//------------------------------------------------------------------------- /* Copyright (C) 2016 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "duke3d.h" #include "anim.h" #include "menus.h" #include "demo.h" #include "savegame.h" #include "cmdline.h" #include "statistics.h" #include "menu/menu.h" #include "mapinfo.h" #include "cmdlib.h" #include "v_2ddrawer.h" BEGIN_RR_NS static int32_t g_whichPalForPlayer = 9; static uint8_t precachehightile[2][MAXTILES>>3]; static int32_t g_precacheCount; int32_t g_skillSoundVoice = -1; static void flag_precache(int32_t tile, int32_t type) { if (!(gotpic[tile>>3] & pow2char[tile&7])) g_precacheCount++; gotpic[tile>>3] |= pow2char[tile&7]; precachehightile[type][tile>>3] |= pow2char[tile&7]; } static void tloadtile(int32_t tilenume, int32_t type) { int32_t i,j; if ((picanm[tilenume].sf&PICANM_ANIMTYPE_MASK)==PICANM_ANIMTYPE_BACK) { i = tilenume - picanm[tilenume].num; j = tilenume; } else { i = tilenume; j = tilenume + picanm[tilenume].num; } for (; i<=j; i++) flag_precache(i, type); } static void G_CacheSpriteNum(int32_t i) { char maxc; int32_t j; if (ud.monsters_off && A_CheckEnemySprite(&sprite[i])) return; maxc = 1; for (j = PN(i); j <= g_tile[PN(i)].cacherange; j++) tloadtile(j,1); switch (DYNAMICTILEMAP(PN(i))) { case HYDRENT__STATIC: tloadtile(BROKEFIREHYDRENT,1); for (j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1); break; case RRTILE2121__STATICRR: case RRTILE2122__STATICRR: tloadtile(BROKEFIREHYDRENT, 1); break; case TOILET__STATIC: tloadtile(TOILETBROKE,1); for (j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1); break; case STALL__STATIC: tloadtile(STALLBROKE,1); for (j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1); break; case FORCERIPPLE__STATIC: if (!RR) break; maxc = 9; break; case RUBBERCAN__STATIC: maxc = 2; break; case TOILETWATER__STATIC: maxc = 4; break; case BUBBASTAND__STATICRR: for (j = BUBBASCRATCH; j < (BUBBASCRATCH+47); j++) tloadtile(j,1); maxc = 0; break; case SBSWIPE__STATICRR: if (!RRRA) break; for (j = BUBBASCRATCH; j <= (SBSWIPE+47); j++) tloadtile(j,1); maxc = 0; break; case COOT__STATICRR: for(j = COOT; j <= (COOT+217); j++) tloadtile(j,1); for(j = COOTJIBA; j < COOTJIBC+4; j++) tloadtile(j,1); maxc = 0; break; case LTH__STATICRR: maxc = 105; for (j = LTH; j < (LTH + maxc); j++) tloadtile(j,1); maxc = 0; break; case BILLYRAY__STATICRR: maxc = 144; for (j = BILLYWALK; j < (BILLYWALK + maxc); j++) tloadtile(j,1); for (j = BILLYJIBA; j <= BILLYJIBB + 4; j++) tloadtile(j,1); maxc = 0; break; case COW__STATICRR: maxc = 56; for (j = PN(i); j < (PN(i) + maxc); j++) tloadtile(j,1); maxc = 0; break; case DOGRUN__STATICRR: for (j = DOGATTACK; j <= DOGATTACK + 35; j++) tloadtile(j,1); for (j = DOGRUN; j <= DOGRUN + 80; j++) tloadtile(j,1); maxc = 0; break; case RABBIT__STATICRR: if (!RRRA) break; for (j = RABBIT; j <= RABBIT + 54; j++) tloadtile(j,1); for (j = RABBIT + 56; j <= RABBIT + 56 + 49; j++) tloadtile(j,1); for (j = RABBIT + 56; j <= RABBIT + 56 + 49; j++) tloadtile(j,1); maxc = 0; break; case BIKERB__STATICRR: case BIKERBV2__STATICRR: if (!RRRA) break; for (j = BIKERB; j <= BIKERB + 104; j++) tloadtile(j,1); maxc = 0; break; case BIKER__STATICRR: if (!RRRA) break; for (j = BIKER; j <= BIKER + 116; j++) tloadtile(j,1); for (j = BIKER + 150; j <= BIKER + 150 + 104; j++) tloadtile(j,1); maxc = 0; break; case CHEER__STATICRR: if (!RRRA) break; for (j = CHEER; j <= CHEER + 44; j++) tloadtile(j,1); for (j = CHEER + 47; j <= CHEER + 47 + 211; j++) tloadtile(j,1); for (j = CHEER + 262; j <= CHEER + 262 + 72; j++) tloadtile(j,1); maxc = 0; break; case CHEERB__STATICRR: if (!RRRA) break; for (j = CHEERB; j <= CHEERB + 83; j++) tloadtile(j,1); for (j = CHEERB + 157; j <= CHEERB + 157 + 83; j++) tloadtile(j,1); maxc = 0; break; case MAMA__STATICRR: if (!RRRA) break; for (j = MAMA; j <= MAMA + 78; j++) tloadtile(j,1); for (j = MAMA + 80; j <= MAMA + 80 + 7; j++) tloadtile(j,1); for (j = MAMA + 90; j <= MAMA + 90 + 94; j++) tloadtile(j,1); maxc = 0; break; case CHEERBOAT__STATICRR: if (!RRRA) break; tloadtile(CHEERBOAT,1); maxc = 0; break; case HULKBOAT__STATICRR: if (!RRRA) break; tloadtile(HULKBOAT,1); maxc = 0; break; case MINIONBOAT__STATICRR: if (!RRRA) break; tloadtile(MINIONBOAT,1); maxc = 0; break; case BILLYPLAY__STATICRR: if (!RRRA) break; for (j = BILLYPLAY; j <= BILLYPLAY + 2; j++) tloadtile(j,1); maxc = 0; break; case COOTPLAY__STATICRR: if (!RRRA) break; for (j = COOTPLAY; j <= COOTPLAY + 4; j++) tloadtile(j,1); maxc = 0; break; case PIG__STATICRR: case PIGSTAYPUT__STATICRR: maxc = 68; break; case TORNADO__STATICRR: maxc = 7; break; case HEN__STATICRR: case HENSTAND__STATICRR: maxc = 34; break; case FEMPIC1__STATIC: if (RR) break; maxc = 44; break; case LIZTROOP__STATIC: case LIZTROOPRUNNING__STATIC: case LIZTROOPSHOOT__STATIC: case LIZTROOPJETPACK__STATIC: case LIZTROOPONTOILET__STATIC: case LIZTROOPDUCKING__STATIC: if (RR) break; for (j = LIZTROOP; j < (LIZTROOP+72); j++) tloadtile(j,1); for (j=HEADJIB1; j 1)) { maxc = 5; if (RR) { for (j = APLAYER; j < APLAYER+220; j++) tloadtile(j,1); for (j = DUKEGUN; j < DUKELEG+4; j++) tloadtile(j,1); } else for (j = 1420; j < 1420+106; j++) tloadtile(j,1); } break; case ATOMICHEALTH__STATIC: maxc = 14; break; case DRONE__STATIC: maxc = RR ? 6 : 10; break; case EXPLODINGBARREL__STATIC: case SEENINE__STATIC: case OOZFILTER__STATIC: maxc = 3; break; case NUKEBARREL__STATIC: case CAMERA1__STATIC: maxc = 5; break; // caching of HUD sprites for weapons that may be in the level case CHAINGUNSPRITE__STATIC: if (RR) break; for (j=CHAINGUN; j<=CHAINGUN+7; j++) tloadtile(j,1); break; case RPGSPRITE__STATIC: if (RR) break; for (j=RPGGUN; j<=RPGGUN+2; j++) tloadtile(j,1); break; case FREEZESPRITE__STATIC: if (RR) break; for (j=FREEZE; j<=FREEZE+5; j++) tloadtile(j,1); break; case GROWSPRITEICON__STATIC: case SHRINKERSPRITE__STATIC: if (RR) break; for (j=SHRINKER-2; j<=SHRINKER+5; j++) tloadtile(j,1); break; case HBOMBAMMO__STATIC: case HEAVYHBOMB__STATIC: if (RR) break; for (j=HANDREMOTE; j<=HANDREMOTE+5; j++) tloadtile(j,1); break; case TRIPBOMBSPRITE__STATIC: if (RR) break; for (j=HANDHOLDINGLASER; j<=HANDHOLDINGLASER+4; j++) tloadtile(j,1); break; case SHOTGUNSPRITE__STATIC: if (RR) break; tloadtile(SHOTGUNSHELL,1); for (j=SHOTGUN; j<=SHOTGUN+6; j++) tloadtile(j,1); break; case DEVISTATORSPRITE__STATIC: if (RR) break; for (j=DEVISTATOR; j<=DEVISTATOR+1; j++) tloadtile(j,1); break; case VIXEN__STATICRR: maxc = 214; for (j = PN(i); j < PN(i) + maxc; j++) tloadtile(j,1); maxc = 0; break; case SBMOVE__STATICRR: if (RRRA) break; maxc = 54; for (j = PN(i); j < PN(i) + maxc; j++) tloadtile(j,1); maxc = 100; for (j = SBMOVE; j < SBMOVE + maxc; j++) tloadtile(j,1); maxc = 0; break; case HULK__STATICRR: maxc = 40; for (j = PN(i) - 41; j < PN(i) + maxc - 41; j++) tloadtile(j,1); for (j = HULKJIBA; j <= HULKJIBC + 4; j++) tloadtile(j,1); maxc = 0; break; case MINION__STATICRR: maxc = 141; for (j = PN(i); j < PN(i) + maxc; j++) tloadtile(j,1); for (j = MINJIBA; j <= MINJIBC + 4; j++) tloadtile(j,1); maxc = 0; break; } for (j = PN(i); j < (PN(i)+maxc); j++) tloadtile(j,1); } static void G_PrecacheSprites(void) { int32_t i; //for (i=0; i 1)) tloadtile(FRAGBAR,1); tloadtile(VIEWSCREEN,1); for (i=STARTALPHANUM; ipalette = palette; P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308 if (!statustext) { i = ud.screen_size; ud.screen_size = 0; G_UpdateScreenArea(); videoClearScreen(0L); } videoClearScreen(0); rotatesprite_fs(320<<15,200<<15,65536L,0,LOADSCREEN,0,0,2+8+64+BGSTRETCH); int const textY = RRRA ? 