#import #include "baselayer.h" @interface StartupWinController : NSWindowController { IBOutlet NSButton *alwaysShowButton; IBOutlet NSButton *fullscreenButton; IBOutlet NSTextView *messagesView; IBOutlet NSTabView *tabView; IBOutlet NSComboBox *videoModeCbox; IBOutlet NSButton *cancelButton; IBOutlet NSButton *startButton; } - (IBAction)alwaysShowClicked:(id)sender; - (IBAction)fullscreenClicked:(id)sender; - (IBAction)cancel:(id)sender; - (IBAction)start:(id)sender; - (void)setupRunMode; - (void)setupMessagesMode; - (void)putsMessage:(NSString *)str; - (void)setTitle:(NSString *)str; @end @implementation StartupWinController - (IBAction)alwaysShowClicked:(id)sender { } - (IBAction)fullscreenClicked:(id)sender { // XXX: recalculate the video modes list to take into account the fullscreen status } - (IBAction)cancel:(id)sender { [NSApp abortModal]; } - (IBAction)start:(id)sender { // XXX: write the states of the form controls to their respective homes [NSApp stopModal]; } - (void)setupRunMode { // XXX: populate the lists and set everything up to represent the current options // enable all the controls on the Configuration page NSEnumerator *enumerator = [[[[tabView tabViewItemAtIndex:0] view] subviews] objectEnumerator]; NSControl *control; while (control = [enumerator nextObject]) [control setEnabled:true]; [cancelButton setEnabled:true]; [startButton setEnabled:true]; [tabView selectTabViewItemAtIndex:0]; } - (void)setupMessagesMode { [tabView selectTabViewItemAtIndex:1]; // disable all the controls on the Configuration page except "always show", so the // user can enable it if they want to while waiting for something else to happen NSEnumerator *enumerator = [[[[tabView tabViewItemAtIndex:0] view] subviews] objectEnumerator]; NSControl *control; while (control = [enumerator nextObject]) { if (control == alwaysShowButton) continue; [control setEnabled:false]; } [cancelButton setEnabled:false]; [startButton setEnabled:false]; } - (void)putsMessage:(NSString *)str { NSRange end; NSTextStorage *text = [messagesView textStorage]; BOOL shouldAutoScroll; shouldAutoScroll = ((int)NSMaxY([messagesView bounds]) == (int)NSMaxY([messagesView visibleRect])); end.location = [text length]; end.length = 0; [text beginEditing]; [messagesView replaceCharactersInRange:end withString:str]; [text endEditing]; if (shouldAutoScroll) { end.location = [text length]; end.length = 0; [messagesView scrollRangeToVisible:end]; } } - (void)setTitle:(NSString *)str { [[self window] setTitle:str]; } @end static StartupWinController *startwin = nil; int startwin_open(void) { if (startwin != nil) return 1; startwin = [[StartupWinController alloc] initWithWindowNibName:@"startwin.game"]; if (startwin == nil) return -1; [startwin showWindow:nil]; [startwin setupMessagesMode]; return 0; } int startwin_close(void) { if (startwin == nil) return 1; [startwin close]; startwin = nil; return 0; } int startwin_puts(const char *s) { NSString *ns; if (!s) return -1; if (startwin == nil) return 1; ns = [[NSString alloc] initWithCString:s]; [startwin putsMessage:ns]; [ns release]; return 0; } int startwin_settitle(const char *s) { NSString *ns; if (!s) return -1; if (startwin == nil) return 1; ns = [[NSString alloc] initWithCString:s]; [startwin setTitle:ns]; [ns release]; return 0; } int startwin_idle(void *v) { if (startwin) [[startwin window] displayIfNeeded]; return 0; } int startwin_run(void) { int retval; if (startwin == nil) return 0; [startwin setupRunMode]; switch ([NSApp runModalForWindow:[startwin window]]) { case NSRunStoppedResponse: retval = 1; break; case NSRunAbortedResponse: retval = 0; break; default: retval = -1; } [startwin setupMessagesMode]; return retval; }