//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "ns.h" #include "build.h" #include "baselayer.h" #include "osd.h" #include "gamecvars.h" #include "settings.h" #include "mytypes.h" #include "gamedefs.h" #include "gamecontrol.h" #include "sounds.h" #include "config.h" #include "common_game.h" // we load this in to get default button and key assignments // as well as setting up function mappings #include "renderlayer.h" #if defined RENDERTYPESDL && defined SDL_TARGET && SDL_TARGET > 1 # include "sdl_inc.h" #endif BEGIN_SW_NS // // Comm variables // int32_t NumberPlayers,CommPort,PortSpeed,IrqNumber,UartAddress; // // Sound variables // int32_t UseMouse = 1, UseJoystick = 0; // // Screen variables // /* =================== = = CONFIG_SetDefaults = =================== */ void CONFIG_SetDefaults(void) { ScreenMode = 1; #if defined RENDERTYPESDL && SDL_MAJOR_VERSION > 1 uint32_t inited = SDL_WasInit(SDL_INIT_VIDEO); if (inited == 0) SDL_Init(SDL_INIT_VIDEO); else if (!(inited & SDL_INIT_VIDEO)) SDL_InitSubSystem(SDL_INIT_VIDEO); SDL_DisplayMode dm; if (SDL_GetDesktopDisplayMode(0, &dm) == 0) { ScreenWidth = dm.w; ScreenHeight = dm.h; } else #endif { ScreenWidth = 1024; ScreenHeight = 768; } memcpy(&gs, &gs_defaults, sizeof(gs)); } void SetDefaultKeyDefinitions(int style) { CONFIG_SetDefaultKeys(style ? "demolition/defbinds.txt" : "demolition/origbinds.txt"); } /* =================== = = CONFIG_ReadSetup = =================== */ int32_t CONFIG_ReadSetup(void) { CONFIG_SetDefaults(); return 0; } END_SW_NS