//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "build.h" #include "baselayer.h" #include "keyboard.h" #include "control.h" #include "osd.h" #include "compat.h" #include "mmulti.h" #include "common_game.h" #include "config.h" #include "blood.h" #include "demo.h" #include "gamemenu.h" #include "globals.h" #include "levels.h" #include "messages.h" #include "network.h" #include "osdcmds.h" #include "screen.h" #include "sound.h" #include "sfx.h" #include "view.h" BEGIN_BLD_NS static inline int osdcmd_quit(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); OSD_ShowDisplay(0); QuitGame(); return OSDCMD_OK; } static int osdcmd_changelevel(osdcmdptr_t parm) { int32_t volume,level; char *p; if (parm->numparms != 2) return OSDCMD_SHOWHELP; volume = strtol(parm->parms[0], &p, 10) - 1; if (p[0]) return OSDCMD_SHOWHELP; level = strtol(parm->parms[1], &p, 10) - 1; if (p[0]) return OSDCMD_SHOWHELP; if (volume < 0) return OSDCMD_SHOWHELP; if (level < 0) return OSDCMD_SHOWHELP; if (volume >= 6) { OSD_Printf("changelevel: invalid volume number (range 1-%d)\n",6); return OSDCMD_OK; } if (level >= gEpisodeInfo[volume].nLevels) { OSD_Printf("changelevel: invalid level number\n"); return OSDCMD_SHOWHELP; } if (gDemo.at1) gDemo.StopPlayback(); if (numplayers > 1) { gPacketStartGame.episodeId = volume; gPacketStartGame.levelId = level; netBroadcastNewGame(); gStartNewGame = 1; gGameMenuMgr.Deactivate(); return OSDCMD_OK; } levelSetupOptions(volume, level); StartLevel(&gGameOptions); viewResizeView(gViewSize); gGameMenuMgr.Deactivate(); return OSDCMD_OK; } static int osdcmd_map(osdcmdptr_t parm) { char filename[BMAX_PATH]; const int32_t wildcardp = parm->numparms==1 && (Bstrchr(parm->parms[0], '*') != NULL); if (parm->numparms != 1 || wildcardp) { CACHE1D_FIND_REC *r; fnlist_t fnlist = FNLIST_INITIALIZER; int32_t maxwidth = 0; if (wildcardp) maybe_append_ext(filename, sizeof(filename), parm->parms[0], ".map"); else Bstrcpy(filename, "*.MAP"); fnlist_getnames(&fnlist, "/", filename, -1, 0); gSysRes.FNAddFiles(&fnlist, filename); for (r=fnlist.findfiles; r; r=r->next) maxwidth = max(maxwidth, Bstrlen(r->name)); if (maxwidth > 0) { int32_t x = 0; maxwidth += 3; OSD_Printf(OSDTEXT_RED "Map listing:\n"); for (r=fnlist.findfiles; r; r=r->next) { OSD_Printf("%-*s",maxwidth,r->name); x += maxwidth; if (x > OSD_GetCols() - maxwidth) { x = 0; OSD_Printf("\n"); } } if (x) OSD_Printf("\n"); OSD_Printf(OSDTEXT_RED "Found %d maps\n", fnlist.numfiles); } fnlist_clearnames(&fnlist); return OSDCMD_SHOWHELP; } strcpy(filename, parm->parms[0]); ChangeExtension(filename, ""); if (!gSysRes.Lookup(filename, "MAP")) { OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename); return OSDCMD_OK; } if (gDemo.at1) gDemo.StopPlayback(); levelAddUserMap(filename); if (numplayers > 1) { gPacketStartGame.episodeId = gGameOptions.nEpisode; gPacketStartGame.levelId = gGameOptions.nLevel; netBroadcastNewGame(); gStartNewGame = 1; gGameMenuMgr.Deactivate(); return OSDCMD_OK; } levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel); StartLevel(&gGameOptions); viewResizeView(gViewSize); gGameMenuMgr.Deactivate(); return OSDCMD_OK; } static int osdcmd_demo(osdcmdptr_t parm) { if (numplayers > 1) { OSD_Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } //if (g_player[myconnectindex].ps->gm & MODE_GAME) //{ // OSD_Printf("demo: Must not be in a game.\n"); // return OSDCMD_OK; //} if (parm->numparms != 1/* && parm->numparms != 2*/) return OSDCMD_SHOWHELP; gDemo.SetupPlayback(parm->parms[0]); gGameStarted = 0; gDemo.Playback(); return OSDCMD_OK; } int osdcmd_restartvid(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); videoResetMode(); if (videoSetGameMode(gSetup.fullscreen,gSetup.xdim,gSetup.ydim,gSetup.bpp,0)) ThrowError("restartvid: Reset failed...