//--------------------------------------- VOX LIBRARY BEGINS --------------------------------------- #ifdef USE_OPENGL #include "compat.h" #include "build.h" #include "glbuild.h" #include "pragmas.h" #include "baselayer.h" #include "engine_priv.h" #include "hightile.h" #include "polymost.h" #include "texcache.h" #include "mdsprite.h" #include "cache1d.h" #include "kplib.h" #include //For loading/conversion only static vec3_t voxsiz; static int32_t yzsiz, *vbit = 0; //vbit: 1 bit per voxel: 0=air,1=solid static vec3f_t voxpiv; static int32_t *vcolhashead = 0, vcolhashsizm1; typedef struct { int32_t p, c, n; } voxcol_t; static voxcol_t *vcol = 0; int32_t vnum = 0, vmax = 0; typedef struct { int16_t x, y; } spoint2d; static spoint2d *shp; static int32_t *shcntmal, *shcnt = 0, shcntp; static int32_t mytexo5, *zbit, gmaxx, gmaxy, garea, pow2m1[33]; static voxmodel_t *gvox; //pitch must equal xsiz*4 uint32_t gloadtex(int32_t *picbuf, int32_t xsiz, int32_t ysiz, int32_t is8bit, int32_t dapal) { uint32_t rtexid; int32_t i; const char *const cptr = &britable[gammabrightness ? 0 : curbrightness][0]; // Correct for GL's RGB order; also apply gamma here: const coltype *const pic = (const coltype *) picbuf; coltype *pic2 = (coltype *) Xmalloc(xsiz*ysiz*sizeof(coltype)); if (!is8bit) { for (i=xsiz*ysiz-1; i>=0; i--) { pic2[i].b = cptr[pic[i].r]; pic2[i].g = cptr[pic[i].g]; pic2[i].r = cptr[pic[i].b]; pic2[i].a = 255; } } else { if (palookup[dapal] == NULL) dapal = 0; for (i=xsiz*ysiz-1; i>=0; i--) { const int32_t ii = palookup[dapal][pic[i].a] * 3; pic2[i].b = cptr[palette[ii+2]*4]; pic2[i].g = cptr[palette[ii+1]*4]; pic2[i].r = cptr[palette[ii+0]*4]; pic2[i].a = 255; } } bglGenTextures(1, (GLuint *) &rtexid); bglBindTexture(GL_TEXTURE_2D, rtexid); bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); bglTexImage2D(GL_TEXTURE_2D, 0, 4, xsiz, ysiz, 0, GL_RGBA, GL_UNSIGNED_BYTE, (char *) pic2); Bfree(pic2); return rtexid; } static int32_t getvox(int32_t x, int32_t y, int32_t z) { z += x*yzsiz + y*voxsiz.z; for (x=vcolhashead[(z*214013)&vcolhashsizm1]; x>=0; x=vcol[x].n) if (vcol[x].p == z) return(vcol[x].c); return(0x808080); } static void putvox(int32_t x, int32_t y, int32_t z, int32_t col) { if (vnum >= vmax) { vmax = max(vmax<<1, 4096); vcol = (voxcol_t *) Xrealloc(vcol, vmax*sizeof(voxcol_t)); } z += x*yzsiz + y*voxsiz.z; vcol[vnum].p = z; z = ((z*214013)&vcolhashsizm1); vcol[vnum].c = col; vcol[vnum].n = vcolhashead[z]; vcolhashead[z] = vnum++; } //Set all bits in vbit from (x,y,z0) to (x,y,z1-1) to 0's #if 0 static void setzrange0(int32_t *lptr, int32_t z0, int32_t z1) { int32_t z, ze; if (!