//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #include "duke3d.h" #include "premap.h" #include "menus.h" // menutext #include "prlights.h" #include "savegame.h" #ifdef LUNATIC # include "lunatic_game.h" static int32_t g_savedOK; const char *g_failedVarname; #endif extern char *bitptr; uint8_t g_oldverSavegame[MAXSAVEGAMES]; #define BITPTR_POINTER 1 // For storing pointers in files. // back_p==0: ptr -> "small int" // back_p==1: "small int" -> ptr // // mode: see enum in savegame.h void G_Util_PtrToIdx(void *ptr, int32_t count, const void *base, int32_t mode) { int32_t i; intptr_t *iptr = (intptr_t *)ptr; intptr_t ibase = (intptr_t)base; int32_t back_p = mode&P2I_BACK_BIT; int32_t onlynon0_p = mode&P2I_ONLYNON0_BIT; // TODO: convert to proper offsets/indices for (a step towards) cross- // compatibility between 32- and 64-bit systems in the netplay. // REMEMBER to bump BYTEVERSION then. for (i=0; i= 0) { switch (sprite[k].lotag) { case SE_31_FLOOR_RISE_FALL: G_SetInterpolation(§or[sprite[k].sectnum].floorz); break; case SE_32_CEILING_RISE_FALL: G_SetInterpolation(§or[sprite[k].sectnum].ceilingz); break; case SE_17_WARP_ELEVATOR: case SE_25_PISTON: G_SetInterpolation(§or[sprite[k].sectnum].floorz); G_SetInterpolation(§or[sprite[k].sectnum].ceilingz); break; case SE_0_ROTATING_SECTOR: case SE_5: case SE_6_SUBWAY: case SE_11_SWINGING_DOOR: case SE_14_SUBWAY_CAR: case SE_15_SLIDING_DOOR: case SE_16_REACTOR: case SE_26: case SE_30_TWO_WAY_TRAIN: Sect_SetInterpolation(sprite[k].sectnum); break; } k = nextspritestat[k]; } for (i=g_numInterpolations-1; i>=0; i--) bakipos[i] = *curipos[i]; for (i = g_animateCount-1; i>=0; i--) G_SetInterpolation(animateptr[i]); } void ReadSaveGameHeaders(void) { char fn[16]; int32_t fil, i; savehead_t h; EDUKE32_STATIC_ASSERT(sizeof(h.savename) == sizeof(ud.savegame[0])); Bstrcpy(fn, "dukesav0.esv"); for (i=0; i 1) { pub = NUMPAGES; pus = NUMPAGES; G_UpdateScreenArea(); G_DrawBackground(); menutext(160,100, 0,0, "LOADING..."); nextpage(); } Net_WaitForServer(); FX_StopAllSounds(); S_ClearSoundLocks(); if (spot >= 0 && numplayers==1) { Bmemcpy(ud.savegame[spot], h.savename, sizeof(ud.savegame[0])); ud.savegame[spot][sizeof(ud.savegame[0])-1] = 0; } // non-"m_" fields will be loaded from svgm_udnetw ud.m_volume_number = h.volnum; ud.m_level_number = h.levnum; ud.m_player_skill = h.skill; Bstrcpy(boardfilename, h.boardfn); E_MapArt_Setup(h.boardfn); // XXX: Better after the following filename tweaking? if (boardfilename[0]) Bstrcpy(currentboardfilename, boardfilename); else if (MapInfo[h.volnum*MAXLEVELS + h.levnum].filename) Bstrcpy(currentboardfilename, MapInfo[h.volnum*MAXLEVELS + h.levnum].filename); if (currentboardfilename[0]) { append_ext_UNSAFE(currentboardfilename, ".mhk"); loadmaphack(currentboardfilename); } Bmemcpy(currentboardfilename, boardfilename, BMAX_PATH); // read the rest... i = sv_loadsnapshot(fil, spot, &h); if (i) { // in theory, we could load into an initial dump first and trivially // recover if things go wrong... Bsprintf(tempbuf, "Loading save game file \"%s\" failed (code %d), cannot recover.", fn, i); G_GameExit(tempbuf); } sv_postudload(); // ud.m_XXX = ud.XXX VM_OnEvent(EVENT_LOADGAME, g_player[myconnectindex].ps->i, myconnectindex, -1, 0); return 0; } ////////// TIMER SAVING/RESTORING ////////// static struct { int32_t totalclock, totalclocklock; // engine int32_t ototalclock, lockclock; // game } g_timers; static void G_SaveTimers(void) { g_timers.totalclock = totalclock; g_timers.totalclocklock = totalclocklock; g_timers.ototalclock = ototalclock; g_timers.lockclock = lockclock; } static void G_RestoreTimers(void) { sampletimer(); totalclock = g_timers.totalclock; totalclocklock = g_timers.totalclocklock; ototalclock = g_timers.ototalclock; lockclock = g_timers.lockclock; } ////////// int32_t G_SavePlayer(int32_t spot) { char fn[16]; // char mpfn[16]; FILE *fil; Bassert(spot < MAXSAVEGAMES); G_SaveTimers(); Bstrcpy(fn, "dukesav0.esv"); fn[7] = spot + '0'; // Bstrcpy(mpfn, "edukA_00.esv"); Net_WaitForServer(); ready2send = 0; { char temp[BMAX_PATH]; if (G_ModDirSnprintf(temp, sizeof(temp), "%s", fn)) { OSD_Printf("G_SavePlayer: file name \"%s\" too long\n", fn); return -1; } errno = 0; fil = fopen(temp, "wb"); if (!fil) { OSD_Printf("G_SavePlayer: failed opening \"%s\" for writing: %s\n", temp, strerror(errno)); return -1; } } #ifdef POLYMER if (getrendermode() == REND_POLYMER) polymer_resetlights(); #endif VM_OnEvent(EVENT_SAVEGAME, g_player[myconnectindex].ps->i, myconnectindex, -1, 0); // SAVE! sv_saveandmakesnapshot(fil, spot, 0, 0, 0); fclose(fil); if (!g_netServer && ud.multimode < 2) { #ifdef LUNATIC if (!g_savedOK) Bstrcpy(ScriptQuotes[QUOTE_RESERVED4], "^10Failed Saving Game"); else #endif Bstrcpy(ScriptQuotes[QUOTE_RESERVED4], "Game Saved"); P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps); } ready2send = 1; Net_WaitForServer(); G_RestoreTimers(); ototalclock = totalclock; return 0; } void G_LoadPlayerMaybeMulti(int32_t slot) { if (g_netServer || ud.multimode > 1) { Bstrcpy(ScriptQuotes[QUOTE_RESERVED4], "Multiplayer Loading Not Yet Supported"); P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps); // G_LoadPlayer(-1-g_lastSaveSlot); // g_player[myconnectindex].ps->gm = MODE_GAME; } else { int32_t c = G_LoadPlayer(slot); if (c == 0) g_player[myconnectindex].ps->gm = MODE_GAME; } } void G_SavePlayerMaybeMulti(int32_t slot) { Bassert(slot >= 0); CONFIG_WriteSetup(2); if (g_netServer || ud.multimode > 1) { Bstrcpy(ScriptQuotes[QUOTE_RESERVED4], "Multiplayer Saving Not Yet Supported"); P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps); // G_SavePlayer(-1-slot); } else { G_SavePlayer(slot); } } ////////// GENERIC SAVING/LOADING SYSTEM ////////// typedef struct dataspec_ { uint32_t flags; void *ptr; uint32_t size; intptr_t cnt; } dataspec_t; #define SV_DEFAULTCOMPRTHRES 8 static uint8_t savegame_diffcompress; // 0:none, 1:Ken's LZW in cache1d.c static uint8_t savegame_comprthres; #define DS_DYNAMIC 1 // dereference .ptr one more time #define DS_STRING 2 #define DS_CMP 4 // 8 #define DS_CNT(x) ((sizeof(x))<<3) // .cnt is pointer to... #define DS_CNT16 16 #define DS_CNT32 32 #define DS_CNTMASK (8|DS_CNT16|DS_CNT32|64) // 64 #define DS_LOADFN 128 // .ptr is function that is run when loading #define DS_SAVEFN 256 // .ptr is function that is run when saving #define DS_NOCHK 1024 // don't check for diffs (and don't write out in dump) since assumed constant throughout demo #define DS_PROTECTFN 512 #define DS_END (0x70000000) static int32_t ds_getcnt(const dataspec_t *sp) { switch (sp->flags&DS_CNTMASK) { case 0: return sp->cnt; case DS_CNT16: return *((int16_t *)sp->cnt); case DS_CNT32: return *((int32_t *)sp->cnt); default: return -1; } } static void ds_get(const dataspec_t *sp, void **ptr, int32_t *cnt) { *cnt = ds_getcnt(sp); if (sp->flags&DS_DYNAMIC) *ptr = *((void **)sp->ptr); else *ptr = sp->ptr; } // write state to file and/or to dump static uint8_t *writespecdata(const dataspec_t *spec, FILE *fil, uint8_t *dump) { int32_t cnt; void *ptr; const dataspec_t *sp=spec; for (; sp->flags!=DS_END; sp++) { if (sp->flags&(DS_SAVEFN|DS_LOADFN)) { if (sp->flags&DS_SAVEFN) (*(void (*)(void))sp->ptr)(); continue; } if (!fil && (sp->flags&(DS_NOCHK|DS_CMP|DS_STRING))) continue; if (sp->flags&DS_STRING) { fwrite(sp->ptr, Bstrlen((const char *)sp->ptr), 1, fil); // not null-terminated! continue; } ds_get(sp, &ptr, &cnt); if (cnt < 0) { OSD_Printf("wsd: cnt=%d, f=0x%x.\n",cnt,sp->flags); continue; } if (fil) { if (((sp->flags&DS_CNTMASK)==0 && sp->size*cnt<=savegame_comprthres) || (sp->flags&DS_CMP)) fwrite(ptr, sp->size, cnt, fil); else dfwrite((void *)ptr, sp->size, cnt, fil); } if (dump && (sp->flags&(DS_NOCHK|DS_CMP))==0) { Bmemcpy(dump, ptr, sp->size*cnt); dump += sp->size*cnt; } } return dump; } // let havedump=dumpvar&&*dumpvar // (fil>=0 && havedump): first restore dump from file, then restore state from dump // (fil<0 && havedump): only restore state from dump // (fil>=0 && !havedump): only restore state from file static int32_t readspecdata(const dataspec_t *spec, int32_t fil, uint8_t **dumpvar) { int32_t cnt, i, j; void *ptr; uint8_t *dump=dumpvar?*dumpvar:NULL, *mem; const dataspec_t *sp=spec; static char cmpstrbuf[32]; for (; sp->flags!=DS_END; sp++) { if (fil < 0 && sp->flags&(DS_NOCHK|DS_STRING|DS_CMP)) // we're updating continue; if (sp->flags&(DS_LOADFN|DS_SAVEFN)) { if (sp->flags&DS_LOADFN) (*(void (*)())sp->ptr)(); continue; } if (sp->flags&(DS_STRING|DS_CMP)) // DS_STRING and DS_CMP is for static data only { if (sp->flags&(DS_STRING)) i = Bstrlen((const char *)sp->ptr); else i = sp->size*sp->cnt; j=kread(fil, cmpstrbuf, i); if (j!=i || Bmemcmp(sp->ptr, cmpstrbuf, i)) { OSD_Printf("rsd: spec=%s, idx=%d:\n", (char *)spec->ptr, (int32_t)(sp-spec)); if (j!=i) OSD_Printf(" kread returned %d, expected %d.\n", j, i); else OSD_Printf(" sp->ptr and cmpstrbuf not identical!\n"); return -1; } continue; } ds_get(sp, &ptr, &cnt); if (cnt < 0) { OSD_Printf("rsd: cnt<0... wtf?\n"); return -1; } if (fil>=0) { mem = (dump && (sp->flags&DS_NOCHK)==0) ? dump : (uint8_t *)ptr; if ((sp->flags&DS_CNTMASK)==0 && sp->size*cnt<=savegame_comprthres) { i = kread(fil, mem, cnt*sp->size); j = cnt*sp->size; } else { i = kdfread(mem, sp->size, cnt, fil); j = cnt; } if (i!