/* Copyright (C) 1994-1995 Apogee Software, Ltd. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com) */ /********************************************************************** module: FX_MAN.C author: James R. Dose date: March 17, 1994 Device independant sound effect routines. (c) Copyright 1994 James R. Dose. All Rights Reserved. **********************************************************************/ #include #include #include "multivoc.h" #include "ll_man.h" #include "fx_man.h" #define TRUE ( 1 == 1 ) #define FALSE ( !TRUE ) static unsigned FX_MixRate; int FX_SoundDevice = -1; int FX_ErrorCode = FX_Ok; int FX_Installed = FALSE; #define FX_SetErrorCode( status ) \ FX_ErrorCode = ( status ); /*--------------------------------------------------------------------- Function: FX_ErrorString Returns a pointer to the error message associated with an error number. A -1 returns a pointer the current error. ---------------------------------------------------------------------*/ char *FX_ErrorString ( int ErrorNumber ) { char *ErrorString; switch( ErrorNumber ) { case FX_Warning : case FX_Error : ErrorString = FX_ErrorString( FX_ErrorCode ); break; case FX_Ok : ErrorString = "Fx ok."; break; case FX_ASSVersion : ErrorString = "Apogee Sound System Version 0 " "Programmed by Jim Dose\n" "(c) Copyright 1995 James R. Dose. All Rights Reserved.\n"; break; case FX_BlasterError : case FX_SoundCardError : ErrorString = "Sound device error."; break; case FX_InvalidCard : ErrorString = "Invalid Sound Fx device."; break; case FX_MultiVocError : ErrorString = MV_ErrorString( MV_Error ); break; case FX_DPMI_Error : ErrorString = "DPMI Error in FX_MAN."; break; default : ErrorString = "Unknown Fx error code."; break; } return( ErrorString ); } #if 0 /*--------------------------------------------------------------------- Function: FX_SetupCard Sets the configuration of a sound device. ---------------------------------------------------------------------*/ int FX_SetupCard ( int SoundCard, fx_device *device ) { int status; int DeviceStatus; FX_SoundDevice = SoundCard; status = FX_Ok; FX_SetErrorCode( FX_Ok ); switch( SoundCard ) { case SoundBlaster : DeviceStatus = BLASTER_Init(); if ( DeviceStatus != BLASTER_Ok ) { FX_SetErrorCode( FX_SoundCardError ); status = FX_Error; break; } device->MaxVoices = 32; BLASTER_GetCardInfo( &device->MaxSampleBits, &device->MaxChannels ); break; default : FX_SetErrorCode( FX_InvalidCard ); status = FX_Error; } return( status ); } #endif #if 0 /*--------------------------------------------------------------------- Function: FX_GetBlasterSettings Returns the current BLASTER environment variable settings. ---------------------------------------------------------------------*/ int FX_GetBlasterSettings ( fx_blaster_config *blaster ) { int status; BLASTER_CONFIG Blaster; FX_SetErrorCode( FX_Ok ); status = BLASTER_GetEnv( &Blaster ); if ( status != BLASTER_Ok ) { FX_SetErrorCode( FX_BlasterError ); return( FX_Error ); } blaster->Type = Blaster.Type; blaster->Address = Blaster.Address; blaster->Interrupt = Blaster.Interrupt; blaster->Dma8 = Blaster.Dma8; blaster->Dma16 = Blaster.Dma16; blaster->Midi = Blaster.Midi; blaster->Emu = Blaster.Emu; return( FX_Ok ); } #endif #if 0 /*--------------------------------------------------------------------- Function: FX_SetupSoundBlaster Handles manual setup of the Sound Blaster information. ---------------------------------------------------------------------*/ int FX_SetupSoundBlaster ( fx_blaster_config blaster, int *MaxVoices, int *MaxSampleBits, int *MaxChannels ) { int DeviceStatus; BLASTER_CONFIG Blaster; FX_SetErrorCode( FX_Ok ); FX_SoundDevice = SoundBlaster; Blaster.Type = blaster.Type; Blaster.Address = blaster.Address; Blaster.Interrupt = blaster.Interrupt; Blaster.Dma8 = blaster.Dma8; Blaster.Dma16 = blaster.Dma16; Blaster.Midi = blaster.Midi; Blaster.Emu = blaster.Emu; BLASTER_SetCardSettings( Blaster ); DeviceStatus = BLASTER_Init(); if ( DeviceStatus != BLASTER_Ok ) { FX_SetErrorCode( FX_SoundCardError ); return( FX_Error ); } *MaxVoices = 8; BLASTER_GetCardInfo( MaxSampleBits, MaxChannels ); return( FX_Ok ); } #endif /*--------------------------------------------------------------------- Function: FX_Init Selects which sound device to use. ---------------------------------------------------------------------*/ int FX_Init ( int SoundCard, int numvoices, int numchannels, int samplebits, unsigned mixrate ) { int status; int devicestatus; if ( FX_Installed ) { FX_Shutdown(); } FX_MixRate = mixrate; status = FX_Ok; FX_SoundDevice = SoundCard; devicestatus = MV_Init( SoundCard, FX_MixRate, numvoices, numchannels, samplebits ); if ( devicestatus != MV_Ok ) { FX_SetErrorCode( FX_MultiVocError ); status = FX_Error; } if ( status == FX_Ok ) { FX_Installed = TRUE; } return( status ); } /*--------------------------------------------------------------------- Function: FX_Shutdown Terminates use of sound device. ---------------------------------------------------------------------*/ int FX_Shutdown ( void ) { int status; if ( !FX_Installed ) { return( FX_Ok ); } status = MV_Shutdown(); if ( status != MV_Ok ) { FX_SetErrorCode( FX_MultiVocError ); status = FX_Error; } FX_Installed = FALSE; return( status ); } /*--------------------------------------------------------------------- Function: FX_SetCallback Sets the function to call when a voice is done. ---------------------------------------------------------------------*/ int FX_SetCallBack ( void ( *function )( unsigned long ) ) { MV_SetCallBack( function ); return( FX_Ok ); } /*--------------------------------------------------------------------- Function: FX_SetVolume Sets the volume of the current sound device. ---------------------------------------------------------------------*/ void FX_SetVolume ( int volume ) { MV_SetVolume( volume ); } /*--------------------------------------------------------------------- Function: FX_GetVolume Returns the volume of the current sound device. ---------------------------------------------------------------------*/ int FX_GetVolume ( void ) { return MV_GetVolume(); } /*--------------------------------------------------------------------- Function: FX_SetReverseStereo Set the orientation of the left and right channels. ---------------------------------------------------------------------*/ void FX_SetReverseStereo ( int setting ) { MV_SetReverseStereo( setting ); } /*--------------------------------------------------------------------- Function: FX_GetReverseStereo Returns the orientation of the left and right channels. ---------------------------------------------------------------------*/ int FX_GetReverseStereo ( void ) { return MV_GetReverseStereo(); } /*--------------------------------------------------------------------- Function: FX_SetReverb Sets the reverb level. ---------------------------------------------------------------------*/ void FX_SetReverb ( int reverb ) { MV_SetReverb( reverb ); } /*--------------------------------------------------------------------- Function: FX_SetFastReverb Sets the reverb level. ---------------------------------------------------------------------*/ void FX_SetFastReverb ( int reverb ) { MV_SetFastReverb( reverb ); } /*--------------------------------------------------------------------- Function: FX_GetMaxReverbDelay Returns the maximum delay time for reverb. ---------------------------------------------------------------------*/ int FX_GetMaxReverbDelay ( void ) { return MV_GetMaxReverbDelay(); } /*--------------------------------------------------------------------- Function: FX_GetReverbDelay Returns the current delay time for reverb. ---------------------------------------------------------------------*/ int FX_GetReverbDelay ( void ) { return MV_GetReverbDelay(); } /*--------------------------------------------------------------------- Function: FX_SetReverbDelay Sets the delay level of reverb to add to mix. ---------------------------------------------------------------------*/ void FX_SetReverbDelay ( int delay ) { MV_SetReverbDelay( delay ); } /*--------------------------------------------------------------------- Function: FX_VoiceAvailable Checks if a voice can be play at the specified priority. ---------------------------------------------------------------------*/ int FX_VoiceAvailable ( int priority ) { return MV_VoiceAvailable( priority ); } /*--------------------------------------------------------------------- Function: FX_EndLooping Stops the voice associated with the specified handle from looping without stoping the sound. ---------------------------------------------------------------------*/ int FX_EndLooping ( int handle ) { int status; status = MV_EndLooping( handle ); if ( status == MV_Error ) { FX_SetErrorCode( FX_MultiVocError ); status = FX_Warning; } return( status ); } /*--------------------------------------------------------------------- Function: FX_SetPan Sets the stereo and mono volume level of the voice associated with the specified handle. ---------------------------------------------------------------------*/ int FX_SetPan ( int handle, int vol, int left, int right ) { int status; status = MV_SetPan( handle, vol, left, right ); if ( status == MV_Error ) { FX_SetErrorCode( FX_MultiVocError ); status = FX_Warning; } return( status ); } /*--------------------------------------------------------------------- Function: FX_SetPitch Sets the pitch of the voice associated with the specified handle. ---------------------------------------------------------------------*/ int FX_SetPitch ( int handle, int pitchoffset ) { int status; status = MV_SetPitch( handle, pitchoffset ); if ( status == MV_Error ) { FX_SetErrorCode( FX_MultiVocError ); status = FX_Warning; } return( status ); } /*--------------------------------------------------------------------- Function: FX_SetFrequency Sets the frequency of the voice associated with the specified handle. ---------------------------------------------------------------------*/ int FX_SetFrequency ( int handle, int frequency ) { int status; status = MV_SetFrequency( handle, frequency ); if ( status == MV_Error ) { FX_SetErrorCode( FX_MultiVocError ); status = FX_Warning; } return( status ); } /*--------------------------------------------------------------------- Function: FX_PlayVOC Begin playback of sound data with the given volume and priority. ---------------------------------------------------------------------*/ int FX_PlayVOC ( char *ptr, int pitchoffset, int vol, int left, int right, int priority, unsigned long callbackval ) { int handle; handle = MV_PlayVOC( ptr, pitchoffset, vol, left, right, priority, callbackval ); if ( handle < MV_Ok ) { FX_SetErrorCode( FX_MultiVocError ); handle = FX_Warning; } return( handle ); } /*--------------------------------------------------------------------- Function: FX_PlayLoopedVOC Begin playback of sound data with the given volume and priority. ---------------------------------------------------------------------*/ int FX_PlayLoopedVOC ( char *ptr, long loopstart, long loopend, int pitchoffset, int vol, int left, int right, int priority, unsigned long callbackval ) { int handle; handle = MV_PlayLoopedVOC( ptr, loopstart, loopend, pitchoffset, vol, left, right, priority, callbackval ); if ( handle < MV_Ok ) { FX_SetErrorCode( FX_MultiVocError ); handle = FX_Warning; } return( handle ); } /*--------------------------------------------------------------------- Function: FX_PlayWAV Begin playback of sound data with the given volume and priority. ---------------------------------------------------------------------*/ int FX_PlayWAV ( char *ptr, int pitchoffset, int vol, int left, int right, int priority, unsigned long callbackval ) { int handle; handle = MV_PlayWAV( ptr, pitchoffset, vol, left, right, priority, callbackval ); if ( handle < MV_Ok ) { FX_SetErrorCode( FX_MultiVocError ); handle = FX_Warning; } return( handle ); } /*--------------------------------------------------------------------- Function: FX_PlayWAV Begin playback of sound data with the given volume and priority. ---------------------------------------------------------------------*/ int FX_PlayLoopedWAV ( char *ptr, long loopstart, long loopend, int pitchoffset, int vol, int left, int right, int priority, unsigned long callbackval ) { int handle; handle = MV_PlayLoopedWAV( ptr, loopstart, loopend, pitchoffset, vol, left, right, priority, callbackval ); if ( handle < MV_Ok ) { FX_SetErrorCode( FX_MultiVocError ); handle = FX_Warning; } return( handle ); } /*--------------------------------------------------------------------- Function: FX_PlayVOC3D Begin playback of sound data at specified angle and distance from listener. ---------------------------------------------------------------------*/ int FX_PlayVOC3D ( char *ptr, int pitchoffset, int angle, int distance, int priority, unsigned long callbackval ) { int handle; handle = MV_PlayVOC3D( ptr, pitchoffset, angle, distance, priority, callbackval ); if ( handle < MV_Ok ) { FX_SetErrorCode( FX_MultiVocError ); handle = FX_Warning; } return( handle ); } /*--------------------------------------------------------------------- Function: FX_PlayWAV3D Begin playback of sound data at specified angle and distance from listener. ---------------------------------------------------------------------*/ int FX_PlayWAV3D ( char *ptr, int pitchoffset, int angle, int distance, int priority, unsigned long callbackval ) { int handle; handle = MV_PlayWAV3D( ptr, pitchoffset, angle, distance, priority, callbackval ); if ( handle < MV_Ok ) { FX_SetErrorCode( FX_MultiVocError ); handle = FX_Warning; } return( handle ); } /*--------------------------------------------------------------------- Function: FX_PlayRaw Begin playback of raw sound data with the given volume and