((z0^z1)&~31)) { lptr[z0>>5] &= ((~(-1<>5); ze = (z1>>5); lptr[z] &=~(-1<>5] |= ((~(-1<>5); ze = (z1>>5); lptr[z] |= (-1<mytexx + x0; for (dy=0; dy; dy--, i+=gvox->mytexx) for (x=0; x>5]&(1<>5); dx += x0-1; c = (dx>>5) - (x0>>5); m = ~pow2m1[x0&31]; m1 = pow2m1[(dx&31)+1]; if (!c) { for (m&=m1; dy; dy--, i+=mytexo5) if (zbit[i]&m) return(0); } else { for (; dy; dy--, i+=mytexo5) { if (zbit[i]&m) return(0); for (x=1; xmytexx + x0; for (y=0; ymytexx) for (x=0; x>5] |= (1<>5); dx += x0-1; c = (dx>>5) - (x0>>5); m = ~pow2m1[x0&31]; m1 = pow2m1[(dx&31)+1]; if (!c) { for (m&=m1; dy; dy--, i+=mytexo5) zbit[i] |= m; } else { for (; dy; dy--, i+=mytexo5) { zbit[i] |= m; for (x=1; x gmaxx) gmaxx = x; if (y > gmaxy) gmaxy = y; garea += (x+(VOXBORDWIDTH<<1))*(y+(VOXBORDWIDTH<<1)); gvox->qcnt++; } static void addquad(int32_t x0, int32_t y0, int32_t z0, int32_t x1, int32_t y1, int32_t z1, int32_t x2, int32_t y2, int32_t z2, int32_t face) { int32_t i, j, x, y, z, xx, yy, nx = 0, ny = 0, nz = 0, *lptr; voxrect_t *qptr; x = labs(x2-x0); y = labs(y2-y0); z = labs(z2-z0); if (!x) { x = y; y = z; i = 0; } else if (!y) { y = z; i = 1; } else i = 2; if (x < y) { z = x; x = y; y = z; i += 3; } z = shcnt[y*shcntp+x]++; lptr = &gvox->mytex[(shp[z].y+VOXBORDWIDTH)*gvox->mytexx+(shp[z].x+VOXBORDWIDTH)]; switch (face) { case 0: ny = y1; x2 = x0; x0 = x1; x1 = x2; break; case 1: ny = y0; y0++; y1++; y2++; break; case 2: nz = z1; y0 = y2; y2 = y1; y1 = y0; z0++; z1++; z2++; break; case 3: nz = z0; break; case 4: nx = x1; y2 = y0; y0 = y1; y1 = y2; x0++; x1++; x2++; break; case 5: nx = x0; break; } for (yy=0; yymytexx) for (xx=0; xxmytex[(shp[z].y+yy)*gvox->mytexx+shp[z].x]; lptr[xx] = lptr[VOXBORDWIDTH]; lptr[xx+x+VOXBORDWIDTH] = lptr[x-1+VOXBORDWIDTH]; } //Extend borders vertically for (yy=0; yymytex[(shp[z].y+yy)*gvox->mytexx+shp[z].x], &gvox->mytex[(shp[z].y+VOXBORDWIDTH)*gvox->mytexx+shp[z].x], (x+(VOXBORDWIDTH<<1))<<2); Bmemcpy(&gvox->mytex[(shp[z].y+y+yy+VOXBORDWIDTH)*gvox->mytexx+shp[z].x], &gvox->mytex[(shp[z].y+y-1+VOXBORDWIDTH)*gvox->mytexx+shp[z].x], (x+(VOXBORDWIDTH<<1))<<2); } qptr = &gvox->quad[gvox->qcnt]; qptr->v[0].x = x0; qptr->v[0].y = y0; qptr->v[0].z = z0; qptr->v[1].x = x1; qptr->v[1].y = y1; qptr->v[1].z = z1; qptr->v[2].x = x2; qptr->v[2].y = y2; qptr->v[2].z = z2; for (j=0; j<3; j++) { qptr->v[j].u = shp[z].x+VOXBORDWIDTH; qptr->v[j].v = shp[z].y+VOXBORDWIDTH; } if (i < 3) qptr->v[1].u += x; else qptr->v[1].v += y; qptr->v[2].u += x; qptr->v[2].v += y; qptr->v[3].u = qptr->v[0].u - qptr->v[1].u + qptr->v[2].u; qptr->v[3].v = qptr->v[0].v - qptr->v[1].v + qptr->v[2].v; qptr->v[3].x = qptr->v[0].x - qptr->v[1].x + qptr->v[2].x; qptr->v[3].y = qptr->v[0].y - qptr->v[1].y + qptr->v[2].y; qptr->v[3].z = qptr->v[0].z - qptr->v[1].z + qptr->v[2].z; if (gvox->qfacind[face] < 0) gvox->qfacind[face] = gvox->qcnt; gvox->qcnt++; } static inline int32_t isolid(int32_t x, int32_t y, int32_t z) { if ((uint32_t) x >= (uint32_t) voxsiz.x) return(0); if ((uint32_t) y >= (uint32_t) voxsiz.y) return(0); if ((uint32_t) z >= (uint32_t) voxsiz.z) return(0); z += x*yzsiz + y*voxsiz.z; return(vbit[z>>5]&(1<qfacind[i] = -1; i = ((max(voxsiz.y, voxsiz.z)+1)<<2); bx0 = (int32_t *) Xmalloc(i<<1); by0 = (int32_t *) (((intptr_t) bx0)+i); for (cnt=0; cnt<2; cnt++) { if (!cnt) daquad = cntquad; else daquad = addquad; gvox->qcnt = 0; memset(by0, -1, (max(voxsiz.y, voxsiz.z)+1)<<2); v = 0; for (i=-1; i<=1; i+=2) for (y=0; y= 0) && ((by0[z] != oz) || (v >= ov))) { daquad(bx0[z], y, by0[z], x, y, by0[z], x, y, z, i>=0); by0[z] = -1; } if (v > ov) oz = z; else if ((v < ov) && (by0[z] != oz)) { bx0[z] = x; by0[z] = oz; } } for (i=-1; i<=1; i+=2) for (z=0; z= 0) && ((by0[y] != oz) || (v >= ov))) { daquad(bx0[y], by0[y], z, x, by0[y], z, x, y, z, (i>=0)+2); by0[y] = -1; } if (v > ov) oz = y; else if ((v < ov) && (by0[y] != oz)) { bx0[y] = x; by0[y] = oz; } } for (i=-1; i<=1; i+=2) for (x=0; x= 0) && ((by0[z] != oz) || (v >= ov))) { daquad(x, bx0[z], by0[z], x, y, by0[z], x, y, z, (i>=0)+4); by0[z] = -1; } if (v > ov) oz = z; else if ((v < ov) && (by0[z] != oz)) { bx0[z] = y; by0[z] = oz; } } if (!cnt) { shp = (spoint2d *) Xmalloc(gvox->qcnt*sizeof(spoint2d)); sc = 0; for (y=gmaxy; y; y--) for (x=gmaxx; x>=y; x--) { i = shcnt[y*shcntp+x]; shcnt[y*shcntp+x] = sc; //shcnt changes from counter to head index for (; i>0; i--) { shp[sc].x = x; shp[sc].y = y; sc++; } } for (gvox->mytexx=32; gvox->mytexx<(gmaxx+(VOXBORDWIDTH<<1)); gvox->mytexx<<=1); for (gvox->mytexy=32; gvox->mytexy<(gmaxy+(VOXBORDWIDTH<<1)); gvox->mytexy<<=1); while (gvox->mytexx*gvox->mytexy*8 < garea*9) //This should be sufficient to fit most skins... { skindidntfit: ; if (gvox->mytexx <= gvox->mytexy) gvox->mytexx <<= 1; else gvox->mytexy <<= 1; } mytexo5 = (gvox->mytexx>>5); i = (((gvox->mytexx*gvox->mytexy+31)>>5)<<2); zbit = (int32_t *) Xmalloc(i); memset(zbit, 0, i); v = gvox->mytexx*gvox->mytexy; for (z=0; zmytexx, 255)-dx))>>15); y0 = (((rand()&32767)*(min(gvox->mytexy, 255)-dy))>>15); #else x0 = (((rand()&32767)*(gvox->mytexx+1-dx))>>15); y0 = (((rand()&32767)*(gvox->mytexy+1-dy))>>15); #endif i--; if (i < 0) //Time-out! Very slow if this happens... but at least it still works :P { Bfree(zbit); //Re-generate shp[].x/y (box sizes) from shcnt (now head indices) for next pass :/ j = 