=j) { OSD_Printf("rsd: spec=%s, idx=%d, mem=%p\n", (char *)spec->ptr, (int32_t)(sp-spec), mem); OSD_Printf(" (%s): read %d, expected %d!\n", ((sp->flags&DS_CNTMASK)==0 && sp->size*cnt<=savegame_comprthres)? "uncompressed":"compressed", i, j); if (i==-1) OSD_Printf(" read: %s\n", strerror(errno)); return -1; } } if (dump && (sp->flags&DS_NOCHK)==0) { Bmemcpy(ptr, dump, sp->size*cnt); dump += sp->size*cnt; } } if (dumpvar) *dumpvar = dump; return 0; } #define UINT(bits) uint##bits##_t #define BYTES(bits) (bits>>3) #define VAL(bits,p) (*(UINT(bits) *)(p)) static void docmpsd(const void *ptr, void *dump, uint32_t size, uint32_t cnt, uint8_t **diffvar) { uint8_t *retdiff = *diffvar; // Hail to the C preprocessor, baby! #define CPSINGLEVAL(Datbits) \ if (VAL(Datbits, ptr) != VAL(Datbits, dump)) \ { \ VAL(Datbits, retdiff) = VAL(Datbits, dump) = VAL(Datbits, ptr); \ *diffvar = retdiff+BYTES(Datbits); \ } if (cnt==1) switch (size) { case 8: CPSINGLEVAL(64); return; case 4: CPSINGLEVAL(32); return; case 2: CPSINGLEVAL(16); return; case 1: CPSINGLEVAL(8); return; } #define CPELTS(Idxbits, Datbits) do \ { \ for (i=0; i65536) \ CPELTS(32,Datbits); \ else if (nelts>256) \ CPELTS(16,Datbits); \ else \ CPELTS(8,Datbits); \ } while (0) if (size==8) CPDATA(64); else if ((size&3)==0) CPDATA(32); else if ((size&1)==0) CPDATA(16); else CPDATA(8); *diffvar = retdiff; return; #undef CPELTS #undef CPSINGLEVAL #undef CPDATA } // get the number of elements to be monitored for changes static int32_t getnumvar(const dataspec_t *spec) { int32_t n=0; for (; spec->flags!=DS_END; spec++) n += (spec->flags&(DS_STRING|DS_CMP|DS_NOCHK|DS_SAVEFN|DS_LOADFN) ? 0 : 1); return n; } // update dump at *dumpvar with new state and write diff to *diffvar static void cmpspecdata(const dataspec_t *spec, uint8_t **dumpvar, uint8_t **diffvar) { void *ptr; uint8_t *dump=*dumpvar, *diff=*diffvar, *tmptr; const dataspec_t *sp=spec; int32_t cnt, eltnum=0, nbytes=(getnumvar(spec)+7)>>3, l=Bstrlen((const char *)spec->ptr); Bmemcpy(diff, spec->ptr, l); diff+=l; while (nbytes--) *(diff++) = 0; // the bitmap of indices which elements of spec have changed go here for (sp++; sp->flags!=DS_END; sp++) { if ((sp->flags&(DS_NOCHK|DS_STRING|DS_CMP))) continue; if (sp->flags&(DS_LOADFN|DS_SAVEFN)) { if ((sp->flags&(DS_PROTECTFN))==0) (*(void (*)())sp->ptr)(); continue; } ds_get(sp, &ptr, &cnt); if (cnt < 0) { OSD_Printf("csd: cnt=%d, f=0x%x\n", cnt, sp->flags); continue; } tmptr = diff; docmpsd(ptr, dump, sp->size, cnt, &diff); if (diff != tmptr) (*diffvar + l)[eltnum>>3] |= 1<<(eltnum&7); dump += sp->size*cnt; eltnum++; } *diffvar = diff; *dumpvar = dump; return; } #define VALOFS(bits,p,ofs) (*(((UINT(bits) *)(p)) + (ofs))) // apply diff to dump, not to state! state is restored from dump afterwards. static int32_t applydiff(const dataspec_t *spec, uint8_t **dumpvar, uint8_t **diffvar) { uint8_t *dumptr=*dumpvar, *diffptr=*diffvar; const dataspec_t *sp=spec; int32_t cnt, eltnum=-1, nbytes=(getnumvar(spec)+7)>>3, l=Bstrlen((const char *)spec->ptr); if (Bmemcmp(diffptr, spec->ptr, l)) // check STRING magic (sync check) return 1; diffptr += l+nbytes; for (sp++; sp->flags!=DS_END; sp++) { if ((sp->flags&(DS_NOCHK|DS_STRING|DS_CMP|DS_LOADFN|DS_SAVEFN))) continue; cnt = ds_getcnt(sp); if (cnt < 0) return 1; eltnum++; if (((*diffvar + l)[eltnum>>3]&(1<<(eltnum&7))) == 0) { dumptr += sp->size*cnt; continue; } // ---------- #define CPSINGLEVAL(Datbits) \ VAL(Datbits, dumptr) = VAL(Datbits, diffptr); \ diffptr += BYTES(Datbits); \ dumptr += BYTES(Datbits) if (cnt==1) { switch (sp->size) { case 8: CPSINGLEVAL(64); continue; case 4: CPSINGLEVAL(32); continue; case 2: CPSINGLEVAL(16); continue; case 1: CPSINGLEVAL(8); continue; } } #define CPELTS(Idxbits, Datbits) do \ { \ UINT(Idxbits) idx; \ goto readidx_##Idxbits##_##Datbits; \ do \ { \ VALOFS(Datbits, dumptr, idx) = VAL(Datbits, diffptr); \ diffptr += BYTES(Datbits); \ readidx_##Idxbits##_##Datbits: \ idx = VAL(Idxbits, diffptr); \ diffptr += BYTES(Idxbits); \ } while ((int##Idxbits##_t)idx != -1); \ } while (0) #define CPDATA(Datbits) do \ { \ uint32_t nelts=(sp->size*cnt)/BYTES(Datbits); \ if (nelts>65536) \ CPELTS(32,Datbits); \ else if (nelts>256) \ CPELTS(16,Datbits); \ else \ CPELTS(8,Datbits); \ } while (0) if (sp->size==8) CPDATA(64); else if ((sp->size&3)==0) CPDATA(32); else if ((sp->size&1)==0) CPDATA(16); else CPDATA(8); dumptr += sp->size*cnt; // ---------- #undef CPELTS #undef CPSINGLEVAL #undef CPDATA } *diffvar = diffptr; *dumpvar = dumptr; return 0; } #undef VAL #undef VALOFS #undef BYTES #undef UINT // calculate size needed for dump static uint32_t calcsz(const dataspec_t *spec) { const dataspec_t *sp=spec; int32_t cnt; uint32_t dasiz=0; for (; sp->flags!