/* ** i_system.mm ** **--------------------------------------------------------------------------- ** Copyright 2012-2018 Alexey Lysiuk ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "i_common.h" #include #include #include "gameconfigfile.h" #include "i_sound.h" #include "i_system.h" #include "st_console.h" #include "v_text.h" #include "cmdlib.h" #include "printf.h" double PerfToSec, PerfToMillisec; static void CalculateCPUSpeed() { long long frequency; size_t size = sizeof frequency; if (0 == sysctlbyname("machdep.tsc.frequency", &frequency, &size, nullptr, 0) && 0 != frequency) { PerfToSec = 1.0 / frequency; PerfToMillisec = 1000.0 / frequency; //if (!batchrun) { Printf("CPU speed: %.0f MHz\n", 0.001 / PerfToMillisec); } } } void I_Init(void) { CalculateCPUSpeed(); } void I_SetIWADInfo() { FConsoleWindow::GetInstance().SetTitleText(); } void I_PrintStr(const char* const message) { FConsoleWindow::GetInstance().AddText(message); // Strip out any color escape sequences before writing to output char* const copy = new char[strlen(message) + 1]; const char* srcp = message; char* dstp = copy; while ('\0' != *srcp) { if (TEXTCOLOR_ESCAPE == *srcp) { if ('\0' != srcp[1]) { srcp += 2; } else { break; } } else if (0x1d == *srcp || 0x1f == *srcp) // Opening and closing bar character { *dstp++ = '-'; ++srcp; } else if (0x1e == *srcp) // Middle bar character { *dstp++ = '='; ++srcp; } else { *dstp++ = *srcp++; } } *dstp = '\0'; fputs(copy, stdout); delete[] copy; fflush(stdout); } void Mac_I_FatalError(const char* const message); void I_ShowFatalError(const char *message) { Mac_I_FatalError(message); } int I_PickIWad(WadStuff* const wads, const int numwads, const bool showwin, const int defaultiwad) { if (!showwin) { return defaultiwad; } I_SetMainWindowVisible(false); extern int I_PickIWad_Cocoa(WadStuff*, int, bool, int); const int result = I_PickIWad_Cocoa(wads, numwads, showwin, defaultiwad); I_SetMainWindowVisible(true); return result; } bool I_WriteIniFailed() { printf("The config file %s could not be saved:\n%s\n", GameConfig->GetPathName(), strerror(errno)); return false; // return true to retry } void I_PutInClipboard(const char* const string) { NSPasteboard* const pasteBoard = [NSPasteboard generalPasteboard]; NSString* const stringType = NSStringPboardType; NSArray* const types = [NSArray arrayWithObjects:stringType, nil]; NSString* const content = [NSString stringWithUTF8String:string]; [pasteBoard declareTypes:types owner:nil]; [pasteBoard setString:content forType:stringType]; } FString I_GetFromClipboard(bool returnNothing) { if (returnNothing) { return FString(); } NSPasteboard* const pasteBoard = [NSPasteboard generalPasteboard]; NSString* const value = [pasteBoard stringForType:NSStringPboardType]; return FString([value UTF8String]); } unsigned int I_MakeRNGSeed() { return static_cast(arc4random()); } TArray I_GetGogPaths() { // GOG's Doom games are Windows only at the moment return TArray(); }