#pragma once #include "game.h" // This consolidates the contents of several smaller includes BEGIN_SW_NS enum { CACHE_SOUND_PRECACHE = 0, CACHE_SOUND_PLAY =1 }; void SetupPreCache(void); void PreCacheRange(short start_pic, short end_pic); void DoTheCache(void); void precache(void); void KeysCheat(PLAYERstruct * pp, const char *cheat_string); void ResCheatOn(PLAYERstruct *, const char *); void VoxCheat(PLAYERstruct *, const char *); void RestartCheat(PLAYERstruct *, const char *); void RoomCheat(PLAYERstruct *, const char *); void SecretCheat(PLAYERstruct * pp, const char *); void NextCheat(PLAYERstruct * pp, const char *); void PrevCheat(PLAYERstruct * pp, const char *); void MapCheat(PLAYERstruct * pp, const char *); void LocCheat(PLAYERstruct * pp, const char *); void GunsCheat(PLAYERstruct * pp, const char *cheat_string); void AmmoCheat(PLAYERstruct * pp, const char *); void WeaponCheat(PLAYERstruct * pp, const char *); void GodCheat(PLAYERstruct * pp, const char *); void ClipCheat(PLAYERstruct * pp, const char *); void WarpCheat(PLAYERstruct * pp, const char *cheat_string); void ItemCheat(PLAYERstruct * pp, const char *cheat_string); void InventoryCheat(PLAYERstruct * pp, const char *cheat_string); void ArmorCheat(PLAYERstruct * pp, const char *cheat_string); void HealCheat(PLAYERstruct * pp, const char *cheat_string); void SortKeyCheat(PLAYERstruct * pp, const char *sKey); void KeysCheat(PLAYERstruct * pp, const char *cheat_string); void EveryCheatToggle(PLAYERstruct * pp, const char *cheat_string); void GeorgeFunc(PLAYERstruct * pp, char *); void BlackburnFunc(PLAYERstruct * pp, char *); int cheatcmp(const char *str1, const char *str2, int len); void CheatInput(void); void MapColors(short num,COLOR_MAP cm,short create); void InitPalette(void); int32_t CONFIG_ReadSetup(void); END_SW_NS