0; for (y=gmaxy; y; y--) for (x=gmaxx; x>=y; x--) { i = shcnt[y*shcntp+x]; for (; jquad = (voxrect_t *) Xmalloc(gvox->qcnt*sizeof(voxrect_t)); gvox->mytex = (int32_t *) Xmalloc(gvox->mytexx*gvox->mytexy*sizeof(int32_t)); } } Bfree(shp); Bfree(zbit); Bfree(bx0); return(gvox); } static int32_t loadvox(const char *filnam) { int32_t i, j, k, x, y, z, pal[256], fil; char c[3], *tbuf; fil = kopen4load(filnam, 0); if (fil < 0) return(-1); kread(fil, &voxsiz, sizeof(vec3_t)); #if B_BIG_ENDIAN != 0 voxsiz.x = B_LITTLE32(voxsiz.x); voxsiz.y = B_LITTLE32(voxsiz.y); voxsiz.z = B_LITTLE32(voxsiz.z); #endif voxpiv.x = (float) voxsiz.x * .5f; voxpiv.y = (float) voxsiz.y * .5f; voxpiv.z = (float) voxsiz.z * .5f; klseek(fil, -768, SEEK_END); for (i=0; i<256; i++) { kread(fil, c, 3); pal[i] = (((int32_t) c[0])<<18)+(((int32_t) c[1])<<10)+(((int32_t) c[2])<<2)+(i<<24); } pal[255] = -1; vcolhashsizm1 = 8192-1; vcolhashead = (int32_t *) Xmalloc((vcolhashsizm1+1)*sizeof(int32_t)); memset(vcolhashead, -1, (vcolhashsizm1+1)*sizeof(int32_t)); yzsiz = voxsiz.y*voxsiz.z; i = ((voxsiz.x*yzsiz+31)>>3)+1; vbit = (int32_t *) Xmalloc(i); memset(vbit, 0, i); tbuf = (char *) Xmalloc(voxsiz.z*sizeof(uint8_t)); klseek(fil, 12, SEEK_SET); for (x=0; x=0; z--) { if (tbuf[z] != 255) { i = j+z; vbit[i>>5] |= (1<>5]&(1<>5]&(1<>5]&(1<>5]&(1<>5]&(1<>5]&(1<=0; i--) xyoffs[i] = B_LITTLE16(xyoffs[i]); klseek(fil, -768, SEEK_END); for (i=0; i<256; i++) { kread(fil, c, 3); //#if B_BIG_ENDIAN != 0 pal[i] = B_LITTLE32((((int32_t) c[0])<<18)+(((int32_t) c[1])<<10)+(((int32_t) c[2])<<2)+(i<<24)); //#endif } yzsiz = voxsiz.y*voxsiz.z; i = ((voxsiz.x*yzsiz+31)>>3)+1; vbit = (int32_t *) Xmalloc(i); memset(vbit, 0, i); for (vcolhashsizm1=4096; vcolhashsizm1<(mip1leng>>1); vcolhashsizm1<<=1) { /* do nothing */ } vcolhashsizm1--; //approx to numvoxs! vcolhashead = (int32_t *) Xmalloc((vcolhashsizm1+1)*sizeof(int32_t)); memset(vcolhashead, -1, (vcolhashsizm1+1)*sizeof(int32_t)); klseek(fil, 28+((voxsiz.x+1)<<2)+((ysizp1*voxsiz.x)<<1), SEEK_SET); i = kfilelength(fil)-ktell(fil); tbuf = (char *) Xmalloc(i); kread(fil, tbuf, i); kclose(fil); cptr = tbuf; for (x=0; x=0; i--) ylen[i] = B_LITTLE16(ylen[i]); klseek(fil, 32, SEEK_SET); yzsiz = voxsiz.y*voxsiz.z; i = ((voxsiz.x*yzsiz+31)>>3)+1; vbit = (int32_t *) Xmalloc(i); memset(vbit, 0, i); for (vcolhashsizm1=4096; vcolhashsizm10; i--) { kread(fil, c, 8); //b,g,r,a,z_lo,z_hi,vis,dir z0 = B_LITTLE16(*(uint16_t *) &c[4]); if (!