// // Definitions of common game-only data structures/functions // (and declarations of data appearing in both) // for EDuke32 and Mapster32 // #ifndef EDUKE32_COMMON_GAME_H_ #define EDUKE32_COMMON_GAME_H_ #define GAMEFLAG_DUKE 0x00000001 #define GAMEFLAG_NAM 0x00000002 #define GAMEFLAG_NAPALM 0x00000004 #define GAMEFLAG_WW2GI 0x00000008 extern int32_t g_gameType; #define DUKE (g_gameType & GAMEFLAG_DUKE) #define NAM (g_gameType & GAMEFLAG_NAM) #define NAPALM (g_gameType & GAMEFLAG_NAPALM) #define WW2GI (g_gameType & GAMEFLAG_WW2GI) enum Games_t { GAME_DUKE = 0, GAME_NAM, GAME_NAPALM, GAME_WW2GI, GAMECOUNT }; extern const char *defaultgamegrp[GAMECOUNT]; extern const char *defaultdeffilename[GAMECOUNT]; extern const char *defaultconfilename; extern const char *defaultgameconfilename[GAMECOUNT]; extern char *g_grpNamePtr; extern char *g_scriptNamePtr; extern const char *G_DefaultGrpFile(void); extern const char *G_GrpFile(void); extern const char *G_DefaultConFile(void); extern const char *G_ConFile(void); extern void clearGrpNamePtr(void); extern void clearDefNamePtr(void); extern void clearScriptNamePtr(void); #endif