\n"); onvideomodechange(gSetup.bpp>8); viewResizeView(gViewSize); return OSDCMD_OK; } static int osdcmd_music(osdcmdptr_t parm) { char buffer[128]; if (parm->numparms == 1) { int32_t sel = levelGetMusicIdx(parm->parms[0]); if (sel == -1) return OSDCMD_SHOWHELP; if (sel == -2) { OSD_Printf("%s is not a valid episode/level number pair\n", parm->parms[0]); return OSDCMD_OK; } int nEpisode = sel/kMaxLevels; int nLevel = sel%kMaxLevels; if (!levelTryPlayMusic(nEpisode, nLevel)) { if (CDAudioToggle) snprintf(buffer, sizeof(buffer), "Playing %i track", gEpisodeInfo[nEpisode].at28[nLevel].ate0); else snprintf(buffer, sizeof(buffer), "Playing %s", gEpisodeInfo[nEpisode].at28[nLevel].atd0); viewSetMessage(buffer); } else { OSD_Printf("No music defined for %s\n", parm->parms[0]); } return OSDCMD_OK; } return OSDCMD_SHOWHELP; } static int osdcmd_vidmode(osdcmdptr_t parm) { int32_t newbpp = gSetup.bpp, newwidth = gSetup.xdim, newheight = gSetup.ydim, newfs = gSetup.fullscreen; int32_t tmp; if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP; switch (parm->numparms) { case 1: // bpp switch tmp = Batol(parm->parms[0]); if (!(tmp==8 || tmp==16 || tmp==32)) return OSDCMD_SHOWHELP; newbpp = tmp; break; case 2: // res switch newwidth = Batol(parm->parms[0]); newheight = Batol(parm->parms[1]); break; case 3: // res & bpp switch case 4: newwidth = Batol(parm->parms[0]); newheight = Batol(parm->parms[1]); tmp = Batol(parm->parms[2]); if (!(tmp==8 || tmp==16 || tmp==32)) return OSDCMD_SHOWHELP; newbpp = tmp; if (parm->numparms == 4) newfs = (Batol(parm->parms[3]) != 0); break; } if (videoSetGameMode(newfs,newwidth,newheight,newbpp,upscalefactor)) { initprintf("vidmode: Mode change failed!\n"); if (videoSetGameMode(gSetup.fullscreen, gSetup.xdim, gSetup.ydim, gSetup.bpp, upscalefactor)) ThrowError("vidmode: Reset failed!\n"); } gSetup.bpp = newbpp; gSetup.xdim = newwidth; gSetup.ydim = newheight; gSetup.fullscreen = newfs; onvideomodechange(gSetup.bpp>8); viewResizeView(gViewSize); return OSDCMD_OK; } static int osdcmd_crosshaircolor(osdcmdptr_t parm) { if (parm->numparms != 3) { OSD_Printf("crosshaircolor: r:%d g:%d b:%d\n",CrosshairColors.r,CrosshairColors.g,CrosshairColors.b); return OSDCMD_SHOWHELP; } uint8_t const r = Batol(parm->parms[0]); uint8_t const g = Batol(parm->parms[1]); uint8_t const b = Batol(parm->parms[2]); g_isAlterDefaultCrosshair = true; viewSetCrosshairColor(r,g,b); if (!OSD_ParsingScript()) OSD_Printf("%s\n", parm->raw); return OSDCMD_OK; } static int osdcmd_resetcrosshair(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); g_isAlterDefaultCrosshair = false; viewResetCrosshairToDefault(); return OSDCMD_OK; } static int osdcmd_give(osdcmdptr_t parm) { if (numplayers != 1 || !gGameStarted || gMe->pXSprite->health == 0) { OSD_Printf("give: Cannot give while dead or not in a single-player game.\n"); return OSDCMD_OK; } if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (!Bstrcasecmp(parm->parms[0], "all")) { SetWeapons(true); SetAmmo(true); SetToys(true); SetArmor(true); SetKeys(true); gCheatMgr.m_bPlayerCheated = true; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "health")) { actHealDude(gMe->pXSprite, 200, 200); gCheatMgr.m_bPlayerCheated = true; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "weapons")) { SetWeapons(true); gCheatMgr.m_bPlayerCheated = true; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "ammo")) { SetAmmo(true); gCheatMgr.m_bPlayerCheated = true; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "armor")) { SetArmor(true); gCheatMgr.m_bPlayerCheated = true; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "keys")) { SetKeys(true); gCheatMgr.m_bPlayerCheated = true; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "inventory")) { SetToys(true); gCheatMgr.m_bPlayerCheated = true; return OSDCMD_OK; } return OSDCMD_SHOWHELP; } static int osdcmd_god(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (numplayers == 1 && gGameStarted) { SetGodMode(!gMe->at31a); gCheatMgr.m_bPlayerCheated = true; } else OSD_Printf("god: Not in a single-player game.\n"); return OSDCMD_OK; } static int osdcmd_noclip(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (numplayers == 1 && gGameStarted) { SetClipMode(!gNoClip); gCheatMgr.m_bPlayerCheated = true; } else { OSD_Printf("noclip: Not in a single-player game.