# # EDuke32 Makefile for GNU Make # include Common.mak source=source DUKE3D=duke3d DUKE3D_ROOT=$(source)/$(DUKE3D) DUKE3D_SRC=$(DUKE3D_ROOT)/src DUKE3D_RSRC=$(DUKE3D_ROOT)/rsrc ENGINE_ROOT=$(source)/$(ENGINE) ENGINE_SRC=$(ENGINE_ROOT)/src ENGINE_INC=$(ENGINE_ROOT)/include o=o asm=nasm obj=obj define expandobjs $$(addprefix $1,$$(addsuffix .$$o,$$(basename $2))) endef COMPILERFLAGS += -I$(ENGINE_INC) -I$(MACT_INC) -I$(AUDIOLIB_INC) -I$(ENET_INC) # EBacktrace ifndef EBACKTRACEDLL EBACKTRACEDLL = ebacktrace1.dll ifeq ($(findstring x86_64,$(COMPILERTARGET)),x86_64) EBACKTRACEDLL = ebacktrace1-64.dll endif endif # BUILD Engine ENGINE=build ENGINE_CFLAGS=-I$(ENGINE_SRC) ENGINE_OBJ=$(obj)/$(ENGINE) ENGINE_OBJS = \ rev.cpp \ baselayer.cpp \ cache1d.cpp \ common.cpp \ compat.cpp \ crc32.cpp \ defs.cpp \ engine.cpp \ tiles.cpp \ clip.cpp \ 2d.cpp \ hash.cpp \ palette.cpp \ polymost.cpp \ texcache.cpp \ dxtfilter.cpp \ hightile.cpp \ textfont.cpp \ smalltextfont.cpp \ kplib.cpp \ lz4.c \ osd.cpp \ pragmas.cpp \ scriptfile.cpp \ mmulti_null.cpp \ mutex.cpp \ xxhash.c \ md4.cpp \ colmatch.cpp \ screenshot.cpp \ mhk.cpp \ ENGINE_EDITOR_OBJS = \ build.cpp \ config.cpp \ defs.cpp \ ifeq (0,$(NOASM)) ENGINE_OBJS+= a.nasm else ENGINE_OBJS+= a-c.cpp ifneq (0,$(USE_ASM64)) ENGINE_OBJS+= a64.yasm endif endif ifeq (1,$(USE_OPENGL)) ENGINE_OBJS+= glbuild.cpp voxmodel.cpp mdsprite.cpp ifeq (1,$(POLYMER)) ENGINE_OBJS+= polymer.cpp endif endif ifneq (0,$(LUNATIC)) ENGINE_OBJS+= lunatic.cpp endif ifeq ($(PLATFORM),DARWIN) ENGINE_OBJS += osxbits.mm ifeq ($(STARTUP_WINDOW),1) ENGINE_EDITOR_OBJS += startosx.editor.mm endif ifeq ($(SDL_TARGET),1) ifneq ($(SDL_FRAMEWORK),0) ENGINE_OBJS+=SDLMain.mm endif endif endif ifeq ($(PLATFORM),WINDOWS) ENGINE_OBJS+= winbits.cpp ifeq ($(STARTUP_WINDOW),1) ENGINE_EDITOR_OBJS+= startwin.editor.cpp endif endif ifeq ($(PLATFORM),WII) ENGINE_OBJS+= wiibits.cpp LINKERFLAGS+= -Wl,-wrap,c_default_exceptionhandler endif ifeq ($(RENDERTYPE),SDL) ENGINE_OBJS+= sdlayer.cpp ifeq (1,$(HAVE_GTK2)) ENGINE_OBJS+= gtkbits.cpp ifeq ($(LINKED_GTK),0) ENGINE_OBJS+= dynamicgtk.cpp endif ifeq ($(STARTUP_WINDOW),1) ENGINE_EDITOR_OBJS+= startgtk.editor.cpp endif endif endif ifeq ($(RENDERTYPE),WIN) ENGINE_OBJS+= winlayer.cpp rawinput.cpp endif ifneq ($(USE_LIBVPX),0) ENGINE_OBJS+= animvpx.cpp endif ENGINE_OBJS_EXP:=$(call expandobjs,$(ENGINE_OBJ)/,$(ENGINE_OBJS)) ENGINE_EDITOR_OBJS_EXP:=$(call expandobjs,$(ENGINE_OBJ)/,$(ENGINE_EDITOR_OBJS)) # MACT