//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "build.h" #include "keys.h" #include "game.h" #include "mytypes.h" #include "fx_man.h" #include "music.h" #include "scriplib.h" #include "file_lib.h" #include "gamedefs.h" #include "keyboard.h" #include "control.h" #include "config.h" #include "sounds.h" #include "function.h" #include "rts.h" /* =================== = = SetupGameButtons = =================== */ void SetupGameButtons(void) { // processes array from function.h - char * gamefunctions[]; short gamefunc; for (gamefunc = 0; gamefunc < NUMGAMEFUNCTIONS; gamefunc++) { CONTROL_DefineFlag(gamefunc,FALSE); } } void CenterCenter(void) { printf("\nCenter the joystick and press a button\n"); } void UpperLeft(void) { printf("Move joystick to upper-left corner and press a button\n"); } void LowerRight(void) { printf("Move joystick to lower-right corner and press a button\n"); } void CenterThrottle(void) { printf("Center the throttle control and press a button\n"); } void CenterRudder(void) { printf("Center the rudder control and press a button\n"); } /* =================== = = GetTime = =================== */ static int32_t timert; int32_t GetTime(void) { return totalclock; //return timert++; } void InitSetup(void) { int i; //RegisterShutdownFunction( ShutDown ); //StartWindows(); //initkeys(); //CONFIG_GetSetupFilename(); //InitializeKeyDefList(); //CONFIG_ReadSetup(); if (CONTROL_Startup(1, &GetTime, /*120*/ 140)) exit(1); SetupGameButtons(); CONFIG_SetupMouse(); CONFIG_SetupJoystick(); CONTROL_JoystickEnabled = (UseJoystick && CONTROL_JoyPresent); CONTROL_MouseEnabled = (UseMouse && CONTROL_MousePresent); /*{ int i; CONTROL_PrintKeyMap(); for(i=0;i #include #include #include "types.h" #include "sndcards.h" #include "fx_man.h" #include "music.h" #include "scriplib.h" #include "file_lib.h" #include "gamedefs.h" #include "keyboard.h" #include "control.h" #include "config.h" #include "sounds.h" #include "function.h" #include "rts.h" #include "timer.h" int32_t timerhandle=0; volatile int32_t timer; /* =================== = = Shutdown = =================== */ void ShutDown(void) { KB_Shutdown(); TIME_RemoveTimer(timerhandle); SoundShutdown(); MusicShutdown(); CONFIG_WriteSetup(); } /* =================== = = SetupGameButtons = =================== */ void SetupGameButtons(void) { CONTROL_DefineFlag(gamefunc_Move_Forward, FALSE); CONTROL_DefineFlag(gamefunc_Move_Backward, FALSE); CONTROL_DefineFlag(gamefunc_Turn_Left, FALSE); CONTROL_DefineFlag(gamefunc_Turn_Right, FALSE); CONTROL_DefineFlag(gamefunc_Strafe, FALSE); CONTROL_DefineFlag(gamefunc_Strafe_Left, FALSE); CONTROL_DefineFlag(gamefunc_Strafe_Right, FALSE); CONTROL_DefineFlag(gamefunc_TurnAround, FALSE); CONTROL_DefineFlag(gamefunc_Jump, FALSE); CONTROL_DefineFlag(gamefunc_Crouch, FALSE); CONTROL_DefineFlag(gamefunc_Fire, FALSE); CONTROL_DefineFlag(gamefunc_Open, FALSE); CONTROL_DefineFlag(gamefunc_Look_Up, FALSE); CONTROL_DefineFlag(gamefunc_Look_Down, FALSE); CONTROL_DefineFlag(gamefunc_Aim_Up, FALSE); CONTROL_DefineFlag(gamefunc_Aim_Down, FALSE); CONTROL_DefineFlag(gamefunc_Run, FALSE); CONTROL_DefineFlag(gamefunc_SendMessage, FALSE); CONTROL_DefineFlag(gamefunc_Weapon_1, FALSE); CONTROL_DefineFlag(gamefunc_Weapon_2, FALSE); CONTROL_DefineFlag(gamefunc_Weapon_3, FALSE); CONTROL_DefineFlag(gamefunc_Weapon_4, FALSE); CONTROL_DefineFlag(gamefunc_Weapon_5, FALSE); CONTROL_DefineFlag(gamefunc_Weapon_6, FALSE); CONTROL_DefineFlag(gamefunc_Weapon_7, FALSE); CONTROL_DefineFlag(gamefunc_Weapon_8, FALSE); CONTROL_DefineFlag(gamefunc_Weapon_9, FALSE); CONTROL_DefineFlag(gamefunc_Weapon_10, FALSE); CONTROL_DefineFlag(gamefunc_Map, FALSE); CONTROL_DefineFlag(gamefunc_Look_Left, FALSE); CONTROL_DefineFlag(gamefunc_Look_Right, FALSE); CONTROL_DefineFlag(gamefunc_Shrink_Screen, FALSE); CONTROL_DefineFlag(gamefunc_Enlarge_Screen, FALSE); CONTROL_DefineFlag(gamefunc_AutoRun, FALSE); CONTROL_DefineFlag(gamefunc_Center_View, FALSE); CONTROL_DefineFlag(gamefunc_Holster_Weapon, FALSE); CONTROL_DefineFlag(gamefunc_Inventory_Left, FALSE); CONTROL_DefineFlag(gamefunc_Inventory_Right, FALSE); CONTROL_DefineFlag(gamefunc_Inventory, FALSE); } /* =================== = = GetTime = =================== */ int32_t GetTime(void) { return timer; } /* =================== = = CenterCenter = =================== */ void CenterCenter(void) { printf("Center the joystick and press a button\n"); } /* =================== = = UpperLeft = =================== */ void UpperLeft(void) { printf("Move joystick to upper-left corner and press a button\n"); } /* =================== = = LowerRight = =================== */ void LowerRight(void) { printf("Move joystick to lower-right corner and press a button\n"); } /* =================== = = CenterThrottle = =================== */ void CenterThrottle(void) { printf("Center the throttle control and press a button\n"); } /* =================== = = CenterRudder = =================== */ void CenterRudder(void) { printf("Center the rudder control and press a button\n"); } void main() { char *song; char *voc; volatile int32_t lasttime; RegisterShutdownFunction(ShutDown); KB_Startup(); timerhandle = TIME_AddTimer(40, &timer); //CONFIG_GetSetupFilename(); CONFIG_ReadSetup(); CONTROL_Startup(1, &GetTime, 1500); SetupGameButtons(); MusicStartup(); SoundStartup(); RTS_Init(RTSName); // load in some test data LoadFile("test.mid",&song); LoadFile("test.voc",&voc); // start playing a song MUSIC_PlaySong(song, MUSIC_LoopSong); lasttime = timer; while (1) { int32_t i; ControlInfo info; while (lasttime==timer) { ServiceEvents(); } lasttime = timer; // printf("timer=%ld\n",timer); CONTROL_GetInput(&info); if ( info.dx!=0 || info.dy!=0 || info.dz!=0 || info.dpitch!=0 || info.dyaw!=0 || info.droll!=0 ) printf("x=%6ld y=%6ld z=%6ld yaw=%6ld pitch=%6ld roll=%6ld\n", info.dx,info.dy,info.dz,info.dyaw,info.dpitch,info.droll); // Get Keyboard input and set appropiate game function states for (i=0; i