#include "glbackend.h" #include "glad/glad.h" #include "gl_samplers.h" GLInstance GLInterface; void GLInstance::Init() { mSamplers = new FSamplerManager; } void GLInstance::Deinit() { if (mSamplers) delete mSamplers; } std::pair GLInstance::AllocVertices(size_t num) { Buffer.resize(num); return std::make_pair((size_t)0, Buffer.data()); } static GLint primtypes[] = { GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_QUADS, GL_LINES }; void GLInstance::Draw(EDrawType type, size_t start, size_t count) { glBegin(primtypes[type]); auto p = &Buffer[start]; for (size_t i = 0; i < count; i++, p++) { glTexCoord2f(p->u, p->v); glVertex3f(p->x, p->y, p->z); } glEnd(); } void GLInstance::BindTexture(int texunit, int tex, int sampler) { glActiveTexture(GL_TEXTURE0 + texunit); glBindTexture(GL_TEXTURE_2D, tex); mSamplers->Bind(texunit, sampler, 0); glActiveTexture(GL_TEXTURE0); }