\n"); } return OSDCMD_OK; } static int osdcmd_restartsound(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); sfxTerm(); sndTerm(); sndInit(); sfxInit(); if (MusicToggle && (gGameStarted || gDemo.at1)) sndPlaySong(gGameOptions.zLevelSong, true); return OSDCMD_OK; } void onvideomodechange(int32_t newmode) { UNREFERENCED_PARAMETER(newmode); #if 0 uint8_t palid; // XXX? if (!newmode || g_player[screenpeek].ps->palette < BASEPALCOUNT) palid = g_player[screenpeek].ps->palette; else palid = BASEPAL; #ifdef POLYMER if (videoGetRenderMode() == REND_POLYMER) { int32_t i = 0; while (i < MAXSPRITES) { if (actor[i].lightptr) { polymer_deletelight(actor[i].lightId); actor[i].lightptr = NULL; actor[i].lightId = -1; } i++; } } #endif videoSetPalette(ud.brightness>>2, palid, 0); g_restorePalette = -1; #endif if (newmode) scrResetPalette(); UpdateDacs(gLastPal, false); } static int osdcmd_button(osdcmdptr_t parm) { static char const s_gamefunc_[] = "gamefunc_"; int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1; char const *p = parm->name + strlen_gamefunc_; // if (g_player[myconnectindex].ps->gm == MODE_GAME) // only trigger these if in game if (gInputMode == INPUT_MODE_0) CONTROL_ButtonFlags[CONFIG_FunctionNameToNum(p)] = 1; // FIXME return OSDCMD_OK; } const char *const ConsoleButtons[] = { "mouse1", "mouse2", "mouse3", "mouse4", "mwheelup", "mwheeldn", "mouse5", "mouse6", "mouse7", "mouse8" }; static int osdcmd_bind(osdcmdptr_t parm) { char buffer[256]; if (parm->numparms==1 && !Bstrcasecmp(parm->parms[0],"showkeys")) { for (auto & s : sctokeylut) OSD_Printf("%s\n", s.key); for (auto ConsoleButton : ConsoleButtons) OSD_Printf("%s\n",ConsoleButton); return OSDCMD_OK; } if (parm->numparms==0) { int j=0; OSD_Printf("Current key bindings:\n"); for (int i=0; iparms[0], sctokeylut[i].key)) break; } // didn't find the key if (i == ARRAY_SSIZE(sctokeylut)) { for (i=0; iparms[0],ConsoleButtons[i])) break; if (i >= MAXMOUSEBUTTONS) return OSDCMD_SHOWHELP; if (parm->numparms < 2) { if (CONTROL_KeyBinds[MAXBOUNDKEYS + i].cmdstr && CONTROL_KeyBinds[MAXBOUNDKEYS + i ].key) OSD_Printf("%-9s %s\"%s\"\n", ConsoleButtons[i], CONTROL_KeyBinds[MAXBOUNDKEYS + i].repeat?"":"norepeat ", CONTROL_KeyBinds[MAXBOUNDKEYS + i].cmdstr); else OSD_Printf("%s is unbound\n", ConsoleButtons[i]); return OSDCMD_OK; } j = 1; repeat = 1; if (!Bstrcasecmp(parm->parms[j],"norepeat")) { repeat = 0; j++; } Bstrcpy(buffer,parm->parms[j++]); for (; jnumparms; j++) { Bstrcat(buffer," "); Bstrcat(buffer,parm->parms[j++]); } CONTROL_BindMouse(i, buffer, repeat, ConsoleButtons[i]); if (!OSD_ParsingScript()) OSD_Printf("%s\n",parm->raw); return OSDCMD_OK; } if (parm->numparms < 2) { if (CONTROL_KeyIsBound(sctokeylut[i].sc)) OSD_Printf("%-9s %s\"%s\"\n", sctokeylut[i].key, CONTROL_KeyBinds[sctokeylut[i].sc].repeat?"":"norepeat ", CONTROL_KeyBinds[sctokeylut[i].sc].cmdstr); else OSD_Printf("%s is unbound\n", sctokeylut[i].key); return OSDCMD_OK; } j = 1; repeat = 1; if (!Bstrcasecmp(parm->parms[j],"norepeat")) { repeat = 0; j++; } Bstrcpy(buffer,parm->parms[j++]); for (; jnumparms; j++) { Bstrcat(buffer," "); Bstrcat(buffer,parm->parms[j++]); } CONTROL_BindKey(sctokeylut[i].sc, buffer, repeat, sctokeylut[i].key); char *cp = buffer; // Populate the keyboard config menu based on the bind. // Take care of processing one-to-many bindings properly, too. static char const s_gamefunc_[] = "gamefunc_"; int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1; while ((cp = Bstrstr(cp, s_gamefunc_))) { cp += strlen_gamefunc_; char *semi = Bstrchr(cp, ';'); if (semi) *semi = 0; j = CONFIG_FunctionNameToNum(cp); if (semi) cp = semi+1; if (j != -1) { KeyboardKeys[j][1] = KeyboardKeys[j][0]; KeyboardKeys[j][0] = sctokeylut[i].sc; // CONTROL_MapKey(j, sctokeylut[i].sc, ud.config.KeyboardKeys[j][0]); if (j == gamefunc_Show_Console) OSD_CaptureKey(sctokeylut[i].sc); } } if (!OSD_ParsingScript()) OSD_Printf("%s\n",parm->raw); return OSDCMD_OK; } static int osdcmd_unbindall(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); for (int i = 0; i < MAXBOUNDKEYS; ++i) CONTROL_FreeKeyBind(i); for (int i = 0; i < MAXMOUSEBUTTONS; ++i) CONTROL_FreeMouseBind(i); for (auto &KeyboardKey : KeyboardKeys) KeyboardKey[0] = KeyboardKey[1] = 0xff; if (!OSD_ParsingScript()) OSD_Printf("unbound all controls\n"); return OSDCMD_OK; } static int osdcmd_unbind(osdcmdptr_t parm) { if (parm->numparms != 1) return OSDCMD_SHOWHELP; for (auto ConsoleKey : sctokeylut) { if (ConsoleKey.key && !Bstrcasecmp(parm->parms[0], ConsoleKey.key)) { CONTROL_FreeKeyBind(ConsoleKey.sc); OSD_Printf("unbound key %s\n", ConsoleKey.key); return OSDCMD_OK; } } for (int i = 0; i < MAXMOUSEBUTTONS; i++) { if (!Bstrcasecmp(parm->parms[0], ConsoleButtons[i])) { CONTROL_FreeMouseBind(i); OSD_Printf("unbound %s\n", ConsoleButtons[i]); return OSDCMD_OK; } } return OSDCMD_SHOWHELP; } static int osdcmd_unbound(osdcmdptr_t parm) { if (parm->numparms != 1) return OSDCMD_OK; int const gameFunc = CONFIG_FunctionNameToNum(parm->parms[0]); if (gameFunc != -1) KeyboardKeys[gameFunc][0] = 0; return OSDCMD_OK; } static int osdcmd_quicksave(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (!gGameStarted || gDemo.at1 || gGameMenuMgr.m_bActive) OSD_Printf("quicksave: not in a game.