/* Copyright (C) 2009 Jonathon Fowler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /** * Abstraction layer for hiding the various supported sound devices * behind a common and opaque interface called on by MultiVoc. */ #include "drivers.h" #include "driver_nosound.h" #ifdef HAVE_SDL # include "driver_sdl.h" #endif #ifdef WIN32 # include "driver_directsound.h" #endif int32_t ASS_SoundDriver = -1; #define UNSUPPORTED { 0,0,0,0,0,0,0,0, }, static struct { int32_t (* GetError)(void); const char * (* ErrorString)(int32_t); int32_t (* Init)(int32_t *, int32_t *, int32_t *, void *); void (* Shutdown)(void); int32_t (* BeginPlayback)(char *, int32_t, int32_t, void ( * )(void) ); void (* StopPlayback)(void); void (* Lock)(void); void (* Unlock)(void); } SoundDrivers[ASS_NumSoundCards] = { // Everyone gets the "no sound" driver { NoSoundDrv_GetError, NoSoundDrv_ErrorString, NoSoundDrv_PCM_Init, NoSoundDrv_PCM_Shutdown, NoSoundDrv_PCM_BeginPlayback, NoSoundDrv_PCM_StopPlayback, NoSoundDrv_PCM_Lock, NoSoundDrv_PCM_Unlock, }, // Simple DirectMedia Layer #ifdef HAVE_SDL { SDLDrv_GetError, SDLDrv_ErrorString, SDLDrv_PCM_Init, SDLDrv_PCM_Shutdown, SDLDrv_PCM_BeginPlayback, SDLDrv_PCM_StopPlayback, SDLDrv_PCM_Lock, SDLDrv_PCM_Unlock, }, #else UNSUPPORTED #endif // Windows DirectSound #ifdef WIN32 { DirectSoundDrv_GetError, DirectSoundDrv_ErrorString, DirectSoundDrv_PCM_Init, DirectSoundDrv_PCM_Shutdown, DirectSoundDrv_PCM_BeginPlayback, DirectSoundDrv_PCM_StopPlayback, DirectSoundDrv_PCM_Lock, DirectSoundDrv_PCM_Unlock, }, #else UNSUPPORTED #endif }; int32_t SoundDriver_IsSupported(int32_t driver) { return (SoundDrivers[driver].GetError != 0); } int32_t SoundDriver_GetError(void) { if (!SoundDriver_IsSupported(ASS_SoundDriver)) { return -1; } return SoundDrivers[ASS_SoundDriver].GetError(); } const char * SoundDriver_ErrorString( int32_t ErrorNumber ) { if (ASS_SoundDriver < 0 || ASS_SoundDriver >= ASS_NumSoundCards) { return "No sound driver selected."; } if (!SoundDriver_IsSupported(ASS_SoundDriver)) { return "Unsupported sound driver selected."; } return SoundDrivers[ASS_SoundDriver].ErrorString(ErrorNumber); } int32_t SoundDriver_Init(int32_t *mixrate, int32_t *numchannels, int32_t *samplebits, void * initdata) { return SoundDrivers[ASS_SoundDriver].Init(mixrate, numchannels, samplebits, initdata); } void SoundDriver_Shutdown(void) { SoundDrivers[ASS_SoundDriver].Shutdown(); } int32_t SoundDriver_BeginPlayback(char *BufferStart, int32_t BufferSize, int32_t NumDivisions, void ( *CallBackFunc )( void ) ) { return SoundDrivers[ASS_SoundDriver].BeginPlayback(BufferStart, BufferSize, NumDivisions, CallBackFunc); } void SoundDriver_StopPlayback(void) { SoundDrivers[ASS_SoundDriver].StopPlayback(); } void SoundDriver_Lock(void) { SoundDrivers[ASS_SoundDriver].Lock(); } void SoundDriver_Unlock(void) { SoundDrivers[ASS_SoundDriver].Unlock(); }