.eog = ud.showallmap = 0; ud.clipping = ud.scrollmode = ud.overhead_on = ud.pause_on = 0; newgame(ud.volume_number,ud.level_number,ud.player_skill); return(1); corrupt: OSD_Printf("Demo %d header is corrupt.\n",which_demo); ud.reccnt = 0; kclose(recfilep); return 0; } void opendemowrite(void) { char *d = "demo1.dmo"; long dummylong = 0; char ver; short i; if (ud.recstat == 2) kclose(recfilep); ver = BYTEVERSION; if ((frecfilep = fopen(d,"wb")) == NULL) return; fwrite(&dummylong,4,1,frecfilep); fwrite(&ver,sizeof(char),1,frecfilep); fwrite((char *)&ud.volume_number,sizeof(char),1,frecfilep); fwrite((char *)&ud.level_number,sizeof(char),1,frecfilep); fwrite((char *)&ud.player_skill,sizeof(char),1,frecfilep); fwrite((char *)&ud.m_coop,sizeof(char),1,frecfilep); fwrite((char *)&ud.m_ffire,sizeof(char),1,frecfilep); fwrite((short *)&ud.multimode,sizeof(short),1,frecfilep); fwrite((short *)&ud.m_monsters_off,sizeof(short),1,frecfilep); fwrite((int32 *)&ud.m_respawn_monsters,sizeof(int32),1,frecfilep); fwrite((int32 *)&ud.m_respawn_items,sizeof(int32),1,frecfilep); fwrite((int32 *)&ud.m_respawn_inventory,sizeof(int32),1,frecfilep); fwrite((int32 *)&ud.playerai,sizeof(int32),1,frecfilep); fwrite((int32 *)&ud.auto_run,sizeof(int32),1,frecfilep); fwrite((char *)boardfilename,sizeof(boardfilename),1,frecfilep); fwrite((int32 *)&ud.m_noexits,sizeof(int32),1,frecfilep); for (i=0;iaim_mode,sizeof(int32),1,frecfilep); fwrite((int32 *)&g_player[i].ps->auto_aim,sizeof(int32),1,frecfilep); // JBF 20031126 fwrite(&g_player[i].ps->weaponswitch,sizeof(int32),1,frecfilep); fwrite(&g_player[i].pcolor,sizeof(int32),1,frecfilep); fwrite(&g_player[i].pteam,sizeof(int32),1,frecfilep); } totalreccnt = 0; ud.reccnt = 0; } static void record(void) { short i; for (i=connecthead;i>=0;i=connectpoint2[i]) { copybufbyte(g_player[i].sync,&recsync[ud.reccnt],sizeof(input)); ud.reccnt++; totalreccnt++; if (ud.reccnt >= RECSYNCBUFSIZ) { dfwrite(recsync,sizeof(input)*ud.multimode,ud.reccnt/ud.multimode,frecfilep); ud.reccnt = 0; } } } void closedemowrite(void) { if (ud.recstat == 1) { if (ud.reccnt > 0) { dfwrite(recsync,sizeof(input)*ud.multimode,ud.reccnt/ud.multimode,frecfilep); fseek(frecfilep,SEEK_SET,0L); fwrite(&totalreccnt,sizeof(long),1,frecfilep); ud.recstat = ud.m_recstat = 0; } fclose(frecfilep); } } static int which_demo = 1; static int in_menu = 0; // extern long syncs[]; static long playback(void) { long i,j,k,l; int foundemo = 0; if (ready2send) return 0; RECHECK: in_menu = g_player[myconnectindex].ps->gm&MODE_MENU; pub = NUMPAGES; pus = NUMPAGES; flushperms(); if (ud.multimode < 2) foundemo = opendemoread(which_demo); if (foundemo == 0) { if (which_demo > 1) { which_demo = 1; goto RECHECK; } fadepal(0,0,0, 0,63,7); setgamepalette(g_player[myconnectindex].ps, palette, 1); // JBF 20040308 drawbackground(); menus(); //g_player[myconnectindex].ps->palette = palette; nextpage(); fadepal(0,0,0, 63,0,-7); ud.reccnt = 0; } else { ud.recstat = 2; which_demo++; if (which_demo == 10) which_demo = 1; if (enterlevel(MODE_DEMO)) return 1; } if (foundemo == 0 || in_menu || KB_KeyWaiting() || numplayers > 1) { FX_StopAllSounds(); clearsoundlocks(); g_player[myconnectindex].ps->gm |= MODE_MENU; } ready2send = 0; i = 0; KB_FlushKeyboardQueue(); k = 0; while (ud.reccnt > 0 || foundemo == 0) { if (foundemo) while (totalclock >= (lockclock+TICSPERFRAME)) { if ((i == 0) || (i >= RECSYNCBUFSIZ)) { i = 0; l = min(ud.reccnt,RECSYNCBUFSIZ); if (kdfread(recsync,sizeof(input)*ud.multimode,l/ud.multimode,recfilep) != l/ud.multimode) { OSD_Printf("Demo %d is corrupt.\n", which_demo-1); foundemo = 0; ud.reccnt = 0; kclose(recfilep); g_player[myconnectindex].ps->gm |= MODE_MENU; goto RECHECK; } } for (j=connecthead;j>=0;j=connectpoint2[j]) { copybufbyte(&recsync[i],&inputfifo[g_player[j].movefifoend&(MOVEFIFOSIZ-1)][j],sizeof(input)); g_player[j].movefifoend++; i++; ud.reccnt--; } domovethings(); } if (foundemo == 0) drawbackground(); else { nonsharedkeys(); j = min(max((totalclock-lockclock)*(65536/TICSPERFRAME),0),65536); displayrooms(screenpeek,j); displayrest(j); if (ud.multimode > 1 && g_player[myconnectindex].ps->gm) getpackets(); if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex) gametext(160,60,"PRESS F1 TO VOTE YES, F2 TO VOTE NO",0,2+8+16); } if ((g_player[myconnectindex].ps->gm&MODE_MENU) && (g_player[myconnectindex].ps->gm&MODE_EOL)) goto RECHECK; if (KB_KeyPressed(sc_Escape) && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0 && (g_player[myconnectindex].ps->gm&MODE_TYPE) == 0) { KB_ClearKeyDown(sc_Escape); FX_StopAllSounds(); clearsoundlocks(); g_player[myconnectindex].ps->gm |= MODE_MENU; cmenu(0); intomenusounds(); } if (g_player[myconnectindex].ps->gm&MODE_TYPE) { typemode(); if ((g_player[myconnectindex].ps->gm&MODE_TYPE) != MODE_TYPE) g_player[myconnectindex].ps->gm = MODE_MENU; } else { if (ud.recstat != 2) menus(); if (ud.multimode > 1 && current_menu != 20003 && current_menu != 20005 && current_menu != 210) { ControlInfo noshareinfo; CONTROL_GetInput(&noshareinfo); if (BUTTON(gamefunc_SendMessage)) { KB_FlushKeyboardQueue(); CONTROL_ClearButton(gamefunc_SendMessage); g_player[myconnectindex].ps->gm = MODE_TYPE; typebuf[0] = 0; inputloc = 0; } } } operatefta(); if (ud.last_camsprite != ud.camerasprite) { ud.last_camsprite = ud.camerasprite; ud.camera_time = totalclock+(TICRATE*2); } if (VOLUMEONE) { if (ud.show_help == 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0) rotatesprite((320-50)<<16,9<<16,65536L,0,BETAVERSION,0,0,2+8+16+128,0,0,xdim-1,ydim-1); } handleevents(); getpackets(); nextpage(); if (g_player[myconnectindex].ps->gm==MODE_END || g_player[myconnectindex].ps->gm==MODE_GAME) { if (foundemo) kclose(recfilep); return 0; } } kclose(recfilep); #if 0 { unsigned long crcv; // sync checker + initcrc32table(); crc32init(&crcv); crc32block(&crcv, (unsigned char *)wall, sizeof(wall)); crc32block(&crcv, (unsigned char *)sector, sizeof(sector)); crc32block(&crcv, (unsigned char *)sprite, sizeof(sprite)); crc32finish(&crcv); initprintf("Checksum = %08X\n",crcv); } #endif if (g_player[myconnectindex].ps->gm&MODE_MENU) goto RECHECK; return 1; } static int moveloop() { int i; if (numplayers > 1) while (fakemovefifoplc < g_player[myconnectindex].movefifoend) fakedomovethings(); getpackets(); if (numplayers < 2) bufferjitter = 0; while (g_player[myconnectindex].movefifoend-movefifoplc > bufferjitter) { for (i=connecthead;i>=0;i=connectpoint2[i]) if (movefifoplc == g_player[i].movefifoend) break; if (i >= 0) break; if (domovethings()) return 1; } return 0; } static void fakedomovethingscorrect(void) { long i; player_struct *p; if (numplayers < 2) return; i = ((movefifoplc-1)&(MOVEFIFOSIZ-1)); p = g_player[myconnectindex].ps; if (p->posx == myxbak[i] && p->posy == myybak[i] && p->posz == myzbak[i] && p->horiz == myhorizbak[i] && p->ang == myangbak[i]) return; myx = p->posx; omyx = p->oposx; myxvel = p->posxv; myy = p->posy; omyy = p->oposy; myyvel = p->posyv; myz = p->posz; omyz = p->oposz; myzvel = p->poszv; myang = p->ang; omyang = p->oang; mycursectnum = p->cursectnum; myhoriz = p->horiz; omyhoriz = p->ohoriz; myhorizoff = p->horizoff; omyhorizoff = p->ohorizoff; myjumpingcounter = p->jumping_counter; myjumpingtoggle = p->jumping_toggle; myonground = p->on_ground; myhardlanding = p->hard_landing; myreturntocenter = p->return_to_center; fakemovefifoplc = movefifoplc; while (fakemovefifoplc < g_player[myconnectindex].movefifoend) fakedomovethings(); } static void fakedomovethings(void) { input *syn; player_struct *p; long i, j, k, doubvel, fz, cz, hz, lz, x, y; unsigned long sb_snum; short psect, psectlotag, tempsect, backcstat; char shrunk, spritebridge; syn = (input *)&inputfifo[fakemovefifoplc&(MOVEFIFOSIZ-1)][myconnectindex]; p = g_player[myconnectindex].ps; backcstat = sprite[p->i].cstat; sprite[p->i].cstat &= ~257; sb_snum = syn->bits; psect = mycursectnum; psectlotag = sector[psect].lotag; spritebridge = 0; shrunk = (sprite[p->i].yrepeat < 32); if (ud.clipping == 0 && (sector[psect].floorpicnum == MIRROR || psect < 0 || psect >= MAXSECTORS)) { myx = omyx; myy = omyy; } else { omyx = myx; omyy = myy; } omyhoriz = myhoriz; omyhorizoff = myhorizoff; omyz = myz; omyang = myang; getzrange(myx,myy,myz,psect,&cz,&hz,&fz,&lz,163L,CLIPMASK0); j = getflorzofslope(psect,myx,myy); if ((lz&49152) == 16384 && psectlotag == 1 && klabs(myz-j) > PHEIGHT+(16<<8)) psectlotag = 0; if (p->aim_mode == 0 && myonground && psectlotag != 2 && (sector[psect].floorstat&2)) { x = myx+(sintable[(myang+512)&2047]>>5); y = myy+(sintable[myang&2047]>>5); tempsect = psect; updatesector(x,y,&tempsect); if (tempsect >= 0) { k = getflorzofslope(psect,x,y); if (psect == tempsect) myhorizoff += mulscale16(j-k,160); else if (klabs(getflorzofslope(tempsect,x,y)-k) <= (4<<8)) myhorizoff += mulscale16(j-k,160); } } if (myhorizoff > 0) myhorizoff -= ((myhorizoff>>3)+1); else if (myhorizoff < 0) myhorizoff += (((-myhorizoff)>>3)+1); if (hz >= 0 && (hz&49152) == 49152) { hz &= (MAXSPRITES-1); if (sprite[hz].statnum == 1 && sprite[hz].extra >= 0) { hz = 0; cz = getceilzofslope(psect,myx,myy); } } if (lz >= 0 && (lz&49152) == 49152) { j = lz&(MAXSPRITES-1); if ((sprite[j].cstat&33) == 33) { psectlotag = 0; spritebridge = 1; } if (badguy(&sprite[j]) && sprite[j].xrepeat > 24 && klabs(sprite[p->i].z-sprite[j].z) < (84<<8)) { j = getangle(sprite[j].x-myx,sprite[j].y-myy); myxvel -= sintable[(j+512)&2047]<<4; myyvel -= sintable[j&2047]<<4; } } if (sprite[p->i].extra <= 0) { if (psectlotag == 2) { if (p->on_warping_sector == 0) { if (klabs(myz-fz) > (PHEIGHT>>1)) myz += 348; } clipmove(&myx,&myy,&myz,&mycursectnum,0,0,164L,(4L<<8),(4L<<8),CLIPMASK0); } updatesector(myx,myy,&mycursectnum); pushmove(&myx,&myy,&myz,&mycursectnum,128L,(4L<<8),(20L<<8),CLIPMASK0); myhoriz = 100; myhorizoff = 0; goto ENDFAKEPROCESSINPUT; } doubvel = TICSPERFRAME; if (p->on_crane >= 0) goto FAKEHORIZONLY; if (p->one_eighty_count < 0) myang += 128; i = 40; if (psectlotag == 2) { myjumpingcounter = 0; if (sb_snum&1) { if (myzvel > 0) myzvel = 0; myzvel -= 348; if (myzvel < -(256*6)) myzvel = -(256*6); } else if (sb_snum&(1<<1)) { if (myzvel < 0) myzvel = 0; myzvel += 348; if (myzvel > (256*6)) myzvel = (256*6); } else { if (myzvel < 0) { myzvel += 256; if (myzvel > 0) myzvel = 0; } if (myzvel > 0) { myzvel -= 256; if (myzvel < 0) myzvel = 0; } } if (myzvel > 2048) myzvel >>= 1; myz += myzvel; if (myz > (fz-(15<<8))) myz += ((fz-(15<<8))-myz)>>1; if (myz < (cz+(4<<8))) { myz = cz+(4<<8); myzvel = 0; } } else if (p->jetpack_on) { myonground = 0; myjumpingcounter = 0; myhardlanding = 0; if (p->jetpack_on < 11) myz -= (p->jetpack_on<<7); //Goin up if (shrunk) j = 512; else j = 2048; if (sb_snum&1) //A