//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- // scriplib.h BEGIN_SW_NS #define MAXTOKEN 255 extern char token[MAXTOKEN]; extern char *scriptbuffer,*script_p,*scriptend_p; extern int grabbed; extern int scriptline; extern SWBOOL endofscript; SWBOOL LoadScriptFile(const char *filename); void GetToken(SWBOOL crossline); void UnGetToken(void); SWBOOL TokenAvailable(void); void DefaultExtension(char *path, char *extension); void DefaultPath(char *path, char *basepath); void StripFilename(char *path); void ExtractFileBase(char *path, char *dest); int ParseNum(char *str); END_SW_NS