Debug Win32 Release Win32 Debug x64 Release x64 Debug-SDL Win32 Release-SDL Win32 Debug-SDL x64 Release-SDL x64 {8E7A6179-0B72-4073-8A4C-E8682D481DAE} eduke32 MakeFileProj Makefile v110 Makefile v110 Makefile Makefile Makefile v110 Makefile v110 Makefile Makefile <_ProjectFileVersion>10.0.30319.1 $(Configuration)\ $(Configuration)\ nmake /f Makefile.msvc DEBUG=1 WINBITS=32 nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=32 nmake /f Makefile.msvc veryclean WINBITS=32 eduke32.exe USE_OPENGL;POLYMER $(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include; $(NMakeForcedIncludes) $(NMakeAssemblySearchPath) $(NMakeForcedUsingAssemblies) $(Configuration)\ $(Configuration)\ nmake /f Makefile.msvc WINBITS=32 nmake /f Makefile.msvc veryclean all WINBITS=32 nmake /f Makefile.msvc veryclean WINBITS=32 eduke32.exe USE_OPENGL;POLYMER $(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include; $(NMakeForcedIncludes) $(NMakeAssemblySearchPath) $(NMakeForcedUsingAssemblies) $(SourcePath) $(Configuration)\ $(Configuration)\ nmake /f Makefile.msvc DEBUG=1 WINBITS=64 nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=64 nmake /f Makefile.msvc veryclean WINBITS=64 eduke32.exe USE_OPENGL;POLYMER;NOASM $(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include; $(NMakeForcedIncludes) $(NMakeAssemblySearchPath) $(NMakeForcedUsingAssemblies) $(Configuration)\ $(Configuration)\ nmake /f Makefile.msvc WINBITS=64 nmake /f Makefile.msvc veryclean all WINBITS=64 nmake /f Makefile.msvc veryclean WINBITS=64 eduke32.exe USE_OPENGL;POLYMER;NOASM $(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include; $(NMakeForcedIncludes) $(NMakeAssemblySearchPath) $(NMakeForcedUsingAssemblies) $(Configuration)\ $(Configuration)\ nmake /f Makefile.msvc DEBUG=1 WINBITS=32 RENDERTYPE=SDL nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=32 RENDERTYPE=SDL nmake /f Makefile.msvc veryclean WINBITS=32 RENDERTYPE=SDL eduke32.exe USE_OPENGL;POLYMER $(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include; $(NMakeForcedIncludes) $(NMakeAssemblySearchPath) $(NMakeForcedUsingAssemblies) $(Configuration)\ $(Configuration)\ nmake /f Makefile.msvc WINBITS=32 RENDERTYPE=SDL nmake /f Makefile.msvc veryclean all WINBITS=32 RENDERTYPE=SDL nmake /f Makefile.msvc veryclean WINBITS=32 RENDERTYPE=SDL eduke32.exe USE_OPENGL;POLYMER $(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include; $(NMakeForcedIncludes) $(NMakeAssemblySearchPath) $(NMakeForcedUsingAssemblies) $(SourcePath) $(Configuration)\ $(Configuration)\ nmake /f Makefile.msvc DEBUG=1 WINBITS=64 RENDERTYPE=SDL nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=64 RENDERTYPE=SDL nmake /f Makefile.msvc veryclean WINBITS=64 RENDERTYPE=SDL eduke32.exe USE_OPENGL;POLYMER;NOASM $(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include; $(NMakeForcedIncludes) $(NMakeAssemblySearchPath) $(NMakeForcedUsingAssemblies) $(Configuration)\ $(Configuration)\ nmake /f Makefile.msvc WINBITS=64 RENDERTYPE=SDL nmake /f Makefile.msvc veryclean all WINBITS=64 RENDERTYPE=SDL nmake /f Makefile.msvc veryclean WINBITS=64 RENDERTYPE=SDL eduke32.exe USE_OPENGL;POLYMER;NOASM $(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include; $(NMakeForcedIncludes) $(NMakeAssemblySearchPath) $(NMakeForcedUsingAssemblies) $(SourcePath)