//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #ifndef __premap_h__ #define __premap_h__ extern char *g_gameNamePtr; extern char pow2char[]; extern int16_t SpriteCacheList[MAXTILES][3]; extern int32_t g_levelTextTime; extern int32_t g_numRealPalettes; extern int32_t voting,vote_map,vote_episode; extern palette_t CrosshairColors; int32_t G_EnterLevel(int32_t g); int32_t G_FindLevelByFile(const char *fn); void G_CacheMapData(void); void G_FadeLoad(int32_t r,int32_t g,int32_t b,int32_t start,int32_t end,int32_t step); void G_FreeMapState(int32_t mapnum); void G_NewGame(int32_t vn,int32_t ln,int32_t sk); void G_ResetTimers(void); void G_SetCrosshairColor(int32_t r,int32_t g,int32_t b); void G_UpdateScreenArea(void); void P_RandomSpawnPoint(int32_t snum); void P_ResetInventory(int32_t snum); void P_ResetPlayer(int32_t snum); void P_ResetStatus(int32_t snum); void P_ResetWeapons(int32_t snum); void G_ClearFIFO(void); void G_SetupCamTile(int32_t i,int32_t wn); void G_ResetInterpolations(void); #endif