MACT=mact MACT_ROOT=$(source)/$(MACT) MACT_SRC=$(MACT_ROOT)/src MACT_INC=$(MACT_ROOT)/include MACT_OBJ=$(obj)/$(MACT) MACT_OBJS = \ file_lib.cpp \ control.cpp \ keyboard.cpp \ joystick.cpp \ scriplib.cpp \ animlib.cpp \ MACT_OBJS_EXP:=$(call expandobjs,$(MACT_OBJ)/,$(MACT_OBJS)) # AudioLib AUDIOLIB=audiolib AUDIOLIB_OBJS = \ drivers.cpp \ fx_man.cpp \ multivoc.cpp \ mix.cpp \ mixst.cpp \ pitch.cpp \ formats.cpp \ vorbis.cpp \ flac.cpp \ xa.cpp \ xmp.cpp \ driver_nosound.cpp \ AUDIOLIB_ROOT=$(source)/$(AUDIOLIB) AUDIOLIB_SRC=$(AUDIOLIB_ROOT)/src AUDIOLIB_INC=$(AUDIOLIB_ROOT)/include AUDIOLIB_OBJ=$(obj)/$(AUDIOLIB) ifeq ($(PLATFORM),WINDOWS) ifeq ($(MIXERTYPE),WIN) AUDIOLIB_OBJS+= driver_directsound.cpp endif endif ifeq ($(MIXERTYPE),SDL) ifneq ($(PLATFORM),DARWIN) ifneq ($(PLATFORM),WINDOWS) ifneq ($(PLATFORM),WII) AUDIOLIB_CFLAGS+=`$(PKG_CONFIG) --cflags vorbis` endif endif endif AUDIOLIB_OBJS+= driver_sdl.cpp endif AUDIOLIB_OBJS_EXP:=$(call expandobjs,$(AUDIOLIB_OBJ)/,$(AUDIOLIB_OBJS)) # ENet ENET=enet ENET_OBJS = \ callbacks.c \ host.c \ list.c \ packet.c \ peer.c \ protocol.c \ compress.c \ ENET_ROOT=$(source)/$(ENET) ENET_SRC=$(ENET_ROOT)/src ENET_INC=$(ENET_ROOT)/include ENET_OBJ=$(obj)/$(ENET) ENET_CFLAGS= ifeq ($(PLATFORM),WINDOWS) ENET_OBJS += win32.c else ENET_OBJS += unix.c ENET_CFLAGS += -DHAS_SOCKLEN_T endif ENET_OBJS_EXP:=$(call expandobjs,$(ENET_OBJ)/,$(ENET_OBJS)) ifeq ($(NETCODE),0) ENET_TARGET= else ENET_TARGET=$(ENET_OBJS_EXP) endif # Tools TOOLS=tools TOOLS_OBJS = \ compat_tools.cpp \ ENGINE_TOOLS_OBJS = \ compat.cpp \ pragmas.cpp \ kplib.cpp \ cache1d.cpp \ crc32.cpp \ colmatch.cpp \ TOOLS_ROOT=$(source)/$(TOOLS) TOOLS_SRC=$(TOOLS_ROOT)/src TOOLS_OBJ=$(obj)/$(TOOLS) TOOLS_CFLAGS=$(ENGINE_CFLAGS) TOOLS_TARGETS= \ kextract \ kgroup \ transpal \ wad2art \ wad2map \ kmd2tool \ md2tool \ generateicon \ cacheinfo \ arttool \ givedepth \ mkpalette \ unpackssi \ bsuite \ ivfrate \ map2stl \ ifeq ($(PLATFORM),WINDOWS) TOOLS_TARGETS+= enumdisplay getdxdidf endif ifeq ($(RENDERTYPE),SDL) TOOLS_TARGETS+= makesdlkeytrans endif ifeq ($(PLATFORM),DARWIN) TOOLS_OBJS += osxbits.mm endif TOOLS_OBJS_EXP:=$(call expandobjs,$(TOOLS_OBJ)/,$(TOOLS_OBJS)) $(call expandobjs,$(ENGINE_OBJ)/,$(ENGINE_TOOLS_OBJS)) # KenBuild (Test Game) KENBUILD=kenbuild kenbuild=KENBUILD KENBUILD_ROOT=$(source)/$(KENBUILD) KENBUILD_SRC=$(KENBUILD_ROOT)/src KENBUILD_RSRC=$(KENBUILD_ROOT)/rsrc KENBUILD_OBJ=$(obj)/$(KENBUILD) KENBUILD_CFLAGS=-I$(KENBUILD_SRC) KENBUILD_GAME ?