/* ** i_music.cpp ** Plays music ** **--------------------------------------------------------------------------- ** Copyright 1998-2010 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef _WIN32 #include #include #endif #include #include "m_argv.h" #include "filesystrem.h" #include "c_dispatch.h" #include "templates.h" #include "stats.h" #include "c_cvars.h" #include "c_console.h" #include "v_text.h" #include "i_soundfont.h" #include "s_music.h" #include "printf.h" #include "zmusic/zmusic.h" #include "streamsources/streamsource.h" #include "filereadermusicinterface.h" #include "midisources/midisource.h" void I_InitSoundFonts(); EXTERN_CVAR (Int, snd_samplerate) EXTERN_CVAR (Int, snd_mididevice) int nomusic = 0; #ifdef _WIN32 void I_InitMusicWin32(); #include "musicformats/win32/i_cd.h" //========================================================================== // // CVAR: cd_drive // // Which drive (letter) to use for CD audio. If not a valid drive letter, // let the operating system decide for us. // //========================================================================== EXTERN_CVAR(Bool, cd_enabled); CUSTOM_CVAR(String, cd_drive, "", CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG) { if (cd_enabled && !Args->CheckParm("-nocdaudio")) CD_Enable(self); } //========================================================================== // // CVAR: cd_enabled // // Use the CD device? Can be overridden with -nocdaudio on the command line // //========================================================================== CUSTOM_CVAR(Bool, cd_enabled, true, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG) { if (self && !Args->CheckParm("-nocdaudio")) CD_Enable(cd_drive); else CD_Enable(nullptr); } #endif //========================================================================== // // CVAR mus_volume // // Maximum volume of MOD/stream music. //========================================================================== CUSTOM_CVARD(Int, mus_volume, 255, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "controls music volume") { if (self < 0) self = 0; else if (self > 255) self = 255; else { // Set general music volume. ChangeMusicSetting(ZMusic::snd_musicvolume, nullptr, self / 255.f); /* todo: Alter the active music stream's volume if (GSnd != nullptr) { GSnd->SetMusicVolume(clamp(self * relative_volume, 0, 1)); } */ // For music not implemented through the digital sound system, // let them know about the change. if (mus_playing.handle != nullptr) { ZMusic_VolumeChanged(mus_playing.handle); } else { // If the music was stopped because volume was 0, start it now. S_RestartMusic(); } } } //========================================================================== // // Callbacks for the music system. // //========================================================================== static void tim_printfunc(int type, int verbosity_level, const char* fmt, ...) { if (verbosity_level >= 3/*Timidity::VERB_DEBUG*/) return; // Don't waste time on diagnostics. va_list args; va_start(args, fmt); FString msg; msg.VFormat(fmt, args); va_end(args); switch (type) { case 2:// Timidity::CMSG_ERROR: Printf(TEXTCOLOR_RED "%s\n", msg.GetChars()); break; case 1://Timidity::CMSG_WARNING: Printf(TEXTCOLOR_YELLOW "%s\n", msg.GetChars()); break; case 0://Timidity::CMSG_INFO: DPrintf(DMSG_SPAMMY, "%s\n", msg.GetChars()); break; } } static void wm_printfunc(const char* wmfmt, va_list args) { Printf(TEXTCOLOR_RED); VPrintf(PRINT_HIGH, wmfmt, args); } //========================================================================== // // other callbacks // //========================================================================== static short* dumb_decode_vorbis_(int outlen, const void* oggstream, int sizebytes) { // This really should be done internally in zmusic... return nullptr;// GSnd->DecodeSample(outlen, oggstream, sizebytes, CODEC_Vorbis); } static std::string mus_NicePath(const char* str) { FString strv = NicePath(str); return strv.GetChars(); } static const char* mus_pathToSoundFont(const char* sfname, int type) { auto info = sfmanager.FindSoundFont(sfname, type); return info ? info->mFilename.GetChars() : nullptr; } static MusicIO::SoundFontReaderInterface* mus_openSoundFont(const char* sfname, int type) { return sfmanager.OpenSoundFont(sfname, type); } //========================================================================== // // Pass some basic working data to the music backend // We do this once at startup for everything available. // //========================================================================== static void SetupGenMidi() { // The OPL renderer should not care about where this comes from. // Note: No I_Error here - this needs to be consistent with the rest of the music code. auto lump = fileSystem.FindFile("demolition/genmidi.txt"); if (lump < 0) { Printf("No GENMIDI lump found. OPL playback not available."); return; } auto data = Wads.OpenLumpReader(lump); auto genmidi = data.Read(); if (genmidi.Size() < 8 + 175 * 36 || memcmp(genmidi.Data(), "#OPL_II#", 8)) return; ZMusic_SetGenMidi(genmidi.Data()+8); } //========================================================================== // // // //========================================================================== void