140 : 90; if (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0) { menutext_center(textY, RR ? GStrings("TXT_ENTRUM") : GStrings("TXT_LOADUM")); if (RR) menutext_center(textY+20, boardfilename); else gametext_center_shade_pal(textY+10, boardfilename, 14, 2); } else if (RR && g_lastLevel) { menutext_center(textY,GStrings("TXT_ENTERIN")); menutext_center(textY+16+8,GStrings("TXT_CLOSEENCOUNTERS")); } else { menutext_center(textY, RR ? GStrings("TXT_ENTERIN") : GStrings("TXT_LOADING")); menutext_center(textY+16+8,mapList[(ud.volume_number*MAXLEVELS) + ud.level_number].DisplayName()); } #ifndef EDUKE32_TOUCH_DEVICES if (statustext) gametext_center_number(180, statustext); #endif if (percent != -1) { int32_t ii = scale(scale(xdim-1,288,320),percent,100); rotatesprite(31<<16,145<<16,65536,0,929,15,0,2+8+16,0,0,ii,ydim-1); rotatesprite(159<<16,145<<16,65536,0,929,15,0,2+8+16,0,0,ii,ydim-1); rotatesprite(30<<16,144<<16,65536,0,929,0,0,2+8+16,0,0,ii,ydim-1); rotatesprite(158<<16,144<<16,65536,0,929,0,0,2+8+16,0,0,ii,ydim-1); } videoNextPage(); if (!statustext) { inputState.keyFlushChars(); ud.screen_size = i; } } else { if (!statustext) { videoClearScreen(0L); //g_player[myconnectindex].ps->palette = palette; //G_FadePalette(0,0,0,0); P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308 } /*Gv_SetVar(g_iReturnVarID,LOADSCREEN, -1, -1);*/ rotatesprite_fs(320<<15,200<<15,65536L, 0,LOADSCREEN,0,0,2+8+64+BGSTRETCH); menutext_center(RRRA?155:105,RR? GStrings("TXT_LOADIN") : GStrings("TXT_Loading...")); if (statustext) gametext_center_number(180, statustext); videoNextPage(); } } void G_CacheMapData(void) { int32_t i,j,pc=0; int32_t tc; uint32_t starttime, endtime; if (ud.recstat == 2) return; S_TryPlaySpecialMusic(MUS_LOADING); #if defined EDUKE32_TOUCH_DEVICES && defined USE_OPENGL polymost_glreset(); #endif starttime = timerGetTicks(); cacheAllSounds(); G_PrecacheSprites(); for (i=0; i= 0) { tloadtile(wall[i].overpicnum, 0); } } for (i=0; i>3]) { i+=7; continue; } if (gotpic[i>>3] & pow2char[i&7]) { // For the hardware renderer precaching the raw pixel data is pointless. if (videoGetRenderMode() < REND_POLYMOST) tileLoad(i); #ifdef USE_OPENGL if (r_precache) PrecacheHardwareTextures(i); #endif j++; pc++; } else continue; if ((j&7) == 0) G_HandleAsync(); #if 0 if (bpp > 8 && totalclock - tc > TICRATE/4) { /*Bsprintf(tempbuf,"%d resources remaining\n",g_precacheCount-pc+1);*/ int percentage = min(100, tabledivide32_noinline(100 * pc, g_precacheCount)); while (percentage > lpc) { Bsprintf(tempbuf, "Loaded %d%% (%d/%d textures)\n", lpc, pc, g_precacheCount); G_DoLoadScreen(tempbuf, lpc); if (totalclock - tc >= 1) { tc = (int32_t) totalclock; lpc++; } // OSD_Printf("percentage %d lpc %d\n", percentage, lpc); } tc = (int32_t) totalclock; } #endif } Bmemset(gotpic, 0, sizeof(gotpic)); endtime = timerGetTicks(); OSD_Printf("Cache time: %dms\n", endtime-starttime); } extern int32_t fragbarheight(void) { if (ud.screen_size > 0 && !(ud.statusbarflags & STATUSBAR_NOFRAGBAR) #ifdef SPLITSCREEN_MOD_HACKS && !g_fakeMultiMode #endif && (g_netServer || ud.multimode > 1) && GTFLAGS(GAMETYPE_FRAGBAR)) { int32_t i, j = 0; for (TRAVERSE_CONNECT(i)) if (i > j) j = i; return ((j + 3) >> 2) << 3; } return 0; } void G_UpdateScreenArea(void) { if (!in3dmode()) return; ud.screen_size = clamp(ud.screen_size, 0, 64); if (ud.screen_size == 0) renderFlushPerms(); { const int32_t ss = max(ud.screen_size-8,0); int32_t x1 = scale(ss,xdim,160); int32_t x2 = xdim-x1; int32_t y1 = scale(ss,(200 * 100) - ((tilesiz[BOTTOMSTATUSBAR].y >> (RR ? 1 : 0)) * ud.statusbarscale),200 - tilesiz[BOTTOMSTATUSBAR].y); int32_t y2 = 200*100-y1; if (RR && ud.screen_size <= 12) { x1 = 0; x2 = xdim; y1 = 0; if (ud.statusbarmode) y2 = 200*100; } y1 += fragbarheight()*100; if (ud.screen_size >= 8 && ud.statusbarmode==0) y2 -= (tilesiz[BOTTOMSTATUSBAR].y >> (RR ? 1 : 0))*ud.statusbarscale; y1 = scale(y1,ydim,200*100); y2 = scale(y2,ydim,200*100); videoSetViewableArea(x1,y1,x2-1,y2-1); } G_GetCrosshairColor(); G_SetCrosshairColor(CrosshairColors.r, CrosshairColors.g, CrosshairColors.b); pub = NUMPAGES; pus = NUMPAGES; } void P_RandomSpawnPoint(int playerNum) { DukePlayer_t *const pPlayer = g_player[playerNum].ps; int32_t i = playerNum; if ((g_netServer || ud.multimode > 1) && !(g_gametypeFlags[ud.coop] & GAMETYPE_FIXEDRESPAWN)) { i = krand2() % g_playerSpawnCnt; if (g_gametypeFlags[ud.coop] & GAMETYPE_TDMSPAWN) { uint32_t pdist = -1; for (bssize_t j=0; jteam == pPlayer->team && sprite[g_player[j].ps->i].extra > 0) { for (bssize_t k=0; kpos.x - g_playerSpawnPoints[k].pos.x, g_player[j].ps->pos.y - g_playerSpawnPoints[k].pos.y); if (dist < pdist) i = k, pdist = dist; } break; } } } } pPlayer->pos = g_playerSpawnPoints[i].pos; pPlayer->opos = pPlayer->pos; pPlayer->bobpos = *(vec2_t *)&pPlayer->pos; pPlayer->q16ang = fix16_from_int(g_playerSpawnPoints[i].ang); pPlayer->cursectnum = g_playerSpawnPoints[i].sect; sprite[pPlayer->i].cstat = 1 + 256; } static inline void P_ResetTintFade(DukePlayer_t *const pPlayer) { pPlayer->pals.f = 0; } void P_ResetPlayer(int playerNum) { DukePlayer_t *const pPlayer = g_player[playerNum].ps; spritetype *const pSprite = &sprite[pPlayer->i]; vec3_t tmpvect = pPlayer->pos; tmpvect.z += PHEIGHT; P_RandomSpawnPoint(playerNum); pPlayer->opos = pPlayer->pos; pPlayer->bobpos = *(vec2_t *)&pPlayer->pos; actor[pPlayer->i].bpos = pPlayer->pos; *(vec3_t *)pSprite = pPlayer->pos; updatesector(pPlayer->pos.x, pPlayer->pos.y, &pPlayer->cursectnum); setsprite(pPlayer->i, &tmpvect); pSprite->cstat = 257; pSprite->shade = -12; pSprite->clipdist = RR ? 32 : 64; pSprite->xrepeat = RR ? 24 : 42; pSprite->yrepeat = RR ? 