= ekenbuild KENBUILD_EDITOR ?= ekenbuild-editor KENBUILD_GAME_PROPER ?= EKenBuild KENBUILD_EDITOR_PROPER ?= EKenBuild Editor KENBUILD_GAME_OBJS = \ game.cpp \ sound_stub.cpp \ common.cpp \ config.cpp \ KENBUILD_EDITOR_OBJS = \ bstub.cpp \ common.cpp \ KENBUILD_GAME_RSRC_OBJS = KENBUILD_EDITOR_RSRC_OBJS = ifeq ($(RENDERTYPE),SDL) ifeq (1,$(HAVE_GTK2)) KENBUILD_GAME_OBJS+= startgtk.game.cpp KENBUILD_GAME_RSRC_OBJS+= game_banner.c KENBUILD_EDITOR_RSRC_OBJS+= build_banner.c endif KENBUILD_GAME_RSRC_OBJS+= game_icon.c KENBUILD_EDITOR_RSRC_OBJS+= build_icon.c endif ifeq ($(PLATFORM),WINDOWS) KENBUILD_GAME_OBJS+= startwin.game.cpp KENBUILD_GAME_RSRC_OBJS+= gameres.rc KENBUILD_EDITOR_RSRC_OBJS+= buildres.rc endif ifeq ($(PLATFORM),DARWIN) ifeq ($(STARTUP_WINDOW),1) KENBUILD_GAME_OBJS += StartupWinController.game.mm endif endif KENBUILD_GAME_OBJS_EXP:=$(call expandobjs,$(KENBUILD_OBJ)/,$(KENBUILD_GAME_OBJS) $(KENBUILD_GAME_RSRC_OBJS)) KENBUILD_EDITOR_OBJS_EXP:=$(call expandobjs,$(KENBUILD_OBJ)/,$(KENBUILD_EDITOR_OBJS) $(KENBUILD_EDITOR_RSRC_OBJS)) # Duke Nukem 3D DUKE3D=duke3d duke3d=DUKE3D DUKE3D_CFLAGS=-I$(DUKE3D_SRC) DUKE3D_GAME_LDFLAGS= DUKE3D_EDITOR_LDFLAGS= DUKE3D_GAME_STRIPFLAGS= DUKE3D_EDITOR_STRIPFLAGS= DUKE3D_OBJ=$(obj)/$(DUKE3D) DUKE3D_GAME ?= eduke32 DUKE3D_EDITOR ?= mapster32 DUKE3D_GAME_PROPER ?= EDuke32 DUKE3D_EDITOR_PROPER ?= Mapster32 COMMON_EDITOR_OBJS = \ m32common.cpp \ m32def.cpp \ m32exec.cpp \ m32vars.cpp \ DUKE3D_GAME_OBJS = \ game.cpp \ global.cpp \ actors.cpp \ gamedef.cpp \ gameexec.cpp \ gamevars.cpp \ player.cpp \ premap.cpp \ sector.cpp \ anim.cpp \ animsounds.cpp \ common.cpp \ config.cpp \ demo.cpp \ input.cpp \ menus.cpp \ namesdyn.cpp \ net.cpp \ savegame.cpp \ rts.cpp \ osdfuncs.cpp \ osdcmds.cpp \ grpscan.cpp \ sounds.cpp \ soundsdyn.cpp \ cheats.cpp \ sbar.cpp \ screentext.cpp \ screens.cpp \ cmdline.cpp \ DUKE3D_EDITOR_OBJS = \ astub.cpp \ common.cpp \ grpscan.cpp \ sounds_mapster32.cpp \ DUKE3D_GAME_RSRC_OBJS = DUKE3D_EDITOR_RSRC_OBJS = DUKE3D_GAME_MISCDEPS= DUKE3D_EDITOR_MISCDEPS= ## Lunatic devel LUNATIC_LUA_PREFIX = luaJIT_BC_ ifneq (0,$(LUNATIC)) # Lunatic object base names. These are not used in targets directly. LUNATIC_LUA_OBJS = \ defs_common.lua \ engine_maptext.lua \ engine.lua \ bcarray.lua \ bcheck.lua \ bitar.lua \ xmath.lua \ v.lua \ dump.lua \ dis_x86.lua \ dis_x64.lua \ LUNATIC_GAME_LUA_OBJS = \ _defs_game.lua \ con_lang.lua \ lunacon.lua \ randgen.lua \ stat.lua \ control.lua \ savegame.lua \ fs.lua \ LUNATIC_EDITOR_LUA_OBJS = \ _defs_editor.lua \ LUNATIC_GAME_OBJS = \ lunatic_game.cpp \ LUNATIC_EDITOR_OBJS = \ lunatic_editor.cpp \ # TODO: remove debugging modules from release build ifneq ($(PLATFORM),WINDOWS) # On non-Windows, we expect to have liblpeg.a (or a symlink to it) in source/. # On Windows, it will reside in platform/Windows/lib/32/ or lib/64/. LIBDIRS+= -L$(source) ifeq ($(realpath $(source)/liblpeg.a),) # XXX: This cripples "make clean" etc. too, but IMO it's better than warning. $(error "liblpeg.a not found in $(realpath $(source))") endif endif LIBS+= -llpeg # now, take care of having the necessary symbols (sector, wall, etc.) in the # executable no matter what the debugging level ifeq ($(PLATFORM),DARWIN) # strip on OSX says: removing global symbols from a final linked no longer supported. # Use -exported_symbols_list at link time when building # But, following _their_ directions does not give us the symbols! wtf? # Instead of using -alias_list and -exported_symbols_list, prevent stripping them. DUKE3D_GAME_STRIPFLAGS+= -s $(DUKE3D_OBJ)/lunatic_dynsymlist_game_osx DUKE3D_EDITOR_STRIPFLAGS+= -s $(DUKE3D_OBJ)/lunatic_dynsymlist_editor_osx DUKE3D_GAME_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_dynsymlist_game_osx DUKE3D_EDITOR_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_dynsymlist_editor_osx LINKERFLAGS+= -pagezero_size 10000 -image_base 100000000 endif ifeq ($(PLATFORM),WINDOWS) override STRIP= DUKE3D_GAME_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_dynsymlist_game.def DUKE3D_EDITOR_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_dynsymlist_editor.def endif ifeq ($(SUBPLATFORM),LINUX) override STRIP= DUKE3D_GAME_LDFLAGS+= -Wl,--dynamic-list=$(DUKE3D_SRC)/lunatic/dynsymlist_game.lds DUKE3D_EDITOR_LDFLAGS+= -Wl,--dynamic-list=$(DUKE3D_SRC)/lunatic/dynsymlist_editor.lds endif endif ifeq ($(SUBPLATFORM),LINUX) ifneq (0,$(HAVE_XMP)) LIBS += -lxmp-lite endif LIBS += -lFLAC -lvorbisfile -lvorbis -logg endif ifeq ($(PLATFORM),BSD) ifneq (0,$(HAVE_XMP)) LIBS += -lxmp-lite endif LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lexecinfo endif ifeq ($(PLATFORM),DARWIN) ifneq (0,$(HAVE_XMP)) LIBS += -lxmp-lite endif LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lm \ -Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \ -Wl,-framework,CoreMIDI -Wl,-framework,AudioUnit \ -Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL ifneq (00,$(DARWIN9)$(DARWIN10)) LIBS += -Wl,-framework,QuickTime -lm endif ifeq ($(STARTUP_WINDOW),1) DUKE3D_GAME_OBJS += GrpFile.game.mm GameListSource.game.mm startosx.game.mm endif endif ifeq ($(PLATFORM),WINDOWS) ifneq (0,$(HAVE_XMP)) LIBS += -lxmp-lite endif LIBS += -lFLAC -lvorbisfile -lvorbis -logg DUKE3D_GAME_OBJS+= winbits.cpp DUKE3D_GAME_RSRC_OBJS+= gameres.rc DUKE3D_EDITOR_RSRC_OBJS+= buildres.rc ifeq ($(STARTUP_WINDOW),1) DUKE3D_GAME_OBJS+= startwin.game.cpp endif ifeq ($(MIXERTYPE),WIN) LIBS+= -ldsound MIDI_OBJS=music.cpp midi.cpp mpu401.cpp endif endif ifeq ($(PLATFORM),WII) LIBS += -lvorbisidec endif ifeq ($(RENDERTYPE),SDL) ifeq (11,$(HAVE_GTK2)$(STARTUP_WINDOW)) DUKE3D_GAME_OBJS+= startgtk.game.cpp DUKE3D_GAME_RSRC_OBJS+= game_banner.c DUKE3D_EDITOR_RSRC_OBJS+= build_banner.c endif DUKE3D_GAME_RSRC_OBJS+= game_icon.c DUKE3D_EDITOR_RSRC_OBJS+= build_icon.c endif ifeq ($(MIXERTYPE),SDL) MIDI_OBJS=sdlmusic.cpp endif ## Construct file names of object files COMMON_EDITOR_OBJS_EXP:=$(call expandobjs,$(DUKE3D_OBJ)/,$(COMMON_EDITOR_OBJS)) $(ENGINE_EDITOR_OBJS_EXP) MIDI_OBJS_EXP:=$(call expandobjs,$(DUKE3D_OBJ)/,$(MIDI_OBJS)) DUKE3D_GAME_OBJS_EXP:=$(call expandobjs,$(DUKE3D_OBJ)/,$(DUKE3D_GAME_OBJS) $(DUKE3D_GAME_RSRC_OBJS)) $(MIDI_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(MACT_OBJS_EXP) $(ENET_TARGET) DUKE3D_EDITOR_OBJS_EXP:=$(call expandobjs,$(DUKE3D_OBJ)/,$(DUKE3D_EDITOR_OBJS) $(DUKE3D_EDITOR_RSRC_OBJS)) $(AUDIOLIB_OBJS_EXP) ifneq (0,$(LUNATIC)) DUKE3D_GAME_OBJS_EXP+= $(call expandobjs,$(DUKE3D_OBJ)/,$(LUNATIC_GAME_OBJS) $(addprefix $(LUNATIC_LUA_PREFIX),$(LUNATIC_LUA_OBJS) $(LUNATIC_GAME_LUA_OBJS))) DUKE3D_EDITOR_OBJS_EXP+= $(call expandobjs,$(DUKE3D_OBJ)/,$(LUNATIC_EDITOR_OBJS) $(addprefix $(LUNATIC_LUA_PREFIX),$(LUNATIC_LUA_OBJS) $(LUNATIC_EDITOR_LUA_OBJS))) endif # Shadow Warrior SW=sw sw=SW SW_ROOT=$(source)/$(SW) SW_SRC=$(SW_ROOT)/src SW_RSRC=$(SW_ROOT)/rsrc SW_OBJ=$(obj)/$(SW) SW_CFLAGS=-I$(SW_SRC) SW_GAME ?= voidsw SW_EDITOR ?= voidsw-editor SW_GAME_PROPER ?= VoidSW SW_EDITOR_PROPER ?= VoidSW Editor SW_GAME_OBJS = \ actor.cpp \ ai.cpp \ anim.cpp \ border.cpp \ break.cpp \ bunny.cpp \ cache.cpp \ cheats.cpp \ colormap.cpp \ common.cpp \ config.cpp \ console.cpp \ coolg.cpp \ coolie.cpp \ copysect.cpp \ demo.cpp \ draw.cpp \ eel.cpp \ game.cpp \ girlninj.cpp \ goro.cpp \ grpscan.cpp \ hornet.cpp \ interp.cpp \ interpsh.cpp \ inv.cpp \ jplayer.cpp \ jsector.cpp \ jweapon.cpp \ lava.cpp \ light.cpp \ mclip.cpp \ mdastr.cpp \ menus.cpp \ miscactr.cpp \ morph.cpp \ net.cpp \ ninja.cpp \ panel.cpp \ player.cpp \ predict.cpp \ quake.cpp \ ripper.cpp \ ripper2.cpp \ rooms.cpp \ rotator.cpp \ rts.cpp \ save.cpp \ scrip2.cpp \ sector.cpp \ serp.cpp \ setup.cpp \ skel.cpp \ skull.cpp \ slidor.cpp \ sounds.cpp \ spike.cpp \ sprite.cpp \ sumo.cpp \ swconfig.cpp \ sync.cpp \ text.cpp \ track.cpp \ vator.cpp \ vis.cpp \ wallmove.cpp \ warp.cpp \ weapon.cpp \ zilla.cpp \ zombie.cpp \ saveable.cpp \ SW_EDITOR_OBJS = \ jnstub.cpp \ brooms.cpp \ bldscript.cpp \ jbhlp.cpp \ colormap.cpp \ grpscan.cpp \ common.cpp \ SW_GAME_RSRC_OBJS = SW_EDITOR_RSRC_OBJS = ifeq ($(RENDERTYPE),SDL) ifeq (1,$(HAVE_GTK2)) SW_GAME_OBJS+= startgtk.game.cpp SW_GAME_RSRC_OBJS+= game_banner.c SW_EDITOR_RSRC_OBJS+= build_banner.c endif SW_GAME_RSRC_OBJS+= game_icon.c SW_EDITOR_RSRC_OBJS+= game_icon.c endif ifeq ($(PLATFORM),WINDOWS) SW_GAME_OBJS+= startwin.game.cpp SW_GAME_RSRC_OBJS+= gameres.rc SW_EDITOR_RSRC_OBJS+= buildres.rc endif SW_GAME_OBJS_EXP:=$(call expandobjs,$(SW_OBJ)/,$(SW_GAME_OBJS) $(SW_GAME_RSRC_OBJS)) $(MIDI_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(MACT_OBJS_EXP) SW_EDITOR_OBJS_EXP:=$(call expandobjs,$(SW_OBJ)/,$(SW_EDITOR_OBJS) $(SW_EDITOR_RSRC_OBJS)) $(AUDIOLIB_OBJS_EXP) ### component definitions end ### targets begin GAMES := \ KENBUILD \ DUKE3D \ SW \ LIBRARIES := \ ENGINE \ AUDIOLIB \ MACT \ ENET \ COMPONENTS = \ $(GAMES) \ $(LIBRARIES) \ TOOLS \ ROLES = \ GAME \ EDITOR \ ifeq ($(PRETTY_OUTPUT),1) .SILENT: endif .PHONY: \ all \ $(foreach j,$(foreach i,$(GAMES),$($i)) test utils tools,$j clean$j) \ veryclean \ clean \ printutils \ printtools \ rev \ $(ENGINE_OBJ)/rev.$o \ .SUFFIXES: .SECONDEXPANSION: # TARGETS all: duke3d start: $(BUILD_STARTED) tools: $(addsuffix $(EXESUFFIX),$(TOOLS_TARGETS)) | start @ls -l $^ $(foreach i,$(GAMES),$($i)): $$(foreach i,$(ROLES),$$($$($$@)_$$i)$(EXESUFFIX)) | start @ls -l $^ ebacktrace: $(EBACKTRACEDLL) | start @ls -l $^ ifeq ($(PLATFORM),WII) ifneq ($(ELF2DOL),) %$(DOLSUFFIX): %$(EXESUFFIX) endif endif define BUILDRULE $$($1_$2)$$(EXESUFFIX): $$($1_$2_OBJS_EXP) $$(COMMON_$2_OBJS_EXP) $$(ENGINE_OBJS_EXP) $$($1_$2_MISCDEPS) $$(LINK_STATUS) $$(RECIPE_IF) $$(LINKER) -o $$@ $$^ $$(GUI_LIBS) $$($1_$2_LDFLAGS) $$(LIBDIRS) $$(LIBS) $$(RECIPE_RESULT_LINK) ifeq ($$(PLATFORM),WII) ifneq ($$(ELF2DOL),) $$(ELF2DOL) $$@ $$($1_$2)$$(DOLSUFFIX) endif endif