//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once BEGIN_BLD_NS struct LOADITEM { int id; const char *name; }; #pragma pack(push, 1) struct RGB { char red, green, blue; }; #pragma pack(pop) extern bool DacInvalid; extern RGB curDAC[256]; extern RGB baseDAC[256]; extern int gGammaLevels; extern bool gFogMode; void scrCreateStdColors(void); void scrResetPalette(void); void gSetDacRange(int start, int end, RGB *pPal); void scrLoadPLUs(void); void scrLoadPalette(void); void scrSetPalette(int palId); void scrSetGamma(int nGamma); void scrSetupFade(char red, char green, char blue); void scrSetupUnfade(void); void scrFadeAmount(int amount); void scrSetDac(void); void scrInit(void); void scrUnInit(void); void scrSetGameMode(int vidMode, int XRes, int YRes, int nBits); void scrNextPage(void); END_BLD_NS