/* The Lunatic Interpreter, part of EDuke32/Mapster32 */ #include #include #include #include #include "lunatic_m32.h" #include "lunatic_priv.h" Em_State *Em_CreateState(void) { lua_State *L = luaL_newstate(); if (L == NULL) return NULL; luaL_openlibs(L); setup_debug_traceback(L); return L; } // -1: alloc failure // 0: success // 1: didn't find file // 2: couldn't read whole file // 3: syntax error in lua file // 4: runtime error while executing lua file // 5: empty file int32_t Em_RunOnce(Em_State *L, const char *fn) { return lunatic_run_once(L, fn, "file"); } int32_t Em_RunStringOnce(Em_State *L, const char *str) { return lunatic_run_string(L, (char *)str, 0, "string"); }