#ifndef __M_FIXED__ #define __M_FIXED__ #include #include #include "basics.h" __forceinline constexpr int32_t MulScale(int32_t a, int32_t b, int32_t shift) { return (int32_t)(((int64_t)a * b) >> shift); } __forceinline constexpr int32_t DMulScale(int32_t a, int32_t b, int32_t c, int32_t d, int32_t shift) { return (int32_t)(((int64_t)a * b + (int64_t)c * d) >> shift); } __forceinline constexpr int32_t DivScale(int32_t a, int32_t b, int shift) { return (int32_t)(((int64_t)a << shift) / b); } #include "xs_Float.h" inline fixed_t FloatToFixed(double f) { return xs_Fix<16>::ToFix(f); } inline constexpr fixed_t IntToFixed(int32_t f) { return f << FRACBITS; } inline constexpr double FixedToFloat(fixed_t f) { return f * (1/65536.); } inline constexpr int32_t FixedToInt(fixed_t f) { return (f + FRACUNIT/2) >> FRACBITS; } inline unsigned FloatToAngle(double f) { return xs_CRoundToInt((f)* (0x40000000 / 90.)); } inline constexpr double AngleToFloat(unsigned f) { return f * (90. / 0x40000000); } inline constexpr double AngleToFloat(int f) { return f * (90. / 0x40000000); } #define FLOAT2FIXED(f) FloatToFixed(f) #define FIXED2FLOAT(f) float(FixedToFloat(f)) #define FIXED2DBL(f) FixedToFloat(f) #define ANGLE2DBL(f) AngleToFloat(f) #endif