myz -= j; if (sb_snum&(1<<1)) //Z myz += j; if (shrunk == 0 && (psectlotag == 0 || psectlotag == 2)) k = 32; else k = 16; if (myz > (fz-(k<<8))) myz += ((fz-(k<<8))-myz)>>1; if (myz < (cz+(18<<8))) myz = cz+(18<<8); } else if (psectlotag != 2) { if (psectlotag == 1 && p->spritebridge == 0) { if (shrunk == 0) i = 34; else i = 12; } if (myz < (fz-(i<<8)) && (floorspace(psect)|ceilingspace(psect)) == 0) //falling { if ((sb_snum&3) == 0 && myonground && (sector[psect].floorstat&2) && myz >= (fz-(i<<8)-(16<<8))) myz = fz-(i<<8); else { myonground = 0; myzvel += (gc+80); if (myzvel >= (4096+2048)) myzvel = (4096+2048); } } else { if (psectlotag != 1 && psectlotag != 2 && myonground == 0 && myzvel > (6144>>1)) myhardlanding = myzvel>>10; myonground = 1; if (i==40) { //Smooth on the ground k = ((fz-(i<<8))-myz)>>1; if (klabs(k) < 256) k = 0; myz += k; // ((fz-(i<<8))-myz)>>1; myzvel -= 768; // 412; if (myzvel < 0) myzvel = 0; } else if (myjumpingcounter == 0) { myz += ((fz-(i<<7))-myz)>>1; //Smooth on the water if (p->on_warping_sector == 0 && myz > fz-(16<<8)) { myz = fz-(16<<8); myzvel >>= 1; } } if (sb_snum&2) myz += (2048+768); if ((sb_snum&1) == 0 && myjumpingtoggle == 1) myjumpingtoggle = 0; else if ((sb_snum&1) && myjumpingtoggle == 0) { if (myjumpingcounter == 0) if ((fz-cz) > (56<<8)) { myjumpingcounter = 1; myjumpingtoggle = 1; } } if (myjumpingcounter && (sb_snum&1) == 0) myjumpingcounter = 0; } if (myjumpingcounter) { if ((sb_snum&1) == 0 && myjumpingtoggle == 1) myjumpingtoggle = 0; if (myjumpingcounter < (1024+256)) { if (psectlotag == 1 && myjumpingcounter > 768) { myjumpingcounter = 0; myzvel = -512; } else { myzvel -= (sintable[(2048-128+myjumpingcounter)&2047])/12; myjumpingcounter += 180; myonground = 0; } } else { myjumpingcounter = 0; myzvel = 0; } } myz += myzvel; if (myz < (cz+(4<<8))) { myjumpingcounter = 0; if (myzvel < 0) myxvel = myyvel = 0; myzvel = 128; myz = cz+(4<<8); } } if (p->fist_incs || p->transporter_hold > 2 || myhardlanding || p->access_incs > 0 || p->knee_incs > 0 || (p->curr_weapon == TRIPBOMB_WEAPON && p->kickback_pic > 1 && p->kickback_pic < 4)) { doubvel = 0; myxvel = 0; myyvel = 0; } else if (syn->avel) //p->ang += syncangvel * constant { //ENGINE calculates angvel for you long tempang = syn->avel<<1; if (psectlotag == 2) myang += (tempang-(tempang>>3))*ksgn(doubvel); else myang += (tempang)*ksgn(doubvel); myang &= 2047; } if (myxvel || myyvel || syn->fvel || syn->svel) { if (p->jetpack_on == 0 && p->steroids_amount > 0 && p->steroids_amount < 400) doubvel <<= 1; myxvel += ((syn->fvel*doubvel)<<6); myyvel += ((syn->svel*doubvel)<<6); if ((p->curr_weapon == KNEE_WEAPON && p->kickback_pic > 10 && myonground) || (myonground && (sb_snum&2))) { myxvel = mulscale16(myxvel,p->runspeed-0x2000); myyvel = mulscale16(myyvel,p->runspeed-0x2000); } else { if (psectlotag == 2) { myxvel = mulscale16(myxvel,p->runspeed-0x1400); myyvel = mulscale16(myyvel,p->runspeed-0x1400); } else { myxvel = mulscale16(myxvel,p->runspeed); myyvel = mulscale16(myyvel,p->runspeed); } } if (abs(myxvel) < 2048 && abs(myyvel) < 2048) myxvel = myyvel = 0; if (shrunk) { myxvel = mulscale16(myxvel,(p->runspeed)-(p->runspeed>>1)+(p->runspeed>>2)); myyvel = mulscale16(myyvel,(p->runspeed)-(p->runspeed>>1)+(p->runspeed>>2)); } } FAKEHORIZONLY: if (psectlotag == 1 || spritebridge == 1) i = (4L<<8); else i = (20L<<8); clipmove(&myx,&myy,&myz,&mycursectnum,myxvel,myyvel,164L,4L<<8,i,CLIPMASK0); pushmove(&myx,&myy,&myz,&mycursectnum,164L,4L<<8,4L<<8,CLIPMASK0); if (p->jetpack_on == 0 && psectlotag != 1 && psectlotag != 2 && shrunk) myz += 30<<8; if ((sb_snum&(1<<18)) || myhardlanding) myreturntocenter = 9; if (sb_snum&(1<<13)) { myreturntocenter = 9; if (sb_snum&(1<<5)) myhoriz += 6; myhoriz += 6; } else if (sb_snum&(1<<14)) { myreturntocenter = 9; if (sb_snum&(1<<5)) myhoriz -= 6; myhoriz -= 6; } else if (sb_snum&(1<<3)) { if (sb_snum&(1<<5)) myhoriz += 6; myhoriz += 6; } else if (sb_snum&(1<<4)) { if (sb_snum&(1<<5)) myhoriz -= 6; myhoriz -= 6; } if (myreturntocenter > 0) if ((sb_snum&(1<<13)) == 0 && (sb_snum&(1<<14)) == 0) { myreturntocenter--; myhoriz += 33-(myhoriz/3); } if (p->aim_mode) myhoriz += syn->horz; else { if (myhoriz > 95 && myhoriz < 105) myhoriz = 100; if (myhorizoff > -5 && myhorizoff < 5) myhorizoff = 0; } if (myhardlanding > 0) { myhardlanding--; myhoriz -= (myhardlanding<<4); } if (myhoriz > 299) myhoriz = 299; else if (myhoriz < -99) myhoriz = -99; if (p->knee_incs > 0) { myhoriz -= 48; myreturntocenter = 9; } ENDFAKEPROCESSINPUT: OnEvent(EVENT_FAKEDOMOVETHINGS, g_player[myconnectindex].ps->i, myconnectindex, -1); myxbak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myx; myybak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myy; myzbak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myz; myangbak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myang; myhorizbak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myhoriz; fakemovefifoplc++; sprite[p->i].cstat = backcstat; } static int domovethings(void) { int i, j; char ch; for (i=connecthead;i>=0;i=connectpoint2[i]) if (g_player[i].sync->bits&(1<<17)) { multiflag = 2; multiwhat = (g_player[i].sync->bits>>18)&1; multipos = (unsigned)(g_player[i].sync->bits>>19)&15; multiwho = i; if (multiwhat) { saveplayer(multipos); multiflag = 0; if (multiwho != myconnectindex) { Bsprintf(fta_quotes[122],"%s^00 SAVED A MULTIPLAYER GAME",&g_player[multiwho].user_name[0]); FTA(122,g_player[myconnectindex].ps); } else { Bstrcpy(fta_quotes[122],"MULTIPLAYER GAME SAVED"); FTA(122,g_player[myconnectindex].ps); } break; } else { // waitforeverybody(); j = loadplayer(multipos); multiflag = 0; if (j == 0) { if (multiwho != myconnectindex) { Bsprintf(fta_quotes[122],"%s^00 LOADED A MULTIPLAYER GAME",&g_player[multiwho].user_name[0]); FTA(122,g_player[myconnectindex].ps); } else { Bstrcpy(fta_quotes[122],"MULTIPLAYER GAME LOADED"); FTA(122,g_player[myconnectindex].ps); } return 1; } } } ud.camerasprite = -1; lockclock += TICSPERFRAME; if (earthquaketime > 0) earthquaketime--; if (rtsplaying > 0) rtsplaying--; for (i=0;i 1) { long sx,sy,sz; short sect,hw,hs; for (i=0;iholoduke_on != -1) sprite[g_player[i].ps->holoduke_on].cstat ^= 256; hitscan(g_player[screenpeek].ps->posx,g_player[screenpeek].ps->posy,g_player[screenpeek].ps->posz,g_player[screenpeek].ps->cursectnum, sintable[(g_player[screenpeek].ps->ang+512)&2047], sintable[g_player[screenpeek].ps->ang&2047], (100-g_player[screenpeek].ps->horiz-g_player[screenpeek].ps->horizoff)<<11,§,&hw,&hs,&sx,&sy,&sz,0xffff0030); for (i=0;iholoduke_on != -1) sprite[g_player[i].ps->holoduke_on].cstat ^= 256; if (!(g_player[myconnectindex].ps->gm & MODE_MENU) && sprite[hs].picnum == APLAYER && sprite[hs].yvel != screenpeek && g_player[sprite[hs].yvel].ps->dead_flag == 0) { if (g_player[screenpeek].ps->fta == 0 || g_player[screenpeek].ps->ftq == 117) { if (ldist(&sprite[g_player[screenpeek].ps->i],&sprite[hs]) < 9216) { Bsprintf(fta_quotes[117],"%s",&g_player[sprite[hs].yvel].user_name[0]); g_player[screenpeek].ps->fta = 12, g_player[screenpeek].ps->ftq = 117; } } else if (g_player[screenpeek].ps->fta > 2) g_player[screenpeek].ps->fta -= 3; } } if (show_shareware > 0) { show_shareware--; if (show_shareware == 0) { pus = NUMPAGES; pub = NUMPAGES; } } everyothertime++; for (i=connecthead;i>=0;i=connectpoint2[i]) copybufbyte(&inputfifo[movefifoplc&(MOVEFIFOSIZ-1)][i],g_player[i].sync,sizeof(input)); movefifoplc++; updateinterpolations(); j = -1; for (i=connecthead;i>=0;i=connectpoint2[i]) { if ((g_player[i].sync->bits&(1<<26)) == 0) { j = i; continue; } closedemowrite(); if (i == myconnectindex) gameexit(" "); if (screenpeek == i) { screenpeek = connectpoint2[i]; if (screenpeek < 0) screenpeek = connecthead; } if (i == connecthead) connecthead = connectpoint2[connecthead]; else connectpoint2[j] = connectpoint2[i]; numplayers--; ud.multimode--; if (numplayers < 2) sound(GENERIC_AMBIENCE17); pub = NUMPAGES; pus = NUMPAGES; vscrn(); quickkill(g_player[i].ps); deletesprite(g_player[i].ps->i); Bsprintf(buf,"%s^00 is history!",g_player[i].user_name); adduserquote(buf); Bstrcpy(fta_quotes[116],buf); if (voting == i) { for (i=0;iftq = 116, g_player[myconnectindex].ps->fta = 180; if (j < 0 && networkmode == 0) gameexit("The server/master player just quit the game; disconnected."); } if ((numplayers >= 2) && ((movefifoplc&7) == 7)) { ch = (char)(randomseed&255); for (i=connecthead;i>=0;i=connectpoint2[i]) ch += ((g_player[i].ps->posx+g_player[i].ps->posy+g_player[i].ps->posz+g_player[i].ps->ang+g_player[i].ps->horiz)&255); g_player[myconnectindex].syncval[g_player[myconnectindex].syncvalhead&(MOVEFIFOSIZ-1)] = ch; g_player[myconnectindex].syncvalhead++; } if (ud.recstat == 1) record(); if (ud.pause_on == 0) { global_random = TRAND; movedummyplayers();//ST 13 } for (i=connecthead;i>=0;i=connectpoint2[i]) { if (g_player[i].sync->extbits&(1<<6)) { g_player[i].ps->team = g_player[i].pteam; if (gametype_flags[ud.coop] & GAMETYPE_FLAG_TDM) { hittype[g_player[i].ps->i].picnum = APLAYERTOP; quickkill(g_player[i].ps); } } if (gametype_flags[ud.coop] & GAMETYPE_FLAG_TDM) g_player[i].ps->palookup = g_player[i].pcolor = getteampal(g_player[i].ps->team); if (sprite[g_player[i].ps->i].pal != 1) sprite[g_player[i].ps->i].pal = g_player[i].pcolor; sharedkeys(i); if (ud.pause_on == 0) { processinput(i); checksectors(i); } } if (ud.pause_on == 0) moveobjects(); fakedomovethingscorrect(); if ((everyothertime&1) == 0) { animatewalls(); movecyclers(); pan3dsound(); } //polymer invalidate #if defined(POLYMOST) && defined(USE_OPENGL) updatesectors = 1; #endif return 0; } static void doorders(void) { setview(0,0,xdim-1,ydim-1); fadepal(0,0,0, 0,63,7); //g_player[myconnectindex].ps->palette = palette; setgamepalette(g_player[myconnectindex].ps, palette, 1); // JBF 20040308 KB_FlushKeyboardQueue(); rotatesprite(0,0,65536L,0,ORDERING,0,0,2+8+16+64, 0,0,xdim-1,ydim-1); fadepal(0,0,0, 63,0,-7); while (!KB_KeyWaiting()) { handleevents(); getpackets(); } fadepal(0,0,0, 0,63,7); KB_FlushKeyboardQueue(); rotatesprite(0,0,65536L,0,ORDERING+1,0,0,2+8+16+64, 0,0,xdim-1,ydim-1); fadepal(0,0,0, 63,0,-7); while (!KB_KeyWaiting()) { handleevents(); getpackets(); } fadepal(0,0,0, 0,63,7); KB_FlushKeyboardQueue(); rotatesprite(0,0,65536L,0,ORDERING+2,0,0,2+8+16+64, 0,0,xdim-1,ydim-1); fadepal(0,0,0, 63,0,-7); while (!KB_KeyWaiting()) { handleevents(); getpackets(); } fadepal(0,0,0, 0,63,7); KB_FlushKeyboardQueue(); rotatesprite(0,0,65536L,0,ORDERING+3,0,0,2+8+16+64, 0,0,xdim-1,ydim-1); fadepal(0,0,0, 63,0,-7); while (!KB_KeyWaiting()) { handleevents(); getpackets(); } } void dobonus(int bonusonly) { int t, tinc,gfx_offset; int i, y,xfragtotal,yfragtotal; int