ifneq ($$(STRIP),) $$(STRIP) $$@ $$($1_$2_STRIPFLAGS) endif ifeq ($$(PLATFORM),DARWIN) cp -RPf "platform/Apple/bundles/$$($1_$2_PROPER).app" "./" mkdir -p "$$($1_$2_PROPER).app/Contents/MacOS" cp -f "$$($1_$2)$$(EXESUFFIX)" "$$($1_$2_PROPER).app/Contents/MacOS/" endif endef $(foreach i,$(GAMES),$(foreach j,$(ROLES),$(eval $(call BUILDRULE,$i,$j)))) include $(ENGINE_ROOT)/Dependencies.mak include $(DUKE3D_ROOT)/Dependencies.mak include $(SW_ROOT)/Dependencies.mak # RULES $(EBACKTRACEDLL): platform/Windows/src/backtrace.c $(COMPILE_STATUS) $(RECIPE_IF) $(CC) $(CONLYFLAGS) -O2 -ggdb -shared -Wall -Wextra -static-libgcc -I$(ENGINE_INC) -o $@ $^ -lbfd -liberty -limagehlp $(RECIPE_RESULT_COMPILE) libcache1d$(DLLSUFFIX): $(ENGINE_SRC)/cache1d.cpp $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER_C) -DCACHE1D_COMPRESS_ONLY -shared -fPIC $< -o $@ $(RECIPE_RESULT_COMPILE) %$(EXESUFFIX): $(TOOLS_OBJ)/%.$o $(TOOLS_OBJS_EXP) $(LINK_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_LINK) enumdisplay$(EXESUFFIX): $(TOOLS_OBJ)/enumdisplay.$o $(LINK_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(LIBDIRS) $(LIBS) -lgdi32 $(RECIPE_RESULT_LINK) getdxdidf$(EXESUFFIX): $(TOOLS_OBJ)/getdxdidf.$o $(LINK_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(LIBDIRS) $(LIBS) -ldinput $(RECIPE_RESULT_LINK) #### Lunatic # Create object files directly with luajit $(DUKE3D_OBJ)/$(LUNATIC_LUA_PREFIX)%.$o: $(DUKE3D_SRC)/lunatic/%.lua | $(DUKE3D_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@ $(RECIPE_RESULT_COMPILE) $(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/lunatic/%.cpp | $(DUKE3D_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER_CXX) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) # List of exported symbols, OS X $(DUKE3D_OBJ)/lunatic_%_osx: $(DUKE3D_SRC)/lunatic/%.lds | $(DUKE3D_OBJ) sed 's/[{};]//g;s/[A-Za-z_][A-Za-z_0-9]*/_&/g' $< > $@ # List of exported symbols, Windows $(DUKE3D_OBJ)/lunatic_%.def: $(DUKE3D_SRC)/lunatic/%.lds | $(DUKE3D_OBJ) echo EXPORTS > $@ sed 's/[{};]//g' $< >> $@ #### Main Rules define OBJECTRULES $$($1_OBJ)/%.$$o: $$($1_SRC)/%.nasm | $$($1_OBJ) $$(COMPILE_STATUS) $$(RECIPE_IF) $$(AS) $$(ASFLAGS) $$< -o $$@ $$(RECIPE_RESULT_COMPILE) $$($1_OBJ)/%.$$o: $$($1_SRC)/%.yasm | $$($1_OBJ) $$(COMPILE_STATUS) $$(RECIPE_IF) $$(AS) $$(ASFLAGS) $$< -o $$@ $$(RECIPE_RESULT_COMPILE) $$($1_OBJ)/%.$$o: $$($1_SRC)/%.c | $$($1_OBJ) $$(COMPILE_STATUS) $$(RECIPE_IF) $$(COMPILER_C) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE) $$($1_OBJ)/%.