//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #ifndef __game_h__ #define __game_h__ #define USERQUOTE_LEFTOFFSET 5 #define USERQUOTE_RIGHTOFFSET 14 enum GametypeFlags_t { GAMETYPE_COOP = 0x00000001, GAMETYPE_WEAPSTAY = 0x00000002, GAMETYPE_FRAGBAR = 0x00000004, GAMETYPE_SCORESHEET = 0x00000008, GAMETYPE_DMSWITCHES = 0x00000010, GAMETYPE_COOPSPAWN = 0x00000020, GAMETYPE_ACCESSCARDSPRITES = 0x00000040, GAMETYPE_COOPVIEW = 0x00000080, GAMETYPE_COOPSOUND = 0x00000100, GAMETYPE_OTHERPLAYERSINMAP = 0x00000200, GAMETYPE_ITEMRESPAWN = 0x00000400, GAMETYPE_MARKEROPTION = 0x00000800, GAMETYPE_PLAYERSFRIENDLY = 0x00001000, GAMETYPE_FIXEDRESPAWN = 0x00002000, GAMETYPE_ACCESSATSTART = 0x00004000, GAMETYPE_PRESERVEINVENTORYDEATH = 0x00008000, GAMETYPE_TDM = 0x00010000, GAMETYPE_TDMSPAWN = 0x00020000 }; // logo control enum LogoFlags_t { LOGO_ENABLED = 0x00000001, LOGO_PLAYANIM = 0x00000002, LOGO_PLAYMUSIC = 0x00000004, LOGO_3DRSCREEN = 0x00000008, LOGO_TITLESCREEN = 0x00000010, LOGO_DUKENUKEM = 0x00000020, LOGO_THREEDEE = 0x00000040, LOGO_PLUTOPAKSPRITE = 0x00000080, LOGO_SHAREWARESCREENS = 0x00000100, LOGO_TENSCREEN = 0x00000200 }; typedef enum basepal_ { BASEPAL = 0, WATERPAL, SLIMEPAL, DREALMSPAL, TITLEPAL, ENDINGPAL, // 5 ANIMPAL, BASEPALCOUNT } basepal_t; void A_DeleteSprite(int32_t s); typedef struct { vec3_t camera; int32_t const_visibility,uw_framerate; int32_t camera_time,folfvel,folavel,folx,foly,fola; int32_t reccnt,crosshairscale; int32_t runkey_mode,statusbarscale,mouseaiming,weaponswitch,drawweapon; // JBF 20031125 int32_t democams,color,msgdisptime,statusbarmode; int32_t m_noexits,noexits,autovote,automsg,idplayers; int32_t team, viewbob, weaponsway, althud, weaponscale, textscale; int32_t entered_name,screen_tilting,shadows,fta_on,executions,auto_run; int32_t coords,tickrate,levelstats,m_coop,coop,screen_size,lockout,crosshair; int32_t playerai,angleinterpolation,obituaries; int32_t respawn_monsters,respawn_items,respawn_inventory,recstat,monsters_off,brightness; int32_t m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail; int32_t m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode; int32_t player_skill,level_number,volume_number,m_marker,marker,mouseflip; int32_t configversion; int16_t cameraang, camerasect, camerahoriz; int16_t pause_on,from_bonus; int16_t camerasprite,last_camsprite; int16_t last_level,secretlevel, bgstretch; struct { int32_t UseJoystick; int32_t UseMouse; int32_t AutoAim; int32_t ShowOpponentWeapons; int32_t MouseDeadZone,MouseBias; int32_t SmoothInput; // JBF 20031211: Store the input settings because // (currently) jmact can't regurgitate them int32_t MouseFunctions[MAXMOUSEBUTTONS][2]; int32_t MouseDigitalFunctions[MAXMOUSEAXES][2]; int32_t MouseAnalogueAxes[MAXMOUSEAXES]; int32_t MouseAnalogueScale[MAXMOUSEAXES]; int32_t JoystickFunctions[MAXJOYBUTTONS][2]; int32_t JoystickDigitalFunctions[MAXJOYAXES][2]; int32_t JoystickAnalogueAxes[MAXJOYAXES]; int32_t JoystickAnalogueScale[MAXJOYAXES]; int32_t JoystickAnalogueDead[MAXJOYAXES]; int32_t JoystickAnalogueSaturate[MAXJOYAXES]; uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2]; // // Sound variables // int32_t FXDevice; int32_t MusicDevice; int32_t FXVolume; int32_t MusicVolume; int32_t SoundToggle; int32_t MusicToggle; int32_t VoiceToggle; int32_t AmbienceToggle; int32_t NumVoices; int32_t NumChannels; int32_t NumBits; int32_t MixRate; int32_t ReverseStereo; // // Screen variables // int32_t ScreenMode; int32_t ScreenWidth; int32_t ScreenHeight; int32_t ScreenBPP; int32_t ForceSetup; int32_t