\n"); else gDoQuickSave = 1; return OSDCMD_OK; } static int osdcmd_quickload(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (!gGameStarted || gDemo.at1 || gGameMenuMgr.m_bActive) OSD_Printf("quickload: not in a game.\n"); else gDoQuickSave = 2; return OSDCMD_OK; } static int osdcmd_screenshot(osdcmdptr_t parm) { static const char *fn = "blud0000.png"; if (parm->numparms == 1 && !Bstrcasecmp(parm->parms[0], "tga")) videoCaptureScreenTGA(fn, 0); else videoCaptureScreen(fn, 0); return OSDCMD_OK; } #if 0 static int osdcmd_savestate(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_PARAMETER(parm); G_SaveMapState(); return OSDCMD_OK; } static int osdcmd_restorestate(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_PARAMETER(parm); G_RestoreMapState(); return OSDCMD_OK; } #endif #if 0 #ifdef DEBUGGINGAIDS static int osdcmd_inittimer(osdcmdptr_t parm) { if (parm->numparms != 1) { OSD_Printf("%dHz timer\n",g_timerTicsPerSecond); return OSDCMD_SHOWHELP; } G_InitTimer(Batol(parm->parms[0])); OSD_Printf("%s\n",parm->raw); return OSDCMD_OK; } #endif #endif static int osdcmd_cvar_set_game(osdcmdptr_t parm) { int const r = osdcmd_cvar_set(parm); if (r != OSDCMD_OK) return r; if (!Bstrcasecmp(parm->name, "r_upscalefactor")) { if (in3dmode()) { videoSetGameMode(fullscreen, xres, yres, bpp, gUpscaleFactor); } } else if (!Bstrcasecmp(parm->name, "r_size")) { //ud.statusbarmode = (ud.screen_size < 8); viewResizeView(gViewSize); } else if (!Bstrcasecmp(parm->name, "r_maxfps") || !Bstrcasecmp(parm->name, "r_maxfpsoffset")) { if (r_maxfps != 0) r_maxfps = clamp(r_maxfps, 30, 1000); g_frameDelay = calcFrameDelay(r_maxfps + r_maxfpsoffset); } else if (!Bstrcasecmp(parm->name, "r_ambientlight")) { if (r_ambientlight == 0) r_ambientlightrecip = 256.f; else r_ambientlightrecip = 1.f/r_ambientlight; } else if (!Bstrcasecmp(parm->name, "in_mouse")) { CONTROL_MouseEnabled = (gSetup.usemouse && CONTROL_MousePresent); } else if (!Bstrcasecmp(parm->name, "in_joystick")) { CONTROL_JoystickEnabled = (gSetup.usejoystick && CONTROL_JoyPresent); } else if (!Bstrcasecmp(parm->name, "vid_gamma")) { gBrightness = GAMMA_CALC; gBrightness <<= 2; videoSetPalette(gBrightness>>2,gLastPal,0); } else if (!Bstrcasecmp(parm->name, "vid_brightness") || !Bstrcasecmp(parm->name, "vid_contrast")) { videoSetPalette(gBrightness>>2,gLastPal,0); } #if 0 else if (!Bstrcasecmp(parm->name, "hud_scale") || !Bstrcasecmp(parm->name, "hud_statusbarmode") || !Bstrcasecmp(parm->name, "r_rotatespritenowidescreen")) { G_UpdateScreenArea(); } else if (!Bstrcasecmp(parm->name, "skill")) { if (numplayers > 1) return r; ud.player_skill = ud.m_player_skill; } else if (!Bstrcasecmp(parm->name, "color")) { ud.color = G_CheckPlayerColor(ud.color); g_player[0].ps->palookup = g_player[0].pcolor = ud.color; } else if (!Bstrcasecmp(parm->name, "osdscale")) { osdrscale = 1.f/osdscale; if (xdim && ydim) OSD_ResizeDisplay(xdim, ydim); } else if (!Bstrcasecmp(parm->name, "wchoice")) { if (parm->numparms == 1) { if (g_forceWeaponChoice) // rewrite ud.wchoice because osdcmd_cvar_set already changed it { int j = 0; while (j < 10) { ud.wchoice[j] = g_player[myconnectindex].wchoice[j] + '0'; j++; } ud.wchoice[j] = 0; } else { char const *c = parm->parms[0]; if (*c) { int j = 0; while (*c && j < 10) { g_player[myconnectindex].wchoice[j] = *c - '0'; c++; j++; } while (j < 10) { if (j == 9) g_player[myconnectindex].wchoice[9] = 1; else g_player[myconnectindex].wchoice[j] = 2; j++; } } } g_forceWeaponChoice = 0; } /* Net_SendClientInfo();*/ } #endif return r; } static int osdcmd_cvar_set_multi(osdcmdptr_t parm) { int const r = osdcmd_cvar_set_game(parm); if (r != OSDCMD_OK) return r; //G_UpdatePlayerFromMenu(); return r; } int32_t registerosdcommands(void) { char