17 : 36; pSprite->owner = pPlayer->i; pSprite->xoffset = 0; pSprite->pal = pPlayer->palookup; pPlayer->last_extra = pSprite->extra = pPlayer->max_player_health; pPlayer->wantweaponfire = -1; pPlayer->q16horiz = F16(100); pPlayer->on_crane = -1; pPlayer->frag_ps = playerNum; pPlayer->q16horizoff = 0; pPlayer->opyoff = 0; pPlayer->wackedbyactor = -1; pPlayer->inv_amount[GET_SHIELD] = g_startArmorAmount; pPlayer->dead_flag = 0; pPlayer->footprintcount = 0; pPlayer->weapreccnt = 0; pPlayer->fta = 0; pPlayer->ftq = 0; pPlayer->vel.x = pPlayer->vel.y = 0; if (!RR) pPlayer->rotscrnang = 0; pPlayer->runspeed = g_playerFriction; pPlayer->falling_counter = 0; P_ResetTintFade(pPlayer); actor[pPlayer->i].extra = -1; actor[pPlayer->i].owner = pPlayer->i; actor[pPlayer->i].cgg = 0; actor[pPlayer->i].movflag = 0; actor[pPlayer->i].tempang = 0; actor[pPlayer->i].actorstayput = -1; actor[pPlayer->i].dispicnum = 0; actor[pPlayer->i].owner = pPlayer->i; actor[pPlayer->i].t_data[4] = 0; P_ResetInventory(playerNum); P_ResetWeapons(playerNum); //pPlayer->reloading = 0; pPlayer->movement_lock = 0; } void P_ResetStatus(int playerNum) { DukePlayer_t *const pPlayer = g_player[playerNum].ps; ud.showallmap = 0; pPlayer->dead_flag = 0; pPlayer->wackedbyactor = -1; pPlayer->falling_counter = 0; pPlayer->quick_kick = 0; pPlayer->subweapon = 0; pPlayer->last_full_weapon = 0; pPlayer->ftq = 0; pPlayer->fta = 0; pPlayer->tipincs = 0; pPlayer->buttonpalette = 0; pPlayer->actorsqu = -1; pPlayer->invdisptime = 0; pPlayer->refresh_inventory = 0; pPlayer->last_pissed_time = 0; pPlayer->holster_weapon = 0; pPlayer->pycount = 0; pPlayer->pyoff = 0; pPlayer->opyoff = 0; pPlayer->loogcnt = 0; pPlayer->q16angvel = 0; pPlayer->weapon_sway = 0; pPlayer->extra_extra8 = 0; pPlayer->show_empty_weapon = 0; pPlayer->dummyplayersprite = -1; pPlayer->crack_time = 0; pPlayer->hbomb_hold_delay = 0; pPlayer->transporter_hold = 0; //pPlayer->clipdist = 164; pPlayer->wantweaponfire = -1; pPlayer->hurt_delay = 0; if (RRRA) pPlayer->hurt_delay2 = 0; pPlayer->footprintcount = 0; pPlayer->footprintpal = 0; pPlayer->footprintshade = 0; pPlayer->jumping_toggle = 0; pPlayer->oq16horiz = F16(140); pPlayer->q16horiz = F16(140); pPlayer->q16horizoff = 0; pPlayer->bobcounter = 0; pPlayer->on_ground = 0; pPlayer->player_par = 0; pPlayer->return_to_center = 9; pPlayer->airleft = 15 * GAMETICSPERSEC; pPlayer->rapid_fire_hold = 0; pPlayer->toggle_key_flag = 0; pPlayer->access_spritenum = -1; pPlayer->got_access = ((g_netServer || ud.multimode > 1) && (g_gametypeFlags[ud.coop] & GAMETYPE_ACCESSATSTART)) ? 7 : 0; pPlayer->random_club_frame = 0; pus = 1; pPlayer->on_warping_sector = 0; pPlayer->spritebridge = 0; //pPlayer->sbs = 0; pPlayer->palette = BASEPAL; if (pPlayer->inv_amount[GET_STEROIDS] < 400) { pPlayer->inv_amount[GET_STEROIDS] = 0; pPlayer->inven_icon = ICON_NONE; } pPlayer->heat_on = 0; pPlayer->jetpack_on = 0; pPlayer->holoduke_on = -1; pPlayer->look_ang = 512 - ((ud.level_number & 1) << 10); pPlayer->rotscrnang = 0; pPlayer->orotscrnang = 1; // JBF 20031220 pPlayer->newowner = -1; pPlayer->jumping_counter = 0; pPlayer->hard_landing = 0; pPlayer->vel.x = 0; pPlayer->vel.y = 0; pPlayer->vel.z = 0; pPlayer->fric.x = 0; pPlayer->fric.y = 0; pPlayer->somethingonplayer = -1; pPlayer->one_eighty_count = 0; pPlayer->cheat_phase = 0; pPlayer->on_crane = -1; pPlayer->kickback_pic = (pPlayer->curr_weapon == PISTOL_WEAPON) ? (RR ? 22 : 5) : 0; pPlayer->weapon_pos = WEAPON_POS_START; pPlayer->walking_snd_toggle = 0; pPlayer->weapon_ang = 0; pPlayer->knuckle_incs = 1; pPlayer->fist_incs = 0; pPlayer->knee_incs = 0; //pPlayer->reloading = 0; pPlayer->movement_lock = 0; pPlayer->frag_ps = playerNum; P_UpdateScreenPal(pPlayer); if (RR) { pPlayer->stairs = 0; pPlayer->noise_x = 0; pPlayer->noise_y = 0; pPlayer->make_noise = 0; pPlayer->noise_radius = 0; if ((g_netServer || ud.multimode > 1) && (g_gametypeFlags[ud.coop] & GAMETYPE_ACCESSATSTART)) { pPlayer->keys[0] = 1; pPlayer->keys[1] = 1; pPlayer->keys[2] = 1; pPlayer->keys[3] = 1; pPlayer->keys[4] = 1; } else { pPlayer->keys[0] = 0; pPlayer->keys[1] = 0; pPlayer->keys[2] = 0; pPlayer->keys[3] = 0; pPlayer->keys[4] = 0; } g_wupass = 0; pPlayer->drink_ang = pPlayer->eat_ang = 1647; pPlayer->drink_amt = pPlayer->eat_amt = 0; pPlayer->drink_timer = pPlayer->eat_timer = 4096; pPlayer->shotgun_state[0] = pPlayer->shotgun_state[1] = 0; pPlayer->hbomb_time = 0; pPlayer->hbomb_offset = 0; pPlayer->recoil = 0; pPlayer->yehaa_timer = 0; if (RRRA) { g_chickenWeaponTimer = 0; if (pPlayer->on_motorcycle) { pPlayer->on_motorcycle = 0; pPlayer->gotweapon &= ~(1 << MOTORCYCLE_WEAPON); pPlayer->curr_weapon = SLINGBLADE_WEAPON; } pPlayer->lotag800kill = 0; pPlayer->moto_do_bump = 0; pPlayer->moto_on_ground = 1; pPlayer->moto_underwater = 0; pPlayer->moto_speed = 0; pPlayer->tilt_status = 0; pPlayer->moto_drink = 0; pPlayer->moto_bump_target = 0; pPlayer->moto_bump = 0; pPlayer->moto_bump_fast = 0; pPlayer->moto_turb = 0; pPlayer->moto_on_mud = 0; pPlayer->moto_on_oil = 0; if (pPlayer->on_boat) { pPlayer->on_boat = 0; pPlayer->gotweapon &= ~(1 << BOAT_WEAPON); pPlayer->curr_weapon = SLINGBLADE_WEAPON; } pPlayer->not_on_water = 0; pPlayer->sea_sick = 0; pPlayer->nocheat = 0; pPlayer->drug_mode = 0; pPlayer->drug_stat[0] = 0; pPlayer->drug_stat[1] = 0; pPlayer->drug_stat[2] = 0; pPlayer->drug_aspect = 0; } A_ResetLanePics(); if (!g_netServer && numplayers < 2) { g_ufoSpawn = min(RRRA ? 3 : (ud.m_player_skill*4+1), 32); g_ufoCnt = 0; g_hulkSpawn = ud.m_player_skill + 1; } else { g_ufoSpawn = 32; g_ufoCnt = 0; g_hulkSpawn = 2; } } } void P_ResetWeapons(int playerNum) { DukePlayer_t *const pPlayer = g_player[playerNum].ps; for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < MAX_WEAPONS; weaponNum++) pPlayer->ammo_amount[weaponNum] = 0; pPlayer->weapon_pos = WEAPON_POS_START; pPlayer->curr_weapon = PISTOL_WEAPON; pPlayer->kickback_pic = 5; pPlayer->gotweapon = ((1 << PISTOL_WEAPON) | (1 << KNEE_WEAPON) | (1 << HANDREMOTE_WEAPON)); pPlayer->ammo_amount[PISTOL_WEAPON] = min(pPlayer->max_ammo_amount[PISTOL_WEAPON], 48); if (RRRA) { g_chickenWeaponTimer = 0; pPlayer->gotweapon |= (1 << SLINGBLADE_WEAPON); pPlayer->ammo_amount[KNEE_WEAPON] = 1; pPlayer->ammo_amount[SLINGBLADE_WEAPON] = 1; pPlayer->on_motorcycle = 0; pPlayer->moto_underwater = 0; pPlayer->on_boat = 0; pPlayer->lotag800kill = 0; } pPlayer->last_weapon = -1; pPlayer->show_empty_weapon = 0; pPlayer->last_pissed_time = 0; pPlayer->holster_weapon = 0; pPlayer->last_used_weapon = -1; } void P_ResetInventory(int playerNum) { DukePlayer_t *const pPlayer = g_player[playerNum].ps; Bmemset(pPlayer->inv_amount, 0, sizeof(pPlayer->inv_amount)); pPlayer->scuba_on = 0; pPlayer->heat_on = 0; pPlayer->jetpack_on = 