=DS_END; sp++) { // DS_STRINGs are used as sync checks in the diffs but not in the dump if ((sp->flags&(DS_CMP|DS_NOCHK|DS_SAVEFN|DS_LOADFN|DS_STRING))) continue; cnt = ds_getcnt(sp); if (cnt<=0) continue; dasiz += cnt*sp->size; } return dasiz; } #ifdef USE_OPENGL static void sv_prespriteextsave(); static void sv_postspriteext(); #endif #if !defined LUNATIC static void sv_calcbitptrsize(); static void sv_prescriptsave_once(); static void sv_prescriptload_once(); static void sv_postscript_once(); #else // Recreate Lua state. // XXX: It may matter a great deal when this is run from if the Lua code refers // to C-side data at file scope. Such usage is strongly discouraged though. static void sv_create_lua_state(void) { El_CreateGameState(); G_PostCreateGameState(); } #endif static void sv_preactordatasave(); static void sv_postactordata(); static void sv_preanimateptrsave(); static void sv_postanimateptr(); static void sv_prequote(); static void sv_quotesave(); static void sv_quoteload(); static void sv_prequoteredef(); static void sv_quoteredefsave(); static void sv_quoteredefload(); static void sv_postquoteredef(); static void sv_restsave(); static void sv_restload(); #define SVARDATALEN \ ((sizeof(g_player[0].user_name)+sizeof(g_player[0].pcolor)+sizeof(g_player[0].pteam) \ +sizeof(g_player[0].frags)+sizeof(DukePlayer_t))*MAXPLAYERS) #if !defined LUNATIC static uint32_t savegame_bitptrsize; #endif static uint8_t savegame_quotedef[MAXQUOTES>>3]; static char(*savegame_quotes)[MAXQUOTELEN]; static char(*savegame_quoteredefs)[MAXQUOTELEN]; static uint8_t savegame_restdata[SVARDATALEN]; static const dataspec_t svgm_udnetw[] = { { DS_STRING, (void *)"blK:udnt", 0, 1 }, { 0, &ud.multimode, sizeof(ud.multimode), 1 }, { 0, &g_numPlayerSprites, sizeof(g_numPlayerSprites), 1 }, { 0, &g_playerSpawnPoints, sizeof(g_playerSpawnPoints), 1 }, { DS_NOCHK, &ud.volume_number, sizeof(ud.volume_number), 1 }, { DS_NOCHK, &ud.level_number, sizeof(ud.level_number), 1 }, { DS_NOCHK, &ud.player_skill, sizeof(ud.player_skill), 1 }, { DS_NOCHK, &ud.from_bonus, sizeof(ud.from_bonus), 1 }, { DS_NOCHK, &ud.secretlevel, sizeof(ud.secretlevel), 1 }, { DS_NOCHK, &ud.respawn_monsters, sizeof(ud.respawn_monsters), 1 }, { DS_NOCHK, &ud.respawn_items, sizeof(ud.respawn_items), 1 }, { DS_NOCHK, &ud.respawn_inventory, sizeof(ud.respawn_inventory), 1 }, { 0, &ud.god, sizeof(ud.god), 1 }, { 0, &ud.auto_run, sizeof(ud.auto_run), 1 }, // { DS_NOCHK, &ud.crosshair, sizeof(ud.crosshair), 1 }, { DS_NOCHK, &ud.monsters_off, sizeof(ud.monsters_off), 1 }, { DS_NOCHK, &ud.last_level, sizeof(ud.last_level), 1 }, { 0, &ud.eog, sizeof(ud.eog), 1 }, { DS_NOCHK, &ud.coop, sizeof(ud.coop), 1 }, { DS_NOCHK, &ud.marker, sizeof(ud.marker), 1 }, { DS_NOCHK, &ud.ffire, sizeof(ud.ffire), 1 }, { DS_NOCHK, &ud.noexits, sizeof(ud.noexits), 1 }, { DS_NOCHK, &ud.playerai, sizeof(ud.playerai), 1 }, { 0, &ud.pause_on, sizeof(ud.pause_on), 1 }, { DS_NOCHK, ¤tboardfilename[0], BMAX_PATH, 1 }, // { DS_LOADFN, (void *)&sv_postudload, 0, 1 }, { 0, connectpoint2, sizeof(connectpoint2), 1 }, { 0, &randomseed, sizeof(randomseed), 1 }, { 0, &g_globalRandom, sizeof(g_globalRandom), 1 }, #ifdef LUNATIC // Save game tic count for Lunatic because it is exposed to userland. See // test/helixspawner.lua for an example. { 0, &g_moveThingsCount, sizeof(g_moveThingsCount), 1 }, #endif // { 0, &lockclock_dummy, sizeof(lockclock), 1 }, { DS_END, 0, 0, 0 } }; #if !defined DEBUG_MAIN_ARRAYS # define DS_MAINAR DS_DYNAMIC #else # define DS_MAINAR 0 #endif static const dataspec_t svgm_secwsp[] = { { DS_STRING, (void *)"blK:swsp", 0, 1 }, { DS_NOCHK, &numwalls, sizeof(numwalls), 1 }, { DS_MAINAR|DS_CNT(numwalls), &wall, sizeof(walltype), (intptr_t)&numwalls }, { DS_NOCHK, &numsectors, sizeof(numsectors), 1 }, { DS_MAINAR|DS_CNT(numsectors), §or, sizeof(sectortype), (intptr_t)&numsectors }, { DS_MAINAR, &sprite, sizeof(spritetype), MAXSPRITES }, #ifdef YAX_ENABLE { DS_NOCHK, &numyaxbunches, sizeof(numyaxbunches), 1 }, # if !defined NEW_MAP_FORMAT { DS_CNT(numsectors), yax_bunchnum, sizeof(yax_bunchnum[0]), (intptr_t)&numsectors }, { DS_CNT(numwalls), yax_nextwall, sizeof(yax_nextwall[0]), (intptr_t)&numwalls }, # endif { DS_LOADFN|DS_PROTECTFN, (void *)&sv_postyaxload, 0, 1 }, #endif { 0, &Numsprites, sizeof(Numsprites), 1 }, { 0, &tailspritefree, sizeof(tailspritefree), 1 }, { 0, &headspritesect[0], sizeof(headspritesect[0]), MAXSECTORS+1 }, { 0, &prevspritesect[0], sizeof(prevspritesect[0]), MAXSPRITES }, { 0, &nextspritesect[0], sizeof(nextspritesect[0]), MAXSPRITES }, { 0, &headspritestat[0], sizeof(headspritestat[0]), MAXSTATUS+1 }, { 0, &prevspritestat[0], sizeof(prevspritestat[0]), MAXSPRITES }, { 0, &nextspritestat[0], sizeof(nextspritestat[0]), MAXSPRITES }, #ifdef USE_OPENGL { DS_SAVEFN, (void *)&sv_prespriteextsave, 0, 1 }, #endif { DS_MAINAR, &spriteext, sizeof(spriteext_t), MAXSPRITES }, #ifdef USE_OPENGL { DS_SAVEFN|DS_LOADFN, (void *)&sv_postspriteext, 0, 1 }, #endif { 0, &DynamicTileMap[0], sizeof(DynamicTileMap[0]), MAXTILES }, // NOCHK? { 0, &DynamicSoundMap[0], sizeof(DynamicSoundMap[0]), MAXSOUNDS }, // NOCHK? { DS_NOCHK, &g_numCyclers, sizeof(g_numCyclers), 1 }, { DS_CNT(g_numCyclers), &cyclers[0][0], sizeof(cyclers[0]), (intptr_t)&g_numCyclers }, { DS_NOCHK, &g_numAnimWalls, sizeof(g_numAnimWalls), 1 }, { DS_CNT(g_numAnimWalls), &animwall, sizeof(animwall[0]), (intptr_t)&g_numAnimWalls }, { DS_NOCHK, &g_mirrorCount, sizeof(g_mirrorCount), 1 }, { DS_NOCHK, &g_mirrorWall[0], sizeof(g_mirrorWall[0]), ARRAY_SIZE(g_mirrorWall) }, { DS_NOCHK, &g_mirrorSector[0], sizeof(g_mirrorSector[0]), ARRAY_SIZE(g_mirrorSector) }, // projectiles { 0, &SpriteProjectile[0], sizeof(projectile_t), MAXSPRITES }, { 0, &ProjectileData[0], sizeof(projectile_t), MAXTILES }, { 0, &everyothertime, sizeof(everyothertime), 1 }, { DS_END, 0, 0, 0 } }; static const dataspec_t svgm_script[] = { { DS_STRING, (void *)"blK:scri", 0, 1 }, #if !defined LUNATIC { DS_NOCHK, &g_scriptSize, sizeof(g_scriptSize), 1 }, { DS_SAVEFN|DS_LOADFN|DS_NOCHK, (void *)&sv_calcbitptrsize, 0, 1 }, { DS_DYNAMIC|DS_CNT(savegame_bitptrsize)|DS_NOCHK, &bitptr, sizeof(bitptr[0]), (intptr_t)&savegame_bitptrsize }, { DS_SAVEFN|DS_NOCHK, (void *)&sv_prescriptsave_once, 0, 1 }, #endif { DS_NOCHK, &g_tile[0], sizeof(tiledata_t), MAXTILES }, #if !defined LUNATIC { DS_LOADFN|DS_NOCHK, (void *)&sv_prescriptload_once, 0, 1 }, { DS_DYNAMIC|DS_CNT(g_scriptSize)|DS_NOCHK, &script, sizeof(script[0]), (intptr_t)&g_scriptSize }, // { DS_NOCHK, &apScriptGameEvent[0], sizeof(apScriptGameEvent[0]), MAXGAMEEVENTS }, { DS_SAVEFN|DS_LOADFN|DS_NOCHK, (void *)&sv_postscript_once, 0, 1 }, #endif { DS_SAVEFN, (void *)&sv_preactordatasave, 0, 1 }, { 0, &actor[0], sizeof(actor_t), MAXSPRITES }, { DS_SAVEFN|DS_LOADFN, (void *)&sv_postactordata, 0, 1 }, #if defined LUNATIC { DS_LOADFN|DS_NOCHK, (void *)&sv_create_lua_state, 0, 1 }, #endif { DS_END, 0, 0, 0 } }; static const dataspec_t svgm_anmisc[] = { { DS_STRING, (void *)"blK:anms", 0, 1 }, { 0, &g_animateCount, sizeof(g_animateCount), 1 }, { 0, &animatesect[0], sizeof(animatesect[0]), MAXANIMATES }, { 0, &animategoal[0], sizeof(animategoal[0]), MAXANIMATES }, { 0, &animatevel[0], sizeof(animatevel[0]), MAXANIMATES }, { DS_SAVEFN, (void *)&sv_preanimateptrsave, 0, 1 }, { 0, &animateptr[0], sizeof(animateptr[0]), MAXANIMATES }, { DS_SAVEFN|DS_LOADFN , (void *)&sv_postanimateptr, 0, 1 }, { 0, &g_curViewscreen, sizeof(g_curViewscreen), 1 }, { 0, &msx[0], sizeof(msx[0]), ARRAY_SIZE(msx) }, { 0, &msy[0], sizeof(msy[0]), ARRAY_SIZE(msy) }, { 0, &g_spriteDeleteQueuePos, sizeof(g_spriteDeleteQueuePos), 1 }, { DS_NOCHK, &g_spriteDeleteQueueSize, sizeof(g_spriteDeleteQueueSize), 1 }, { DS_CNT(g_spriteDeleteQueueSize), &SpriteDeletionQueue[0], sizeof(int16_t), (intptr_t)&g_spriteDeleteQueueSize }, { 0, &show2dsector[0], sizeof(uint8_t), MAXSECTORS>>3 }, { DS_NOCHK, &g_numClouds, sizeof(g_numClouds), 1 }, { 0, &clouds[0], sizeof(clouds), 1 }, { 0, &cloudx[0], sizeof(cloudx), 1 }, { 0, &cloudy[0], sizeof(cloudy), 1 }, { 0, &g_pskyidx, sizeof(g_pskyidx), 1 }, // DS_NOCHK? { 0, &g_earthquakeTime, sizeof(g_earthquakeTime), 1 }, { DS_SAVEFN|DS_LOADFN|DS_NOCHK, (void *)sv_prequote, 0, 1 }, { DS_SAVEFN, (void *)&sv_quotesave, 0, 1 }, { DS_NOCHK, &savegame_quotedef, sizeof(savegame_quotedef), 1 }, // quotes can change during runtime, but new quote numbers cannot be allocated { DS_DYNAMIC, &savegame_quotes, MAXQUOTELEN, MAXQUOTES }, { DS_LOADFN, (void *)&sv_quoteload, 0, 1 }, { DS_NOCHK, &g_numQuoteRedefinitions, sizeof(g_numQuoteRedefinitions), 1 }, { DS_NOCHK|DS_SAVEFN|DS_LOADFN, (void *)&sv_prequoteredef, 0, 1 }, { DS_NOCHK|DS_SAVEFN, (void *)&sv_quoteredefsave, 0, 1 }, // quote redefinitions replace quotes at runtime, but cannot be changed after CON compilation { DS_NOCHK|DS_DYNAMIC|DS_CNT(g_numQuoteRedefinitions), &savegame_quoteredefs, MAXQUOTELEN, (intptr_t)&g_numQuoteRedefinitions }, { DS_NOCHK|DS_LOADFN, (void *)&sv_quoteredefload, 0, 1 }, { DS_NOCHK|DS_SAVEFN|DS_LOADFN, (void *)&sv_postquoteredef, 0, 1 }, #ifdef LUNATIC { 0, g_playerWeapon, sizeof(weapondata_t), MAXPLAYERS*MAX_WEAPONS }, #endif { DS_SAVEFN, (void *)&sv_restsave, 0, 1 }, { 0, savegame_restdata, 1, sizeof(savegame_restdata) }, // sz/cnt swapped for kdfread { DS_LOADFN, (void *)&sv_restload, 0, 1 }, { DS_STRING, (void *)"savegame_end", 