buffer[256]; static osdcvardata_t cvars_game[] = { { "crosshair", "enable/disable crosshair", (void *)&gAimReticle, CVAR_BOOL, 0, 1 }, { "cl_autoaim", "enable/disable weapon autoaim", (void *)&gAutoAim, CVAR_INT|CVAR_MULTI, 0, 2 }, // { "cl_automsg", "enable/disable automatically sending messages to all players", (void *)&ud.automsg, CVAR_BOOL, 0, 1 }, { "cl_autorun", "enable/disable autorun", (void *)&gAutoRun, CVAR_BOOL, 0, 1 }, // // { "cl_autosave", "enable/disable autosaves", (void *) &ud.autosave, CVAR_BOOL, 0, 1 }, // { "cl_autosavedeletion", "enable/disable automatic deletion of autosaves", (void *) &ud.autosavedeletion, CVAR_BOOL, 0, 1 }, // { "cl_maxautosaves", "number of autosaves to keep before deleting the oldest", (void *) &ud.maxautosaves, CVAR_INT, 1, 100 }, // // { "cl_autovote", "enable/disable automatic voting", (void *)&ud.autovote, CVAR_INT, 0, 2 }, // // { "cl_cheatmask", "configure what cheats show in the cheats menu", (void *)&cl_cheatmask, CVAR_UINT, 0, ~0 }, // // { "cl_obituaries", "enable/disable multiplayer death messages", (void *)&ud.obituaries, CVAR_BOOL, 0, 1 }, // { "cl_democams", "enable/disable demo playback cameras", (void *)&ud.democams, CVAR_BOOL, 0, 1 }, // // { "cl_idplayers", "enable/disable name display when aiming at opponents", (void *)&ud.idplayers, CVAR_BOOL, 0, 1 }, // { "cl_interpolate", "enable/disable view interpolation", (void *)&gViewInterpolate, CVAR_BOOL, 0, 1 }, { "cl_viewhbob", "enable/disable view horizontal bobbing", (void *)&gViewHBobbing, CVAR_BOOL, 0, 1 }, { "cl_viewvbob", "enable/disable view vertical bobbing", (void *)&gViewVBobbing, CVAR_BOOL, 0, 1 }, { "cl_slopetilting", "enable/disable slope tilting", (void *)&gSlopeTilting, CVAR_BOOL, 0, 1 }, { "cl_showweapon", "enable/disable show weapons", (void *)&gShowWeapon, CVAR_BOOL, 0, 1 }, { "cl_runmode", "enable/disable modernized run key operation", (void *)&gRunKeyMode, CVAR_BOOL, 0, 1 }, // // { "cl_showcoords", "show your position in the game world", (void *)&ud.coords, CVAR_INT, 0, //#ifdef USE_OPENGL // 2 //#else // 1 //#endif // }, // // { "cl_viewbob", "enable/disable player head bobbing", (void *)&ud.viewbob, CVAR_BOOL, 0, 1 }, // // { "cl_weaponsway", "enable/disable player weapon swaying", (void *)&ud.weaponsway, CVAR_BOOL, 0, 1 }, { "cl_weaponswitch", "enable/disable auto weapon switching", (void *)&gWeaponSwitch, CVAR_INT|CVAR_MULTI, 0, 3 }, // // { "color", "changes player palette", (void *)&ud.color, CVAR_INT|CVAR_MULTI, 0, MAXPALOOKUPS-1 }, // // { "crosshairscale","changes the size of the crosshair", (void *)&ud.crosshairscale, CVAR_INT, 10, 100 }, // // { "demorec_diffs","enable/disable diff recording in demos",(void *)&demorec_diffs_cvar, CVAR_BOOL, 0, 1 }, // { "demorec_force","enable/disable forced demo recording",(void *)&demorec_force_cvar, CVAR_BOOL|CVAR_NOSAVE, 0, 1 }, // { // "demorec_difftics","sets game tic interval after which a diff is recorded", // (void *)&demorec_difftics_cvar, CVAR_INT, 2, 60*REALGAMETICSPERSEC // }, // { "demorec_diffcompress","Compression method for diffs. (0: none, 1: KSLZW)",(void *)&demorec_diffcompress_cvar, CVAR_INT, 0, 1 }, // { "demorec_synccompress","Compression method for input. (0: none, 1: KSLZW)",(void *)&demorec_synccompress_cvar, CVAR_INT, 0, 1 }, // { "demorec_seeds","enable/disable recording of random seed for later sync checking",(void *)&demorec_seeds_cvar, CVAR_BOOL, 0, 1 }, // { "demoplay_diffs","enable/disable application of diffs in demo playback",(void *)&demoplay_diffs, CVAR_BOOL, 0, 1 }, // { "demoplay_showsync","enable/disable display of sync status",(void *)&demoplay_showsync, CVAR_BOOL, 0, 1 }, // // { "hud_althud", "enable/disable alternate mini-hud", (void *)&ud.althud, CVAR_BOOL, 0, 1 }, // { "hud_custom", "change the custom hud", (void *)&ud.statusbarcustom, CVAR_INT, 0, ud.statusbarrange }, // { "hud_position", "aligns the status bar to the bottom/top", (void *)&ud.hudontop, CVAR_BOOL, 0, 1 }, // { "hud_bgstretch", "enable/disable background image stretching in wide resolutions", (void *)&ud.bgstretch, CVAR_BOOL, 0, 1 }, { "hud_messages", "enable/disable showing messages", (void *)&gMessageState, CVAR_BOOL, 0, 1 }, // { "hud_messagetime", "length of time to display multiplayer chat messages", (void *)&ud.msgdisptime, CVAR_INT, 