priority. ---------------------------------------------------------------------*/ int FX_PlayRaw ( char *ptr, unsigned long length, unsigned rate, int pitchoffset, int vol, int left, int right, int priority, unsigned long callbackval ) { int handle; handle = MV_PlayRaw( ptr, length, rate, pitchoffset, vol, left, right, priority, callbackval ); if ( handle < MV_Ok ) { FX_SetErrorCode( FX_MultiVocError ); handle = FX_Warning; } return( handle ); } /*--------------------------------------------------------------------- Function: FX_PlayLoopedRaw Begin playback of raw sound data with the given volume and priority. ---------------------------------------------------------------------*/ int FX_PlayLoopedRaw ( char *ptr, unsigned long length, char *loopstart, char *loopend, unsigned rate, int pitchoffset, int vol, int left, int right, int priority, unsigned long callbackval ) { int handle; handle = MV_PlayLoopedRaw( ptr, length, loopstart, loopend, rate, pitchoffset, vol, left, right, priority, callbackval ); if ( handle < MV_Ok ) { FX_SetErrorCode( FX_MultiVocError ); handle = FX_Warning; } return( handle ); } /*--------------------------------------------------------------------- Function: FX_Pan3D Set the angle and distance from the listener of the voice associated with the specified handle. ---------------------------------------------------------------------*/ int FX_Pan3D ( int handle, int angle, int distance ) { int status; status = MV_Pan3D( handle, angle, distance ); if ( status != MV_Ok ) { FX_SetErrorCode( FX_MultiVocError ); status = FX_Warning; } return( status ); } /*--------------------------------------------------------------------- Function: FX_SoundActive Tests if the specified sound is currently playing. ---------------------------------------------------------------------*/ int FX_SoundActive ( int handle ) { return( MV_VoicePlaying( handle ) ); } /*--------------------------------------------------------------------- Function: FX_SoundsPlaying Reports the number of voices playing. ---------------------------------------------------------------------*/ int FX_SoundsPlaying ( void ) { return( MV_VoicesPlaying() ); } /*--------------------------------------------------------------------- Function: FX_StopSound Halts playback of a specific voice ---------------------------------------------------------------------*/ int FX_StopSound ( int handle ) { int status; status = MV_Kill( handle ); if ( status != MV_Ok ) { FX_SetErrorCode( FX_MultiVocError ); return( FX_Warning ); } return( FX_Ok ); } /*--------------------------------------------------------------------- Function: FX_StopAllSounds Halts playback of all sounds. ---------------------------------------------------------------------*/ int FX_StopAllSounds ( void ) { int status; status = MV_KillAllVoices(); if ( status != MV_Ok ) { FX_SetErrorCode( FX_MultiVocError ); return( FX_Warning ); } return( FX_Ok ); } /*--------------------------------------------------------------------- Function: FX_StartDemandFeedPlayback Plays a digitized sound from a user controlled buffering system. ---------------------------------------------------------------------*/ int FX_StartDemandFeedPlayback ( void ( *function )( char **ptr, unsigned long *length ), int rate, int pitchoffset, int vol, int left, int right, int priority, unsigned long callbackval ) { int handle; handle = MV_StartDemandFeedPlayback( function, rate, pitchoffset, vol, left, right, priority, callbackval ); if ( handle < MV_Ok ) { FX_SetErrorCode( FX_MultiVocError ); handle = FX_Warning; } return( handle ); } #if 0 /*--------------------------------------------------------------------- Function: FX_StartRecording Starts the sound recording engine. ---------------------------------------------------------------------*/ int FX_StartRecording ( int MixRate, void ( *function )( char *ptr, int length ) ) { int status; switch( FX_SoundDevice ) { case SoundBlaster : status = MV_StartRecording( MixRate, function ); if ( status != MV_Ok ) { FX_SetErrorCode( FX_MultiVocError ); status = FX_Warning; } else { status = FX_Ok; } break; default : FX_SetErrorCode( FX_InvalidCard ); status = FX_Warning; break; } return( status ); } #endif #if 0 /*--------------------------------------------------------------------- Function: FX_StopRecord Stops the sound record engine. ---------------------------------------------------------------------*/ void FX_StopRecord ( void ) { // Stop sound playback switch( FX_SoundDevice ) { case SoundBlaster : MV_StopRecord(); break; } } #endif extern void MUSIC_Update(void); void AudioUpdate(void) { MUSIC_Update(); }