NoAutoLoad; int32_t scripthandle; int32_t setupread; int32_t CheckForUpdates; int32_t LastUpdateCheck; int32_t useprecache; } config; char overhead_on,last_overhead,showweapons; char god,warp_on,cashman,eog,showallmap; char show_help,scrollmode,noclip; char ridecule[10][40]; char savegame[10][22]; char pwlockout[128],rtsname[128]; char display_bonus_screen; char show_level_text; } user_defs; extern cactype cac[]; // this is checked against http://eduke32.com/VERSION extern const char *s_buildDate; extern char *g_grpNamePtr; extern char *g_defNamePtr; extern char *g_scriptNamePtr; extern char *g_gameNamePtr; extern char *g_rtsNamePtr; extern char **g_scriptModules; extern int g_scriptModulesNum; extern char CheatStrings[][MAXCHEATLEN]; extern char boardfilename[BMAX_PATH], currentboardfilename[BMAX_PATH]; extern char boardfilename[BMAX_PATH]; extern char defaultduke3dgrp[BMAX_PATH]; extern char defaultrtsfilename[128]; extern char g_modDir[BMAX_PATH]; extern char g_modDir[BMAX_PATH]; extern char inputloc; extern char ror_protectedsectors[MAXSECTORS]; extern float r_ambientlight; extern int32_t althud_flashing; extern int32_t althud_numberpal; extern int32_t althud_numbertile; extern int32_t althud_shadows; extern int32_t cacnum; //extern int32_t drawing_ror; extern int32_t g_Shareware; extern int32_t g_cameraClock; extern int32_t g_cameraDistance; extern int32_t g_cameraDistance; extern int32_t g_crosshairSum; extern int32_t g_doQuickSave; extern int32_t g_forceWeaponChoice; extern int32_t g_gameType; extern int32_t g_levelTextTime; extern int32_t g_noSetup; extern int32_t g_quitDeadline; extern int32_t g_restorePalette; extern int32_t hud_glowingquotes; extern int32_t hud_showmapname; extern int32_t lastvisinc; extern int32_t rts_numlumps; extern int32_t qsetmode; extern int32_t quotebot; extern int32_t quotebotgoal; extern int32_t r_maxfps; extern int32_t tempwallptr; extern int32_t ticrandomseed; extern int32_t vote_map; extern int32_t voting; //extern int8_t cheatbuf[MAXCHEATLEN],cheatbuflen; extern palette_t CrosshairColors; extern palette_t DefaultCrosshairColors; extern uint32_t g_frameDelay; extern uint8_t water_pal[768],slime_pal[768],title_pal[768],dre_alms[768],ending_pal[768],*anim_pal; extern uint8_t *basepaltable[BASEPALCOUNT]; extern user_defs ud; //extern int32_t g_yax_smoothratio; int32_t A_CheckInventorySprite(spritetype *s); int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int32_t s_pn,int32_t s_s,int32_t s_xr,int32_t s_yr,int32_t s_a,int32_t s_ve,int32_t s_zv,int32_t s_ow,int32_t s_ss); int32_t A_Spawn(int32_t j,int32_t pn); int32_t G_DoMoveThings(void); //int32_t G_EndOfLevel(void); int32_t G_GameTextLen(int32_t x,const char *t); int32_t G_PrintGameText(int32_t f,int32_t tile,int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t o,int32_t x1,int32_t y1,int32_t x2,int32_t y2,int32_t z); int32_t GetTime(void); int32_t _EnterText(int32_t small,int32_t x,int32_t y,char *t,int32_t dalen,int32_t c); int32_t kopen4loadfrommod(const char *filename,char searchfirst); char * defaultconfile(void); int32_t minitext_(int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t sb); extern inline int32_t mpgametext(int32_t y,const char *t,int32_t s,int32_t dabits); int32_t startwin_run(void); #ifdef YAX_ENABLE void Yax_SetBunchZs(int32_t sectnum, int32_t cf, int32_t daz); #else #define Yax_SetBunchZs(sectnum, cf, daz) #endif void A_SpawnCeilingGlass(int32_t i,int32_t sectnum,int32_t n); void A_SpawnGlass(int32_t i,int32_t n); void A_SpawnRandomGlass(int32_t i,int32_t