/* * keyboard.c * MACT library -to- JonoF's Build Port Keyboard Glue * * by Jonathon Fowler * * Since we don't have the source to the MACT library I've had to * concoct some magic to glue its idea of controllers into that of * my Build port. * */ //------------------------------------------------------------------------- /* Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "compat.h" #include "keyboard.h" #include "control.h" kb_scancode KB_LastScan; // this is horrible! const char *KB_ScanCodeToString(kb_scancode scancode) { for (auto &s : sctokeylut) if (s.sc == scancode) return s.key; return ""; } kb_scancode KB_StringToScanCode(const char * string) { for (auto &s : sctokeylut) if (!Bstrcasecmp(s.key, string)) return s.sc; return 0; }