//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #define global_c_ #include "global.h" #include "duke3d.h" user_defs ud; const char *s_buildDate = "20120522"; #ifdef __cplusplus extern "C" { #endif char g_volumeNames[MAXVOLUMES][33] = { "L.A. Meltdown", "Lunar Apocalypse", "Shrapnel City" }; char g_skillNames[MAXSKILLS][33] = { "Piece Of Cake", "Let's Rock", "Come Get Some", "Damn I'm Good" }; char g_gametypeNames[MAXGAMETYPES][33] = { "DukeMatch (Spawn)", "Cooperative Play", "DukeMatch (No Spawn)", "Team DM (Spawn)", "Team DM (No Spawn)" }; int32_t g_volumeFlags[MAXVOLUMES]; int32_t g_gametypeFlags[MAXGAMETYPES] = { GAMETYPE_FRAGBAR | GAMETYPE_SCORESHEET | GAMETYPE_DMSWITCHES | GAMETYPE_ITEMRESPAWN | GAMETYPE_MARKEROPTION | GAMETYPE_ACCESSATSTART, GAMETYPE_COOP | GAMETYPE_WEAPSTAY | GAMETYPE_COOPSPAWN | GAMETYPE_ACCESSCARDSPRITES | GAMETYPE_COOPVIEW | GAMETYPE_COOPSOUND | GAMETYPE_OTHERPLAYERSINMAP | GAMETYPE_PLAYERSFRIENDLY | GAMETYPE_FIXEDRESPAWN | GAMETYPE_PRESERVEINVENTORYDEATH, GAMETYPE_WEAPSTAY | GAMETYPE_FRAGBAR | GAMETYPE_SCORESHEET | GAMETYPE_DMSWITCHES | GAMETYPE_ACCESSATSTART, GAMETYPE_FRAGBAR | GAMETYPE_SCORESHEET | GAMETYPE_DMSWITCHES | GAMETYPE_ITEMRESPAWN | GAMETYPE_MARKEROPTION | GAMETYPE_ACCESSATSTART | GAMETYPE_TDM | GAMETYPE_TDMSPAWN, GAMETYPE_WEAPSTAY | GAMETYPE_FRAGBAR | GAMETYPE_SCORESHEET | GAMETYPE_DMSWITCHES | GAMETYPE_ACCESSATSTART | GAMETYPE_TDM | GAMETYPE_TDMSPAWN, }; float g_gameUpdateAvgTime = -1.f; int32_t g_actorRespawnTime = 768; int32_t g_bouncemineRadius = 2500; int32_t g_deleteQueueSize = 64; int32_t g_itemRespawnTime = 768; int32_t g_morterRadius = 2500; int32_t g_numFreezeBounces = 3; int32_t g_gametypeCnt = 5; int32_t g_volumeCnt = 3; int32_t g_pipebombRadius = 2500; int32_t g_playerFriction = 0xCFD0; int32_t g_rpgRadius = 1780; int32_t g_scriptSize = 1048576; int32_t g_seenineRadius = 2048; int32_t g_shrinkerRadius = 650; int32_t g_spriteGravity = 176; int32_t g_timerTicsPerSecond = TICRATE; int32_t g_tripbombRadius = 3880; int16_t g_blimpSpawnItems[15] = { RPGSPRITE__STATIC, CHAINGUNSPRITE__STATIC, DEVISTATORAMMO__STATIC, RPGAMMO__STATIC, RPGAMMO__STATIC, JETPACK__STATIC, SHIELD__STATIC, FIRSTAID__STATIC, STEROIDS__STATIC, RPGAMMO__STATIC, RPGAMMO__STATIC, RPGSPRITE__STATIC, RPGAMMO__STATIC, FREEZESPRITE__STATIC, FREEZEAMMO__STATIC }; char CheatKeys[2] = { sc_D, sc_N }; char g_setupFileName[BMAX_PATH] = SETUPFILENAME; #ifdef __cplusplus } #endif