wallnum,int32_t n); void A_SpawnWallGlass(int32_t i,int32_t wallnum,int32_t n); void G_AddUserQuote(const char *daquote); void G_BackToMenu(void); void G_BonusScreen(int32_t bonusonly); //void G_CheatGetInv(void); void G_DisplayRest(int32_t smoothratio); void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio); void G_DrawBackground(void); void G_DrawFrags(void); void G_HandleMirror(int32_t x, int32_t y, int32_t z, int32_t a, int32_t horiz, int32_t smoothratio); void G_DrawRooms(int32_t snum,int32_t smoothratio); void G_DrawTXDigiNumZ(int32_t starttile,int32_t x,int32_t y,int32_t n,int32_t s,int32_t pal,int32_t cs,int32_t x1,int32_t y1,int32_t x2,int32_t y2,int32_t z); void G_DrawTile(int32_t x,int32_t y,int32_t tilenum,int32_t shade,int32_t orientation); void G_DrawTilePal(int32_t x,int32_t y,int32_t tilenum,int32_t shade,int32_t orientation,int32_t p); void G_DrawTilePalSmall(int32_t x,int32_t y,int32_t tilenum,int32_t shade,int32_t orientation,int32_t p); void G_DrawTileSmall(int32_t x,int32_t y,int32_t tilenum,int32_t shade,int32_t orientation); void G_FadePalette(int32_t r,int32_t g,int32_t b,int32_t e); void G_GameExit(const char *t) ATTRIBUTE((noreturn)); void G_GameQuit(void); void G_GetCrosshairColor(void); void G_HandleLocalKeys(void); void G_HandleSpecialKeys(void); void G_PrintGameQuotes(void); //void G_SE40(int32_t smoothratio); #ifdef YAX_ENABLE void G_AnalyzeSprites(void); #endif void G_SetCrosshairColor(int32_t r,int32_t g,int32_t b); void G_SetStatusBarScale(int32_t sc); void G_Shutdown(void); void G_UpdatePlayerFromMenu(void); void M32RunScript(const char *s); void P_DoQuote(int32_t q,DukePlayer_t *p); void P_SetGamePalette(DukePlayer_t *player,uint8_t palid,int32_t set); int32_t app_main(int32_t argc,const char **argv); void computergetinput(int32_t snum,input_t *syn); void fadepal(int32_t r,int32_t g,int32_t b,int32_t start,int32_t end,int32_t step); //void fadepaltile(int32_t r,int32_t g,int32_t b,int32_t start,int32_t end,int32_t step,int32_t tile); static inline int32_t G_GetTeamPalette(int32_t team) { int8_t pal[] = { 3, 10, 11, 12 }; if ((unsigned)team >= (sizeof(pal)/sizeof(pal[0]))) return 0; return pal[team]; } #if defined(_WIN32) int32_t G_GetVersionFromWebsite(char *buffer); #endif #ifdef RENDERTYPEWIN void app_crashhandler(void); #ifdef USE_OPENGL extern char forcegl; #endif #endif #define minitextshade(x, y, t, s, p, sb) minitext_(x,y,t,s,p,sb) #define minitext(x, y, t, p, sb) minitext_(x,y,t,0,p,sb) #define menutext(x,y,s,p,t) menutext_(x,y,s,p,(char *)OSD_StripColors(menutextbuf,t),10+16) #define gametext(x,y,t,s,dabits) G_PrintGameText(0,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536) #define gametextscaled(x,y,t,s,dabits) G_PrintGameText(1,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536) #define gametextpal(x,y,t,s,p) G_PrintGameText(0,STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1, 65536) #define gametextpalbits(x,y,t,s,p,dabits) G_PrintGameText(0,STARTALPHANUM, x,y,t,s,p,dabits,0, 0, xdim-1, ydim-1, 65536) #define A_CheckSpriteFlags(iActor, iType) (((SpriteFlags[sprite[iActor].picnum]^actor[iActor].flags) & iType) != 0) // (unsigned)iPicnum check: AMC TC Rusty Nails, bayonet MG alt. fire, iPicnum == -1 (via aplWeaponShoots) #define A_CheckSpriteTileFlags(iPicnum, iType) (((unsigned)iPicnum < MAXTILES) && (SpriteFlags[iPicnum] & iType) != 0) #define G_EnterText(x, y, t, dalen, c) _EnterText(0,x,y,t,dalen,c) #define Net_EnterText(x, y, t, dalen, c) _EnterText(1,x,y,t,dalen,c) #define S_StopSound(num) S_StopEnvSound(num, -1) #endif