0; pPlayer->holoduke_on = -1; pPlayer->inven_icon = ICON_NONE; pPlayer->inv_amount[GET_SHIELD] = g_startArmorAmount; if (RR) { if ((g_netServer || ud.multimode > 1) && (g_gametypeFlags[ud.coop] & GAMETYPE_ACCESSATSTART)) { pPlayer->keys[0] = 1; pPlayer->keys[1] = 1; pPlayer->keys[2] = 1; pPlayer->keys[3] = 1; pPlayer->keys[4] = 1; } else { pPlayer->keys[0] = 0; pPlayer->keys[1] = 0; pPlayer->keys[2] = 0; pPlayer->keys[3] = 0; pPlayer->keys[4] = 0; } pPlayer->drink_ang = pPlayer->eat_ang = 1647; pPlayer->drink_amt = pPlayer->eat_amt = 0; pPlayer->drink_timer = pPlayer->eat_timer = 4096; pPlayer->shotgun_state[0] = pPlayer->shotgun_state[1] = 0; pPlayer->hbomb_time = 0; pPlayer->hbomb_offset = 0; pPlayer->recoil = 0; pPlayer->yehaa_timer = 0; A_ResetLanePics(); if (!g_netServer && numplayers < 2) { g_ufoSpawn = min(ud.m_player_skill*4+1, 32); g_ufoCnt = 0; g_hulkSpawn = ud.m_player_skill + 1; } else { g_ufoSpawn = 32; g_ufoCnt = 0; g_hulkSpawn = 2; } } } static void resetprestat(int playerNum, int gameMode) { DukePlayer_t *const pPlayer = g_player[playerNum].ps; g_spriteDeleteQueuePos = 0; for (bssize_t i = 0; i < g_deleteQueueSize; i++) SpriteDeletionQueue[i] = -1; pPlayer->hbomb_on = 0; pPlayer->cheat_phase = 0; pPlayer->toggle_key_flag = 0; pPlayer->secret_rooms = 0; pPlayer->max_secret_rooms = 0; pPlayer->actors_killed = 0; pPlayer->max_actors_killed = 0; pPlayer->lastrandomspot = 0; pPlayer->weapon_pos = WEAPON_POS_START; P_ResetTintFade(pPlayer); pPlayer->kickback_pic = 5; pPlayer->last_weapon = -1; pPlayer->weapreccnt = 0; pPlayer->interface_toggle_flag = 0; pPlayer->show_empty_weapon = 0; pPlayer->holster_weapon = 0; pPlayer->last_pissed_time = 0; pPlayer->one_parallax_sectnum = -1; pPlayer->visibility = ud.const_visibility; screenpeek = myconnectindex; g_animWallCnt = 0; g_cyclerCnt = 0; g_animateCnt = 0; parallaxtype = 0; randomseed = 17; ud.pause_on = 0; ud.camerasprite = -1; ud.eog = 0; tempwallptr = 0; g_curViewscreen = -1; g_earthquakeTime = 0; g_interpolationCnt = 0; if (RRRA) { g_windTime = 0; g_windDir = 0; g_fakeBubbaCnt = 0; g_RAendLevel = 0; g_bellTime = 0; g_bellSprite = 0; } if (((gameMode & MODE_EOL) != MODE_EOL && numplayers < 2 && !g_netServer) || (!(g_gametypeFlags[ud.coop] & GAMETYPE_PRESERVEINVENTORYDEATH) && numplayers > 1)) { P_ResetWeapons(playerNum); P_ResetInventory(playerNum); } else if (pPlayer->curr_weapon == HANDREMOTE_WEAPON) { pPlayer->ammo_amount[HANDBOMB_WEAPON]++; pPlayer->curr_weapon = HANDBOMB_WEAPON; } pPlayer->timebeforeexit = 0; pPlayer->customexitsound = 0; if (RR) { pPlayer->stairs = 0; pPlayer->noise_x = 131072; pPlayer->noise_y = 131072; pPlayer->make_noise = 0; pPlayer->noise_radius = 0; if ((g_netServer || ud.multimode > 1) && (g_gametypeFlags[ud.coop] & GAMETYPE_ACCESSATSTART)) { pPlayer->keys[0] = 1; pPlayer->keys[1] = 1; pPlayer->keys[2] = 1; pPlayer->keys[3] = 1; pPlayer->keys[4] = 1; } else { pPlayer->keys[0] = 0; pPlayer->keys[1] = 0; pPlayer->keys[2] = 0; pPlayer->keys[3] = 0; pPlayer->keys[4] = 0; } pPlayer->drink_ang = pPlayer->eat_ang = 1647; pPlayer->drink_amt = pPlayer->eat_amt = 0; pPlayer->drink_timer = pPlayer->eat_timer = 4096; pPlayer->shotgun_state[0] = pPlayer->shotgun_state[1] = 0; pPlayer->hbomb_time = 0; pPlayer->hbomb_offset = 0; pPlayer->recoil = 0; pPlayer->yehaa_timer = 0; A_ResetLanePics(); if (!g_netServer && numplayers < 2) { g_ufoSpawn = min(ud.m_player_skill*4+1, 32); g_ufoCnt = 0; g_hulkSpawn = ud.m_player_skill + 1; } else { g_ufoSpawn = 32; g_ufoCnt = 0; g_hulkSpawn = 2; } } } static inline int G_CheckExitSprite(int spriteNum) { return ((uint16_t)sprite[spriteNum].lotag == UINT16_MAX && (sprite[spriteNum].cstat & 16)); } void G_InitRRRASkies(void) { if (!RRRA) return; for (bssize_t i = 0; i < MAXSECTORS; i++) { if (sector[i].ceilingpicnum != LA && sector[i].ceilingpicnum != MOONSKY1 && sector[i].ceilingpicnum != BIGORBIT1) { int const picnum = sector[i].ceilingpicnum; if (tilesiz[picnum].x == 512) { psky_t *sky = tileSetupSky(picnum); sky->horizfrac = 32768; sky->lognumtiles = 1; sky->tileofs[0] = 0; sky->tileofs[1] = 0; } else if (tilesiz[picnum].x == 1024) { psky_t *sky = tileSetupSky(picnum); sky->horizfrac = 32768; sky->lognumtiles = 0; sky->tileofs[0] = 0; } } } } static void prelevel(char g) { uint8_t *tagbitmap = (uint8_t *)Xcalloc(65536>>3, 1); int32_t p1 = 0, p2 = 0, p3 = 0; //DukePlayer_t *ps = g_player[screenpeek].ps; if (RRRA) { G_SetFog(0); g_fogType = 0; g_ufoSpawnMinion = 0; g_pistonSound = 0; g_slotWin = 0; g_changeEnemySize = 0; g_player[myconnectindex].ps->level_end_timer = 0; g_mamaSpawnCnt = 15; g_banjoSong = 0; g_RAendLevel = 0; for (bssize_t TRAVERSE_CONNECT(playerNum)) { DukePlayer_t *ps = g_player[playerNum].ps; ps->sea_sick_stat = 0; if (ud.level_number == 4 && ud.volume_number == 1) ps->inv_amount[GET_STEROIDS] = 0; } if (ud.level_number == 3 && ud.volume_number == 0) g_mamaSpawnCnt = 5; else if (ud.level_number == 2 && ud.volume_number == 1) g_mamaSpawnCnt = 10; else if (ud.level_number == 6 && ud.volume_number == 1) g_mamaSpawnCnt = 15; } Bmemset(g_spriteExtra, 0, sizeof(g_spriteExtra)); Bmemset(g_sectorExtra, 0, sizeof(g_sectorExtra)); Bmemset(g_shadedSector, 0, sizeof(g_shadedSector)); Bmemset(g_geoSectorWarp, -1, sizeof(g_geoSectorWarp)); Bmemset(g_geoSectorWarp2, -1, sizeof(g_geoSectorWarp2)); Bmemset(g_ambientHitag, -1, sizeof(g_ambientHitag)); Bmemset(g_ambientLotag, -1, sizeof(g_ambientLotag)); Bmemset(show2dsector, 0, sizeof(show2dsector)); #ifdef LEGACY_ROR Bmemset(ror_protectedsectors, 0, MAXSECTORS); #endif resetprestat(0,g); if (RR) { g_lightninCnt = 0; g_torchCnt = 0; g_geoSectorCnt = 0; g_jailDoorCnt = 0; g_mineCartCnt = 0; g_ambientCnt = 0; g_thunderOn = 0; g_chickenPlant = 0; if (RRRA) { g_windTime = 0; g_windDir = 0; g_fakeBubbaCnt = 0; g_RAendLevel = 0; g_mamaSpawnCnt = 15; // ??? g_bellTime = 0; g_bellSprite = 0; for (bssize_t spriteNum = 0; spriteNum < MAXSPRITES; spriteNum++) { if (sprite[spriteNum].pal == 100) { if (g_netServer || numplayers > 1) A_DeleteSprite(spriteNum); else sprite[spriteNum].pal = 0; } else if (sprite[spriteNum].pal == 101) { sprite[spriteNum].extra = 0; sprite[spriteNum].hitag = 1; sprite[spriteNum].pal = 0; changespritestat(spriteNum, 118); } } } } g_cloudCnt = 0; int missedCloudSectors = 0; for (bssize_t i=0; i= 32) G_GameExit("\nToo many jaildoor sectors"); g_jailDoorDist[g_jailDoorCnt] = p1; g_jailDoorSpeed[g_jailDoorCnt] = p2; g_jailDoorSecHitag[g_jailDoorCnt] = sector[i].hitag; g_jailDoorSect[g_jailDoorCnt] = j; g_jailDoorDrag[g_jailDoorCnt] = 0; g_jailDoorOpen[g_jailDoorCnt] = 0; g_jailDoorDir[g_jailDoorCnt] = sector[j].lotag; g_jailDoorSound[g_jailDoorCnt] = p3; g_jailDoorCnt++; } } break; } case 