0, 1 }, { DS_END, 0, 0, 0 } }; #if !defined LUNATIC static dataspec_t *svgm_vars=NULL; #endif static uint8_t *dosaveplayer2(FILE *fil, uint8_t *mem); static int32_t doloadplayer2(int32_t fil, uint8_t **memptr); static void postloadplayer(int32_t savegamep); // SVGM snapshot system static uint32_t svsnapsiz; static uint8_t *svsnapshot, *svinitsnap; static uint32_t svdiffsiz; static uint8_t *svdiff; #include "gamedef.h" #if !defined LUNATIC # define SV_SKIPMASK (/*GAMEVAR_SYSTEM|*/GAMEVAR_READONLY|GAMEVAR_INTPTR| \ GAMEVAR_SHORTPTR|GAMEVAR_CHARPTR /*|GAMEVAR_NORESET*/ |GAMEVAR_SPECIAL) // setup gamevar data spec for snapshotting and diffing... gamevars must be loaded when called static void sv_makevarspec() { static char *magic = "blK:vars"; int32_t i, j, numsavedvars=0, numsavedarrays=0, per; for (i=0; i=0 && (st = localtime(&t))) Bsnprintf(h.savename, sizeof(h.savename), "Demo %04d%02d%02d %s", st->tm_year+1900, st->tm_mon+1, st->tm_mday, s_buildRev); } // write header fwrite(&h, sizeof(savehead_t), 1, fil); // for savegames, the file offset after the screenshot goes here; // for demos, we keep it 0 to signify that we didn't save one fwrite("\0\0\0\0", 4, 1, fil); if (spot >= 0 && waloff[TILE_SAVESHOT]) { int32_t ofs; // write the screenshot compressed dfwrite((char *)waloff[TILE_SAVESHOT], 320, 200, fil); // write the current file offset right after the header ofs = ftell(fil); fseek(fil, sizeof(savehead_t), SEEK_SET); fwrite(&ofs, 4, 1, fil); fseek(fil, ofs, SEEK_SET); } #ifdef DEBUGGINGAIDS OSD_Printf("sv_saveandmakesnapshot: snapshot size: %d bytes.\n", svsnapsiz); #endif if (spot >= 0) { // savegame dosaveplayer2(fil, NULL); #ifdef LUNATIC if (!g_savedOK) { OSD_Printf("sv_saveandmakesnapshot: failed serializing Lunatic gamevar \"%s\".\n", g_failedVarname); g_failedVarname = NULL; return 1; } #endif } else { uint8_t *p; // demo SV_AllocSnap(0); p = dosaveplayer2(fil, svsnapshot); if (p != svsnapshot+svsnapsiz) { OSD_Printf("sv_saveandmakesnapshot: ptr-(snapshot end)=%d!\n", (int32_t)(p-(svsnapshot+svsnapsiz))); return 1; } } g_oldverSavegame[spot] = 0; return 0; } EDUKE32_STATIC_ASSERT(sizeof(savehead_t) == 310); // if file is not an EDuke32 savegame/demo, h->headerstr will be all zeros int32_t sv_loadheader(int32_t fil, int32_t spot, savehead_t *h) { int32_t havedemo = (spot < 0); if (kread(fil, h, sizeof(savehead_t)) != sizeof(savehead_t)) { OSD_Printf("%s %d header corrupt.\n", havedemo ? "Demo":"Savegame", havedemo ? -spot : spot); Bmemset(h->headerstr, 0, sizeof(h->headerstr)); return -1; } if (Bmemcmp(h->headerstr, "EDuke32SAVE", 11)) { h->headerstr[sizeof(h->headerstr)-1] = 0; OSD_Printf("%s %d header reads \"%s\", expected \"EDuke32SAVE\".\n", havedemo ? "Demo":"Savegame", havedemo ? -spot : spot, h->headerstr); Bmemset(h->headerstr, 0, sizeof(h->headerstr)); return 1; } if (h->majorver != SV_MAJOR_VER || h->minorver != SV_MINOR_VER || h->bytever != BYTEVERSION) { if (havedemo) OSD_Printf("Incompatible demo version. Expected %d.%d.%d, found %d.%d.%d\n", SV_MAJOR_VER, SV_MINOR_VER, BYTEVERSION, h->majorver, h->minorver, h->bytever); return 2; } if (h->ptrsize != sizeof(intptr_t)) { if (havedemo) OSD_Printf("Demo incompatible. Expected pointer size %d, found %d\n", (int32_t)sizeof(intptr_t), h->ptrsize); return 3; } return 0; } int32_t sv_loadsnapshot(int32_t fil, int32_t spot, savehead_t *h) { uint8_t *p; int32_t i; if (spot < 0) { // demo i = sv_loadheader(fil, spot, h); if (i) return i; // Used to be in doloadplayer2(), now redundant for savegames since // we checked before. Multiplayer demos need still to be taken care of. if (h->numplayers != numplayers) return 9; } // else (if savegame), we just read the header and are now at offset sizeof(savehead_t) #ifdef DEBUGGINGAIDS OSD_Printf("sv_loadsnapshot: snapshot size: %d bytes.\n", h->snapsiz); #endif if (kread(fil, &i, 4) != 4) { OSD_Printf("sv_snapshot: couldn't read 4 bytes after header.\n"); return 7; } if (i > 0) { if (klseek(fil, i, SEEK_SET) != i) { OSD_Printf("sv_snapshot: failed skipping over the screenshot.\n"); return 8; } } savegame_comprthres = h->comprthres; if (spot >= 0) { // savegame i = doloadplayer2(fil, NULL); if (i) { OSD_Printf("sv_loadsnapshot: doloadplayer2() returned %d.\n", i); return 5; } } else { // demo savegame_diffcompress = h->diffcompress; svsnapsiz = h->snapsiz; SV_AllocSnap(1); p = svsnapshot; i = doloadplayer2(fil, &p); if (i) { OSD_Printf("sv_loadsnapshot: doloadplayer2() returned %d.\n", i); sv_freemem(); return 5; } if (p != svsnapshot+svsnapsiz) { OSD_Printf("sv_loadsnapshot: internal error: p-(snapshot end)=%d!