I_InitMusic (void) { I_InitSoundFonts(); mus_volume.Callback (); #ifdef _WIN32 I_InitMusicWin32 (); #endif // _WIN32 snd_mididevice.Callback(); Callbacks callbacks; callbacks.Fluid_MessageFunc = Printf; callbacks.Timidity_Messagefunc = tim_printfunc; callbacks.NicePath = mus_NicePath; callbacks.PathForSoundfont = mus_pathToSoundFont; callbacks.OpenSoundFont = mus_openSoundFont; //callbacks.DumbVorbisDecode = dumb_decode_vorbis_; ZMusic_SetCallbacks(&callbacks); SetupGenMidi(); } //========================================================================== // // // //========================================================================== void I_SetRelativeVolume(float vol) { relative_volume = (float)vol; ChangeMusicSetting(ZMusic::relative_volume, nullptr, (float)vol); mus_volume.Callback(); } //========================================================================== // // Sets relative music volume. Takes $musicvolume in SNDINFO into consideration // //========================================================================== void I_SetMusicVolume (double factor) { factor = clamp(factor, 0., 2.0); I_SetRelativeVolume((float)factor); } //========================================================================== // // test a relative music volume // //========================================================================== CCMD(testmusicvol) { if (argv.argc() > 1) { I_SetRelativeVolume((float)strtod(argv[1], nullptr)); } else Printf("Current relative volume is %1.2f\n", relative_volume); } //========================================================================== // // STAT music // //========================================================================== ADD_STAT(music) { if (mus_playing.handle != nullptr) { return FString(ZMusic_GetStats(mus_playing.handle).c_str()); } return "No song playing"; } //========================================================================== // // Common loader for the dumpers. // //========================================================================== static MIDISource *GetMIDISource(const char *fn) { FString src = fn; if (src.Compare("*") == 0) src = mus_playing.name; auto lump = fileSystem.FindFile(src); if (lump < 0) { Printf("Cannot find MIDI lump %s.\n", src.GetChars()); return nullptr; } auto wlump = fileSystem.OpenFile(lump); uint32_t id[32 / 4]; if (wlump.Read(id, 32) != 32 || wlump.Seek(-32, FileReader::SeekCur) != 0) { Printf("Unable to read lump %s\n", src.GetChars()); return nullptr; } auto type = IdentifyMIDIType(id, 32); if (type == MIDI_NOTMIDI) { Printf("%s is not MIDI-based.\n", src.GetChars()); return nullptr; } auto data = wlump.Read(); auto source = CreateMIDISource(data.Data(), data.Size(), type); if (source == nullptr) { Printf("%s is not MIDI-based.\n", src.GetChars()); return nullptr; } return source; } //========================================================================== // // CCMD writewave // // If the current song can be represented as a waveform, dump it to // the specified file on disk. The sample rate parameter is merely a // suggestion, and the dumper is free to ignore it. // //========================================================================== CCMD (writewave) { if (argv.argc() >= 3 && argv.argc() <= 7) { auto source = GetMIDISource(argv[1]); if (source == nullptr) return; EMidiDevice dev = MDEV_DEFAULT; if (argv.argc() >= 6) { if (!stricmp(argv[5], "Timidity") || !stricmp(argv[5], "Timidity++")) dev = MDEV_TIMIDITY; else if (!stricmp(argv[5], "FluidSynth")) dev = MDEV_FLUIDSYNTH; else if (!stricmp(argv[5], "OPL")) dev = MDEV_OPL; else { Printf("%s: Unknown MIDI device\n", argv[5]); return; } } // We must stop the currently playing music to avoid interference between two synths. auto savedsong = mus_playing; S_StopMusic(true); if (dev == MDEV_DEFAULT && snd_mididevice >= 0) dev = MDEV_FLUIDSYNTH; // The Windows system synth cannot dump a wave. try { MIDIDumpWave(source, dev, argv.argc() < 6 ? nullptr : argv[6], argv[2], argv.argc() < 4 ? 0 : (int)strtol(argv[3], nullptr, 10), argv.argc() < 5 ? 0 : (int)strtol(argv[4], nullptr, 10)); } catch (const std::runtime_error& err) { Printf("MIDI dump failed: %s\n", err.what()); } S_ChangeMusic(savedsong.name, savedsong.baseorder, savedsong.loop, true); } else { Printf ("Usage: writewave [subsong] [sample rate] [synth] [soundfont]\n" " - use '*' as song name to dump the currently playing song\n" " - use 0 for subsong and sample rate to play the default\n"); } } //========================================================================== // // CCMD writemidi // // Writes a given MIDI song to disk. This does not affect playback anymore, // like older versions did. // //========================================================================== CCMD(writemidi) { if (argv.argc() != 3) { Printf("Usage: writemidi - use '*' as song name to dump the currently playing song\n"); return; } auto source = GetMIDISource(argv[1]); if (source == nullptr) return; std::vector midi; bool success; source->CreateSMF(midi, 1); auto f = FileWriter::Open(argv[2]); if (f == nullptr) { Printf("Could not open %s.\n", argv[2]); return; } success = (f->Write(&midi[0], midi.size()) == midi.size()); delete f; if (!success) { Printf("Could not write to music file %s.\n", argv[2]); } }