(c[6]&16)) setzrange1(vbit, j+z1, j+z0); vbit[(j+z0)>>5] |= (1<mytex); DO_FREE_AND_NULL(m->quad); DO_FREE_AND_NULL(m->texid); Bfree(m); } voxmodel_t *voxload(const char *filnam) { int32_t i, is8bit, ret; voxmodel_t *vm; i = strlen(filnam)-4; if (i < 0) return NULL; if (!Bstrcasecmp(&filnam[i], ".vox")) { ret = loadvox(filnam); is8bit = 1; } else if (!Bstrcasecmp(&filnam[i], ".kvx")) { ret = loadkvx(filnam); is8bit = 1; } else if (!Bstrcasecmp(&filnam[i], ".kv6")) { ret = loadkv6(filnam); is8bit = 0; } //else if (!Bstrcasecmp(&filnam[i],".vxl")) { ret = loadvxl(filnam); is8bit = 0; } else return NULL; if (ret >= 0) vm = vox2poly(); else vm = 0; if (vm) { vm->mdnum = 1; //VOXel model id vm->scale = vm->bscale = 1.f; vm->siz.x = voxsiz.x; vm->siz.y = voxsiz.y; vm->siz.z = voxsiz.z; vm->piv.x = voxpiv.x; vm->piv.y = voxpiv.y; vm->piv.z = voxpiv.z; vm->is8bit = is8bit; vm->texid = (uint32_t *) Xcalloc(MAXPALOOKUPS, sizeof(uint32_t)); } DO_FREE_AND_NULL(shcntmal); DO_FREE_AND_NULL(vbit); DO_FREE_AND_NULL(vcol); vnum = vmax = 0; DO_FREE_AND_NULL(vcolhashead); return vm; } //Draw voxel model as perfect cubes int32_t polymost_voxdraw(voxmodel_t *m, const spritetype *tspr) { vec3f_t m0, a0; int32_t i, j, fi, xx, yy, zz; float ru, rv, phack[2]; //, clut[6] = {1.02,1.02,0.94,1.06,0.98,0.98}; float f, g, k0, mat[16], omat[16], pc[4]; vert_t *vptr; if ((intptr_t) m == (intptr_t) (-1)) // hackhackhack return 0; if ((tspr->cstat&48)==32) return 0; //updateanimation((md2model *)m,tspr); m0.x = m->scale; m0.y = m->scale; m0.z = m->scale; a0.x = a0.y = 0; a0.z = ((globalorientation&8) ? -m->zadd : m->zadd)*m->scale; //if (globalorientation&8) //y-flipping //{ // m0.z = -m0.z; a0.z = -a0.z; // //Add height of 1st frame (use same frame to prevent animation bounce) // a0.z += m->zsiz*m->scale; //} //if (globalorientation&4) { m0.y = -m0.y; a0.y = -a0.y; } //x-flipping k0 = m->bscale / 64.f; f = (float) tspr->xrepeat * (256.f/320.f) * k0; if ((sprite[tspr->owner].cstat&48)==16) f *= 1.25f; m0.x *= f; a0.x *= f; f = -f; m0.y *= f; a0.y *= f; f = (float) tspr->yrepeat * k0; m0.z *= f; a0.z *= f; k0 = (float) tspr->z; if (globalorientation&128) k0 += (float) ((tilesiz[tspr->picnum].y*tspr->yrepeat)<<1); f = (65536.f*512.f)/((float) xdimen*viewingrange); g = 32.f/((float) xdimen*gxyaspect); m0.y *= f; a0.y = (((float) (tspr->x-globalposx))* (1.f/1024.f) + a0.y)*f; m0.x *=-f; a0.x = (((float) (tspr->y-globalposy))* -(1.f/1024.f) + a0.x)*-f; m0.z *= g; a0.z = (((float) (k0 -globalposz))* -(1.f/16384.f) + a0.z)*g; md3_vox_calcmat_common(tspr, &a0, f, mat); //Mirrors if (grhalfxdown10x < 0) { mat[0] = -mat[0]; mat[4] = -mat[4]; mat[8] = -mat[8]; mat[12] = -mat[12]; } if (tspr->cstat&CSTAT_SPRITE_MDHACK) { bglDepthFunc(GL_LESS); //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS bglDepthRange(0.0, 