void GAME_drawosdchar(int x, int y, char ch, int shade, int pal); void GAME_drawosdstr(int x, int y, char *ch, int len, int shade, int pal); void GAME_drawosdcursor(int x, int y, int type, int lastkeypress); int GAME_getcolumnwidth(int w); int GAME_getrowheight(int w); void GAME_clearbackground(int c, int r); void GAME_onshowosd(int shown); #define OSDCHAR_WIDTH 8