0, 3600 }, // { "hud_numbertile", "first tile in alt hud number set", (void *)&althud_numbertile, CVAR_INT, 0, MAXUSERTILES-10 }, // { "hud_numberpal", "pal for alt hud numbers", (void *)&althud_numberpal, CVAR_INT, 0, MAXPALOOKUPS-1 }, // { "hud_shadows", "enable/disable althud shadows", (void *)&althud_shadows, CVAR_BOOL, 0, 1 }, // { "hud_flashing", "enable/disable althud flashing", (void *)&althud_flashing, CVAR_BOOL, 0, 1 }, // { "hud_glowingquotes", "enable/disable \"glowing\" quote text", (void *)&hud_glowingquotes, CVAR_BOOL, 0, 1 }, // { "hud_scale","changes the hud scale", (void *)&ud.statusbarscale, CVAR_INT|CVAR_FUNCPTR, 36, 100 }, // { "hud_showmapname", "enable/disable map name display on load", (void *)&hud_showmapname, CVAR_BOOL, 0, 1 }, { "hud_stats", "enable/disable level statistics display", (void *)&gLevelStats, CVAR_BOOL, 0, 1 }, { "hud_powerupduration", "enable/disable displaying the remaining seconds for power-ups", (void *)&gPowerupDuration, CVAR_BOOL, 0, 1 }, { "hud_showmaptitle", "enable/disable displaying the map title at the beginning of the maps", (void*)& gShowMapTitle, CVAR_BOOL, 0, 1 }, // { "hud_textscale", "sets multiplayer chat message size", (void *)&ud.textscale, CVAR_INT, 100, 400 }, // { "hud_weaponscale","changes the weapon scale", (void *)&ud.weaponscale, CVAR_INT, 10, 100 }, // { "hud_statusbarmode", "change overlay mode of status bar", (void *)&ud.statusbarmode, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 }, // //#ifdef EDUKE32_TOUCH_DEVICES // { "hud_hidestick", "hide the touch input stick", (void *)&droidinput.hideStick, CVAR_BOOL, 0, 1 }, //#endif // { "horizcenter", "enable/disable centered horizon line", (void *)&gCenterHoriz, CVAR_BOOL, 0, 1 }, { "deliriumblur", "enable/disable delirium blur effect(polymost)", (void *)&gDeliriumBlur, CVAR_BOOL, 0, 1 }, { "fov", "change the field of view", (void *)&gFov, CVAR_INT|CVAR_FUNCPTR, 75, 120 }, { "in_joystick","enables input from the joystick if it is present",(void *)&gSetup.usejoystick, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 }, { "in_mouse","enables input from the mouse if it is present",(void *)&gSetup.usemouse, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 }, { "in_aimmode", "0:toggle, 1:hold to aim", (void *)&gMouseAiming, CVAR_BOOL, 0, 1 }, { "in_mousebias", "emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time", (void *)&MouseBias, CVAR_INT, 0, 32 }, { "in_mousedeadzone", "amount of mouse movement to filter out", (void *)&MouseDeadZone, CVAR_INT, 0, 512 }, { "in_mouseflip", "invert vertical mouse movement", (void *)&gMouseAimingFlipped, CVAR_BOOL, 0, 1 }, { "in_mousemode", "toggles vertical mouse view", (void *)&gMouseAim, CVAR_BOOL, 0, 1 }, { "in_mousesmoothing", "enable/disable mouse input smoothing", (void *)&SmoothInput, CVAR_BOOL, 0, 1 }, // { "mus_enabled", "enables/disables music", (void *)&MusicToggle, CVAR_BOOL, 0, 1 }, { "mus_restartonload", "restart the music when loading a saved game with the same map or not", (void *)&MusicRestartsOnLoadToggle, CVAR_BOOL, 0, 1 }, { "mus_volume", "controls music volume", (void *)&MusicVolume, CVAR_INT, 0, 255 }, { "mus_device", "music device", (void *)&MusicDevice, CVAR_INT, 0, 1 }, { "mus_redbook", "enables/disables redbook audio", (void *)&CDAudioToggle, CVAR_BOOL, 0, 1 }, // // { "osdhightile", "enable/disable hires art replacements for console text", (void *)&osdhightile, CVAR_BOOL, 0, 1 }, // { "osdscale", "adjust console text size", (void *)&osdscale, CVAR_FLOAT|CVAR_FUNCPTR, 1, 4 }, // // { "r_camrefreshdelay", "minimum delay between security camera sprite updates, 120 = 1 second", (void *)&ud.camera_time, CVAR_INT, 1, 240 }, // { "r_drawweapon", "enable/disable weapon drawing", (void *)&ud.drawweapon, CVAR_INT, 0, 2 }, { "r_showfps", "show the frame rate counter", (void *)&gShowFps, CVAR_INT, 0, 3 }, { "r_showfpsperiod", "time in seconds before averaging min and max stats for r_showfps 2+", (void *)&gFramePeriod, CVAR_INT, 0, 5 }, // { "r_shadows", "enable/disable sprite and model shadows", (void *)&ud.shadows, CVAR_BOOL, 0, 1 }, { "r_size", "change size of viewable area", (void *)&gViewSize, CVAR_INT|CVAR_FUNCPTR, 0, 7 }, // { "r_rotatespritenowidescreen", "pass bit 1024 to all CON rotatesprite calls", (void *)&g_rotatespriteNoWidescreen, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 }, { "r_upscalefactor", "increase performance by rendering at upscalefactor less than the screen resolution and upscale to the full resolution in the software renderer", (void *)&gUpscaleFactor, CVAR_INT|CVAR_FUNCPTR, 1, 16 }, { "r_precache", "enable/disable the pre-level caching routine", (void *)&useprecache, CVAR_BOOL, 0, 1 }, // { "r_ambientlight", "sets the global map light level",(void *)&r_ambientlight, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 }, { "r_maxfps", "limit the frame rate",(void *)&r_maxfps, CVAR_INT|CVAR_FUNCPTR, 0, 1000 }, { "r_maxfpsoffset", "menu-controlled offset for r_maxfps",(void *)&r_maxfpsoffset, CVAR_INT|CVAR_FUNCPTR, -10, 10 }, { "sensitivity","changes the mouse sensitivity", (void *)&CONTROL_MouseSensitivity, CVAR_FLOAT|CVAR_FUNCPTR, 0, 25 }, // // { "skill","changes the game skill setting", (void *)&ud.m_player_skill, CVAR_INT|CVAR_FUNCPTR|CVAR_NOSAVE/*|CVAR_NOMULTI*/, 0, 5 }, // // { "snd_ambience", "enables/disables ambient sounds", (void *)&ud.config.AmbienceToggle, CVAR_BOOL, 0, 1 }, { "snd_enabled", "enables/disables sound effects", (void *)&SoundToggle, CVAR_BOOL, 0, 1 }, { "snd_fxvolume", "controls volume for sound effects", (void *)&FXVolume, CVAR_INT, 0, 255 }, { "snd_mixrate", "sound mixing rate", (void *)&MixRate, CVAR_INT, 0, 48000 }, { "snd_numchannels", "the number of sound channels", (void *)&NumChannels, CVAR_INT, 0, 2 }, { "snd_numvoices", "the number of concurrent sounds", (void *)&NumVoices, CVAR_INT, 1, 128 }, { "snd_reversestereo", "reverses the stereo channels", (void *)&ReverseStereo, CVAR_BOOL, 0, 1 }, { "snd_doppler", "enable/disable 3d sound", (void *)&gDoppler, CVAR_BOOL, 0, 1 }, // { "snd_speech", "enables/disables player speech", (void *)&ud.config.VoiceToggle, CVAR_INT, 0, 5 }, // // { "team","change team in multiplayer", (void *)&ud.team, CVAR_INT|CVAR_MULTI, 0, 3 }, // //#ifdef EDUKE32_TOUCH_DEVICES // { "touch_sens_move_x","touch input sensitivity for moving forward/back", (void *)&droidinput.forward_sens, CVAR_FLOAT, 1, 9 }, // { "touch_sens_move_y","touch input sensitivity for strafing", (void *)&droidinput.strafe_sens, CVAR_FLOAT, 1, 9 }, // { "touch_sens_look_x", "touch input sensitivity for turning left/right", (void *) &droidinput.yaw_sens, CVAR_FLOAT, 1, 9 }, // { "touch_sens_look_y", "touch input sensitivity for looking up/down", (void *) &droidinput.pitch_sens, CVAR_FLOAT, 1, 9 }, // { "touch_invert", "invert look up/down touch input", (void *) &droidinput.invertLook, CVAR_INT, 0, 1 }, //#endif // { "vid_gamma","adjusts gamma component of gamma ramp",(void *)&g_videoGamma, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 }, { "vid_contrast","adjusts contrast component of gamma ramp",(void *)&g_videoContrast, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 }, { "vid_brightness","adjusts brightness component of gamma ramp",(void *)&g_videoBrightness, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 }, // { "wchoice","sets weapon autoselection order", (void *)ud.wchoice, CVAR_STRING|CVAR_FUNCPTR, 0, MAX_WEAPONS }, }; // // osdcmd_cheatsinfo_stat.cheatnum = -1; // for (auto & cv : cvars_game) { switch (cv.flags & (CVAR_FUNCPTR|CVAR_MULTI)) { case CVAR_FUNCPTR: OSD_RegisterCvar(&cv, osdcmd_cvar_set_game); break; case CVAR_MULTI: case CVAR_FUNCPTR|CVAR_MULTI: OSD_RegisterCvar(&cv, osdcmd_cvar_set_multi); break; default: OSD_RegisterCvar(&cv, osdcmd_cvar_set); break; } } // // if (VOLUMEONE) // OSD_RegisterFunction("changelevel","changelevel : warps to the given level", osdcmd_changelevel); // else // { OSD_RegisterFunction("changelevel","changelevel : warps to the given level", osdcmd_changelevel); OSD_RegisterFunction("map","map : loads the given user map", osdcmd_map); OSD_RegisterFunction("demo","demo : starts the given demo", osdcmd_demo); // } // // OSD_RegisterFunction("addpath","addpath : adds path to game filesystem", osdcmd_addpath); OSD_RegisterFunction("bind",R"(bind : associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands.)", osdcmd_bind); // OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu); OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor); OSD_RegisterFunction("crosshairreset", "crosshairreset: