//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1994 - Jim Dose Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com) */ //------------------------------------------------------------------------- #ifndef __FX_MAN_H #define __FX_MAN_H enum FX_ERRORS { FX_Warning = -2, FX_Error = -1, FX_Ok = 0, FX_ASSVersion, FX_FMODInit }; char *FX_ErrorString( int ErrorNumber ); int FX_Init( int SoundCard, int numvoices, int numchannels, int samplebits, unsigned mixrate ); int FX_Shutdown( void ); int FX_SetCallBack( void ( *function )( unsigned int ) ); void FX_SetVolume( int volume ); void FX_SetReverseStereo( int setting ); int FX_GetReverseStereo( void ); void FX_SetReverb( int reverb ); void FX_SetReverbDelay( int delay ); int FX_VoiceAvailable( int priority ); int FX_PlayLoopedVOC( char *ptr, int loopstart, int loopend, int pitchoffset, int vol, int left, int right, int priority, unsigned int callbackval ); int FX_PlayLoopedWAV( char *ptr, int loopstart, int loopend, int pitchoffset, int vol, int left, int right, int priority, unsigned int callbackval ); int FX_PlayVOC3D( char *ptr, int pitchoffset, int angle, int distance, int priority, unsigned int callbackval ); int FX_PlayWAV3D( char *ptr, int pitchoffset, int angle, int distance, int priority, unsigned int callbackval ); int FX_Pan3D( int handle, int angle, int distance ); int FX_StopSound( int handle ); int FX_StopAllSounds( void ); int FX_LoadSample(char *ptr, int size, unsigned int number, int priority); int FX_SampleLoaded(unsigned int number); int FX_PlayLoopedSound(int,int,unsigned int); int FX_PlayPositionedSound(int,int,int,unsigned int); int FX_SimulateCallbacks(void); #endif