//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors

This file is part of EDuke32.

EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/
//-------------------------------------------------------------------------

#ifndef __game_h__
#define __game_h__

#define USERQUOTE_LEFTOFFSET    5
#define USERQUOTE_RIGHTOFFSET   14

#define MAXCHEATLEN             20
#define NUMCHEATCODES           (int32_t)(sizeof(CheatStrings)/sizeof(CheatStrings[0]))

enum GametypeFlags_t {
    GAMETYPE_COOP                   = 0x00000001,
    GAMETYPE_WEAPSTAY               = 0x00000002,
    GAMETYPE_FRAGBAR                = 0x00000004,
    GAMETYPE_SCORESHEET             = 0x00000008,
    GAMETYPE_DMSWITCHES             = 0x00000010,
    GAMETYPE_COOPSPAWN              = 0x00000020,
    GAMETYPE_ACCESSCARDSPRITES      = 0x00000040,
    GAMETYPE_COOPVIEW               = 0x00000080,
    GAMETYPE_COOPSOUND              = 0x00000100,
    GAMETYPE_OTHERPLAYERSINMAP      = 0x00000200,
    GAMETYPE_ITEMRESPAWN            = 0x00000400,
    GAMETYPE_MARKEROPTION           = 0x00000800,
    GAMETYPE_PLAYERSFRIENDLY        = 0x00001000,
    GAMETYPE_FIXEDRESPAWN           = 0x00002000,
    GAMETYPE_ACCESSATSTART          = 0x00004000,
    GAMETYPE_PRESERVEINVENTORYDEATH = 0x00008000,
    GAMETYPE_TDM                    = 0x00010000,
    GAMETYPE_TDMSPAWN               = 0x00020000
};

// logo control
enum LogoFlags_t {
    LOGO_ENABLED           = 0x00000001,
    LOGO_PLAYANIM          = 0x00000002,
    LOGO_PLAYMUSIC         = 0x00000004,
    LOGO_3DRSCREEN         = 0x00000008,
    LOGO_TITLESCREEN       = 0x00000010,
    LOGO_DUKENUKEM         = 0x00000020,
    LOGO_THREEDEE          = 0x00000040,
    LOGO_PLUTOPAKSPRITE    = 0x00000080,
    LOGO_SHAREWARESCREENS  = 0x00000100,
    LOGO_TENSCREEN         = 0x00000200
};

typedef enum basepal_ {
    BASEPAL = 0,
    WATERPAL,
    SLIMEPAL,
    DREALMSPAL,
    TITLEPAL,
    ENDINGPAL,
    ANIMPAL,
    BASEPALCOUNT
} basepal_t; 

#define deletesprite A_DeleteSprite
void A_DeleteSprite(int32_t s);

typedef struct {
    vec3_t camera;
    int32_t const_visibility,uw_framerate;
    int32_t camera_time,folfvel,folavel,folx,foly,fola;
    int32_t reccnt,crosshairscale;

    int32_t runkey_mode,statusbarscale,mouseaiming,weaponswitch,drawweapon;   // JBF 20031125
    int32_t democams,color,msgdisptime,statusbarmode;
    int32_t m_noexits,noexits,autovote,automsg,idplayers;
    int32_t team, viewbob, weaponsway, althud, weaponscale, textscale;

    int32_t entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
    int32_t coords,tickrate,levelstats,m_coop,coop,screen_size,lockout,crosshair;
    int32_t playerai,angleinterpolation,obituaries;

    int32_t respawn_monsters,respawn_items,respawn_inventory,recstat,monsters_off,brightness;
    int32_t m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail;
    int32_t m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode;
    int32_t player_skill,level_number,volume_number,m_marker,marker,mouseflip;

    int32_t configversion;

    int16_t cameraang, camerasect, camerahoriz;
    int16_t pause_on,from_bonus;
    int16_t camerasprite,last_camsprite;
    int16_t last_level,secretlevel, bgstretch;

    struct {
        int32_t UseJoystick;
        int32_t UseMouse;
        int32_t AutoAim;
        int32_t ShowOpponentWeapons;
        int32_t MouseDeadZone,MouseBias;
        int32_t SmoothInput;

        // JBF 20031211: Store the input settings because
        // (currently) jmact can't regurgitate them
        int32_t MouseFunctions[MAXMOUSEBUTTONS][2];
        int32_t MouseDigitalFunctions[MAXMOUSEAXES][2];
        int32_t MouseAnalogueAxes[MAXMOUSEAXES];
        int32_t MouseAnalogueScale[MAXMOUSEAXES];
        int32_t JoystickFunctions[MAXJOYBUTTONS][2];
        int32_t JoystickDigitalFunctions[MAXJOYAXES][2];
        int32_t JoystickAnalogueAxes[MAXJOYAXES];
        int32_t JoystickAnalogueScale[MAXJOYAXES];
        int32_t JoystickAnalogueDead[MAXJOYAXES];
        int32_t JoystickAnalogueSaturate[MAXJOYAXES];
        uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];

