cmake_minimum_required( VERSION 3.1.0 ) make_release_only() use_fast_math() if(WIN32) add_subdirectory(OSDependent/Windows) elseif(UNIX) add_subdirectory(OSDependent/Unix) else(WIN32) message("unknown platform") endif(WIN32) if(${CMAKE_CXX_COMPILER_ID} MATCHES "GNU") add_compile_options(-Wall -Wmaybe-uninitialized -Wuninitialized -Wunused -Wunused-local-typedefs -Wunused-parameter -Wunused-value -Wunused-variable -Wunused-but-set-parameter -Wunused-but-set-variable -fno-exceptions) add_compile_options(-Wno-reorder) # disable this from -Wall, since it happens all over. elseif(${CMAKE_CXX_COMPILER_ID} MATCHES "Clang") add_compile_options(-Wall -Wuninitialized -Wunused -Wunused-local-typedefs -Wunused-parameter -Wunused-value -Wunused-variable) add_compile_options(-Wno-reorder) # disable this from -Wall, since it happens all over. endif() # Request C++11 if(${CMAKE_VERSION} VERSION_LESS 3.1) # CMake versions before 3.1 do not understand CMAKE_CXX_STANDARD # remove this block once CMake >=3.1 has fixated in the ecosystem add_compile_options(-std=c++11) else() set(CMAKE_CXX_STANDARD 11) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) endif() set(SOURCES MachineIndependent/glslang.y MachineIndependent/glslang_tab.cpp MachineIndependent/attribute.cpp MachineIndependent/Constant.cpp MachineIndependent/iomapper.cpp MachineIndependent/InfoSink.cpp MachineIndependent/Initialize.cpp MachineIndependent/IntermTraverse.cpp MachineIndependent/Intermediate.cpp MachineIndependent/ParseContextBase.cpp MachineIndependent/ParseHelper.cpp MachineIndependent/PoolAlloc.cpp MachineIndependent/RemoveTree.cpp MachineIndependent/Scan.cpp MachineIndependent/ShaderLang.cpp MachineIndependent/SymbolTable.cpp MachineIndependent/Versions.cpp MachineIndependent/intermOut.cpp MachineIndependent/limits.cpp MachineIndependent/linkValidate.cpp MachineIndependent/parseConst.cpp MachineIndependent/reflection.cpp MachineIndependent/preprocessor/Pp.cpp MachineIndependent/preprocessor/PpAtom.cpp MachineIndependent/preprocessor/PpContext.cpp MachineIndependent/preprocessor/PpScanner.cpp MachineIndependent/preprocessor/PpTokens.cpp MachineIndependent/propagateNoContraction.cpp GenericCodeGen/CodeGen.cpp GenericCodeGen/Link.cpp) set(HEADERS Public/ShaderLang.h Include/arrays.h Include/BaseTypes.h Include/Common.h Include/ConstantUnion.h Include/InfoSink.h Include/InitializeGlobals.h Include/intermediate.h Include/PoolAlloc.h Include/ResourceLimits.h Include/revision.h Include/ShHandle.h Include/Types.h MachineIndependent/attribute.h MachineIndependent/glslang_tab.cpp.h MachineIndependent/gl_types.h MachineIndependent/Initialize.h MachineIndependent/iomapper.h MachineIndependent/LiveTraverser.h MachineIndependent/localintermediate.h MachineIndependent/ParseHelper.h MachineIndependent/reflection.h MachineIndependent/RemoveTree.h MachineIndependent/Scan.h MachineIndependent/ScanContext.h MachineIndependent/SymbolTable.h MachineIndependent/Versions.h MachineIndependent/parseVersions.h MachineIndependent/propagateNoContraction.h MachineIndependent/preprocessor/PpContext.h MachineIndependent/preprocessor/PpTokens.h) # This might be useful for making grammar changes: # # find_package(BISON) # add_custom_command(OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/MachineIndependent/glslang_tab.cpp ${CMAKE_CURRENT_SOURCE_DIR}/MachineIndependent/glslang_tab.cpp.h # COMMAND ${BISON_EXECUTABLE} --defines=${CMAKE_CURRENT_SOURCE_DIR}/MachineIndependent/glslang_tab.cpp.h -t ${CMAKE_CURRENT_SOURCE_DIR}/MachineIndependent/glslang.y -o ${CMAKE_CURRENT_SOURCE_DIR}/MachineIndependent/glslang_tab.cpp # MAIN_DEPENDENCY MachineIndependent/glslang.y # WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}) # set(BISON_GLSLParser_OUTPUT_SOURCE ${CMAKE_CURRENT_SOURCE_DIR}/MachineIndependent/glslang_tab.cpp) # Precompiled header macro. Parameters are source file list and filename for pch cpp file. macro(glslang_pch SRCS PCHCPP) if(MSVC AND CMAKE_GENERATOR MATCHES "^Visual Studio") set(PCH_NAME "$(IntDir)\\pch.pch") # make source files use/depend on PCH_NAME set_source_files_properties(${${SRCS}} PROPERTIES COMPILE_FLAGS "/Yupch.h /FIpch.h /Fp${PCH_NAME} /Zm300" OBJECT_DEPENDS "${PCH_NAME}") # make PCHCPP file compile and generate PCH_NAME set_source_files_properties(${PCHCPP} PROPERTIES COMPILE_FLAGS "/Ycpch.h /Fp${PCH_NAME} /Zm300" OBJECT_OUTPUTS "${PCH_NAME}") list(APPEND ${SRCS} "${PCHCPP}") endif() endmacro(glslang_pch) glslang_pch(SOURCES MachineIndependent/pch.cpp) add_library(glslang STATIC ${LIB_TYPE} ${BISON_GLSLParser_OUTPUT_SOURCE} ${SOURCES} ${HEADERS}) set_property(TARGET glslang PROPERTY FOLDER glslang) set_property(TARGET glslang PROPERTY POSITION_INDEPENDENT_CODE ON) target_link_libraries(glslang OGLCompiler OSDependent) target_include_directories(glslang PUBLIC ..) if(WIN32 AND BUILD_SHARED_LIBS) set_target_properties(glslang PROPERTIES PREFIX "") endif() if(ENABLE_HLSL) target_link_libraries(glslang HLSL) endif() if(WIN32) source_group("Public" REGULAR_EXPRESSION "Public/*") source_group("MachineIndependent" REGULAR_EXPRESSION "MachineIndependent/[^/]*") source_group("Include" REGULAR_EXPRESSION "Include/[^/]*") source_group("GenericCodeGen" REGULAR_EXPRESSION "GenericCodeGen/*") source_group("MachineIndependent\\Preprocessor" REGULAR_EXPRESSION "MachineIndependent/preprocessor/*") endif(WIN32) if(ENABLE_GLSLANG_INSTALL) if(BUILD_SHARED_LIBS) install(TARGETS glslang ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}) else() install(TARGETS glslang ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}) endif() endif(ENABLE_GLSLANG_INSTALL) if(ENABLE_GLSLANG_INSTALL) foreach(file ${HEADERS}) get_filename_component(dir ${file} DIRECTORY) install(FILES ${file} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/glslang/${dir}) endforeach() endif(ENABLE_GLSLANG_INSTALL)