/* The Lunatic Interpreter, part of EDuke32. Editor stuff. */ #ifdef USE_LUAJIT_2_1 # include <luajit-2.1/lualib.h> #else # include <luajit-2.0/lualib.h> #endif #include "lunatic_m32.h" int Em_CreateState(L_State *estate) { return L_CreateState(estate, "m32", NULL); } void Em_DestroyState(L_State *estate) { L_DestroyState(estate); }