//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "ns.h" #include "build.h" #include "baselayer.h" #include "osd.h" #include "gamecvars.h" #include "settings.h" #include "mytypes.h" #include "gamedefs.h" #include "gamecontrol.h" #include "sounds.h" #include "config.h" #include "common_game.h" // we load this in to get default button and key assignments // as well as setting up function mappings #include "baselayer.h" BEGIN_SW_NS // // Comm variables // int32_t NumberPlayers,CommPort,PortSpeed,IrqNumber,UartAddress; /* =================== = = CONFIG_ReadSetup = =================== */ int32_t CONFIG_ReadSetup(void) { memcpy(&gs, &gs_defaults, sizeof(gs)); return 0; } END_SW_NS