// SDL interface layer // for the Build Engine // by Jonathon Fowler (jf@jonof.id.au) #ifndef build_interface_layer_ #define build_interface_layer_ SDL #include "baselayer.h" #include "compat.h" #include "sdl_inc.h" #define EDUKE32_SDL_LINKED_PREREQ(x, a, b, c) ((x).major > (a) || ((x).major == (a) && ((x).minor > (b) || ((x).minor == (b) && (x).patch >= (c))))) extern int32_t maxrefreshfreq; #ifdef _WIN32 HWND win_gethwnd(void); HINSTANCE win_gethinstance(void); #endif #include "sdlappicon.h" #if (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION < 3) // SDL 1.2 int32_t SDL_WaitEventTimeout(SDL_Event *event, int32_t timeout); #endif #define SDL_GL_ATTRIBUTES(iter, attrib) \ for (iter = 0; iter < (int32_t)ARRAY_SIZE(attrib); iter++) \ { \ int32_t j = attrib[iter].value; \ if (!multisamplecheck && \ (attrib[iter].attr == SDL_GL_MULTISAMPLEBUFFERS || attrib[iter].attr == SDL_GL_MULTISAMPLESAMPLES)) \ { \ j = 0; \ } \ SDL_GL_SetAttribute(attrib[iter].attr, j); \ } #define SDL_ADDMODE(x, y, c, f) \ { \ int fullscreen; \ for (fullscreen = f; fullscreen >= 0; --fullscreen) \ { \ if (validmodecnt < MAXVALIDMODES) \ { \ int32_t mn; \ for (mn = 0; mn < validmodecnt; mn++) \ if (validmode[mn].xdim == x && validmode[mn].ydim == y && validmode[mn].bpp == c && \ validmode[mn].fs == fullscreen) \ break; \ if (mn == validmodecnt) \ { \ validmode[validmodecnt].xdim = x; \ validmode[validmodecnt].ydim = y; \ validmode[validmodecnt].bpp = c; \ validmode[validmodecnt].fs = fullscreen; \ validmodecnt++; \ /*initprintf(" - %dx%d %d-bit %s\n", x, y, c, (fullscreen&1)?"fullscreen":"windowed");*/ \ } \ } \ } \ } #define SDL_CHECKMODE(w, h) ((w < MAXXDIM) && (h < MAXYDIM) && (w >= MINXDIM) && (h >= MINYDIM) && (((float)w/(float)h) >= 1.2f)) #define SDL_CHECKFSMODES(w, h) \ if (w == 0 && h == 0) \ { \ initprintf("No fullscreen modes available!\n"); \ w = MAXXDIM; \ h = MAXYDIM; \ } #if SDL_MAJOR_VERSION != 1 #define SDL2_VIDEO_ERR(XX) \ { \ initprintf("Unable to set video mode: " XX " failed: %s\n", SDL_GetError()); \ destroy_window_resources(); \ return -1; \ } #endif static inline void idle_waitevent_timeout(uint32_t timeout) { SDL_WaitEventTimeout(NULL, timeout); } static inline void idle_waitevent(void) { SDL_WaitEvent(NULL); } static inline void idle(int const msec = 1) { #ifndef _WIN32 usleep(msec * 1000); #else Sleep(msec); #endif } #else #if (build_interface_layer_ != SDL) #error "Already using the " build_interface_layer_ ". Can't now use SDL." #endif #endif // build_interface_layer_