$$o: $$($1_SRC)/%.cpp | $$($1_OBJ) $$(COMPILE_STATUS) $$(RECIPE_IF) $$(COMPILER_CXX) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE) $$($1_OBJ)/%.$$o: $$($1_SRC)/%.m | $$($1_OBJ) $$(COMPILE_STATUS) $$(RECIPE_IF) $$(COMPILER_OBJC) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE) $$($1_OBJ)/%.$$o: $$($1_SRC)/%.mm | $$($1_OBJ) $$(COMPILE_STATUS) $$(RECIPE_IF) $$(COMPILER_OBJCXX) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE) # cosmetic stuff $$($1_OBJ)/%.$$o: $$($1_RSRC)/%.rc | $$($1_OBJ) $$(COMPILE_STATUS) $$(RECIPE_IF) $$(RC) -i $$< -o $$@ --include-dir=$$(ENGINE_INC) --include-dir=$$($1_SRC) --include-dir=$$($1_RSRC) -DPOLYMER=$$(POLYMER) $$(RECIPE_RESULT_COMPILE) $$($1_OBJ)/%.$$o: $$($1_RSRC)/%.c | $$($1_OBJ) $$(COMPILE_STATUS) $$(RECIPE_IF) $$(COMPILER_C) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE) $$($1_OBJ)/%.$$o: $$($1_OBJ)/%.c $$(COMPILE_STATUS) $$(RECIPE_IF) $$(COMPILER_C) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE) $$($1_OBJ)/%_banner.c: $$($1_RSRC)/%.bmp | $$($1_OBJ) echo "#include \"gtkpixdata_shim.h\"" > $$@ gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $$^ | sed 's/load_inc//' >> $$@ endef $(foreach i,$(COMPONENTS),$(eval $(call OBJECTRULES,$i))) #### Other special cases # Comment out the following rule to debug a-c.o $(ENGINE_OBJ)/a-c.$o: $(ENGINE_SRC)/a-c.cpp | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(subst -O$(OPTLEVEL),-O2,$(subst $(CLANG_DEBUG_FLAGS),,$(COMPILER_CXX))) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(ENGINE_OBJ)/rev.$o: $(ENGINE_SRC)/rev.cpp | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER_CXX) $(ENGINE_CFLAGS) $(REVFLAG) -c $< -o $@ $(RECIPE_RESULT_COMPILE) #### Directories $(obj): -mkdir $@ $(DONT_PRINT) $(DONT_FAIL) $(foreach i,$(COMPONENTS),$($i_OBJ)): | $(obj) -mkdir $@ $(DONT_PRINT) $(DONT_FAIL) ## PHONIES $(foreach i,$(GAMES),clean$($i)): -rm -f $(foreach i,$(ROLES),$($($(subst clean,,$@))_$i)$(EXESUFFIX)) ifeq ($(PLATFORM),DARWIN) -rm -rf $(foreach i,$(ROLES),"$($($(subst clean,,$@))_$i_PROPER).app") endif cleantools: -rm -f $(addsuffix $(EXESUFFIX),$(TOOLS_TARGETS)) clean: cleanduke3d cleantools -rm -rf $(obj)/ -rm -f $(EBACKTRACEDLL) printtools: echo "$(addsuffix $(EXESUFFIX),$(TOOLS_TARGETS))" rev: $(ENGINE_OBJ)/rev.$o # Compatibility test: kenbuild utils: tools printutils: printtools veryclean: clean cleanutils: cleantools cleantest: cleankenbuild