bonuscnt; int clockpad = 2; char *lastmapname; int32 playerbest = -1; int breathe[] = { 0, 30,VICTORY1+1,176,59, 30, 60,VICTORY1+2,176,59, 60, 90,VICTORY1+1,176,59, 90, 120,0 ,176,59 }; int bossmove[] = { 0, 120,VICTORY1+3,86,59, 220, 260,VICTORY1+4,86,59, 260, 290,VICTORY1+5,86,59, 290, 320,VICTORY1+6,86,59, 320, 350,VICTORY1+7,86,59, 350, 380,VICTORY1+8,86,59 }; if (VOLUMEALL) wm_setapptitle(HEAD2); else wm_setapptitle(HEAD); if (ud.volume_number == 0 && ud.last_level == 8 && boardfilename[0]) { lastmapname = Bstrrchr(boardfilename,'\\'); if (!lastmapname) lastmapname = Bstrrchr(boardfilename,'/'); if (!lastmapname) lastmapname = boardfilename; } else lastmapname = map[(ud.volume_number*MAXLEVELS)+ud.last_level-1].name; bonuscnt = 0; fadepal(0,0,0, 0,64,7); setview(0,0,xdim-1,ydim-1); clearview(0L); nextpage(); flushperms(); FX_StopAllSounds(); clearsoundlocks(); FX_SetReverb(0L); if (bonusonly) goto FRAGBONUS; if (numplayers < 2 && ud.eog && ud.from_bonus == 0) switch (ud.volume_number) { case 0: if (ud.lockout == 0) { setgamepalette(g_player[myconnectindex].ps, endingpal, 11); // JBF 20040308 clearview(0L); rotatesprite(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); nextpage(); //g_player[myconnectindex].ps->palette = endingpal; fadepal(0,0,0, 63,0,-1); KB_FlushKeyboardQueue(); totalclock = 0; tinc = 0; while (1) { clearview(0L); rotatesprite(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); // boss if (totalclock > 390 && totalclock < 780) for (t=0;t<35;t+=5) if (bossmove[t+2] && (totalclock%390) > bossmove[t] && (totalclock%390) <= bossmove[t+1]) { if (t==10 && bonuscnt == 1) { sound(SHOTGUN_FIRE); sound(SQUISHED); bonuscnt++; } rotatesprite(bossmove[t+3]<<16,bossmove[t+4]<<16,65536L,0,bossmove[t+2],0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); } // Breathe if (totalclock < 450 || totalclock >= 750) { if (totalclock >= 750) { rotatesprite(86<<16,59<<16,65536L,0,VICTORY1+8,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); if (totalclock >= 750 && bonuscnt == 2) { sound(DUKETALKTOBOSS); bonuscnt++; } } for (t=0;t<20;t+=5) if (breathe[t+2] && (totalclock%120) > breathe[t] && (totalclock%120) <= breathe[t+1]) { if (t==5 && bonuscnt == 0) { sound(BOSSTALKTODUKE); bonuscnt++; } rotatesprite(breathe[t+3]<<16,breathe[t+4]<<16,65536L,0,breathe[t+2],0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); } } handleevents(); getpackets(); nextpage(); if (KB_KeyWaiting()) break; } } fadepal(0,0,0, 0,64,1); KB_FlushKeyboardQueue(); //g_player[myconnectindex].ps->palette = palette; setgamepalette(g_player[myconnectindex].ps, palette, 11); // JBF 20040308 rotatesprite(0,0,65536L,0,3292,0,0,2+8+16+64, 0,0,xdim-1,ydim-1); IFISSOFTMODE fadepal(0,0,0, 63,0,-1); else nextpage(); while (!KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE) { handleevents(); getpackets(); } fadepal(0,0,0, 0,64,1); MUSIC_StopSong(); FX_StopAllSounds(); clearsoundlocks(); break; case 1: MUSIC_StopSong(); clearview(0L); nextpage(); if (ud.lockout == 0) { playanm("cineov2.anm",1); KB_FlushKeyBoardQueue(); clearview(0L); nextpage(); } sound(PIPEBOMB_EXPLODE); fadepal(0,0,0, 0,64,1); setview(0,0,xdim-1,ydim-1); KB_FlushKeyboardQueue(); //g_player[myconnectindex].ps->palette = palette; setgamepalette(g_player[myconnectindex].ps, palette, 11); // JBF 20040308 rotatesprite(0,0,65536L,0,3293,0,0,2+8+16+64, 0,0,xdim-1,ydim-1); IFISSOFTMODE fadepal(0,0,0, 63,0,-1); else nextpage(); while (!KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE) { handleevents(); getpackets(); } IFISSOFTMODE fadepal(0,0,0, 0,64,1); break; case 3: setview(0,0,xdim-1,ydim-1); MUSIC_StopSong(); clearview(0L); nextpage(); if (ud.lockout == 0) { KB_FlushKeyboardQueue(); playanm("vol4e1.anm",8); clearview(0L); nextpage(); playanm("vol4e2.anm",10); clearview(0L); nextpage(); playanm("vol4e3.anm",11); clearview(0L); nextpage(); } FX_StopAllSounds(); clearsoundlocks(); sound(ENDSEQVOL3SND4); KB_FlushKeyBoardQueue(); //g_player[myconnectindex].ps->palette = palette; setgamepalette(g_player[myconnectindex].ps, palette, 11); // JBF 20040308 IFISSOFTMODE palto(0,0,0,63); clearview(0L); menutext(160,60,0,0,"THANKS TO ALL OUR"); menutext(160,60+16,0,0,"FANS FOR GIVING"); menutext(160,60+16+16,0,0,"US BIG HEADS."); menutext(160,70+16+16+16,0,0,"LOOK FOR A DUKE NUKEM 3D"); menutext(160,70+16+16+16+16,0,0,"SEQUEL SOON."); nextpage(); fadepal(0,0,0, 63,0,-3); KB_FlushKeyboardQueue(); while (!KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE) { handleevents(); getpackets(); } fadepal(0,0,0, 0,64,3); clearview(0L); nextpage(); MOUSE_ClearButton(LEFT_MOUSE); playanm("DUKETEAM.ANM",4); KB_FlushKeyBoardQueue(); while (!KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE) { handleevents(); getpackets(); } clearview(0L); nextpage(); IFISSOFTMODE palto(0,0,0,63); FX_StopAllSounds(); clearsoundlocks(); KB_FlushKeyBoardQueue(); MOUSE_ClearButton(LEFT_MOUSE); break; case 2: MUSIC_StopSong(); clearview(0L); nextpage(); if (ud.lockout == 0) { fadepal(0,0,0, 63,0,-1); playanm("cineov3.anm",2); KB_FlushKeyBoardQueue(); ototalclock = totalclock+200; while (totalclock < ototalclock) { handleevents(); getpackets(); } clearview(0L); nextpage(); FX_StopAllSounds(); clearsoundlocks(); } playanm("RADLOGO.ANM",3); if (ud.lockout == 0 && !KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE) { sound(ENDSEQVOL3SND5); while (issoundplaying(-1,ENDSEQVOL3SND5)) { handleevents(); getpackets(); } if (KB_KeyWaiting() || MOUSE_GetButtons()&LEFT_MOUSE) goto ENDANM; sound(ENDSEQVOL3SND6); while (issoundplaying(-1,ENDSEQVOL3SND6)) { handleevents(); getpackets(); } if (KB_KeyWaiting() || MOUSE_GetButtons()&LEFT_MOUSE) goto ENDANM; sound(ENDSEQVOL3SND7); while (issoundplaying(-1,ENDSEQVOL3SND7)) { handleevents(); getpackets(); } if (KB_KeyWaiting() || MOUSE_GetButtons()&LEFT_MOUSE) goto ENDANM; sound(ENDSEQVOL3SND8); while (issoundplaying(-1,ENDSEQVOL3SND8)) { handleevents(); getpackets(); } if (KB_KeyWaiting() || MOUSE_GetButtons()&LEFT_MOUSE) goto ENDANM; sound(ENDSEQVOL3SND9); while (issoundplaying(-1,ENDSEQVOL3SND9)) { handleevents(); getpackets(); } } MOUSE_ClearButton(LEFT_MOUSE); KB_FlushKeyBoardQueue(); totalclock = 0; while (!KB_KeyWaiting() && totalclock < 120 && !MOUSE_GetButtons()&LEFT_MOUSE) { handleevents(); getpackets(); } ENDANM: MOUSE_ClearButton(LEFT_MOUSE); FX_StopAllSounds(); clearsoundlocks(); KB_FlushKeyBoardQueue(); clearview(0L); break; } FRAGBONUS: //g_player[myconnectindex].ps->palette = palette; setgamepalette(g_player[myconnectindex].ps, palette, 11); // JBF 20040308 IFISSOFTMODE palto(0,0,0,63); // JBF 20031228 KB_FlushKeyboardQueue(); totalclock = 0; tinc = 0; bonuscnt = 0; MUSIC_StopSong(); FX_StopAllSounds(); clearsoundlocks(); if (playerswhenstarted > 1 && (gametype_flags[ud.coop]&GAMETYPE_FLAG_SCORESHEET)) { if (!(ud.config.MusicToggle == 0 || ud.config.MusicDevice < 0)) sound(BONUSMUSIC); rotatesprite(0,0,65536L,0,MENUSCREEN,16,0,2+8+16+64,0,0,xdim-1,ydim-1); rotatesprite(160<<16,34<<16,65536L,0,INGAMEDUKETHREEDEE,0,0,10,0,0,xdim-1,ydim-1); if (PLUTOPAK) // JBF 20030804 rotatesprite((260)<<16,36<<16,65536L,0,PLUTOPAKSPRITE+2,0,0,2+8,0,0,xdim-1,ydim-1); gametext(160,58+2,"MULTIPLAYER TOTALS",0,2+8+16); gametext(160,58+10,map[(ud.volume_number*MAXLEVELS)+ud.last_level-1].name,0,2+8+16); gametext(160,165,"PRESS ANY KEY TO CONTINUE",0,2+8+16); t = 0; minitext(23,80," NAME KILLS",8,2+8+16+128); for (i=0;ipalookup,2+8+16+128); for (y=0;yfraggedself); minitext(92+(y*23),90+t,tempbuf,2,2+8+16+128); xfragtotal -= g_player[y].ps->fraggedself; } else { Bsprintf(tempbuf,"%-4d",g_player[i].frags[y]); minitext(92+(y*23),90+t,tempbuf,0,2+8+16+128); xfragtotal += g_player[i].frags[y]; } if (myconnectindex == connecthead) { Bsprintf(tempbuf,"stats %d killed %d %d\n",i+1,y+1,g_player[i].frags[y]); sendscore(tempbuf); } } Bsprintf(tempbuf,"%-4d",xfragtotal); minitext(101+(8*23),90+t,tempbuf,2,2+8+16+128); t += 7; } for (y=0;yfraggedself; yfragtotal += g_player[i].frags[y]; } Bsprintf(tempbuf,"%-4d",yfragtotal); minitext(92+(y*23),96+(8*7),tempbuf,2,2+8+16+128); } minitext(45,96+(8*7),"DEATHS",8,2+8+16+128); nextpage(); fadepal(0,0,0, 63,0,-7); KB_FlushKeyboardQueue(); while (KB_KeyWaiting()==0) { handleevents(); getpackets(); } if (bonusonly || ud.multimode > 1) return; fadepal(0,0,0, 0,64,7); } if (bonusonly || ud.multimode > 1) return; switch (ud.volume_number) { case 1: gfx_offset = 5; break; default: gfx_offset = 0; break; } rotatesprite(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); menutext(160,20-6,0,0,lastmapname); menutext(160,36-6,0,0,"COMPLETED"); gametext(160,192,"PRESS ANY KEY TO CONTINUE",16,2+8+16); if (!(ud.config.MusicToggle == 0 || ud.config.MusicDevice < 0)) sound(BONUSMUSIC); nextpage(); KB_FlushKeyboardQueue(); fadepal(0,0,0, 63,0,-1); bonuscnt = 0; totalclock = 0; tinc = 0; playerbest = CONFIG_GetMapBestTime(map[ud.volume_number*MAXLEVELS+ud.last_level-1].filename); if (g_player[myconnectindex].ps->player_par < playerbest || playerbest < 0) { CONFIG_SetMapBestTime(map[ud.volume_number*MAXLEVELS+ud.last_level-1].filename, g_player[myconnectindex].ps->player_par); // if(playerbest != -1) // playerbest = g_player[myconnectindex].ps->player_par; } { int ii, ij; for (ii=g_player[myconnectindex].ps->player_par/(26*60), ij=1; ii>9; ii/=10, ij++) ; clockpad = max(clockpad,ij); if (!(ud.volume_number == 0 && ud.last_level-1 == 7)) { for (ii=map[ud.volume_number*MAXLEVELS+ud.last_level-1].partime/(26*60), ij=1; ii>9; ii/=10, ij++) ; clockpad = max(clockpad,ij); if (!NAM) { for (ii=map[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime/(26*60), ij=1; ii>9; ii/=10, ij++) ; clockpad = max(clockpad,ij); } } if (playerbest > 0) for (ii=playerbest/(26*60), ij=1; ii>9; ii/=10, ij++) ; clockpad = max(clockpad,ij); } while (1) { int yy = 0, zz; handleevents(); AudioUpdate(); if (g_player[myconnectindex].ps->gm&MODE_EOL) { rotatesprite(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); if (totalclock > (1000000000L) && totalclock < (1000000320L)) { switch ((totalclock>>4)%15) { case 0: if (bonuscnt == 6) { bonuscnt++; sound(SHOTGUN_COCK); switch (rand()&3) { case 0: sound(BONUS_SPEECH1); break; case 1: sound(BONUS_SPEECH2); break; case 2: sound(BONUS_SPEECH3); break; case 3: sound(BONUS_SPEECH4); break; } } case 1: case 4: case 5: rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+3+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); break; case 2: case 3: rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+4+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); break; } } else if (totalclock > (10240+120L)) break; else { switch ((totalclock>>5)&3) { case 1: case 3: rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+1+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); break; case 2: rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+2+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1); break; } } menutext(160,20-6,0,0,lastmapname); menutext(160,36-6,0,0,"COMPLETED"); gametext(160,192,"PRESS ANY KEY TO CONTINUE",16,2+8+16); if (totalclock > (60*3)) { yy = zz = 59; gametext(10,yy+9,"Your Time:",0,2+8+16); yy+=10; if (!