//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include "compat.h" #include "build.h" #include "resource.h" typedef struct { int32_t usejoystick; int32_t usemouse; int32_t fullscreen; int32_t xdim; int32_t ydim; int32_t bpp; int32_t forcesetup; int32_t noautoload; } ud_setup_t; extern ud_setup_t gSetup; extern ClockTicks gFrameClock; extern ClockTicks gFrameTicks; extern int gFrame; //extern ClockTicks gGameClock; extern int gFrameRate; extern int gGamma; extern bool bVanilla; extern Resource gSysRes; const char *GetVersionString(void);