0.9999); } bglPushAttrib(GL_POLYGON_BIT); if ((grhalfxdown10x >= 0) /*^ ((globalorientation&8) != 0) ^ ((globalorientation&4) != 0)*/) bglFrontFace(GL_CW); else bglFrontFace(GL_CCW); bglEnable(GL_CULL_FACE); bglCullFace(GL_BACK); bglEnable(GL_TEXTURE_2D); pc[0] = pc[1] = pc[2] = ((float) (numshades-min(max((globalshade * shadescale)+m->shadeoff, 0), numshades)))/((float) numshades); hictinting_apply(pc, globalpal); if (tspr->cstat&2) { if (!(tspr->cstat&512)) pc[3] = 0.66f; else pc[3] = 0.33f; } else pc[3] = 1.0f; pc[3] *= 1.0f - spriteext[tspr->owner].alpha; if ((tspr->cstat&2) || spriteext[tspr->owner].alpha > 0.f || pc[3] < 1.0f) bglEnable(GL_BLEND); //else bglDisable(GL_BLEND); //------------ //transform to Build coords Bmemcpy(omat, mat, sizeof(omat)); f = 1.f/64.f; g = m0.x*f; mat[0] *= g; mat[1] *= g; mat[2] *= g; g = m0.y*f; mat[4] = omat[8]*g; mat[5] = omat[9]*g; mat[6] = omat[10]*g; g =-m0.z*f; mat[8] = omat[4]*g; mat[9] = omat[5]*g; mat[10] = omat[6]*g; mat[12] -= (m->piv.x*mat[0] + m->piv.y*mat[4] + (m->piv.z+m->siz.z*.5f)*mat[8]); mat[13] -= (m->piv.x*mat[1] + m->piv.y*mat[5] + (m->piv.z+m->siz.z*.5f)*mat[9]); mat[14] -= (m->piv.x*mat[2] + m->piv.y*mat[6] + (m->piv.z+m->siz.z*.5f)*mat[10]); bglMatrixMode(GL_MODELVIEW); //Let OpenGL (and perhaps hardware :) handle the matrix rotation mat[3] = mat[7] = mat[11] = 0.f; mat[15] = 1.f; bglLoadMatrixf(mat); ru = 1.f/((float) m->mytexx); rv = 1.f/((float) m->mytexy); #if (VOXBORDWIDTH == 0) uhack[0] = ru*.125; uhack[1] = -uhack[0]; vhack[0] = rv*.125; vhack[1] = -vhack[0]; #endif phack[0] = 0; phack[1] = 1.f/256.f; if (!m->texid[globalpal]) m->texid[globalpal] = gloadtex(m->mytex, m->mytexx, m->mytexy, m->is8bit, globalpal); else bglBindTexture(GL_TEXTURE_2D, m->texid[globalpal]); bglBegin(GL_QUADS); for (i=0, fi=0; iqcnt; i++) { if (i == m->qfacind[fi]) { f = 1 /*clut[fi++]*/; bglColor4f(pc[0]*f, pc[1]*f, pc[2]*f, pc[3]*f); } vptr = &m->quad[i].v[0]; xx = vptr[0].x+vptr[2].x; yy = vptr[0].y+vptr[2].y; zz = vptr[0].z+vptr[2].z; for (j=0; j<4; j++) { vec3f_t fp; #if (VOXBORDWIDTH == 0) bglTexCoord2f(((float) vptr[j].u)*ru+uhack[vptr[j].u!=vptr[0].u], ((float) vptr[j].v)*rv+vhack[vptr[j].v!=vptr[0].v]); #else bglTexCoord2f(((float) vptr[j].u)*ru, ((float) vptr[j].v)*rv); #endif fp.x = ((float) vptr[j].x) - phack[xx>vptr[j].x*2] + phack[xxvptr[j].y*2] + phack[yyvptr[j].z*2] + phack[zzcstat&CSTAT_SPRITE_MDHACK) { bglDepthFunc(GL_LESS); //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS bglDepthRange(0.0, 0.99999); } bglLoadIdentity(); return 1; } #endif //---------------------------------------- VOX LIBRARY ENDS ----------------------------------------