(ud.volume_number == 0 && ud.last_level-1 == 7)) { gametext(10,yy+9,"Par Time:",0,2+8+16); yy+=10; if (!NAM) { gametext(10,yy+9,"3D Realms' Time:",0,2+8+16); yy+=10; } } if (playerbest > 0) { gametext(10,yy+9,g_player[myconnectindex].ps->player_par (60*4)) { if (bonuscnt == 1) { bonuscnt++; sound(PIPEBOMB_EXPLODE); } Bsprintf(tempbuf,"%0*ld:%02ld",clockpad, (g_player[myconnectindex].ps->player_par/(26*60)), (g_player[myconnectindex].ps->player_par/26)%60); gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16); if (g_player[myconnectindex].ps->player_par < playerbest) gametext((320>>2)+71+(clockpad*24),yy+9,"New record!",0,2+8+16); yy+=10; if (!(ud.volume_number == 0 && ud.last_level-1 == 7)) { Bsprintf(tempbuf,"%0*ld:%02ld",clockpad, (map[ud.volume_number*MAXLEVELS+ud.last_level-1].partime/(26*60)), (map[ud.volume_number*MAXLEVELS+ud.last_level-1].partime/26)%60); gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16); yy+=10; if (!NAM) { Bsprintf(tempbuf,"%0*ld:%02ld",clockpad, (map[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime/(26*60)), (map[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime/26)%60); gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16); yy+=10; } } if (playerbest > 0) { sprintf(tempbuf,"%0*ld:%02ld",clockpad, (playerbest/(26*60)), (playerbest/26)%60); gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16); yy+=10; } } } zz = yy += 5; if (totalclock > (60*6)) { gametext(10,yy+9,"Enemies Killed:",0,2+8+16); yy += 10; gametext(10,yy+9,"Enemies Left:",0,2+8+16); yy += 10; if (bonuscnt == 2) { bonuscnt++; sound(FLY_BY); } yy = zz; if (totalclock > (60*7)) { if (bonuscnt == 3) { bonuscnt++; sound(PIPEBOMB_EXPLODE); } sprintf(tempbuf,"%-3ld",g_player[myconnectindex].ps->actors_killed); gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16); yy += 10; if (ud.player_skill > 3) { sprintf(tempbuf,"N/A"); gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16); yy += 10; } else { if ((g_player[myconnectindex].ps->max_actors_killed-g_player[myconnectindex].ps->actors_killed) < 0) sprintf(tempbuf,"%-3d",0); else sprintf(tempbuf,"%-3ld",g_player[myconnectindex].ps->max_actors_killed-g_player[myconnectindex].ps->actors_killed); gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16); yy += 10; } } } zz = yy += 5; if (totalclock > (60*9)) { gametext(10,yy+9,"Secrets Found:",0,2+8+16); yy += 10; gametext(10,yy+9,"Secrets Missed:",0,2+8+16); yy += 10; if (bonuscnt == 4) bonuscnt++; yy = zz; if (totalclock > (60*10)) { if (bonuscnt == 5) { bonuscnt++; sound(PIPEBOMB_EXPLODE); } sprintf(tempbuf,"%-3ld",g_player[myconnectindex].ps->secret_rooms); gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16); yy += 10; if (g_player[myconnectindex].ps->secret_rooms > 0) sprintf(tempbuf,"%-3ld%%",(100*g_player[myconnectindex].ps->secret_rooms/g_player[myconnectindex].ps->max_secret_rooms)); sprintf(tempbuf,"%-3ld",g_player[myconnectindex].ps->max_secret_rooms-g_player[myconnectindex].ps->secret_rooms); gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16); yy += 10; } } if (totalclock > 10240 && totalclock < 10240+10240) totalclock = 1024; if (((MOUSE_GetButtons()&7) || KB_KeyWaiting()) && totalclock > (60*2)) // JBF 20030809 { MOUSE_ClearButton(7); if (totalclock < (60*13)) { KB_FlushKeyboardQueue(); totalclock = (60*13); } else if (totalclock < (1000000000L)) totalclock = (1000000000L); } } else break; nextpage(); } } static void cameratext(short i) { char flipbits; long x , y; if (!T1) { rotatesprite(24<<16,33<<16,65536L,0,CAMCORNER,0,0,2,windowx1,windowy1,windowx2,windowy2); rotatesprite((320-26)<<16,34<<16,65536L,0,CAMCORNER+1,0,0,2,windowx1,windowy1,windowx2,windowy2); rotatesprite(22<<16,163<<16,65536L,512,CAMCORNER+1,0,0,2+4,windowx1,windowy1,windowx2,windowy2); rotatesprite((310-10)<<16,163<<16,65536L,512,CAMCORNER+1,0,0,2,windowx1,windowy1,windowx2,windowy2); if (totalclock&16) rotatesprite(46<<16,32<<16,65536L,0,CAMLIGHT,0,0,2,windowx1,windowy1,windowx2,windowy2); } else { flipbits = (totalclock<<1)&48; for (x=0;x<394;x+=64) for (y=0;y<200;y+=64) rotatesprite(x<<16,y<<16,65536L,0,STATIC,0,0,2+flipbits,windowx1,windowy1,windowx2,windowy2); } } #if 0 void vglass(long x,long y,short a,short wn,short n) { long z, zincs; short sect; sect = wall[wn].nextsector; if (sect == -1) return; zincs = (sector[sect].floorz-sector[sect].ceilingz) / n; for (z = sector[sect].ceilingz;z < sector[sect].floorz; z += zincs) EGS(sect,x,y,z-(TRAND&8191),GLASSPIECES+(z&(TRAND%3)),-32,36,36,a+128-(TRAND&255),16+(TRAND&31),0,-1,5); } #endif void lotsofglass(int i,int wallnum,int n) { long j, xv, yv, z, x1, y1; short sect; int a; sect = -1; if (wallnum < 0) { for (j=n-1; j >= 0 ;j--) { a = SA-256+(TRAND&511)+1024; EGS(SECT,SX,SY,SZ,GLASSPIECES+(j%3),-32,36,36,a,32+(TRAND&63),1024-(TRAND&1023),i,5); } return; } j = n+1; x1 = wall[wallnum].x; y1 = wall[wallnum].y; xv = wall[wall[wallnum].point2].x-x1; yv = wall[wall[wallnum].point2].y-y1; x1 -= ksgn(yv); y1 += ksgn(xv); xv /= j; yv /= j; for (j=n;j>0;j--) { x1 += xv; y1 += yv; updatesector(x1,y1,§); if (sect >= 0) { z = sector[sect].floorz-(TRAND&(klabs(sector[sect].ceilingz-sector[sect].floorz))); if (z < -(32<<8) || z > (32<<8)) z = SZ-(32<<8)+(TRAND&((64<<8)-1)); a = SA-1024; EGS(SECT,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,32+(TRAND&63),-(TRAND&1023),i,5); } } } void spriteglass(int i,int n) { long j, k, a, z; for (j=n;j>0;j--) { a = TRAND&2047; z = SZ-((TRAND&16)<<8); k = EGS(SECT,SX,SY,z,GLASSPIECES+(j%3),TRAND&15,36,36,a,32+(TRAND&63),-512-(TRAND&2047),i,5); sprite[k].pal = sprite[i].pal; } } void ceilingglass(int i,int sectnum,int n) { long j, xv, yv, z, x1, y1; int a,s, startwall,endwall; startwall = sector[sectnum].wallptr; endwall = startwall+sector[sectnum].wallnum; for (s=startwall;s<(endwall-1);s++) { x1 = wall[s].x; y1 = wall[s].y; xv = (wall[s+1].x-x1)/(n+1); yv = (wall[s+1].y-y1)/(n+1); for (j=n;j>0;j--) { x1 += xv; y1 += yv; a = TRAND&2047; z = sector[sectnum].ceilingz+((TRAND&15)<<8); EGS(sectnum,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,(TRAND&31),0,i,5); } } } void lotsofcolourglass(int i,int wallnum,int n) { long j, xv, yv, z, x1, y1; short sect = -1; int a, k; if (wallnum < 0) { for (j=n-1; j >= 0 ;j--) { a = TRAND&2047; k = EGS(SECT,SX,SY,SZ-(TRAND&(63<<8)),GLASSPIECES+(j%3),-32,36,36,a,32+(TRAND&63),1024-(TRAND&2047),i,5); sprite[k].pal = TRAND&15; } return; } j = n+1; x1 = wall[wallnum].x; y1 = wall[wallnum].y; xv = (wall[wall[wallnum].point2].x-wall[wallnum].x)/j; yv = (wall[wall[wallnum].point2].y-wall[wallnum].y)/j; for (j=n;j>0;j--) { x1 += xv; y1 += yv; updatesector(x1,y1,§); z = sector[sect].floorz-(TRAND&(klabs(sector[sect].ceilingz-sector[sect].floorz))); if (z < -(32<<8) || z > (32<<8)) z = SZ-(32<<8)+(TRAND&((64<<8)-1)); a = SA-1024; k = EGS(SECT,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,32+(TRAND&63),-(TRAND&2047),i,5); sprite[k].pal = TRAND&7; } } static void SetupGameButtons(void) { CONTROL_DefineFlag(gamefunc_Move_Forward,false); CONTROL_DefineFlag(gamefunc_Move_Backward,false); CONTROL_DefineFlag(gamefunc_Turn_Left,false); CONTROL_DefineFlag(gamefunc_Turn_Right,false); CONTROL_DefineFlag(gamefunc_Strafe,false); CONTROL_DefineFlag(gamefunc_Fire,false); CONTROL_DefineFlag(gamefunc_Open,false); CONTROL_DefineFlag(gamefunc_Run,false); CONTROL_DefineFlag(gamefunc_AutoRun,false); CONTROL_DefineFlag(gamefunc_Jump,false); CONTROL_DefineFlag(gamefunc_Crouch,false); CONTROL_DefineFlag(gamefunc_Look_Up,false); CONTROL_DefineFlag(gamefunc_Look_Down,false); CONTROL_DefineFlag(gamefunc_Look_Left,false); CONTROL_DefineFlag(gamefunc_Look_Right,false); CONTROL_DefineFlag(gamefunc_Strafe_Left,false); CONTROL_DefineFlag(gamefunc_Strafe_Right,false); CONTROL_DefineFlag(gamefunc_Aim_Up,false); CONTROL_DefineFlag(gamefunc_Aim_Down,false); CONTROL_DefineFlag(gamefunc_Weapon_1,false); CONTROL_DefineFlag(gamefunc_Weapon_2,false); CONTROL_DefineFlag(gamefunc_Weapon_3,false); CONTROL_DefineFlag(gamefunc_Weapon_4,false); CONTROL_DefineFlag(gamefunc_Weapon_5,false); CONTROL_DefineFlag(gamefunc_Weapon_6,false); CONTROL_DefineFlag(gamefunc_Weapon_7,false); CONTROL_DefineFlag(gamefunc_Weapon_8,false); CONTROL_DefineFlag(gamefunc_Weapon_9,false); CONTROL_DefineFlag(gamefunc_Weapon_10,false); CONTROL_DefineFlag(gamefunc_Inventory,false); CONTROL_DefineFlag(gamefunc_Inventory_Left,false); CONTROL_DefineFlag(gamefunc_Inventory_Right,false); CONTROL_DefineFlag(gamefunc_Holo_Duke,false); CONTROL_DefineFlag(gamefunc_Jetpack,false); CONTROL_DefineFlag(gamefunc_NightVision,false); CONTROL_DefineFlag(gamefunc_MedKit,false); CONTROL_DefineFlag(gamefunc_TurnAround,false); CONTROL_DefineFlag(gamefunc_SendMessage,false); CONTROL_DefineFlag(gamefunc_Map,false); CONTROL_DefineFlag(gamefunc_Shrink_Screen,false); CONTROL_DefineFlag(gamefunc_Enlarge_Screen,false); CONTROL_DefineFlag(gamefunc_Center_View,false); CONTROL_DefineFlag(gamefunc_Holster_Weapon,false); CONTROL_DefineFlag(gamefunc_Show_Opponents_Weapon,false); CONTROL_DefineFlag(gamefunc_Map_Follow_Mode,false); CONTROL_DefineFlag(gamefunc_See_Coop_View,false); CONTROL_DefineFlag(gamefunc_Mouse_Aiming,false); CONTROL_DefineFlag(gamefunc_Toggle_Crosshair,false); CONTROL_DefineFlag(gamefunc_Steroids,false); CONTROL_DefineFlag(gamefunc_Quick_Kick,false); CONTROL_DefineFlag(gamefunc_Next_Weapon,false); CONTROL_DefineFlag(gamefunc_Previous_Weapon,false); } /* =================== = = GetTime = =================== */ long GetTime(void) { return totalclock; } #if 0 /* =================== = = CenterCenter = =================== */ void CenterCenter(void) { initprintf("Center the joystick and press a button\n"); } /* =================== = = UpperLeft = =================== */ void UpperLeft(void) { initprintf("Move joystick to upper-left corner and press a button\n"); } /* =================== = = LowerRight = =================== */ void LowerRight(void) { initprintf("Move joystick to lower-right corner and press a button\n"); } /* =================== = = CenterThrottle = =================== */ void CenterThrottle(void) { initprintf("Center the throttle control and press a button\n"); } /* =================== = = CenterRudder = =================== */ void CenterRudder(void) { initprintf("Center the rudder control and press a button\n"); } #endif