restores the original crosshair", osdcmd_resetcrosshair); // //#if !defined NETCODE_DISABLE // OSD_RegisterFunction("connect","connect: connects to a multiplayer game", osdcmd_connect); // OSD_RegisterFunction("disconnect","disconnect: disconnects from the local multiplayer game", osdcmd_disconnect); //#endif for (auto & func : gamefunctions) { if (func[0] == '\0') continue; // if (!Bstrcmp(gamefunctions[i],"Show_Console")) continue; Bsprintf(buffer, "gamefunc_%s", func); char *const t = Bstrtolower(Xstrdup(buffer)); Bstrcat(buffer, ": game button"); OSD_RegisterFunction(t, Xstrdup(buffer), osdcmd_button); } OSD_RegisterFunction("give","give : gives requested item", osdcmd_give); OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god); // OSD_RegisterFunction("activatecheat","activatecheat : activates a cheat code", osdcmd_activatecheat); // // OSD_RegisterFunction("initgroupfile","initgroupfile : adds a grp file into the game filesystem", osdcmd_initgroupfile); //#ifdef DEBUGGINGAIDS // OSD_RegisterFunction("inittimer","debug", osdcmd_inittimer); //#endif //#if !defined NETCODE_DISABLE // OSD_RegisterFunction("kick","kick : kicks a multiplayer client. See listplayers.", osdcmd_kick); // OSD_RegisterFunction("kickban","kickban : kicks a multiplayer client and prevents them from reconnecting. See listplayers.", osdcmd_kickban); // // OSD_RegisterFunction("listplayers","listplayers: lists currently connected multiplayer clients", osdcmd_listplayers); //#endif OSD_RegisterFunction("music","music EL: change music", osdcmd_music); // //#if !defined NETCODE_DISABLE // OSD_RegisterFunction("name","name: change your multiplayer nickname", osdcmd_name); //#endif // OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip); // //#if !defined NETCODE_DISABLE // OSD_RegisterFunction("password","password: sets multiplayer game password", osdcmd_password); //#endif // // OSD_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes); // // OSD_RegisterFunction("purgesaves", "purgesaves: deletes obsolete and unreadable save files", osdcmd_purgesaves); // OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave); OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload); OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit); OSD_RegisterFunction("exit","exit: exits the game immediately", osdcmd_quit); // // OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap); OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound); OSD_RegisterFunction("restartvid","restartvid: reinitializes the video mode",osdcmd_restartvid); //#if !defined LUNATIC // OSD_RegisterFunction("addlogvar","addlogvar : prints the value of a gamevar", osdcmd_addlogvar); // OSD_RegisterFunction("setvar","setvar : sets the value of a gamevar", osdcmd_setvar); // OSD_RegisterFunction("setvarvar","setvarvar : sets the value of to ", osdcmd_setvar); // OSD_RegisterFunction("setactorvar","setactorvar : sets the value of 's to ", osdcmd_setactorvar); //#else // OSD_RegisterFunction("lua", "lua \"Lua code...\": runs Lunatic code", osdcmd_lua); //#endif OSD_RegisterFunction("screenshot","screenshot [format]: takes a screenshot.", osdcmd_screenshot); // // OSD_RegisterFunction("spawn","spawn [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn); OSD_RegisterFunction("unbind","unbind : unbinds a key", osdcmd_unbind); OSD_RegisterFunction("unbindall","unbindall: unbinds all keys", osdcmd_unbindall); OSD_RegisterFunction("unbound", NULL, osdcmd_unbound); OSD_RegisterFunction("vidmode","vidmode : change the video mode",osdcmd_vidmode); #ifdef USE_OPENGL baselayer_osdcmd_vidmode_func = osdcmd_vidmode; #endif // //#ifndef NETCODE_DISABLE // OSD_RegisterFunction("dumpmapstates", "Dumps current snapshots to CL/Srv_MapStates.bin", osdcmd_dumpmapstate); // OSD_RegisterFunction("playerinfo", "Prints information about the current player", osdcmd_playerinfo); //#endif return 0; } void GAME_onshowosd(int shown) { // G_UpdateScreenArea(); mouseLockToWindow((!shown) + 2); //osdshown = shown; // XXX: it's weird to fake a keypress like this. // if (numplayers == 1 && ((shown && !ud.pause_on) || (!shown && ud.pause_on))) // KB_KeyDown[sc_Pause] = 1; } void GAME_clearbackground(int numcols, int numrows) { COMMON_clearbackground(numcols, numrows); } END_BLD_NS