        //
        // Sound variables
        //
        int32_t FXDevice;
        int32_t MusicDevice;
        int32_t FXVolume;
        int32_t MusicVolume;
        int32_t SoundToggle;
        int32_t MusicToggle;
        int32_t VoiceToggle;
        int32_t AmbienceToggle;

        int32_t NumVoices;
        int32_t NumChannels;
        int32_t NumBits;
        int32_t MixRate;

        int32_t ReverseStereo;

        //
        // Screen variables
        //

        int32_t ScreenMode;

        int32_t ScreenWidth;
        int32_t ScreenHeight;
        int32_t ScreenBPP;

        int32_t ForceSetup;
        int32_t NoAutoLoad;

        int32_t scripthandle;
        int32_t setupread;

        int32_t CheckForUpdates;
        int32_t LastUpdateCheck;
        int32_t useprecache;
    } config;

    char overhead_on,last_overhead,showweapons;
    char god,warp_on,cashman,eog,showallmap;
    char show_help,scrollmode,clipping;
    char ridecule[10][40];
    char savegame[10][22];
    char pwlockout[128],rtsname[128];
    char display_bonus_screen;
    char show_level_text;
} user_defs;


extern cactype cac[];

// this is checked against http://eduke32.com/VERSION
extern const char *s_buildDate;
extern char *g_defNamePtr;
extern char *g_gameNamePtr;
extern char *g_gameNamePtr;
extern char *g_grpNamePtr;
extern char *g_grpNamePtr;
extern char *g_scriptNamePtr;
extern char CheatStrings[][MAXCHEATLEN];
extern char boardfilename[BMAX_PATH], currentboardfilename[BMAX_PATH];
extern char boardfilename[BMAX_PATH];
extern char defaultduke3dgrp[BMAX_PATH];
extern char g_modDir[BMAX_PATH];
extern char g_modDir[BMAX_PATH];
extern char inputloc;
extern char ror_protectedsectors[MAXSECTORS];

extern float r_ambientlight;

extern int32_t althud_flashing;
extern int32_t althud_numberpal;
extern int32_t althud_numbertile;
extern int32_t althud_shadows;
extern int32_t cacnum;
extern int32_t drawing_ror;
extern int32_t g_Shareware;
extern int32_t g_cameraClock;
extern int32_t g_cameraDistance;
extern int32_t g_cameraDistance;
extern int32_t g_crosshairSum;
extern int32_t g_doQuickSave;
extern int32_t g_forceWeaponChoice;
extern int32_t g_gameType;
extern int32_t g_levelTextTime;
extern int32_t g_noSetup;
extern int32_t g_quitDeadline;
extern int32_t g_restorePalette;
extern int32_t g_scriptSanityChecks;
extern int32_t hud_glowingquotes;
extern int32_t hud_showmapname;
extern int32_t lastvisinc;
extern int32_t rts_numlumps;
extern int32_t qsetmode;
extern int32_t quotebot;
extern int32_t quotebotgoal;
extern int32_t r_maxfps;
extern int32_t tempwallptr;
extern int32_t ticrandomseed;
extern int32_t vote_map;
extern int32_t voting;

extern int8_t cheatbuf[MAXCHEATLEN],cheatbuflen;

extern palette_t CrosshairColors;
extern palette_t DefaultCrosshairColors;

extern uint32_t g_frameDelay;

extern uint8_t water_pal[768],slime_pal[768],title_pal[768],dre_alms[768],ending_pal[768],*anim_pal;
extern uint8_t *basepaltable[BASEPALCOUNT];

extern user_defs ud;

int32_t A_CheckInventorySprite(spritetype *s);
int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int32_t s_pn,int32_t s_s,int32_t s_xr,int32_t s_yr,int32_t s_a,int32_t s_ve,int32_t s_zv,int32_t s_ow,int32_t s_ss);
int32_t A_Spawn(int32_t j,int32_t pn);
int32_t G_DoMoveThings(void);
int32_t G_EndOfLevel(void);
int32_t G_GameTextLen(int32_t x,const char *t);
int32_t G_PrintGameText(int32_t f,int32_t tile,int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t o,int32_t x1,int32_t y1,int32_t x2,int32_t y2,int32_t z);
int32_t GetTime(void);
int32_t _EnterText(int32_t small,int32_t x,int32_t y,char *t,int32_t dalen,int32_t c);
int32_t kopen4loadfrommod(const char *filename,char searchfirst);
int32_t minitext_(int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t sb);
extern inline int32_t mpgametext(int32_t y,const char *t,int32_t s,int32_t dabits);
int32_t startwin_run(void);

