#pragma once #include "drawparms.h" struct ScreenDummy { static int GetWidth() { return 1360; } static int GetHeight() { return 768; } }; extern ScreenDummy* screen; int GetUIScale(int altval); int GetConScale(int altval); // [RH] Stretch values to make a 320x200 image best fit the screen // without using fractional steppings extern int CleanXfac, CleanYfac; // [RH] Effective screen sizes that the above scale values give you extern int CleanWidth, CleanHeight; // Above minus 1 (or 1, if they are already 1) extern int CleanXfac_1, CleanYfac_1, CleanWidth_1, CleanHeight_1; bool SetTextureParms(DrawParms *parms, FTexture *img, double xx, double yy); bool ParseDrawTextureTags(FTexture *img, double x, double y, uint32_t tag, Va_List& tags, DrawParms *parms, bool fortext); void VirtualToRealCoords(double &x, double &y, double &w, double &h, double vwidth, double vheight, bool vbottom, bool handleaspect); int ActiveFakeRatio(int width, int height); float ActiveRatio(int width, int height, float* trueratio); int CheckRatio(int width, int height, int* trueratio); int AspectBaseWidth(float aspect);; int AspectBaseHeight(float aspect); double AspectPspriteOffset(float aspect); int AspectMultiplier(float aspect); bool AspectTallerThanWide(float aspect); void ScaleWithAspect(int& w, int& h, int Width, int Height);