#pragma once #include "gamecontrol.h" #include "buildtypes.h" #include "binaryangle.h" extern int cameradist, cameraclock; bool calcChaseCamPos(int* px, int* py, int* pz, spritetype* pspr, short *psectnum, binangle ang, fixedhoriz horiz, double const smoothratio); bool spriteIsModelOrVoxel(const spritetype* tspr);