\n", (int32_t)(p-(svsnapshot+svsnapsiz))); sv_freemem(); return 6; } Bmemcpy(svinitsnap, svsnapshot, svsnapsiz); } postloadplayer((spot >= 0)); return 0; } uint32_t sv_writediff(FILE *fil) { uint8_t *p=svsnapshot, *d=svdiff; uint32_t diffsiz; cmpspecdata(svgm_udnetw, &p, &d); cmpspecdata(svgm_secwsp, &p, &d); cmpspecdata(svgm_script, &p, &d); cmpspecdata(svgm_anmisc, &p, &d); #if !defined LUNATIC cmpspecdata(svgm_vars, &p, &d); #endif if (p != svsnapshot+svsnapsiz) OSD_Printf("sv_writediff: dump+siz=%p, p=%p!\n", svsnapshot+svsnapsiz, p); diffsiz = d-svdiff; fwrite("dIfF",4,1,fil); fwrite(&diffsiz, sizeof(diffsiz), 1, fil); if (savegame_diffcompress) dfwrite(svdiff, 1, diffsiz, fil); // cnt and sz swapped else fwrite(svdiff, 1, diffsiz, fil); return diffsiz; } int32_t sv_readdiff(int32_t fil) { uint8_t *p=svsnapshot, *d=svdiff, i=0; //, tbuf[4]; int32_t diffsiz; #if 0 // handled by the caller if (kread(fil, tbuf, 4)!=4) return -1; if (Bmemcmp(tbuf, "dIfF", 4)) return 4; #endif if (kread(fil, &diffsiz, sizeof(uint32_t))!=sizeof(uint32_t)) return -1; if (savegame_diffcompress) { if (kdfread(svdiff, 1, diffsiz, fil) != diffsiz) // cnt and sz swapped return -2; } else { if (kread(fil, svdiff, diffsiz) != diffsiz) return -2; } if (applydiff(svgm_udnetw, &p, &d)) return -3; if (applydiff(svgm_secwsp, &p, &d)) return -4; if (applydiff(svgm_script, &p, &d)) return -5; if (applydiff(svgm_anmisc, &p, &d)) return -6; #if !defined LUNATIC if (applydiff(svgm_vars, &p, &d)) return -7; #endif if (p!=svsnapshot+svsnapsiz) i|=1; if (d!=svdiff+diffsiz) i|=2; if (i) OSD_Printf("sv_readdiff: p=%p, svsnapshot+svsnapsiz=%p; d=%p, svdiff+diffsiz=%p", p, svsnapshot+svsnapsiz, d, svdiff+diffsiz); return i; } // SVGM data description static void sv_postudload() { // Bmemcpy(&boardfilename[0], ¤tboardfilename[0], BMAX_PATH); // DON'T do this in demos! #if 1 ud.m_level_number = ud.level_number; ud.m_volume_number = ud.volume_number; ud.m_player_skill = ud.player_skill; ud.m_respawn_monsters = ud.respawn_monsters; ud.m_respawn_items = ud.respawn_items; ud.m_respawn_inventory = ud.respawn_inventory; ud.m_monsters_off = ud.monsters_off; ud.m_coop = ud.coop; ud.m_marker = ud.marker; ud.m_ffire = ud.ffire; ud.m_noexits = ud.noexits; #endif } //static int32_t lockclock_dummy; #ifdef USE_OPENGL static void sv_prespriteextsave() { int32_t i; for (i=0; i0 ? 2 : 1); } #endif #if !defined LUNATIC static void sv_calcbitptrsize() { savegame_bitptrsize = (g_scriptSize+7)>>3; } static void sv_prescriptsave_once() { int32_t i; for (i=0; i>3]&(BITPTR_POINTER<<(i&7))) script[i] = (intptr_t *)script[i] - script; G_Util_PtrToIdx2(&g_tile[0].execPtr, MAXTILES, sizeof(tiledata_t), script, P2I_FWD_NON0); G_Util_PtrToIdx2(&g_tile[0].loadPtr, MAXTILES, sizeof(tiledata_t), script, P2I_FWD_NON0); } static void sv_prescriptload_once() { if (script) Bfree(script); script = (intptr_t *)Xmalloc(g_scriptSize * sizeof(script[0])); } static void sv_postscript_once() { int32_t i; G_Util_PtrToIdx2(&g_tile[0].execPtr, MAXTILES, sizeof(tiledata_t), script, P2I_BACK_NON0); G_Util_PtrToIdx2(&g_tile[0].loadPtr, MAXTILES, sizeof(tiledata_t), script, P2I_BACK_NON0); for (i=0; i>3]&(BITPTR_POINTER<<(i&7))) script[i] = (intptr_t)(script + script[i]); } #endif static void sv_preactordatasave() { int32_t i; for (i=0; i>3] |= 1<<(i&7); Bmemcpy(savegame_quotes[i], ScriptQuotes[i], MAXQUOTELEN); } } static void sv_quoteload() { int32_t i; for (i=0; i>3]&(1<<(i&7))) { C_AllocQuote(i); Bmemcpy(ScriptQuotes[i], savegame_quotes[i], MAXQUOTELEN); } } } static void sv_prequoteredef() { // "+1" needed for dfwrite which doesn't handle the src==NULL && cnt==0 case void *ptr = Xcalloc(g_numQuoteRedefinitions+1, MAXQUOTELEN); savegame_quoteredefs = (char(*)[MAXQUOTELEN])ptr; } static void sv_quoteredefsave() { int32_t i; for (i=0; i: if we're not serializing for a mapstate, -1 // otherwise, the linearized level number LUNATIC_CB const char *(*El_SerializeGamevars)(int32_t *slenptr, int32_t levelnum); #endif static uint8_t *dosaveplayer2(FILE *fil, uint8_t *mem) { #ifdef DEBUGGINGAIDS uint8_t *tmem = mem; int32_t t=getticks(); #endif mem=writespecdata(svgm_udnetw, fil, mem); // user settings, players & net PRINTSIZE("ud"); mem=writespecdata(svgm_secwsp, fil, mem); // sector, wall, sprite PRINTSIZE("sws"); #ifdef LUNATIC { // Serialize Lunatic gamevars. When loading, the restoration code must // be present before Lua state creation in svgm_script, so save it // right before, too. int32_t slen, slen_ext; const char *svcode = El_SerializeGamevars(&slen, -1); if (slen < 0) { // Serialization failed. g_savedOK = 0; g_failedVarname = svcode; return mem; } fwrite("\0\1LunaGVAR\3\4", 12, 1, fil); slen_ext = B_LITTLE32(slen); fwrite(&slen_ext, sizeof(slen_ext), 