/* * keyboard.c * MACT library -to- JonoF's Build Port Keyboard Glue * * by Jonathon Fowler * * Since we don't have the source to the MACT library I've had to * concoct some magic to glue its idea of controllers into that of * my Build port. * */ //------------------------------------------------------------------------- /* Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #include "compat.h" #include "keyboard.h" #include "control.h" kb_scancode KB_LastScan; static int32_t numpad = 0; // translation table for taking key names to scancodes and back again static struct { const char *key; kb_scancode sc; } sctokeylut[] = { { "Escape", 0x1 }, { "1", 0x2 }, { "2", 0x3 }, { "3", 0x4 }, { "4", 0x5 }, { "5", 0x6 }, { "6", 0x7 }, { "7", 0x8 }, { "8", 0x9 }, { "9", 0xa }, { "0", 0xb }, { "-", 0xc }, { "=", 0xd }, { "BakSpc", 0xe }, { "Tab", 0xf }, { "Q", 0x10 }, { "W", 0x11 }, { "E", 0x12 }, { "R", 0x13 }, { "T", 0x14 }, { "Y", 0x15 }, { "U", 0x16 }, { "I", 0x17 }, { "O", 0x18 }, { "P", 0x19 }, { "[", 0x1a }, { "]", 0x1b }, { "Enter", 0x1c }, { "LCtrl", 0x1d }, { "A", 0x1e }, { "S", 0x1f }, { "D", 0x20 }, { "F", 0x21 }, { "G", 0x22 }, { "H", 0x23 }, { "J", 0x24 }, { "K", 0x25 }, { "L", 0x26 }, { ";", 0x27 }, { "'", 0x28 }, { "`", 0x29 }, { "LShift", 0x2a }, { "\\", 0x2b }, { "Z", 0x2c }, { "X", 0x2d }, { "C", 0x2e }, { "V", 0x2f }, { "B", 0x30 }, { "N", 0x31 }, { "M", 0x32 }, { ",", 0x33 }, { ".", 0x34 }, { "/", 0x35 }, { "RShift", 0x36 }, { "Kpad*", 0x37 }, { "LAlt", 0x38 }, { "Space", 0x39 }, { "CapLck", 0x3a }, { "F1", 0x3b }, { "F2", 0x3c }, { "F3", 0x3d }, { "F4", 0x3e }, { "F5", 0x3f }, { "F6", 0x40 }, { "F7", 0x41 }, { "F8", 0x42 }, { "F9", 0x43 }, { "F10", 0x44 }, { "NumLck", 0x45 }, { "ScrLck", 0x46 }, { "Kpad7", 0x47 }, { "Kpad8", 0x48 }, { "Kpad9", 0x49 }, { "Kpad-", 0x4a }, { "Kpad4", 0x4b }, { "Kpad5", 0x4c }, { "Kpad6", 0x4d }, { "Kpad+", 0x4e }, { "Kpad1", 0x4f }, { "Kpad2", 0x50 }, { "Kpad3", 0x51 }, { "Kpad0", 0x52 }, { "Kpad.", 0x53 }, { "F11", 0x57 }, { "F12", 0x58 }, { "KpdEnt", 0x9c }, { "RCtrl", 0x9d }, { "Kpad/", 0xb5 }, { "RAlt", 0xb8 }, { "PrtScn", 0xb7 }, { "Pause", 0xc5 }, { "Home", 0xc7 }, { "Up", 0xc8 }, { "PgUp", 0xc9 }, { "Left", 0xcb }, { "Right", 0xcd }, { "End", 0xcf }, { "Down", 0xd0 }, { "PgDn", 0xd1 }, { "Insert", 0xd2 }, { "Delete", 0xd3 }, }; // translation table for turning scancode into ascii characters /* static char sctoasc[2][256] = { { // 0 1 2 3 4 5 6 7 8 9 a b c d e f 0, 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', 8, 9, // 0x00 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', 13, 0, 'a', 's', // 0x10 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'','`', 0, '\\','z', 'x', 'c', 'v', // 0x20 'b', 'n', 'm', ',', '.', '/', 0, '*', 0, ' ', 0, 0, 0, 0, 0, 0, // 0x30 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '-', 0, 0, 0, '+', 0, // 0x40 0, 0, 0, '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x50 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x60 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x70 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x80 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, // 0x90 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0xa0 0, 0, 0, 0, 0, '/', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0xb0 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0xc0 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0xd0 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0xe0 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // 0xf0 }, { // 0 1 2 3 4 5 6 7 8 9 a b c d e f 0, 27, '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', 8, 9, // 0x00 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '{', '}', 13, 0, 'A', 'S', // 0x10 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '"', '~', 0, '|', 'Z', 'X', 'C', 'V', // 0x20 'B', 'N', 'M', '<', '>', '?', 0, '*', 0, ' ', 0, 0, 0, 0, 0, 0, // 0x30 0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6', '+', '1', // 0x40 '2', '3', '0', '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x50 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x60 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x70 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0x80 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, // 0x90 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0xa0 0, 0, 0, 0, 0, '/', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0xb0 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0xc0 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0xd0 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0xe0 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // 0xf0 } }; */ int32_t KB_KeyWaiting(void) { return bkbhit(); // return (keyfifoplc != keyfifoend); } char KB_Getch(void) { /* uint8_t ch; char shifted; if (keyfifoplc == keyfifoend) return 0; ch = keyfifo[keyfifoplc]; keyfifoplc = ((keyfifoplc+2)&(KEYFIFOSIZ-1)); shifted = ((keystatus[0x2a]!=0)||(keystatus[0x36]!=0)); if (ch >= 0x47 && ch <= 0x52) shifted = numpad; return sctoasc[shifted][ch]; */ return (char)bgetchar(); } void KB_FlushKeyboardQueue(void) { //keyfifoplc = keyfifoend = 0; bflushchars(); } void KB_ClearKeysDown(void) { KB_LastScan = 0; memset(keystatus, 0, sizeof(keystatus)); //keyfifoplc = keyfifoend = 0; //bflushchars(); } const char *KB_ScanCodeToString(kb_scancode scancode) { uint32_t s; for (s=0; s < (sizeof(sctokeylut)/sizeof(sctokeylut[0])); s++) if (sctokeylut[s].sc == scancode) return sctokeylut[s].key; return ""; } kb_scancode KB_StringToScanCode(const char * string) { uint32_t s; for (s=0; s < (sizeof(sctokeylut)/sizeof(sctokeylut[0])); s++) if (!Bstrcasecmp(sctokeylut[s].key, string)) return sctokeylut[s].sc; return 0; } void KB_TurnKeypadOn(void) { numpad = 1; } void KB_TurnKeypadOff(void) { numpad = 0; } int32_t KB_KeypadActive(void) { return numpad; } static void KB_KeyEvent(int32_t scancode, int32_t keypressed) { if (keypressed) KB_LastScan = scancode; } void KB_Startup(void) { numpad = 0; setkeypresscallback(KB_KeyEvent); } void KB_Shutdown(void) { setkeypresscallback((void(*)(int32_t,int32_t))NULL); }