//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements) Copyright (C) 2004, 2007 - EDuke32 developers This file is part of EDuke32 EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #include "duke3d.h" #include "animlib.h" #include "mouse.h" #include "compat.h" void endanimsounds(int fr) { switch (ud.volume_number) { case 0: break; case 1: switch (fr) { case 1: sound(WIND_AMBIENCE); break; case 26: sound(ENDSEQVOL2SND1); break; case 36: sound(ENDSEQVOL2SND2); break; case 54: sound(THUD); break; case 62: sound(ENDSEQVOL2SND3); break; case 75: sound(ENDSEQVOL2SND4); break; case 81: sound(ENDSEQVOL2SND5); break; case 115: sound(ENDSEQVOL2SND6); break; case 124: sound(ENDSEQVOL2SND7); break; } break; case 2: switch (fr) { case 1: sound(WIND_REPEAT); break; case 98: sound(DUKE_GRUNT); break; case 82+20: sound(THUD); sound(SQUISHED); break; case 104+20: sound(ENDSEQVOL3SND3); break; case 114+20: sound(ENDSEQVOL3SND2); break; case 158: sound(PIPEBOMB_EXPLODE); break; } break; } } void logoanimsounds(int fr) { switch (fr) { case 1: sound(FLY_BY); break; case 19: sound(PIPEBOMB_EXPLODE); break; } } void intro4animsounds(int fr) { switch (fr) { case 1: sound(INTRO4_B); break; case 12: case 34: sound(SHORT_CIRCUIT); break; case 18: sound(INTRO4_5); break; } } void first4animsounds(int fr) { switch (fr) { case 1: sound(INTRO4_1); break; case 12: sound(INTRO4_2); break; case 7: sound(INTRO4_3); break; case 26: sound(INTRO4_4); break; } } void intro42animsounds(int fr) { switch (fr) { case 10: sound(INTRO4_6); break; } } void endanimvol41(int fr) { switch (fr) { case 3: sound(DUKE_UNDERWATER); break; case 35: sound(VOL4ENDSND1); break; } } void endanimvol42(int fr) { switch (fr) { case 11: sound(DUKE_UNDERWATER); break; case 20: sound(VOL4ENDSND1); break; case 39: sound(VOL4ENDSND2); break; case 50: FX_StopAllSounds(); break; } } void endanimvol43(int fr) { switch (fr) { case 1: sound(BOSS4_DEADSPEECH); break; case 40: sound(VOL4ENDSND1); sound(DUKE_UNDERWATER); break; case 50: sound(BIGBANG); break; } } void playanm(const char *fn,char t) { char *animbuf; unsigned char *palptr; int i, j, length=0, numframes=0; #if defined(POLYMOST) && defined(USE_OPENGL) int ogltexfiltermode=gltexfiltermode; #endif int32 handle=-1; // return; if (t != 7 && t != 9 && t != 10 && t != 11) KB_FlushKeyboardQueue(); if (KB_KeyWaiting()) { FX_StopAllSounds(); goto ENDOFANIMLOOP; } handle = kopen4load((char *)fn,0); if (handle == -1) return; length = kfilelength(handle); walock[TILE_ANIM] = 219+t; allocache((intptr_t *)&animbuf,length,&walock[TILE_ANIM]); tilesizx[TILE_ANIM] = 200; tilesizy[TILE_ANIM] = 320; kread(handle,animbuf,length); kclose(handle); ANIM_LoadAnim(animbuf); numframes = ANIM_NumFrames(); palptr = ANIM_GetPalette(); for (i=0;i<256;i++) { j = i*3; animpal[j+0] = (palptr[j+0]>>2); animpal[j+1] = (palptr[j+1]>>2); animpal[j+2] = (palptr[j+2]>>2); } //setpalette(0L,256L,tempbuf); //setbrightness(ud.brightness>>2,tempbuf,2); setgamepalette(g_player[myconnectindex].ps,animpal,10); #if defined(POLYMOST) && defined(USE_OPENGL) gltexfiltermode = 0; gltexapplyprops(); #endif ototalclock = totalclock + 10; for (i=1;i