//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements) Copyright (C) 2004, 2007 - EDuke32 developers This file is part of EDuke32 EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #include "duke3d.h" const char *s_buildDate = "20090105"; char *MusicPtr = NULL; int g_musicSize; short g_globalRandom; short neartagsector, neartagwall, neartagsprite; int neartaghitdist,lockclock,g_startArmorAmount; // JBF: g_spriteGravity modified to default to Atomic ed. default when using 1.3d CONs int g_spriteGravity=176; // int temp_data[MAXSPRITES][6]; ActorData_t ActorExtra[MAXSPRITES]; short SpriteDeletionQueue[1024],g_spriteDeleteQueuePos,g_spriteDeleteQueueSize=64; animwalltype animwall[MAXANIMWALLS]; short g_numAnimWalls; int *animateptr[MAXANIMATES]; int animategoal[MAXANIMATES], animatevel[MAXANIMATES], g_animateCount; // int oanimateval[MAXANIMATES]; short animatesect[MAXANIMATES]; int msx[2048],msy[2048]; short cyclers[MAXCYCLERS][6],g_numCyclers; char *ScriptQuotes[MAXQUOTES], *ScriptQuoteRedefinitions[MAXQUOTES]; char tempbuf[2048], packbuf[576], menutextbuf[128]; char buf[1024]; short camsprite; short g_mirrorWall[64], g_mirrorSector[64], g_mirrorCount; int g_currentMenu; map_t MapInfo[(MAXVOLUMES+1)*MAXLEVELS]; // +1 volume for "intro", "briefing" music char EpisodeNames[MAXVOLUMES][33] = { "L.A. MELTDOWN", "LUNAR APOCALYPSE", "SHRAPNEL CITY" }; char SkillNames[5][33] = { "PIECE OF CAKE", "LET'S ROCK", "COME GET SOME", "DAMN I'M GOOD" }; char GametypeNames[MAXGAMETYPES][33] = { "DUKEMATCH (SPAWN)","COOPERATIVE PLAY","DUKEMATCH (NO SPAWN)","TEAM DM (SPAWN)","TEAM DM (NO SPAWN)"}; int GametypeFlags[MAXGAMETYPES] = { 4+8+16+1024+2048+16384, 1+2+32+64+128+256+512+4096+8192+32768, 2+4+8+16+16384, 4+8+16+1024+2048+16384+65536+131072, 2+4+8+16+16384+65536+131072 }; char g_numGametypes = 5; int g_currentFrameRate; char g_numVolumes = 3; int g_timerTicsPerSecond=TICRATE; //fx_device device; sound_t g_sounds[ MAXSOUNDS ]; char g_numPlayerSprites,g_loadFromGroupOnly=0,g_earthquakeTime; int fricxv,fricyv; playerdata_t g_player[MAXPLAYERS]; input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS]; PlayerSpawn_t g_playerSpawnPoints[MAXPLAYERS]; user_defs ud; char pus, pub; char syncstat[MAXSYNCBYTES]; int syncvaltail, syncvaltottail; input_t loc; input_t recsync[RECSYNCBUFSIZ]; int avgfvel, avgsvel, avgavel, avghorz, avgbits, avgextbits; int movefifosendplc; //Multiplayer syncing variables int screenpeek; //Game recording variables char ready2send; int vel, svel, angvel, horiz, ototalclock, g_actorRespawnTime=768, g_itemRespawnTime=768, g_groupFileHandle; intptr_t *g_scriptPtr,*insptr,*labelcode,*labeltype; int g_numLabels,g_numDefaultLabels; intptr_t *actorscrptr[MAXTILES],*g_parsingActorPtr; char *label; char ActorType[MAXTILES]; intptr_t *script = NULL; int g_scriptSize = 16384; char typebuflen,typebuf[141]; char g_musicIndex; char EnvMusicFilename[MAXVOLUMES+1][BMAX_PATH]; char g_RTSPlaying; short BlimpSpawnSprites[15] = { RPGSPRITE__STATIC, CHAINGUNSPRITE__STATIC, DEVISTATORAMMO__STATIC, RPGAMMO__STATIC, RPGAMMO__STATIC, JETPACK__STATIC, SHIELD__STATIC, FIRSTAID__STATIC, STEROIDS__STATIC, RPGAMMO__STATIC, RPGAMMO__STATIC, RPGSPRITE__STATIC, RPGAMMO__STATIC, FREEZESPRITE__STATIC, FREEZEAMMO__STATIC }; int g_impactDamage; int g_scriptDebug; //GLOBAL.C - replace the end "my's" with this int myx, omyx, myxvel, myy, omyy, myyvel, myz, omyz, myzvel; short myhoriz, omyhoriz, myhorizoff, omyhorizoff; short myang, omyang, mycursectnum, myjumpingcounter; char myjumpingtoggle, myonground, myhardlanding, myreturntocenter; signed char multiwho, multipos, multiwhat, multiflag; int predictfifoplc,movefifoplc; int myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ]; int myhorizbak[MOVEFIFOSIZ],g_playerFriction = 0xcc00, g_showShareware; short myangbak[MOVEFIFOSIZ]; char szPlayerName[32]; int g_damageCameras,g_freezerSelfDamage=0,g_tripbombLaserMode=0; int g_networkBroadcastMode = 255, g_movesPerPacket = 1,g_gameQuit = 0,everyothertime; int g_numFreezeBounces=3,g_rpgBlastRadius,g_pipebombBlastRadius,g_tripbombBlastRadius, g_shrinkerBlastRadius,g_morterBlastRadius,g_bouncemineBlastRadius,g_seenineBlastRadius; STATUSBARTYPE sbar; int mymaxlag, otherminlag, bufferjitter = 1; short g_numClouds,clouds[128],cloudx[128],cloudy[128]; int cloudtotalclock = 0,totalmemory = 0; int g_numInterpolations = 0, startofdynamicinterpolations = 0; int oldipos[MAXINTERPOLATIONS]; int bakipos[MAXINTERPOLATIONS]; int *curipos[MAXINTERPOLATIONS]; int nextvoxid = 0; int SpriteFlags[MAXTILES]; projectile_t ProjectileData[MAXTILES], DefaultProjectileData[MAXTILES]; char CheatKeys[2] = { sc_D, sc_N }; char setupfilename[BMAX_PATH]= SETUPFILENAME; // char datetimestring[] = ""__DATE__" "__TIME__""; int g_doQuickSave = 0; unsigned int g_moveThingsCount = 0;