42: { if (!RR) break; int k = headspritesect[i]; while (k != -1) { int const nexti = nextspritesect[k]; if (sprite[k].picnum == RRTILE64) { p1 = sprite[k].lotag << 4; p2 = sprite[k].hitag; for (bssize_t kk = 0; kk < MAXSPRITES; kk++) { if (sprite[kk].picnum == RRTILE66) if (sprite[kk].lotag == sprite[k].sectnum) { g_mineCartChildSect[g_mineCartCnt] = sprite[kk].sectnum; A_DeleteSprite(kk); } } A_DeleteSprite(k); } if (sprite[k].picnum == RRTILE65) { p3 = sprite[k].lotag; A_DeleteSprite(k); } k = nexti; } if (g_mineCartCnt >= 16) G_GameExit("\nToo many minecart sectors"); g_mineCartDist[g_mineCartCnt] = p1; g_mineCartSpeed[g_mineCartCnt] = p2; g_mineCartSect[g_mineCartCnt] = i; g_mineCartDir[g_mineCartCnt] = sector[i].hitag; g_mineCartDrag[g_mineCartCnt] = p1; g_mineCartOpen[g_mineCartCnt] = 1; g_mineCartSound[g_mineCartCnt] = p3; g_mineCartCnt++; break; } case ST_20_CEILING_DOOR: case ST_22_SPLITTING_DOOR: if (sector[i].floorz > sector[i].ceilingz) sector[i].lotag |= 32768u; continue; } if (sector[i].ceilingstat&1) { if (tilePtr(sector[i].ceilingpicnum) == 0) { if (sector[i].ceilingpicnum == LA) for (bsize_t j = 0; j < 5; j++) tloadtile(sector[i].ceilingpicnum + j, 0); } if (!RR && sector[i].ceilingpicnum == CLOUDYSKIES) { if (g_cloudCnt < ARRAY_SSIZE(g_cloudSect)) g_cloudSect[g_cloudCnt++] = i; else missedCloudSectors++; } if (g_player[0].ps->one_parallax_sectnum == -1) g_player[0].ps->one_parallax_sectnum = i; } if (sector[i].lotag == 32767) //Found a secret room { g_player[0].ps->max_secret_rooms++; continue; } if ((uint16_t)sector[i].lotag == UINT16_MAX) { g_player[0].ps->exitx = wall[sector[i].wallptr].x; g_player[0].ps->exity = wall[sector[i].wallptr].y; continue; } } if (missedCloudSectors > 0) OSD_Printf(OSDTEXT_RED "Map warning: have %d unhandled CLOUDYSKIES ceilings.\n", missedCloudSectors); // NOTE: must be safe loop because callbacks could delete sprites. for (bssize_t nextSprite, SPRITES_OF_STAT_SAFE(STAT_DEFAULT, i, nextSprite)) { //A_LoadActor(i); if (G_CheckExitSprite(i)) { g_player[0].ps->exitx = SX(i); g_player[0].ps->exity = SY(i); } else switch (DYNAMICTILEMAP(PN(i))) { case NUKEBUTTON__STATIC: if (RR) g_chickenPlant = 1; break; case GPSPEED__STATIC: // DELETE_AFTER_LOADACTOR. Must not change statnum. sector[SECT(i)].extra = SLT(i); A_DeleteSprite(i); break; case CYCLER__STATIC: // DELETE_AFTER_LOADACTOR. Must not change statnum. if (g_cyclerCnt >= MAXCYCLERS) { Bsprintf(tempbuf,"\nToo many cycling sectors (%d max).",MAXCYCLERS); G_GameExit(tempbuf); } g_cyclers[g_cyclerCnt][0] = SECT(i); g_cyclers[g_cyclerCnt][1] = SLT(i); g_cyclers[g_cyclerCnt][2] = SS(i); g_cyclers[g_cyclerCnt][3] = sector[SECT(i)].floorshade; g_cyclers[g_cyclerCnt][4] = SHT(i); g_cyclers[g_cyclerCnt][5] = (SA(i) == 1536); g_cyclerCnt++; A_DeleteSprite(i); break; case RRTILE18__STATICRR: if (!RR) break; if (g_torchCnt >= 64) G_GameExit("\nToo many torch effects"); g_torchSector[g_torchCnt] = SECT(i); g_torchSectorShade[g_torchCnt] = sector[SECT(i)].floorshade; g_torchType[g_torchCnt] = SLT(i); g_torchCnt++; A_DeleteSprite(i); break; case RRTILE35__STATICRR: if (g_lightninCnt >= 64) G_GameExit("\nToo many lightnin effects"); g_lightninSector[g_lightninCnt] = SECT(i); g_lightninSectorShade[g_lightninCnt] = sector[SECT(i)].floorshade; g_lightninCnt++; A_DeleteSprite(i); break; case RRTILE68__STATICRR: g_shadedSector[SECT(i)] = 1; A_DeleteSprite(i); break; case RRTILE67__STATICRR: sprite[i].cstat |= 32768; break; case SOUNDFX__STATICRR: if (g_ambientCnt >= 64) G_GameExit("\nToo many ambient effects"); else { g_ambientHitag[g_ambientCnt] = SHT(i); g_ambientLotag[g_ambientCnt] = SLT(i); sprite[i].ang = g_ambientCnt++; sprite[i].lotag = 0; sprite[i].hitag = 0; } break; //case SECTOREFFECTOR__STATIC: //case ACTIVATOR__STATIC: //case TOUCHPLATE__STATIC: //case ACTIVATORLOCKED__STATIC: //case MUSICANDSFX__STATIC: //case LOCATORS__STATIC: //case MASTERSWITCH__STATIC: //case RESPAWN__STATIC: // sprite[i].cstat &= ~(1|16|32|256); // break; } } if (RR) { for (bssize_t i = 0; i < MAXSPRITES; i++) { if (sprite[i].picnum == RRTILE19) { if (sprite[i].hitag == 0) { if (g_geoSectorCnt >= MAXGEOSECTORS) G_GameExit("\nToo many geometry effects"); g_geoSector[g_geoSectorCnt] = sprite[i].sectnum; for (bssize_t j = 0; j < MAXSPRITES; j++) { if (sprite[i].lotag == sprite[j].lotag && i != j && sprite[j].picnum == RRTILE19) { if (sprite[j].hitag == 1) { g_geoSectorWarp[g_geoSectorCnt] = sprite[j].sectnum; g_geoSectorX[g_geoSectorCnt] = sprite[i].x - sprite[j].x; g_geoSectorY[g_geoSectorCnt] = sprite[i].y - sprite[j].y; } if (sprite[j].hitag == 2) { g_geoSectorWarp2[g_geoSectorCnt] = sprite[j].sectnum; g_geoSectorX2[g_geoSectorCnt] = sprite[i].x - sprite[j].x; g_geoSectorY2[g_geoSectorCnt] = sprite[i].y - sprite[j].y; } } } g_geoSectorCnt++; } } } } for (size_t i = 0; i < MAXSPRITES; i++) { if (sprite[i].statnum < MAXSTATUS && (PN(i) != SECTOREFFECTOR || SLT(i) != SE_14_SUBWAY_CAR)) A_Spawn(-1, i); } for (size_t i = 0; i < MAXSPRITES; i++) { if (sprite[i].statnum < MAXSTATUS && PN(i) == SECTOREFFECTOR && SLT(i) == SE_14_SUBWAY_CAR) A_Spawn(-1, i); if (RR && sprite[i].picnum == RRTILE19) A_DeleteSprite(i); if (RR && sprite[i].picnum == RRTILE34) { g_sectorExtra[sprite[i].sectnum] = sprite[i].lotag; A_DeleteSprite(i); } } //G_SetupRotfixedSprites(); for (bssize_t i=headspritestat[STAT_DEFAULT]; i>=0; i=nextspritestat[i]) { if (PN(i) <= 0) // oob safety for switch below continue; for (bsize_t ii=0; ii<2; ii++) { switch (DYNAMICTILEMAP(PN(i)-1+ii)) { case DIPSWITCH__STATIC: case DIPSWITCH2__STATIC: case PULLSWITCH__STATIC: case HANDSWITCH__STATIC: case SLOTDOOR__STATIC: case LIGHTSWITCH__STATIC: case SPACELIGHTSWITCH__STATIC: case SPACEDOORSWITCH__STATIC: case FRANKENSTINESWITCH__STATIC: case LIGHTSWITCH2__STATIC: case POWERSWITCH1__STATIC: case LOCKSWITCH1__STATIC: case POWERSWITCH2__STATIC: case RRTILE8464__STATICRR: if (RR && !RRRA && PN(i)-1+ii == (uint32_t)RRTILE8464) break; // the lower code only for the 'on' state (*) if (ii==0) { uint16_t const tag = sprite[i].lotag; tagbitmap[tag>>3] |= 1<<(tag&7); } break; } } } // initially 'on' SE 12 light (*) for (bssize_t j=headspritestat[STAT_EFFECTOR]; j>=0; j=nextspritestat[j]) { uint16_t const tag = sprite[j].hitag; if (sprite[j].lotag == SE_12_LIGHT_SWITCH && tagbitmap[tag>>3]&(1<<(tag&7))) actor[j].t_data[0] = 1; } Xfree(tagbitmap); g_mirrorCount = 0; for (bssize_t i = 0; i < numwalls; i++) { walltype * const pWall = &wall[i]; if (pWall->overpicnum == MIRROR && (pWall->cstat&32) != 0) { int const nextSectnum = pWall->nextsector; if ((nextSectnum >= 0) && sector[nextSectnum].ceilingpicnum != MIRROR) { if (g_mirrorCount > 63) { G_GameExit("\nToo many mirrors (64 max.)"); } sector[nextSectnum].ceilingpicnum = MIRROR; sector[nextSectnum].floorpicnum = MIRROR; g_mirrorWall[g_mirrorCount] = i; g_mirrorSector[g_mirrorCount] = nextSectnum; g_mirrorCount++; continue; } } if (g_animWallCnt >= MAXANIMWALLS) { Bsprintf(tempbuf,"\nToo many 'anim' walls (%d max).",MAXANIMWALLS); G_GameExit(tempbuf); } animwall[g_animWallCnt].tag = 0; animwall[g_animWallCnt].wallnum = 0; int const switchPic = G_GetForcefieldPicnum(i); if (switchPic >= 0) { switch (DYNAMICTILEMAP(switchPic)) { case FANSHADOW__STATIC: if (RR) break; fallthrough__; case FANSPRITE__STATIC: wall->cstat |= 65; animwall[g_animWallCnt].wallnum = i; g_animWallCnt++; break; case W_FORCEFIELD__STATIC: if (RR) break; if (pWall->overpicnum == W_FORCEFIELD__STATIC) for (bsize_t j = 0; j < 3; j++) tloadtile(W_FORCEFIELD + j, 0); if (pWall->shade > 31) pWall->cstat = 0; else pWall->cstat |= FORCEFIELD_CSTAT | 256; if (pWall->lotag && pWall->nextwall >= 0) wall[pWall->nextwall].lotag = pWall->lotag; fallthrough__; case BIGFORCE__STATIC: animwall[g_animWallCnt].wallnum = i; g_animWallCnt++; continue; } } pWall->extra = -1; switch (DYNAMICTILEMAP(pWall->picnum)) { case WATERTILE2__STATIC: for (bsize_t j = 0; j < 3; j++) tloadtile(pWall->picnum + j, 0); break; case RRTILE1814__STATICRR: case RRTILE1817__STATICRR: tloadtile(pWall->picnum, 0); break; case RRTILE1939__STATICRR: case RRTILE1986__STATICRR: case RRTILE1987__STATICRR: case RRTILE1988__STATICRR: case RRTILE2004__STATICRR: case RRTILE2005__STATICRR: case RRTILE2123__STATICRR: case RRTILE2124__STATICRR: case RRTILE2125__STATICRR: case RRTILE2126__STATICRR: case RRTILE2636__STATICRR: case RRTILE2637__STATICRR: case RRTILE2878__STATICRR: case RRTILE2879__STATICRR: case RRTILE2898__STATICRR: case RRTILE2899__STATICRR: tloadtile(pWall->picnum, 0); break; case TECHLIGHT2__STATIC: case TECHLIGHT4__STATIC: tloadtile(pWall->picnum, 0); break; case W_TECHWALL1__STATIC: case W_TECHWALL2__STATIC: case W_TECHWALL3__STATIC: case W_TECHWALL4__STATIC: if (RR) break; animwall[g_animWallCnt].wallnum = i; // animwall[g_numAnimWalls].tag = -1; g_animWallCnt++; break; case SCREENBREAK6__STATIC: case SCREENBREAK7__STATIC: case SCREENBREAK8__STATIC: for (bssize_t j = SCREENBREAK6; j < SCREENBREAK9; j++) tloadtile(j, 0); animwall[g_animWallCnt].wallnum = i; animwall[g_animWallCnt].tag = -1; g_animWallCnt++; break; case FEMPIC1__STATIC: case FEMPIC2__STATIC: case FEMPIC3__STATIC: if (RR) break; pWall->extra = pWall->picnum; animwall[g_animWallCnt].tag = -1; if (adult_lockout) pWall->picnum = (pWall->picnum == FEMPIC1) ? BLANKSCREEN : SCREENBREAK6; animwall[g_animWallCnt].wallnum = i; animwall[g_animWallCnt].tag = pWall->picnum; g_animWallCnt++; break; case SCREENBREAK1__STATIC: case SCREENBREAK2__STATIC: case SCREENBREAK3__STATIC: case SCREENBREAK4__STATIC: case SCREENBREAK5__STATIC: // case SCREENBREAK9__STATIC: case SCREENBREAK10__STATIC: case SCREENBREAK11__STATIC: case SCREENBREAK12__STATIC: case SCREENBREAK13__STATIC: case SCREENBREAK14__STATIC: case SCREENBREAK15__STATIC: case SCREENBREAK16__STATIC: case SCREENBREAK17__STATIC: case SCREENBREAK18__STATIC: case SCREENBREAK19__STATIC: if (RR) break; animwall[g_animWallCnt].wallnum = i; animwall[g_animWallCnt].tag = pWall->picnum; g_animWallCnt++; break; } } //Invalidate textures in sector behind mirror for (bssize_t i=0; ivisibility; } if (RR) { tileDelete(0); } G_SetupGlobalPsky(); } void G_NewGame(int volumeNum, int levelNum, int skillNum) { DukePlayer_t *const pPlayer = g_player[0].ps; G_HandleAsync(); g_skillSoundVoice = -1; ready2send = 0; if (m_recstat != 2 && ud.last_level >= 0 && (g_netServer || ud.multimode > 1) && (ud.coop&GAMETYPE_SCORESHEET)) { if (!RRRA || g_mostConcurrentPlayers > 1 || g_netServer || numplayers > 1) G_BonusScreen(1); else G_BonusScreenRRRA(1); } if (RR && !RRRA && g_turdLevel && !g_lastLevel) G_BonusScreen(0); g_showShareware = GAMETICSPERSEC*34; ud.level_number = levelNum; ud.volume_number = volumeNum; ud.player_skill = skillNum; ud.secretlevel = 0; ud.from_bonus = 0; ud.last_level = -1; int const UserMap = Menu_HaveUserMap(); // we don't want the intro to play after the multiplayer setup screen if (!RR && (!g_netServer && ud.multimode < 2) && UserMap == 0 && levelNum == 0 && volumeNum == 3 && adult_lockout == 0) { S_PlaySpecialMusicOrNothing(MUS_BRIEFING); renderFlushPerms(); videoSetViewableArea(0,0,xdim-1,ydim-1); twod->AddColorOnlyQuad(0, 0, xdim, ydim, 0xff000000); videoNextPage(); int animReturn = Anim_Play("vol41a.anm"); twod->AddColorOnlyQuad(0, 0, xdim, ydim, 0xff000000); videoNextPage(); if (animReturn) goto end_vol4a; animReturn = Anim_Play("vol42a.anm"); twod->AddColorOnlyQuad(0, 0, xdim, ydim, 0xff000000); videoNextPage(); if (animReturn) goto end_vol4a; Anim_Play("vol43a.anm"); twod->AddColorOnlyQuad(0, 0, xdim, ydim, 0xff000000); videoNextPage(); end_vol4a: FX_StopAllSounds(); } #ifdef EDUKE32_TOUCH_DEVICES pPlayer->zoom = 360; #else pPlayer->zoom = 768; #endif pPlayer->gm = 0; M_ClearMenus(); //AddLog("Newgame"); for (bssize_t i=0; i<(MAXVOLUMES*MAXLEVELS); i++) G_FreeMapState(i); if (m_coop != 1) { for (bssize_t weaponNum = 0; weaponNum < MAX_WEAPONS; weaponNum++) { if (weaponNum == PISTOL_WEAPON) { pPlayer->curr_weapon = weaponNum; pPlayer->gotweapon |= (1 << weaponNum); pPlayer->ammo_amount[weaponNum] = min(pPlayer->max_ammo_amount[weaponNum], 48); } else if (weaponNum == KNEE_WEAPON || (!RR && weaponNum == HANDREMOTE_WEAPON) || (RRRA && weaponNum == SLINGBLADE_WEAPON)) { pPlayer->gotweapon |= (1 << weaponNum); if (RRRA) pPlayer->ammo_amount[KNEE_WEAPON] = 1; } } pPlayer->last_weapon = -1; } display_mirror = 0; } static void resetpspritevars(char gameMode) { int16_t i, j; //circ; uint8_t aimmode[MAXPLAYERS],autoaim[MAXPLAYERS],weaponswitch[MAXPLAYERS]; DukeStatus_t tsbar[MAXPLAYERS]; if (g_player[0].ps->cursectnum >= 0) // < 0 may happen if we start a map in void space (e.g. testing it) { A_InsertSprite(g_player[0].ps->cursectnum,g_player[0].ps->pos.x,g_player[0].ps->pos.y,g_player[0].ps->pos.z, APLAYER,0,0,0,fix16_to_int(g_player[0].ps->q16ang),0,0,0,10); } if (ud.recstat != 2) for (TRAVERSE_CONNECT(i)) { aimmode[i] = g_player[i].ps->aim_mode; autoaim[i] = g_player[i].ps->auto_aim; weaponswitch[i] = g_player[i].ps->weaponswitch; if ((g_netServer || ud.multimode > 1) && (g_gametypeFlags[ud.coop]&GAMETYPE_PRESERVEINVENTORYDEATH) && ud.last_level >= 0) { for (j=0; jammo_amount[j]; tsbar[i].gotweapon = g_player[i].ps->gotweapon; Bmemcpy(tsbar[i].inv_amount, g_player[i].ps->inv_amount, sizeof(tsbar[i].inv_amount)); tsbar[i].curr_weapon = g_player[i].ps->curr_weapon; tsbar[i].inven_icon = g_player[i].ps->inven_icon; } } P_ResetStatus(0); for (TRAVERSE_CONNECT(i)) if (i) Bmemcpy(g_player[i].ps,g_player[0].ps,sizeof(DukePlayer_t)); if (ud.recstat != 2) for (TRAVERSE_CONNECT(i)) { g_player[i].ps->aim_mode = aimmode[i]; g_player[i].ps->auto_aim = autoaim[i]; g_player[i].ps->weaponswitch = weaponswitch[i]; if ((g_netServer || ud.multimode > 1) && (g_gametypeFlags[ud.coop]&GAMETYPE_PRESERVEINVENTORYDEATH) && ud.last_level >= 0) { for (j=0; jammo_amount[j] = tsbar[i].ammo_amount[j]; g_player[i].ps->gotweapon = tsbar[i].gotweapon; g_player[i].ps->curr_weapon = tsbar[i].curr_weapon; g_player[i].ps->inven_icon = tsbar[i].inven_icon; Bmemcpy(g_player[i].ps->inv_amount, tsbar[i].inv_amount, sizeof(tsbar[i].inv_amount)); } } g_playerSpawnCnt = 0; // circ = 2048/ud.multimode; g_whichPalForPlayer = 9; j = 0; i = headspritestat[STAT_PLAYER]; while (i >= 0) { const int32_t nexti = nextspritestat[i]; spritetype *const s = &sprite[i]; if (g_playerSpawnCnt == MAXPLAYERS) G_GameExit("\nToo many player sprites (max 16.)"); g_playerSpawnPoints[g_playerSpawnCnt].pos.x = s->x; g_playerSpawnPoints[g_playerSpawnCnt].pos.y = s->y; g_playerSpawnPoints[g_playerSpawnCnt].pos.z = s->z; g_playerSpawnPoints[g_playerSpawnCnt].ang = s->ang; g_playerSpawnPoints[g_playerSpawnCnt].sect = s->sectnum; g_playerSpawnCnt++; if (j < MAXPLAYERS) { s->owner = i; s->shade = 0; s->xrepeat = RR ? 24 : 42; s->yrepeat = RR ? 17 : 36; //s->xrepeat = 42; //s->yrepeat = 36; if (!g_fakeMultiMode) s->cstat = j < numplayers ? 1+256 : 32768; else s->cstat = j < ud.multimode ? 1+256 : 32768; s->xoffset = 0; s->clipdist = 64; if (j < g_mostConcurrentPlayers) { if ((gameMode&MODE_EOL) != MODE_EOL || g_player[j].ps->last_extra == 0) { g_player[j].ps->last_extra = g_player[j].ps->max_player_health; s->extra = g_player[j].ps->max_player_health; g_player[j].ps->runspeed = g_playerFriction; } else s->extra = g_player[j].ps->last_extra; s->yvel = j; if (!g_player[j].pcolor && (g_netServer || ud.multimode > 1) && !(g_gametypeFlags[ud.coop] & GAMETYPE_TDM)) { if (s->pal == 0) { int32_t k = 0; for (; kpalookup) { g_whichPalForPlayer++; if (g_whichPalForPlayer >= 17) g_whichPalForPlayer = 9; k=0; } } g_player[j].pcolor = s->pal = g_player[j].ps->palookup = g_whichPalForPlayer++; if (g_whichPalForPlayer >= 17) g_whichPalForPlayer = 9; } else g_player[j].pcolor = g_player[j].ps->palookup = s->pal; } else { int32_t k = g_player[j].pcolor; if (g_gametypeFlags[ud.coop] & GAMETYPE_TDM) { k = G_GetTeamPalette(g_player[j].pteam); g_player[j].ps->team = g_player[j].pteam; } s->pal = g_player[j].ps->palookup = k; } g_player[j].ps->i = i; g_player[j].ps->frag_ps = j; actor[i].owner = i; g_player[j].ps->autostep = (20L<<8); g_player[j].ps->autostep_sbw = (4L<<8); actor[i].bpos.x = g_player[j].ps->bobpos.x = g_player[j].ps->opos.x = g_player[j].ps->pos.x = s->x; actor[i].bpos.y = g_player[j].ps->bobpos.y = g_player[j].ps->opos.y = g_player[j].ps->pos.y = s->y; actor[i].bpos.z = g_player[j].ps->opos.z = g_player[j].ps->pos.z = s->z; g_player[j].ps->oq16ang = g_player[j].ps->q16ang = fix16_from_int(s->ang); updatesector(s->x,s->y,&g_player[j].ps->cursectnum); } j++; } else A_DeleteSprite(i); i = nexti; } } static inline void clearfrags(void) { for (bssize_t i = 0; i < ud.multimode; i++) { playerdata_t *const pPlayerData = &g_player[i]; pPlayerData->ps->frag = pPlayerData->ps->fraggedself = 0; Bmemset(pPlayerData->frags, 0, sizeof(pPlayerData->frags)); } } void G_ResetTimers(uint8_t keepgtics) { totalclock = g_cloudClock = ototalclock = lockclock = 0; ready2send = 1; g_levelTextTime = 85; if (!keepgtics) g_moveThingsCount = 0; if (g_curViewscreen >= 0) actor[g_curViewscreen].t_data[0] = 0; } void G_ClearFIFO(void) { Net_ClearFIFO(); clearbufbyte(&localInput, sizeof(input_t), 0L); clearbufbyte(&inputfifo, sizeof(input_t) * MOVEFIFOSIZ * MAXPLAYERS, 0L); for (bsize_t p = 0; p <= MAXPLAYERS - 1; ++p) { if (g_player[p].inputBits != NULL) Bmemset(g_player[p].inputBits, 0, sizeof(input_t)); g_player[p].vote = g_player[p].gotvote = 0; } } int G_FindLevelByFile(const char *fileName) { for (bssize_t volumeNum = 0; volumeNum < MAXVOLUMES; volumeNum++) { int const volOffset = volumeNum * MAXLEVELS; for (bssize_t levelNum = 0; levelNum < MAXLEVELS; levelNum++) { if (!mapList[volOffset + levelNum].fileName.CompareNoCase(fileName)) return volOffset + levelNum; } } return MAXLEVELS * MAXVOLUMES; } #if 0 static void G_FadeLoad(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step, int32_t ticwait, int32_t tc) { int32_t m = (step < 0) ? -1 : 1; int32_t nexttic = totalclock; for (; m*start <= m*end; start += step) { while (totalclock < nexttic) sampletimer(); nexttic += ticwait; if (inputState.GetKeyStatus(sc_Space)) { inputState.ClearKeyStatus(sc_Space); return; } setpalettefade(r,g,b,start); flushperms(); G_DoLoadScreen(" ", tc); } } #endif static int G_TryMapHack(const char *mhkfile) { int32_t failure = engineLoadMHK(mhkfile); if (!failure) initprintf("Loaded map hack file \"%s\"\n", mhkfile); return failure; } static void G_LoadMapHack(char *outbuf, const char *filename) { if (filename != NULL) Bstrcpy(outbuf, filename); append_ext_UNSAFE(outbuf, ".mhk"); if (G_TryMapHack(outbuf) && usermaphacks != NULL) { usermaphack_t *pMapInfo = (usermaphack_t*)bsearch( &g_loadedMapHack, usermaphacks, num_usermaphacks, sizeof(usermaphack_t), compare_usermaphacks); if (pMapInfo) G_TryMapHack(pMapInfo->mhkfile); } } // levnamebuf should have at least size BMAX_PATH void G_SetupFilenameBasedMusic(char *nameBuf, const char *fileName) { char *p; char const *exts[] = { "flac", "ogg", "mp3", "xm", "mod", "it", "s3m", "mtm", "mid", "hmp", "hmi", "xmi" }; Bstrncpy(nameBuf, fileName, BMAX_PATH); Bcorrectfilename(nameBuf, 0); if (NULL == (p = Bstrrchr(nameBuf, '.'))) { p = nameBuf + Bstrlen(nameBuf); p[0] = '.'; } for (auto & ext : exts) { Bmemcpy(p+1, ext, Bstrlen(ext) + 1); if (FileExists(nameBuf)) { userMapRecord.music = nameBuf; return; } } if (!RR) userMapRecord.music = "dethtoll.mid"; } int G_EnterLevel(int gameMode) { int32_t i, mii; char levelName[BMAX_PATH]; // flushpackets(); // waitforeverybody(); vote_map = vote_episode = voting = -1; ud.respawn_monsters = ud.m_respawn_monsters; ud.respawn_items = ud.m_respawn_items; ud.respawn_inventory = ud.m_respawn_inventory; ud.monsters_off = ud.m_monsters_off; ud.coop = m_coop; ud.marker = m_marker; ud.ffire = m_ffire; ud.noexits = m_noexits; if ((gameMode & MODE_DEMO) != MODE_DEMO) ud.recstat = m_recstat; if ((gameMode & MODE_DEMO) == 0 && ud.recstat == 2) ud.recstat = 0; //if (g_networkMode != NET_DEDICATED_SERVER) { S_PauseSounds(false); FX_StopAllSounds(); S_ClearSoundLocks(); FX_SetReverb(0); } if (Menu_HaveUserMap()) { Bcorrectfilename(boardfilename,0); int levelNum = G_FindLevelByFile(boardfilename); if (levelNum != MAXLEVELS*MAXVOLUMES) { int volumeNum = levelNum; levelNum &= MAXLEVELS-1; volumeNum = (volumeNum - levelNum) / MAXLEVELS; ud.level_number = m_level_number = levelNum; ud.volume_number = ud.m_volume_number = volumeNum; boardfilename[0] = 0; } } // Redirect the final RR level to a valid map record so that currentLevel can point to something. mii = (RR && g_lastLevel)? 