//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef config_public_h_ #define config_public_h_ #include "gamecontrol.h" BEGIN_DUKE_NS int CONFIG_ReadSetup(void); void CONFIG_WriteSetup(uint32_t flags); void CONFIG_SetDefaults(void); void CONFIG_SetupMouse(void); void CONFIG_SetupJoystick(void); void CONFIG_SetGameControllerDefaultsStandard(void); void CONFIG_SetGameControllerDefaultsPro(void); void CONFIG_SetGameControllerDefaultsClear(void); int32_t CONFIG_GetMapBestTime(char const *mapname, uint8_t const *mapmd4); int CONFIG_SetMapBestTime(uint8_t const *mapmd4, int32_t tm); const char * CONFIG_GetGameFuncOnKeyboard(int gameFunc); const char * CONFIG_GetGameFuncOnJoystick(int gameFunc); END_DUKE_NS #endif