1, fil); dfwrite(svcode, 1, slen, fil); // cnt and sz swapped g_savedOK = 1; } #endif mem=writespecdata(svgm_script, fil, mem); // script PRINTSIZE("script"); mem=writespecdata(svgm_anmisc, fil, mem); // animates, quotes & misc. PRINTSIZE("animisc"); #if !defined LUNATIC Gv_WriteSave(fil, 1); // gamevars mem=writespecdata(svgm_vars, 0, mem); PRINTSIZE("vars"); #endif return mem; } #ifdef LUNATIC char *g_elSavecode = NULL; static int32_t El_ReadSaveCode(int32_t fil) { // Read Lua code to restore gamevar values from the savegame. // It will be run from Lua with its state creation later on. char header[12]; int32_t slen; if (kread(fil, header, 12) != 12) { OSD_Printf("doloadplayer2: failed reading Lunatic gamevar header.\n"); return -100; } if (Bmemcmp(header, "\0\1LunaGVAR\3\4", 12)) { OSD_Printf("doloadplayer2: Lunatic gamevar header doesn't match.\n"); return -101; } if (kread(fil, &slen, sizeof(slen)) != sizeof(slen)) { OSD_Printf("doloadplayer2: failed reading Lunatic gamevar string size.\n"); return -102; } slen = B_LITTLE32(slen); if (slen < 0) { OSD_Printf("doloadplayer2: invalid Lunatic gamevar string size %d.\n", slen); return -103; } if (slen > 0) { char *svcode = (char *)Xmalloc(slen+1); if (kdfread(svcode, 1, slen, fil) != slen) // cnt and sz swapped { OSD_Printf("doloadplayer2: failed reading Lunatic gamevar restoration code.\n"); Bfree(svcode); return -104; } svcode[slen] = 0; g_elSavecode = svcode; } return 0; } void El_FreeSaveCode(void) { // Free Lunatic gamevar savegame restoration Lua code. Bfree(g_elSavecode); g_elSavecode = NULL; } #endif static int32_t doloadplayer2(int32_t fil, uint8_t **memptr) { uint8_t *mem = memptr ? *memptr : NULL; #ifdef DEBUGGINGAIDS uint8_t *tmem=mem; int32_t t=getticks(); #endif if (readspecdata(svgm_udnetw, fil, &mem)) return -2; PRINTSIZE("ud"); if (readspecdata(svgm_secwsp, fil, &mem)) return -4; PRINTSIZE("sws"); #ifdef LUNATIC { int32_t ret = El_ReadSaveCode(fil); if (ret < 0) return ret; } #endif if (readspecdata(svgm_script, fil, &mem)) return -5; PRINTSIZE("script"); if (readspecdata(svgm_anmisc, fil, &mem)) return -6; PRINTSIZE("animisc"); #if !defined LUNATIC if (Gv_ReadSave(fil, 1)) return -7; if (mem) { int32_t i; sv_makevarspec(); for (i=1; svgm_vars[i].flags!=DS_END; i++) { Bmemcpy(mem, svgm_vars[i].ptr, svgm_vars[i].size*svgm_vars[i].cnt); // careful! works because there are no DS_DYNAMIC's! mem += svgm_vars[i].size*svgm_vars[i].cnt; } } PRINTSIZE("vars"); #endif if (memptr) *memptr = mem; return 0; } int32_t sv_updatestate(int32_t frominit) { uint8_t *p = svsnapshot, *pbeg=p; if (frominit) Bmemcpy(svsnapshot, svinitsnap, svsnapsiz); if (readspecdata(svgm_udnetw, -1, &p)) return -2; if (readspecdata(svgm_secwsp, -1, &p)) return -4; if (readspecdata(svgm_script, -1, &p)) return -5; if (readspecdata(svgm_anmisc, -1, &p)) return -6; #if !defined LUNATIC if (readspecdata(svgm_vars, -1, &p)) return -8; #endif if (p != pbeg+svsnapsiz) { OSD_Printf("sv_updatestate: ptr-(snapshot end)=%d\n", (int32_t)(p-(pbeg+svsnapsiz))); return -9; } if (frominit) postloadplayer(0); #ifdef POLYMER if (getrendermode() == REND_POLYMER) polymer_resetlights(); // must do it after polymer_loadboard() !!! #endif return 0; } static void postloadplayer(int32_t savegamep) { int32_t i; //1 if (g_player[myconnectindex].ps->over_shoulder_on != 0) { CAMERADIST = 0; CAMERACLOCK = 0; g_player[myconnectindex].ps->over_shoulder_on = 1; } //2 screenpeek = myconnectindex; //2.5 if (savegamep) { Bmemset(gotpic, 0, sizeof(gotpic)); S_ClearSoundLocks(); G_CacheMapData(); i = g_musicIndex; g_musicIndex = (ud.volume_number*MAXLEVELS) + ud.level_number; if (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0) { char levname[BMAX_PATH]; G_SetupFilenameBasedMusic(levname, boardfilename, ud.level_number); } if (ud.config.MusicToggle) { if (MapInfo[g_musicIndex].musicfn != NULL && (i != g_musicIndex || MapInfo[MAXVOLUMES*MAXLEVELS+2].alt_musicfn)) { S_StopMusic(); S_PlayMusic(&MapInfo[g_musicIndex].musicfn[0], g_musicIndex); } S_PauseMusic(0); } g_player[myconnectindex].ps->gm = MODE_GAME; ud.recstat = 0; if (g_player[myconnectindex].ps->jetpack_on) A_PlaySound(DUKE_JETPACK_IDLE, g_player[myconnectindex].ps->i); } //3 P_UpdateScreenPal(g_player[myconnectindex].ps); g_restorePalette = -1; //3.5 if (savegamep) { for (SPRITES_OF(STAT_FX, i)) if (sprite[i].picnum == MUSICANDSFX) { T2 = ud.config.SoundToggle; T1 = 0; } G_UpdateScreenArea(); FX_SetReverb(0); } //4 if (savegamep) { if (ud.lockout) { for (i=0; i= 0) wall[animwall[i].wallnum].picnum = wall[animwall[i].wallnum].extra; } #endif } //5 G_ResetInterpolations(); //6 g_showShareware = 0; if (savegamep) everyothertime = 0; //7 for (i=0; i