127 : (ud.volume_number*MAXLEVELS)+ud.level_number; auto &mi = mapList[mii]; if (mi.fileName.IsEmpty() && !Menu_HaveUserMap()) { OSD_Printf(OSDTEXT_RED "Map E%dL%d not defined!\n", ud.volume_number+1, ud.level_number+1); return 1; } i = ud.screen_size; ud.screen_size = 0; FStringf msg("%s . . .", GStrings("TXT_LOADMAP")); G_DoLoadScreen(msg, -1); G_UpdateScreenArea(); ud.screen_size = i; DukePlayer_t *const pPlayer = g_player[0].ps; int16_t lbang; if (!VOLUMEONE && Menu_HaveUserMap()) { if (engineLoadBoard(boardfilename, 0, &pPlayer->pos, &lbang, &pPlayer->cursectnum) < 0) { OSD_Printf(OSD_ERROR "Map \"%s\" not found or invalid map version!\n", boardfilename); return 1; } userMapRecord.name = ""; userMapRecord.SetFileName(boardfilename); currentLevel = &userMapRecord; STAT_NewLevel(boardfilename); G_LoadMapHack(levelName, boardfilename); G_SetupFilenameBasedMusic(levelName, boardfilename); } else if (engineLoadBoard(mi.fileName, VOLUMEONE, &pPlayer->pos, &lbang, &pPlayer->cursectnum) < 0) { OSD_Printf(OSD_ERROR "Map \"%s\" not found or invalid map version!\n", mi.fileName.GetChars()); return 1; } else { currentLevel = &mi; STAT_NewLevel(mi.fileName); G_LoadMapHack(levelName, mi.fileName); } if (RR && !RRRA && ud.volume_number == 1 && ud.level_number == 1) { for (bssize_t i = PISTOL_WEAPON; i < MAX_WEAPONS; i++) g_player[0].ps->ammo_amount[i] = 0; g_player[0].ps->gotweapon &= (1<q16ang = fix16_from_int(lbang); g_precacheCount = 0; Bmemset(gotpic, 0, sizeof(gotpic)); Bmemset(precachehightile, 0, sizeof(precachehightile)); //clearbufbyte(Actor,sizeof(Actor),0l); // JBF 20040531: yes? no? prelevel(gameMode); G_InitRRRASkies(); if (RRRA && ud.level_number == 2 && ud.volume_number == 0) { for (bssize_t i = PISTOL_WEAPON; i < MAX_WEAPONS; i++) g_player[0].ps->ammo_amount[i] = 0; g_player[0].ps->gotweapon &= (1<gotweapon |= (1<ammo_amount[SLINGBLADE_WEAPON] = 1; g_player[0].ps->curr_weapon = SLINGBLADE_WEAPON; } G_AlignWarpElevators(); resetpspritevars(gameMode); ud.playerbest = CONFIG_GetMapBestTime(Menu_HaveUserMap() ? boardfilename : mi.fileName.GetChars(), g_loadedMapHack.md4); // G_FadeLoad(0,0,0, 252,0, -28, 4, -1); G_CacheMapData(); // G_FadeLoad(0,0,0, 0,252, 28, 4, -2); // Try this first so that it can disable the CD player if no tracks are found. if (RR && !(gameMode & MODE_DEMO)) S_PlayRRMusic(); if (ud.recstat != 2) { if (Menu_HaveUserMap()) { S_PlayLevelMusicOrNothing(USERMAPMUSICFAKESLOT); } else S_PlayLevelMusicOrNothing(mii); } if (gameMode & (MODE_GAME|MODE_EOL)) { for (TRAVERSE_CONNECT(i)) { g_player[i].ps->gm = MODE_GAME; } } else if (gameMode & MODE_RESTART) { if (ud.recstat == 2) g_player[myconnectindex].ps->gm = MODE_DEMO; else g_player[myconnectindex].ps->gm = MODE_GAME; } if ((ud.recstat == 1) && (gameMode&MODE_RESTART) != MODE_RESTART) G_OpenDemoWrite(); #ifndef EDUKE32_TOUCH_DEVICES if (VOLUMEONE && ud.level_number == 0 && ud.recstat != 2) P_DoQuote(QUOTE_F1HELP,g_player[myconnectindex].ps); #endif for (TRAVERSE_CONNECT(i)) { switch (DYNAMICTILEMAP(sector[sprite[g_player[i].ps->i].sectnum].floorpicnum)) { case HURTRAIL__STATIC: case FLOORSLIME__STATIC: case FLOORPLASMA__STATIC: P_ResetWeapons(i); P_ResetInventory(i); g_player[i].ps->gotweapon &= ~(1 << PISTOL_WEAPON); g_player[i].ps->ammo_amount[PISTOL_WEAPON] = 0; g_player[i].ps->curr_weapon = KNEE_WEAPON; g_player[i].ps->kickback_pic = 0; break; } } //PREMAP.C - replace near the my's at the end of the file Net_NotifyNewGame(); Net_ResetPrediction(); //g_player[myconnectindex].ps->palette = palette; //G_FadePalette(0,0,0,0); P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308 P_UpdateScreenPal(g_player[myconnectindex].ps); renderFlushPerms(); everyothertime = 0; g_globalRandom = 0; ud.last_level = ud.level_number+1; G_ClearFIFO(); for (i=g_interpolationCnt-1; i>=0; i--) bakipos[i] = *curipos[i]; g_player[myconnectindex].ps->over_shoulder_on = 0; clearfrags(); G_ResetTimers(0); // Here we go //Bsprintf(g_szBuf,"G_EnterLevel L=%d V=%d",ud.level_number, ud.volume_number); //AddLog(g_szBuf); // variables are set by pointer... if (G_HaveUserMap()) { OSD_Printf(OSDTEXT_YELLOW "%s: %s\n", GStrings("TXT_USERMAP"), boardfilename); } else { OSD_Printf(OSDTEXT_YELLOW "E%dL%d: %s\n", ud.volume_number+1, ud.level_number+1, mapList[mii].DisplayName()); } g_restorePalette = -1; G_UpdateScreenArea(); videoClearViewableArea(0L); G_DrawBackground(); G_DrawRooms(myconnectindex,65536); Net_WaitForEverybody(); return 0; } void G_FreeMapState(int levelNum) { map_t *const pMapInfo = &g_mapInfo[levelNum]; if (pMapInfo->savedstate == NULL) return; ALIGNED_FREE_AND_NULL(pMapInfo->savedstate); } void G_SetFog(int fogtype) { static int oldFogType = 0; static int makeTables = 0; static char *lut0,*lut30,*lut33,*lut23,*lut8; #ifdef USE_OPENGL static palette_t flut0,flut30,flut33,flut23,flut8; #endif if (!makeTables) { makeTables = 1; lut0 = palookup[0]; lut30 = palookup[30]; lut33 = palookup[33]; lut23 = palookup[23]; lut8 = palookup[8]; #ifdef USE_OPENGL flut0 = palookupfog[0]; flut30 = palookupfog[30]; flut33 = palookupfog[33]; flut23 = palookupfog[23]; flut8 = palookupfog[8]; #endif paletteMakeLookupTable(50, NULL, 12*4, 12*4, 12*4, 0); paletteMakeLookupTable(51, NULL, 12*4, 12*4, 12*4, 0); } if (fogtype == 0) { palookup[0] = lut0; palookup[30] = lut30; palookup[33] = lut33; palookup[23] = lut23; palookup[8] = lut8; #ifdef USE_OPENGL palookupfog[0] = flut0; palookupfog[30] = flut30; palookupfog[33] = flut33; palookupfog[23] = flut23; palookupfog[8] = flut8; #endif } else if (fogtype == 2) { palookup[0] = palookup[50]; palookup[30] = palookup[51]; palookup[33] = palookup[51]; palookup[23] = palookup[51]; palookup[8] = palookup[54]; #ifdef USE_OPENGL palookupfog[0] = palookupfog[50]; palookupfog[30] = palookupfog[51]; palookupfog[33] = palookupfog[51]; palookupfog[23] = palookupfog[51]; palookupfog[8] = palookupfog[54]; #endif } if (oldFogType != fogtype) { oldFogType = fogtype; #ifdef USE_OPENGL if (videoGetRenderMode() >= REND_POLYMOST) { //gltexinvalidatetype(INVALIDATE_ALL_NON_INDEXED); static int swaps[] = { 0, 30, 33, 23, 8 }; uploadpalswaps(5, swaps); } #endif } } END_RR_NS