void A_SpawnCeilingGlass(int32_t i,int32_t sectnum,int32_t n);
void A_SpawnGlass(int32_t i,int32_t n);
void A_SpawnRandomGlass(int32_t i,int32_t wallnum,int32_t n);
void A_SpawnWallGlass(int32_t i,int32_t wallnum,int32_t n);
void G_AddUserQuote(const char *daquote);
void G_BackToMenu(void);
void G_BonusScreen(int32_t bonusonly);
void G_CheatGetInv(void);
void G_DisplayRest(int32_t smoothratio);
void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio);
void G_DrawBackground(void);
void G_DrawFrags(void);
void G_DrawRooms(int32_t snum,int32_t smoothratio);
void G_DrawTXDigiNumZ(int32_t starttile,int32_t x,int32_t y,int32_t n,int32_t s,int32_t pal,int32_t cs,int32_t x1,int32_t y1,int32_t x2,int32_t y2,int32_t z);
void G_DrawTile(int32_t x,int32_t y,int32_t tilenum,int32_t shade,int32_t orientation);
void G_DrawTilePal(int32_t x,int32_t y,int32_t tilenum,int32_t shade,int32_t orientation,int32_t p);
void G_DrawTilePalSmall(int32_t x,int32_t y,int32_t tilenum,int32_t shade,int32_t orientation,int32_t p);
void G_DrawTileSmall(int32_t x,int32_t y,int32_t tilenum,int32_t shade,int32_t orientation);
void G_FadePalette(int32_t r,int32_t g,int32_t b,int32_t e);
void G_GameExit(const char *t) ATTRIBUTE((noreturn));
void G_GameQuit(void);
void G_GetCrosshairColor(void);
void G_HandleLocalKeys(void);
void G_HandleSpecialKeys(void);
void G_PrintGameQuotes(void);
void G_SE40(int32_t smoothratio);
void G_SetCrosshairColor(int32_t r,int32_t g,int32_t b);
void G_SetStatusBarScale(int32_t sc);
void G_Shutdown(void);
void G_UpdatePlayerFromMenu(void);
void M32RunScript(const char *s);
void P_DoQuote(int32_t q,DukePlayer_t *p);
void P_SetGamePalette(DukePlayer_t *player,uint8_t palid,int32_t set);
int32_t app_main(int32_t argc,const char **argv);
void computergetinput(int32_t snum,input_t *syn);
void fadepal(int32_t r,int32_t g,int32_t b,int32_t start,int32_t end,int32_t step);
void fadepaltile(int32_t r,int32_t g,int32_t b,int32_t start,int32_t end,int32_t step,int32_t tile);
void sendscore(const char *s);

static inline int32_t G_GetTeamPalette(int32_t team)
{
    int8_t pal[] = { 3, 10, 11, 12 };

    if (team > (int32_t)(sizeof(pal)/sizeof(pal[0])) || team < 0)
        return 0;

    return pal[team];
}

#if defined(_WIN32)
int32_t G_GetVersionFromWebsite(char *buffer);
#endif

#ifdef RENDERTYPEWIN
void app_crashhandler(void);
#ifdef USE_OPENGL
extern char forcegl;
#endif
#endif

#if KRANDDEBUG
int32_t krd_print(const char *filename);
void krd_enable(int32_t which);
#endif

#define minitextshade(x, y, t, s, p, sb) minitext_(x,y,t,s,p,sb)
#define minitext(x, y, t, p, sb) minitext_(x,y,t,0,p,sb)
#define menutext(x,y,s,p,t) menutext_(x,y,s,p,(char *)OSD_StripColors(menutextbuf,t),10+16)
#define gametext(x,y,t,s,dabits) G_PrintGameText(0,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536)
#define gametextscaled(x,y,t,s,dabits) G_PrintGameText(1,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536)
#define gametextpal(x,y,t,s,p) G_PrintGameText(0,STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1, 65536)
#define gametextpalbits(x,y,t,s,p,dabits) G_PrintGameText(0,STARTALPHANUM, x,y,t,s,p,dabits,0, 0, xdim-1, ydim-1, 65536)
#define A_CheckSpriteFlags(iActor, iType) (((SpriteFlags[sprite[iActor].picnum]^actor[iActor].flags) & iType) != 0)
#define A_CheckSpriteTileFlags(iPicnum, iType) ((SpriteFlags[iPicnum] & iType) != 0)
#define G_EnterText(x, y, t, dalen, c) _EnterText(0,x,y,t,dalen,c)
#define Net_EnterText(x, y, t, dalen, c) _EnterText(1,x,y,t,dalen,c)
#define S_StopSound(num) S_StopEnvSound(num, -1)

#endif